FrozenStorm(PPA) vs Penatronic (NBA)

I made pasta for lunch, chickpea fusili it was delicious! There’s some leftover if you’re in Minnesota :wink:

Game 1, Player 2, Turn 6

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Boot Camp
Stewardess of the Undone
Forgotten Fighter
Stewardess of the Undone (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2float+1scavenger)
  • draw 1 techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Pirate Gunship x2
Seer x2
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Zane (10)
  • Zane and Mox trade with Mimic, levels fizzle
  • Oni + Maxband (1)
  • Overeager Cadet
  • Overeager Cadet
  • Worker (0)

[details=Workers]
Neo Plexus, Forgotten Fighter, Time Spiral, Plasmodium, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite: Overeager Cadet (3+1/2)
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout: Soldier (1/1)

####In Play:

  • Onimaru (4/5 lvl 8)
  • Hardened Mox (3/2)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Boot Camp
Boot Camp
Seer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Whelp, guess he’s got more than meets the eye in that combo! That’s okay, still game plan for gunships, block up, Sharks could ruin the fun but such is life, I’ll still be able to come ferocious
[/details]

1 Like

"P1T7


Tech StartingHand Workers

TECH
Trex
Trex


STARTING HAND
Nether Drain
Potent Basilisk
Deteriorate
Skeleton Javelineer (1/1), javvy
Potent Basilisk


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Gunpoint Taxman


NextHand

Potent Basilisk
Trex
Nether Drain
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
summon zane - ($7)
nether drain onimaru, levels to zane - ($6)
deteriorate SQL soldier
Calypso sidelines Tech Cadet
Skeleton #1 kills scav soldier
Skeleton #2 pings elite cadet
Maxband Zane, pushing elite cadet to Scav - ($3)
we both get a gold - ($4)
Garth kills lookout soldier
Zane + pestering haunt destroy your T2, 2 base dmg
Potent Basilisk, targeting battle suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5A), deathtouch, untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery (upgrade)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • L7 Garth (3/3)
  • Calypso (2/2)
  • Pestering Haunt (1/1)
  • L6 Zane (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

tried a couple different permutations of this turn, this seems like the most optimal with t2 and battlesuits kill with potent basilisk patrolling, even though I had to skip a worker, I get a shuffle w/ Trexes in there, so hopefully I get build t3 next turn and have a Trex in hand after that.

"

1 Like

Game 1, Player 2, Turn 7

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Boot Camp
Boot Camp
Seer
Stewardess of the Undone (boot camp)
Pirate Gunship (boot camp)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2scavenger)
  • No techs

[details=All Teched Cards]
Pirate Gunship x2
Seer x2
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Re-maxband Onimaru (10)
  • Mox hits basilisk for 1 after armor
  • Boot camp mox, draw (9)
  • Boot camp mox, draw (8)
  • Onimaru Trades with Basilisk, levels fizzle
  • Stewardess of the Undone, peel up a skeleton (5)
  • Cadet trades with Vystari
  • No worker

[details=Workers]
Neo Plexus, Forgotten Fighter, Time Spiral, Plasmodium, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout: Soldier (1/1)

####In Play:

  • Hardened Mox (4/4)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

####Gold:

  • Gold: 5
  • Workers: 10

[details=End of Turn Hand]
Seer
Stewardess of the Undone
Nullcraft
Fading Argonaut
[/details]

[details=End of Turn Discard]
Battle Suits
Overeager Cadet
Boot Camp
Boot Camp
Pirate Gunship
Seer
Overeager Cadet
[/details]

[details=My Thoughts]
Keep stalling, he can’t eat through giant patrols forever :wink:
[/details]

1 Like

That’s like when you don’t feel like making your mom a new macoroni heart for mother’s day, so you just photocopy the one from last year.

4 Likes

"P1T8


Tech StartingHand Workers

TECH
Wandering Mimic
Detonate


STARTING HAND
Trex
Sacrifice the Weak
Potent Basilisk
Nether Drain
Bone Collector (3/3)
Nether Drain


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Gunpoint Taxman
Sacrifice the Weak


NextHand

Deteriorate
Trex
Thieving Imp (2/1)
Skeleton Javelineer (1/1), javvy
Fairie Dragon (4/2), flying


Discard

Potent Basilisk (3/5A), deathtouch, untargetable
Calypso (2/2)
Pestering Haunt (1/1)
Wandering Mimic
Detonate
Potent Basilisk
Trex (10/10), overpower, resist 2
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
summon skele, sac to draw - ($7)
Garth kills SQL soldier
Skeleton safely kills scav soldier, you get a gold
haunt trades with lookout soldier
Bone Collector - ($5)
Zane kills stewardess, you draw
t3 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]
  • Skeletal Archery (upgrade)
  • Skeleton (1/1)
  • L7 Garth (3/2)
  • L6 Zane (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

sorry that took so long… I bought a house last weekend and I’m in the middle of moving, but the pressure is on to figure stuff out for FSX!

Game 1, Player 2, Turn 8

P1 [Necro]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Seer
Stewardess of the Undone
Nullcraft
Fading Argonaut
Pirate Gunship (techn, whoops)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+5float+1scavenger)
  • No techs

[details=All Teched Cards]
Pirate Gunship x2
Seer x2
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Zane (14)
  • Prynn (12)
  • Stewardess of the Undone, bounce skeleton up (9)
  • Fading Argonaut (7)
  • Tech 3 (2)
  • Mox knocks away Bone Collector
  • Zane trades with your Zane, Prynn to lvl 3
  • No worker

[details=Workers]
Neo Plexus, Forgotten Fighter, Time Spiral, Plasmodium, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Prynn (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

####In Play:

  • Hardened Mox (4/4)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

####Gold:

  • Gold: 2
  • Workers: 10

[details=End of Turn Hand]
Temporal Research
Overeager Cadet
Pirate Gunship
Pirate Gunship
Boot Camp
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well he got the inside track on tech 3 but not on boats, I should still win even if he gets a T-Rex down. He’s got no shot at breaking my building anyway, though I suppose moment’s peace stall would be possible. Let’s hope that’s not happening
[/details]

@FrozenStorm How is Mox still 4/4 after killing BC? Also, did you forget to update the Hand/Deck/Discard part of your post? Because I can’t see how you can still be in that position…

"P1T9


StartingHand Workers

STARTING HAND
Trex
Thieving Imp (2/1)
Skeleton Javelineer (1/1), javvy
Fairie Dragon (4/2), flying
Deteriorate


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Gunpoint Taxman
Sacrifice the Weak


NextHand

Nether Drain
Wandering Mimic (4/4A)
Bone Collector (3/1)
Bone Collector (3/3)


Tech 0 card(s)
Get Paid - ($10)
midori - ($8)
thieving imp, discard 1 of x - ($5)
make a skeleton - ($4)
Fairie Dragon, feather on fargo - ($0)
deteriorate fargo, you get $

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Midori (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: L7 Garth (3/2)
  • :target: [I]Lookout[/I]: Fairie Dragon (4/2), flying
    [B]In Play:[/B]
  • Skeletal Archery (upgrade)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

feels silly not to play trex, but this seems better against pirate ship

"

Fairie Dragon can only put a Feather Rune on a Tech I or II unit, and Fading Argonaut is Tech 0.

My gosh so persnickety the Dragon is. Let’s call it the stewardess then.

Yes to both, I’m at the airport but will fix it tonight or tomorrow

On plane but this is the gist of my next turn:

Mox is going to kill Midori, midbands prynn, she will kill Garth and maxband, Fargo will kill imp, then i play cadet and 2x gunship, gunships will break the tech 2 and 3, and stewardess will hit your base

Over eager cadet in lookout, back to you but I imagine that’s game

Yep, I had trex in hand bit chose not to play it because of gunships I should have just tech lab for them. Start game 2!

Game 2, Player 1, Turn 1

P2 [Necro]/Balance/Anarchy vs P1 [Past]/Peace/Anarchy

[details=Starting Hand]
Fading Argonaut
Temporal Research
Neo Plexus
Hardened Mox
Battle Suits
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Hardened Mox (1)
  • Worker (0)

[details=Workers]
Neo Plexus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Tinkerer
Forgotten Fighter
Plasmodium
Nullcraft
Time Spiral
[/details]

[details=End of Turn Discard]
Battle Suits
Temporal Research
Fading Argonaut
[/details]

[details=My Thoughts]
All the first cycle cards I want, next hand I guess I’ll be playing nullcraft? maybe just Oni + tech 1? we’ll see I guess
[/details]

"P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Skeletal Archery
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Deteriorate
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Graveyard


Discard

Jandra, the Negator
Skeletal Archery
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard 2 of 5 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Game 2, Player 1, Turn 2

P2 [Necro]/Balance/Anarchy vs P1 [Past]/Peace/Anarchy

[details=Starting Hand]
Tinkerer
Forgotten Fighter (discarded, eh)
Plasmodium
Nullcraft
Time Spiral
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Onimaru (3)
  • Worker (2)
  • Tech 1 (0)

[details=Workers]
Plasmodium, Neo Plexus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Fading Argonaut
Nullcraft
Forgotten Fighter
Battle Suits
Tinkerer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well, that works out I suppose. I didn’t want to play a card, he made the choice not to very easy :slight_smile:
[/details]

"P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Deteriorate
Graveyard
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Tiny Basilisk
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
Skeletal Jav - ($3)
Garth - ($1)
make a skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1), Jav rune
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

was debating between graveyard and garth, but this play gets me more patrollers. It’s still possible for him to get to Garth with both stewardess and bootcamp, or two bootcamps or nullcraft, but I’ve got to take some risk.

"

Apologies for the delay, busy and somehow have 4 games running at once here!

Game 2, Player 1, Turn 3

P2 [Necro]/Balance/Anarchy vs P1 [Past]/Peace/Anarchy

[details=Starting Hand]
Fading Argonaut
Nullcraft
Forgotten Fighter
Battle Suits
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Boot Camp
Overeager Cadet, Boot Camp
[/details]


###Main:

  • Fading Argonaut (4)
  • Nullcraft (2)
  • Onimaru kills SQL skeleton, takes 1 damage
  • Nullcraft kills Jav, you get 1g
  • Worker (1)

[details=Workers]
Forgotten Fighter, Plasmodium, Neo Plexus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3 fade 3)
  • :target: Lookout:

####In Play:

  • Onimaru (2/2 from 1 damage lvl 1)
  • Nullcraft (1/1 flying)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Overeager Cadet
Time Spiral
Temporal Research
Boot Camp
[/details]

[details=End of Turn Discard]
Boot Camp
Overeager Cadet
Tinkerer
Battle Suits
[/details]

[details=My Thoughts]
Tilting towards peace machine so grab another cadet and another Boot Camp, nullcraft covers Fargo for StW so safe to attack with Onimaru, would have loved to put down Suits but can’t quite afford that patrol…
[/details]

"P2T3


Tech StartingHand Workers

TECH
Chameleon Lizzo
Disguised Monkey


STARTING HAND
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Skeletal Archery
Tiny Basilisk


WORKERS
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Graveyard (3HP)
Summon Skeletons
Disguised Monkey
Tiny Basilisk


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
tiny basilisk - ($5)
deteriorate mox
Garth and imp kill fargo, you draw
Midband heal Garth - ($2)
make a skeleton - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

was debating between graveyard and garth, but this play gets me more patrollers. It’s still possible for him to get to Garth with both stewardess and bootcamp, or two bootcamps or nullcraft, but I’ve got to take some risk.

"