[details=Starting Hand]
Boot Camp
Stewardess of the Undone
Forgotten Fighter
Stewardess of the Undone (techn) [/details]
##Events of Turn:
###Upkeep:
Get Gold (9+2float+1scavenger)
draw 1 techn
Tech 2 cards (except turn 1)
[details=All Teched Cards]
Pirate Gunship x2
Seer x2
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp [/details]
###Main:
Zane (10)
Zane and Mox trade with Mimic, levels fizzle
Oni + Maxband (1)
Overeager Cadet
Overeager Cadet
Worker (0)
[details=Workers]
Neo Plexus, Forgotten Fighter, Time Spiral, Plasmodium, Tinkerer [/details]
Patrol as below
Discard 1 Draw 1 rs Draw 2
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
####In Patrol:
Squad Leader: Soldier (1/1+1armor)
Elite: Overeager Cadet (3+1/2)
Scavenger: Soldier (1/1)
Technician: Overeager Cadet (3/2)
Lookout: Soldier (1/1)
####In Play:
Onimaru (4/5 lvl 8)
Hardened Mox (3/2)
Battle Suits
###Economy Info:
####Cards:
Hand: 4
Deck: 1
Disc: 6
####Gold:
Gold: 0
Workers: 10
[details=End of Turn Hand]
Boot Camp
Boot Camp
Seer [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Whelp, guess he’s got more than meets the eye in that combo! That’s okay, still game plan for gunships, block up, Sharks could ruin the fun but such is life, I’ll still be able to come ferocious [/details]
tried a couple different permutations of this turn, this seems like the most optimal with t2 and battlesuits kill with potent basilisk patrolling, even though I had to skip a worker, I get a shuffle w/ Trexes in there, so hopefully I get build t3 next turn and have a Trex in hand after that.
[details=Starting Hand]
Seer
Stewardess of the Undone
Nullcraft
Fading Argonaut
Pirate Gunship (techn, whoops) [/details]
##Events of Turn:
###Upkeep:
Get Gold (10+5float+1scavenger)
No techs
[details=All Teched Cards]
Pirate Gunship x2
Seer x2
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp [/details]
###Main:
Zane (14)
Prynn (12)
Stewardess of the Undone, bounce skeleton up (9)
Fading Argonaut (7)
Tech 3 (2)
Mox knocks away Bone Collector
Zane trades with your Zane, Prynn to lvl 3
No worker
[details=Workers]
Neo Plexus, Forgotten Fighter, Time Spiral, Plasmodium, Tinkerer [/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
Tech3 HP: 5
####In Patrol:
Squad Leader: Prynn (1/3+1armor lvl 3)
Elite:
Scavenger: Fading Argonaut (2/3 fade 3)
Technician: Stewardess of the Undone (2/3)
Lookout:
####In Play:
Hardened Mox (4/4)
###Economy Info:
####Cards:
Hand: 4
Deck: 2
Disc: 7
####Gold:
Gold: 2
Workers: 10
[details=End of Turn Hand]
Temporal Research
Overeager Cadet
Pirate Gunship
Pirate Gunship
Boot Camp [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Well he got the inside track on tech 3 but not on boats, I should still win even if he gets a T-Rex down. He’s got no shot at breaking my building anyway, though I suppose moment’s peace stall would be possible. Let’s hope that’s not happening [/details]
@FrozenStorm How is Mox still 4/4 after killing BC? Also, did you forget to update the Hand/Deck/Discard part of your post? Because I can’t see how you can still be in that position…
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Gunpoint Taxman
Sacrifice the Weak
NextHand
Nether Drain
Wandering Mimic (4/4A)
Bone Collector (3/1)
Bone Collector (3/3)
Tech 0 card(s)
Get Paid - ($10)
midori - ($8)
thieving imp, discard 1 of x - ($5)
make a skeleton - ($4)
Fairie Dragon, feather on fargo - ($0)
deteriorate fargo, you get $
Mox is going to kill Midori, midbands prynn, she will kill Garth and maxband, Fargo will kill imp, then i play cadet and 2x gunship, gunships will break the tech 2 and 3, and stewardess will hit your base
Over eager cadet in lookout, back to you but I imagine that’s game
[details=Starting Hand]
Fading Argonaut
Temporal Research
Neo Plexus
Hardened Mox
Battle Suits [/details]
##Events of Turn:
###Upkeep:
Get Gold (4)
Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
Hardened Mox (1)
Worker (0)
[details=Workers]
Neo Plexus [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader:
Elite: Hardened Mox (1+1/1)
Scavenger:
Technician:
Lookout:
####In Play:
nothin
###Economy Info:
####Cards:
Hand: 5
Deck: 0
Disc: 3
####Gold:
Gold: 0
Workers: 5
[details=End of Turn Hand]
Tinkerer
Forgotten Fighter
Plasmodium
Nullcraft
Time Spiral [/details]
[details=End of Turn Discard]
Battle Suits
Temporal Research
Fading Argonaut [/details]
[details=My Thoughts]
All the first cycle cards I want, next hand I guess I’ll be playing nullcraft? maybe just Oni + tech 1? we’ll see I guess [/details]
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Deteriorate
Graveyard
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Pestering Haunt
NextHand
Tiny Basilisk
Sacrifice the Weak
Jandra, the Negator
Skeletal Archery
Deteriorate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
Skeletal Jav - ($3)
Garth - ($1)
make a skeleton - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1), Jav rune
[I]Technician[/I]: Thieving Imp (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Garth (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
was debating between graveyard and garth, but this play gets me more patrollers. It’s still possible for him to get to Garth with both stewardess and bootcamp, or two bootcamps or nullcraft, but I’ve got to take some risk.
[details=My Thoughts]
Tilting towards peace machine so grab another cadet and another Boot Camp, nullcraft covers Fargo for StW so safe to attack with Onimaru, would have loved to put down Suits but can’t quite afford that patrol… [/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
tiny basilisk - ($5)
deteriorate mox
Garth and imp kill fargo, you draw
Midband heal Garth - ($2)
make a skeleton - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
L4 Garth (2/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
was debating between graveyard and garth, but this play gets me more patrollers. It’s still possible for him to get to Garth with both stewardess and bootcamp, or two bootcamps or nullcraft, but I’ve got to take some risk.