I’ve played a game in real life a few weeks ago and that’s about right for what it’s like. Very exhilarating. A friend of mine isn’t too fond of the base game due to the “lost on turn 3” effect Codex can have but absolutely adores FFA.
For sure! Much harder to have a single dominating strategy it seems, adds a great social aspect to it, and all around wild kind of gameplay. I was initally pretty skeptical of this format, but I am really loving it!
The table talk is the only hard thing with play by post, as it muddies with the turns and makes it hard to find people’s board state. If we had a separate discussion thread that might be better (now or for next game). Other than that though, this definitely seems like as much or more fun than the base game, and the only way to go if getting uneven numbers of players together IRL.
I wouldn’t want to move the discussion to a 5-person PM, as I always enjoy spectating games when I’m bored and don’t have a turn to play, but would the rest of you be in favor of creating another thread in the spirit of making game state easier to track?
- Yeah, let’s table talk in another thread
- No, keep it all here
0 voters
I second the separate thread for game talk. I have played FFA twice irl and both times the game ended somewhat abruptly, but they were 3player and it’s a lot easier to hit one opponent a little and another all the way to zero and win. I think 5p is way better. They also both went to tech 3 for all players involved.
This is a bit of a bad break for me draw-wise (manufactured truth from technician, I’m looking at you) so I’m putting out unleveled heroes now as a show of guarded faith. Don’t make me tech that Free Speech in vain @FrozenStorm @YoungBuck! (A little ominously, we haven’t heard anything from @Request yet) Lent patrollers wouldn’t hurt either.
P5T4
Tech StartingHand Workers
TECH
Free Speech
Drill Sergeant
STARTING HAND
Jail
Traffic Director
Spectral Aven
Judgment Day
Building Inspector (tech draw)
Lawful Search
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Jail
NextHand
Flagstone Garrison
Overeager Cadet
Arrst
Manufactured Truth
Judgment Day (stashed)
Discard
Tech 2 card(s)
Get Paid + float + scav - ($14)
Worker - ($13)
Building Inspector - ($12)
Traffic Director - ($11)
Bigby, stash a card - ($9)
Quince, summon a mirror - ($7)
Float ($7)
Discard 2, draw 3, rs, Draw 1
Board Info:
In Patrol:
* Squad Leader:
* Elite: mirror (0+1/1)
* Scavenger: Building Inspector (1/1)
* Technician: Traffic Director (1/1)
* Lookout:
In Play:
L1 Bigby (2/3)
L1 Quince (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II - Peace HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold: - Gold: 7
- Workers: 9
Thoughts
And technician gets me Inspector. I can dig for Garrison with Lawful Search to try to kick off Judgment Day+Garrison immediately or just Judgment Day and chump block, but the focus is on Black right now so no need to make myself a target. Show weakness - all I’ve done so far publicly is playing chump blockers in resource slots which get killed anyways - and get another peaceful turn to prepare. Wait to pull it off after I’ve teched a few more good cards in, Black is weakened, and other people have stronger units on the table. Stashing Judgment Day to make sure I got both halves of the move and rely on the situation right now for neither hero to be killed, or at least for Quince to be killed first due to FS talk.
Here’s a link to the table talk thread we voted for
Player 1, Turn 5
Free For All: P1 White vs P2 Green vs P3 Purple vs P4 Black vs P5 Blue
[details=Starting Hand]
Grappling Hook
Martial Mastery
Snapback
Adra’s Boulder
Fox Primus (sets)
Fox’s Den Students (sets)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+2float+1scavenger)
- Tech 2 cards in
- Sets draws 2 for maxband (1, rs draw 1)
[details=All Teched Cards]
Fox’s Den Students, Mind Parry Monk
Fox’s Den Students, Young Lightning Dragon
Martial Mastery, Adra’s Boulder
Rambasa Twins, Bird’s Nest
[/details]
###Main:
- Fox’s Den Students, out come 4 hasty ninjas (7)
- Tech 2 - Discipline (3)
- Adra’s Boulder (1)
- Two Ninjas Soften up @zhavier’s Gorgon and then Sets swift strikes it down, he gets a card and I get a gold, Sets takes 1 damage from tower (2)
- Having used up @zhavier’s detection for the turn, my two remaining ninjas ping his tech 2 to 4 hp and his base to 19hp
- Worker Up (1)
[details=Workers]
Fox Primus, Savior Monk, Smoker, Morningstar Flagbearer, Fox Viper
[/details]
- Patrol as below
- Discard 3 Draw 5
- Float 1g, Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
####In Patrol:
- Squad Leader: Adra’s Boulder (0/6+1armor)
- Elite:
- Scavenger:
- Technician: Rambasa Mario (3/2)
- Lookout:
####In Play:
- Safe Attacking
- Setsuki (3/3 from 1 damage, lvl 6, pay 1 per to attack)
- 2x Ninja (1/1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 1
- Disc: 4
####Gold:
- Gold: 1
- Workers: 9
[details=End of Turn Hand]
Young Lightning Dragon
Aged Sensei
Sensei’s Advice
Mind Parry Monk
Bird’s Nest
[/details]
[details=End of Turn Discard]
Fox’s Den Students
Snapback
Martial Mastery
Grappling Hook
[/details]
[details=My Thoughts]
Okay, going at Black with some force but not giving away TOO much, just enough to soften him up for others to finish off. Moving forward with tech 2 plan.
[/details]
Gorgon has 5+A, did I miss something? Sets +2 ninja is 5?
I fail at reading my own cards. Oops.
#Player 2, Turn 5
Free for All: P1 White vs P2 Green vs P3 Purple vs P4 Black
@Request Is up next
Events of Turn:
[details=Starting Hand]
Centaur
Polymorhp
Potent B
Merfolk
RG
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9 + 1 float)
- Tech 2 cards
###Main:
- Worker (9)
- Potent B (5) Destroy @Request Battle Suits cause that non-sense is too strong
- Merfolk (4)
- Arg kills @feathers Building Inspector, takes 2 dmg, we each get 1 gold (5)
- Tech 3 (0)
[details=Workers]
RG, Sham, Panda Cub, VT[/details]
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn maybe
###Board Info:
####Buildings:
- Base HP: 20
- Tech 1: 5
-
Tech 2 Balance: 5
- Tech 3: 5
####In Patrol: - Squad Leader: Potent B (3/5+1a)
- Elite:
- Scavenger:
- Technician: Merfolk (1/1)
- Lookout:
####In Play:
Arg (1/3 from 2 dmg L5)
####Economy Info:
#####Cards:
Hand: 4
Deck: 2
Disc: 5
#####Gold:
Gold: 0
Workers: 10
[details=End of Turn Hand][spoiler]
Potent B
Trent
Tiny B
Dinosize
[/details]
[details=My Thoughts]
Man Im in trouble, I got no board down
[/details]
@zhavier up next
P3T5
Tech StartingHand Workers
TECH
Tricycloid
Seer
STARTING HAND
Nullcraft
Tinkerer
Gilded Glaxx
Unphase
WORKERS
Forgotten Fighter
Neo Plexus
Hardened Mox
Temporal Research
Tinkerer - worker?
NextHand
Immortal
Tricycloid
Plasmodium
Discard
Fading Argonaut (3/3) Fading 3
Battle Suits
Unphase
Nullcraft
Tricycloid
Seer
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
1 gold from scav - ($10)
Gilded GlaxxB - ($7)
Vir - ($5)
Unphase on G. GlaxxA - ($3)
G. GlaxxA kills @Frozenstorm 's Setsuki, Vir to L3 - ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gilded GlaxxB (3/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Sentry (3/2) anti-air, prevents 1st dmg from spell/ability to one of my patrollers
-
[I]Lookout[/I]:
[B]In Play:[/B] - Gilded GlaxxA (3/1) exhausted (invisible until my next upkeep)
- Vir L3 (2/3)
[B]Buildings:[/B] - Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 6
[B]Gold:[/B] - Gold: 2
- Workers: 10
Note that glaxxA is also Invisible until Request’s next upkeep.
forgot to put that in, thanks. post edited
@Feathers is up!
P4T5
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Hooded Executioner
Deteriorate
Abomination
Skeleton Javelineer
Jandra, the Negator
WORKERS
Pestering Haunt
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
NextHand
Hooded Executioner
Thieving Imp
Summon Skeletons
Cursed Crow
Discard
Gorgon
Plague Lord
Plague Lord
Deteriorate
Skeleton Javelineer
Hooded Executioner
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Abomination, 5 units die, I get 3g, @Frozenstorm 2 Ninjas, @Youngbuck’s Merfolk Prospector draw 1, @Feathers Mirror and Traffic Director draw 1 - ($5)
Tech 3 - ($0)
Deteriorate Mario, @Frozenstorm draw 1, Mario to Codex (I left that Sentry alone @Request :D)
Garth kills @feathers Bigby, Vandy to lvl 3
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Abomination 6/6+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Vandy 3/4, lvl 3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth 3/1, lvl 7
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
- Tech II HP: 4 (Disease)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 10
Wouldn’t GlaxxA die also? Abomination doesn’t target, so the invisibility won’t save it.
Request has gold floating though, so it can’t leave play, just in a state of perma-exhaust I believe.
Yea, it sticks for the time being, until his gold reserve is blown. An unfortunate side effect. But the good news is it is not exhausted. He can still swing with it. There is no text declaring it exhausted like an indestructible unit.
P5T5 @Frozenstorm you’re up.
Tech StartingHand Workers
TECH
Flagstone Garrison
Drill Sergent
STARTING HAND
Flagstone Garrison
Overeager Cadet
Arrst
Manufactured Truth
Judgment Day (stashed)
Overeager Cadet (grsn draw)
Drill Sergeant (grsn draw)
Lawful Search (grsn draw)
Spectral Aven (grsn draw)
Free Speech (grsn draw)
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Jail
Free Speech
NextHand
Lawful Search
Manufactured Truth
Traffic Director
Judgment Day
Flagstone Garrison
Discard
Tech 2 card(s)
Get Paid + float + scav - ($17)
Worker up - ($16)
Flagstone Garrison - ($13)
Overeager Cadet, draw - ($13)
Overeager Cadet, draw - ($13)
Drill Sergeant, draw - ($10)
Lawful Search, peek at Black’s discard, draw - ($9)
Spectral Aven, 1 rune on DS, draw - ($7)
Onimaru - ($5)
Tech III - ($0)
Disc 3, rs, Draw 5
Board Info:
In Patrol:
* Squad Leader: Onimaru (2/3+1)
* Elite: Quince (1+1/3)
* Scavenger: Cadet #1 (1/1)
* Technician: Cadet #2 (1/1)
* Lookout: Aven (1/1)
In Play:
Drill Sergent (4/4) [1 rune]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II - Peace HP: 5
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold: - Gold: 0
- Workers: 10
[details=Thoughts][/details]
I feel so gimped now… @Youngbuck you’re up!
Player 1, Turn 6
Free For All: P1 White vs P2 Green vs P3 Purple vs P4 Black vs P5 Blue
[details=Starting Hand]
Young Lightning Dragon
Aged Sensei
Sensei’s Advice
Mind Parry Monk
Bird’s Nest
Fox’s Den Students (techn)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9+1float)
- Draw 1 for techn
- Tech 2 cards in
[details=All Teched Cards]
Oathkeeper of Kor Mountain x 2
Fox’s Den Students, Mind-Parry Monk
Fox’s Den Students, Young Lightning Dragon
Martial Mastery, Adra’s Boulder
Rambasa Twins, Bird’s Nest
[/details]
###Main:
- Young Lightning Dragon (7)
- Worker Up (6)
- Tech 3 (1)
- Raze my hero’s hall for a Strength Tech Lab, my base to 18hp (0)
[details=Workers]
Aged Sensei, Fox Primus, Savior Monk, Smoker, Morningstar Flagbearer, Fox Viper
[/details]
- Patrol as below
- Discard 4 rs Draw 5
- Probably done teching
###Board Info:
####Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 SPEC DISCIPLINE
- Tech3 HP: 5
- Tech Lab HP: 4 SPEC STRENGTH
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Young Lightning Dragon (2/2 from Abom -1/1)
- Technician:
- Lookout:
####In Play:
- nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 5
- Disc: 0
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Oathkeeper of Kor Mountain
Snapback
Bird’s Nest
Fox’s Den Students
Fox’s Den Students
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]