Wanted to try out dirty purple, normally would go for Past/Present/Finesse, but Assimilate was such a draw in FFA, and I generally should be able to leave hero removal to other players, so Past was thrown out. Unfortunately, it was also a draw for Penatronic, so no is ever gonna play an upgrade, and even if they do, it’s gonna fly back and forth between us.
No Plan yet for how this is gonna end, as with a FFA, Plans go out the window very quickly, although with ARMed_Pirate in this game, it’s always gonna be fun
If you do anything that effects another player, tag them with the action .
Ex: deteriorate @person aged sensei
Also tag the play whose turn is next in your post.
Some friendly reminders for FFA:
-You can heal your base for 3 gold per 1 damage. No limit
-Whenever you kill an enemy unit on your turn, you get 1 free gold, up to 3 maximum.
-You can lend patrollers to other players and they will return to you at the beginning of that player’s upkeep.
-P3 gets 5 workers and a neutral 1/1 mercenary (tech 0) during their first upkeep
-P4 gets 5 workers and 2 1/1 mercs
-P5 gets 5 workers and 3 1/1 mercs
STARTING HAND
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Aged Sensei
WORKERS
Smoker
NextHand
Sensei’s Advice
Savior Monk
Fox Primus
Safe Attacking
Discard
Fox Viper
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Morningstar Flagbearer, you are welcome, I have removed deteriorate from consideration… for now - ($1)
Aged Sensei, in jail - ($0)
$$ - (6)
Worker (5)
Tech I , Praise Shadow (3)
Imp goes to jail , a Mox pops out @Shadow_Night_Black ()
Haunt, Imp pops out of jail, gives @ARMed_PIrate a present on its way out, disc #3 ()
your turn @Penatronic
[details=Summary]Hand = other half, arch*
Next = tiny/stw/det/jan
Tech= 2x tiny
Thoughts= amazing how annoying those rarely played cards are in this format.[/details]
Thoughts
amazing how annoying those rarely played cards are in this format.
STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Hooded Executioner
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t1 - ($4)
Summon Garth Forken - ($2)
cast sacrifice the weak… I kill my mercenary - ($0) @bob199 you lose your sql imp @shadow_night_black you lose your nullcraft (what pitiful thanks) @zhavier you lose your scav mercenary @armed_pirate you lose your tech bunny and draw a card
Garth: ““Is this how I make friends?””
$$ +TCN - (7)
Worker (6)
Imp from the grave, gets revenge on @zhavier for killing Vandy, disc #2 (3)
Tiny Baskilisk to Jail, a Glax pops out @Shadow_Night_Black(1)
Haunt pokes @ARMed_PIrate Jail to 2 hp
Rambasa Twin
Skeleton Javelineer
Deteriorate
Training Grounds
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t2 - ($2)
Jandra kills Scavenging Imp, overpower dmg to Pestering Haunt. You get a gold @bob199 . - ($4)
Unboosted Hooded Executioner to jail, @Bob199 - you get your pet back from the zoo ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1A)
[I]Elite[/I]:
[I]Scavenger[/I]: L1 Garth Forken (1/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hooded Executioner (3/3) in jail
Jandra the Negator (3/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
hmm still not a horrible turn with that flagbearer out.
Also good job us for keeping the pace of this game pretty high with 5 people.
Edited: @bob199 I had edited my turn for the extra gold mistake by fixing it in the forum, but not on my spreadsheet, so I still had the skele there. I’ll fix my turn here and remove the float on the spreadsheet.