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FFA - Shadow / Bob199 / Penatronic / ARMed_Pirate / Zhavier


#1

GL All Have fun!
@Bob199 @Penatronic @ARMed_PIrate @zhavier
Shadow [Present Future] Finesse
Bob199 [Demonology] Fire Balance
Penatronic [Necro] Future Discipline
Armed_Pirate [Law] Blood Bashing
Zhavier [[Strength] Anarchy Truth] (http://codexcarddb.com/deck/strength/anarchy/truth)

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Plasmodium
Temporal Research
Battle Suits


WORKERS
Plasmodium


NextHand

Time Spiral
Neo Plexus
Nullcraft
Forgotten Fighter
Hardened Mox


Discard

Temporal Research
Tinkerer
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argo - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 +A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Wanted to try out dirty purple, normally would go for Past/Present/Finesse, but Assimilate was such a draw in FFA, and I generally should be able to leave hero removal to other players, so Past was thrown out. Unfortunately, it was also a draw for Penatronic, so no is ever gonna play an upgrade, and even if they do, it’s gonna fly back and forth between us.

No Plan yet for how this is gonna end, as with a FFA, Plans go out the window very quickly, although with ARMed_Pirate in this game, it’s always gonna be fun :smiley:


FFA: Multicolor Madness
[Casual] Multiplayer Codex Game TABLE TALK
#2

You built T1 with 5 workers


#3

Thanks, I’ll just float one instead then, forgot I was going first and hence only had 5 workers, turn has been corrected


#4

Could you turn those into links to the database? It would help spectators like me keep track of who has access to which cards.


#5

For table talk, use the old thread:

If you do anything that effects another player, tag them with the action .

Ex: deteriorate @person aged sensei

Also tag the play whose turn is next in your post.

Some friendly reminders for FFA:
-You can heal your base for 3 gold per 1 damage. No limit
-Whenever you kill an enemy unit on your turn, you get 1 free gold, up to 3 maximum.
-You can lend patrollers to other players and they will return to you at the beginning of that player’s upkeep.
-P3 gets 5 workers and a neutral 1/1 mercenary (tech 0) during their first upkeep
-P4 gets 5 workers and 2 1/1 mercs
-P5 gets 5 workers and 3 1/1 mercs


#6

T1

$$ - (5)
Worker (4)
Vandy (2)
Graveyard ()
your turn @Penatronic

dc3, d5

Patrol:
:psblueshield: Sql: 2/3A L1 Vandy
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician:
:target: Lookout:

Buildings:
Base: 20
Graveyard [//]: 3

Economy:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold: 0
Workers: 6

[details=Summary]Hand = stw/grave/rogue*/det/jandra
Next = other half
Tech=
Thoughts= Never done ffa before, should be interesting.[/details]


#7

"P3T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Summon Skeletons
Deteriorate
Pestering Haunt
Skeletal Archery


Discard

Skeleton Javelineer
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon jandra - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mercenary (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

@ARMed_PIrate


#8

EDIT: Here’s my codex for spectators: [Law]/Bashing/Blood

P4T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Jail
Building Inspector
Arrest
Reputable Newsman

WORKERS

Arrest

NextHand

Lawful Search
Traffic Director
Bluecoat Musketeer
Spectral Aven

Discard

Porkhand Magistrate
Reputable Newsman

Tech 0 card(s)
Get Paid - ($5)
Get 2x Mercs: Angel and May
Worker - ($4)
Build a Jail @Bob199 @Penatronic @Shadow_Night_Black @Zhavier - ($1)
Recruit a Building Inspector “Permits, please!” @Bob199 @Penatronic @Shadow_Night_Black @Zhavier - ($0)
Now I’m everybody’s friend!

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Angel Bunny (1/1)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: May Bunny (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector (1/1, Your first building each turn costs 1 extra)
  • :heart: Jail HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]
So far so good! Cackles

[/details]

@zhavier You’re up!


#9

again, I am behind the blue starter :frowning:

P5T1


StartingHand Workers

STARTING HAND
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Aged Sensei


WORKERS
Smoker


NextHand

Sensei’s Advice
Savior Monk
Fox Primus
Safe Attacking


Discard

Fox Viper
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Morningstar Flagbearer, you are welcome, I have removed deteriorate from consideration… for now - ($1)
Aged Sensei, in jail - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mercenary 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mercenary 1/1
  • :pschip: [I]Technician[/I]: Mercenary 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Morningstar Flagbearer 2/2
  • Aged Sensei 1/1 (in jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@Shadow_Night_Black go forth!


#10

P1T2


Tech StartingHand Workers

TECH
Guilded Glax
Two Step


STARTING HAND
Neo Plexus
Nullcraft
Forgotten Fighter
Time Spiral
Hardened Mox


WORKERS
Plasmodium
Time Spiral


NextHand

Tinkerer
Battle Suits
Temporal Research
Guilded Glax


Tech 2 card(s)
Get Paid + Float - ($6)
Argo Fades
Worker - ($5)
Nullcraft - ($3)
Mox (in Jail) - ($0)
Nullcraft Kills Building Inspector @ARMed_Pirate Everyone else can thank me later - ($1)
Build Tech 1 - ($0)
Argo Kills @Zhavier’s Squad lead Mercenary - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying haste)
  • Hardened Mox (in Jail)
  • Fading Argonaut (2/2, Fading 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Gilded Glax should do nicely to stop Sac the Weak/Judgement Day/ Executioner Senanagens, plus they combine nicely with two step.

@Bob199, your turn!


#11

T2

$$ - (6)
Worker (5)
Tech I , Praise Shadow (3)
Imp goes to jail , a Mox pops out @Shadow_Night_Black ()
Haunt, Imp pops out of jail, gives @ARMed_PIrate a present on its way out, disc #3 ()
your turn @Penatronic

dc2, rs, d4

Patrol:
:psblueshield: Sql: 2/2A Imp
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician: 2/3 L1 Vandy
:target: Lookout:

Other: 1/1 Haunt [JAILED]

Buildings:
Base: 20
Tech I: 5
Graveyard [//]: 3

Economy:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold: 0
Workers: 7

[details=Summary]Hand = other half, arch*
Next = tiny/stw/det/jan
Tech= 2x tiny
Thoughts= amazing how annoying those rarely played cards are in this format.[/details]

Thoughts

amazing how annoying those rarely played cards are in this format.


#12

"P3T2


Tech StartingHand Workers

TECH
Rambasa Twin
Hooded Executioner


STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the Weak
Skeletal Archery
Thieving Imp
Hooded Executioner
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t1 - ($4)
Summon Garth Forken - ($2)
cast sacrifice the weak… I kill my mercenary - ($0)
@bob199 you lose your sql imp
@shadow_night_black you lose your nullcraft (what pitiful thanks)
@zhavier you lose your scav mercenary
@armed_pirate you lose your tech bunny and draw a card
Garth: ““Is this how I make friends?””

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Garth Forken (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

making friends!

"


#13

@Penatronic That is already dead to my FArgo, what else would you rather kill?


#14

I’m 99% sure that cards like Sacrifice the Weak that make other players sacrifice units don’t give you a gold bounty.

Edit: Thanks for finding the ruling, @Shadow_Night_Black! I was having a hard time tracking it down.


#15

Correct, link to the ruling here: Multiplayer: Forum Game Turns
@Penatronic, @Hobusu


#18

P4T2


Tech StartingHand Workers

TECH

Iron Man
Rickety Mine


STARTING HAND
Traffic Director
Spectral Aven
Bluecoat Musketeer (discarded to Imp)
Lawful Search
Manufactured Truth (drawn from Technician)

WORKERS

Arrest
Spectral Aven

NextHand

Manufactured Truth
Lawful Search
Reputable Newsman
Building Inspector

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($3)
Summon Troq Bashar - ($1)
Recruit Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Troq Bashar, Lv. 1 (2+1/3)
  • :ps_: [I]Scavenger[/I]: Angel Bunny (1/1)
  • :exhaust: [I]Technician[/I]: Traffic Director (1/1, Untargetable)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Jail HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
?

[/details]

@zhavier


#19

P5T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Sensei’s Advice
Fox Primus
Safe Attacking
Savior Monk


WORKERS
Smoker
Fox Primus


NextHand

Bird’s Nest
Snapback
Gunpoint Taxman
Grappling Hook


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Safe Attacking - ($5)
Rook - ($3)
Mercenary safely kills @ARMed_PIrate Traffic Director, I get 1g - ($4)
Tech 1 - ($2)
Aged Sensai buffs Morningstar who kills @bob199 Vandy, Rook to lvl 3
Rook to lvl 5 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 3/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Morningstar Flagbearer 2/2
  • Aged Sensei 1/1
  • Mercenary 1/1
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

@Shadow_Night_Black’s turn!


#20

P1T3


Tech StartingHand Workers

TECH
Guilded Glax
Assimilate


STARTING HAND
Temporal Research
Guilded Glax
Tinkerer
Battle Suits


WORKERS
Plasmodium
Time Spiral
Tinkerer


NextHand

Two Step
Neo Plexus (in Jail)
Forgotten Fighter


Discard

Nullcraft (1/1, flying haste)
Fading Argonaut (3/2, Fading 1)
Temporal Research
Guilded Glax
Assimilate


Tech 2 card(s)
Get Paid + float - ($7)
Argo Fades
Guilded Glax (Jailed) - ($4)
Battle Suits - ($2)
Mox kills Angel Bunny @ARMed_Pirate - ($3)
FArgo Charges into @Zhavier’s Rook, dealing 2 after the Armor "He’s not indestrutable guys, kill him!"
Worker - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1, Indestrutable)
  • Guilded Glax (4/4 in Jail)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

@Bob199


#21

T3

$$ +TCN - (7)
Worker (6)
Imp from the grave, gets revenge on @zhavier for killing Vandy, disc #2 (3)
Tiny Baskilisk to Jail, a Glax pops out @Shadow_Night_Black(1)
Haunt pokes @ARMed_PIrate Jail to 2 hp

your turn @Penatronic

dc3, d2, rs, d3

Patrol:
:psblueshield: Sql:
:psfist: Elite:
:ps_: Scavenger: 2/2 Imp
:exhaust: Technician:
:target: Lookout:

Other: 1/1 Haunt , 1/2 Tiny Baskilisk [JAILED]

Buildings:
Base: 20
Tech I: 5
Graveyard [//]: 3

Economy:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold: 1
Workers: 8

[details=Summary]Hand = det/stw/played/jav*/Jan
Next = jan/tiny/lobb/sum/det
Tech= emberz/lobber[/details]

Thoughts

Must get back into this game, emberz seems like stupid value, lobber to help finish off Jail


FFA: Multicolor Madness
#22

"P3T3


Tech StartingHand Workers

TECH
Training Grounds
Vigor Adept


STARTING HAND
Sacrifice the Weak
Thieving Imp
Graveyard
Skeletal Archery
Hooded Executioner


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Rambasa Twin
Skeleton Javelineer
Deteriorate
Training Grounds
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
build t2 - ($2)
Jandra kills Scavenging Imp, overpower dmg to Pestering Haunt. You get a gold @bob199 . - ($4)
Unboosted Hooded Executioner to jail, @Bob199 - you get your pet back from the zoo ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Garth Forken (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hooded Executioner (3/3) in jail
  • Jandra the Negator (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

hmm still not a horrible turn with that flagbearer out.

"

@ARMed_PIrate your turn.

Also good job us for keeping the pace of this game pretty high with 5 people.

Edited: @bob199 I had edited my turn for the extra gold mistake by fixing it in the forum, but not on my spreadsheet, so I still had the skele there. I’ll fix my turn here and remove the float on the spreadsheet.