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FFA Madness 2 - Zhavier/Bob199/Penatronic/Feathers/isotopeX


#1

FFA Madness Round 2!

@Zhavier - present/anarchy/balance
@Bob199 - ninjutsu/blood/balance
@Penatronic - blood/disease/growth
@Feathers - growth/strength/future
@IsotopeX - strength/peace/growth

FFA table talk thread

Well, there is a change, no Black Starter, or even Hooded Executioner! Should make for an interesting game The only theoretical mass removal is Maximum Anarchy and Spreading Plague. And then there are the 3 growth specs…

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Hardened Mox
Forgotten Fighter
Tinkerer
Nullcraft


WORKERS
Hardened Mox


NextHand

Battle Suits
Time Spiral
Fading Argonaut
Temporal Research
Plasmodium


Discard

Nullcraft
Tinkerer
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

@Bob199’s turn!


FFA: Multicolor Madness 2 - Electric Boogaloo
#2

If you do anything that effects another player, tag them with the action .

Ex: deteriorate @person aged sensei

Also tag the player whose turn is next in your post.

Some friendly reminders for FFA:
-You can heal your base for 3 gold per 1 damage. No limit
-Whenever you kill an enemy unit on your turn, you get 1 free gold, up to 3 maximum.
-You can lend patrollers to other players and they will return to you at the beginning of that player’s upkeep. Any Scavenger / Technician bonuses go to the player who lent the patroller, not the player attacked.
-P3 gets 5 workers and a neutral 1/1 mercenary (tech 0) during their first upkeep
-P4 gets 5 workers and 2 1/1 mercs
-P5 gets 5 workers and 3 1/1 mercs


#3

T1

$$ - (5)
Worker (4)
Drakk (2)
Sensei + Safe Attacking ()
your turn again @Penatronic

dc2, d4

Patrol:
:psblueshield: Sql: 1/3A L1 Drakk
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician: 1/1 Sensei
:target: Lookout:

Other: Safe Attacking

Buildings:
Base: 20

Economy:
Cards:
Hand: 4
Deck: 1
Disc: 2
Gold: 0
Workers: 6

[details=Summary]Hand = played/hook*/flag/smoker
Next = other half
Tech=
[/details]

Thoughts

Hopefully I do much better than last game =b


#4

"P3T1


StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Mad Man
Pillage
Charge


WORKERS
Bloodburn


NextHand

Nautical Dog
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Bombaster


Discard

Pillage
Scorch
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
play madman - ($3)
Summon Arg - ($1)
Madman hits @isotopeX 's base for 1 dmg

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mercenary (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1), haste
  • Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

@feathers your turn


#5

My deck and @feathers are mixed up at the top of the thread, I have Strength/Peace/Growth.


#6

P4T1


StartingHand Workers

STARTING HAND
Verdant Tree
Tiger Cub
Rampant Growth
Playful Panda
Ironbark Treant


WORKERS
Tiger Cub


NextHand

Merfolk Prospector
Forest’s Favor
Spore Shambler
Rich Earth
Young Treant


Discard

Rampant Growth
Ironbark Treant
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mercenary (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mercenary (1/1)
    [B]In Play:[/B]
  • Verdant Tree (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

From previous FFA experiences, the best strategy for the format theoretically is to be passive early game and discourage easy attacks/gold gain with defensive units (Boulder, Glaxx), have a robust and resilient midgame without being too overtly threatening (Mantis, Pass), and a sudden and explosive endgame capable of winning in a single turn with burst damage (Dinosize, Barbarbarian, Oathkeeper). But plans tend to burn up in FFAs spectacularly. If everything goes to hell I could always try to pull off Double Time.

@IsotopeX’s turn!


#7

"P5T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Aged Sensei
Smoker
Snapback
Safe Attacking


WORKERS
Safe Attacking


NextHand

Morningstar Flagbearer
Fox Primus
Grappling Hook
Savior Monk
Fox Viper


Discard

Snapback
Sensei’s Advice
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Merc C (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merc B (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Merc A (1/1)
    [B]In Play:[/B]
  • Rook Lv. 1 (2/4)
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

@zhavier, you’re up!


#8

"P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Battle Suits
Fading Argonaut
Plasmodium
Temporal Research
Time Spiral


WORKERS
Hardened Mox
Time Spiral


NextHand

Tinkerer
Forgotten Fighter
Temporal Research
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Neo kills @isotopex SQL merc - ($6)
Tech 1 - ($4)
Battle Suits - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 3/3+A, fading 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Neo Plexus 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@Bob199’s turn!
"


#9

T2

$$ - (6)
Worker (5)
Sensei > @Penatronic Merc, both of us +$ (6)
Tech I + Heroes Hall (2)
Savior ()
your turn @Penatronic

dc2, d1, rs, d3

Patrol:
:psblueshield: Sql: 1/3A L1 Drakk
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician: 2/2 Savior
:target: Lookout:

Other: Safe Attacking , 1/1 Sensei

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4

Economy:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold: 0
Workers: 7

[details=Summary]Hand = played/viper*/primus/
Next = snap/peace/primus/cookie
Tech= peace/shruiken
[/details]

Thoughts

Nothing too threatening out yet!


#10

"P3T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Plague Spitter


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Careless Musketeer
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer


NextHand

Spirit of the Panda
Nautical Dog
Pillage
Plague Spitter
Scorch


Tech 2 card(s)
Get Paid + float - ($7)
scav - ($8)
Worker - ($7)
build t1 - ($5)
madman trades with @isotopex scav merc - ($6)
arg kills lookout merc @isotopex - ($7)
makeshift rambaster - ($5)
rambaster kills sensei @isotopex - ($6)
Maxband Arg & bring out Water Elemental - ($2)
@feathers your turn

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/5)
  • Makeshift Rambaster (1/1), haste, +2 attack on buildings
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

I hope I get to hit a rook with a Plagued Panda Spitter

"

I messed up and didnt put Madman in my discard before reshuffle, copied sheet to do a new reshuffle and fixed it.


#11

P4T2


Tech StartingHand Workers

TECH
Mythmaking
Andra’s Boulder


STARTING HAND
Spore Shambler
Forest’s Favor
Rich Earth
Merfolk Prospector
Young Treant
Playful Panda


WORKERS
Tiger Cub
Spore Shambler


NextHand

Ironbark Treant
Andra’s Boulder
Mythmaking
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Rich Earth - ($3)
Young Treant, draw - ($1)
Level Rook once - ($0)
Worker

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mercenary (1/1+1)
  • :psfist: [I]Elite[/I]: L2 Rook (2+1/4)
  • :ps_: [I]Scavenger[/I]: Mercenary (1/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Keep with the plan. Hope Rook doesn’t fall over and die. Chumps would get killed either way so putting him in Elite seemed a stronger disincentive than putting him in the backlines.

@IsotopeX’s turn!


#12

"P5T2


Tech StartingHand Workers

TECH
Bird’s Nest
Overeager Cadet


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Fox Primus
Savior Monk
Fox Viper


WORKERS
Safe Attacking
Morningstar Flagbearer


NextHand

Sensei’s Advice
Bird’s Nest
Fox Viper
Snapback
Grappling Hook


Tech 2 card(s)
Get Paid + float+scavenger - ($8)
Worker - ($7)
Tech I - ($5)
Rook kills @feathers Merc, I gain a gold - ($6)
Savior Monk - ($4)
Rook levels to midband - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 Healing 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook Lv. 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

@zhavier is up.


#13

"P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Moment’s Peace


STARTING HAND
Tiny Basilisk
Tinkerer
Temporal Research
Forgotten Fighter


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Plasmodium
Nullcraft
Tiny Basilisk
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Worker
Tiny Basilisk - ($4)
Plexus kills @feathers Young Treant, I get 1g - ($5)
midband Zane kills @feathers Scav Merc, we both get 1g, I get an extra from bounty - ($2)
Notes Feathers has a lvl 2 rook and no tech 1
Worker - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 3/3+A, fading 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Neo Plexus 3/1
  • Zane, lvl 4 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

@Bob199’s turn!
"


#14

T3

$$ - (7)
Worker (6)
Ninjitsu Tech II (2)
Setsy ()
your turn @Penatronic

dc3, d3, rs, d2

Patrol:
:psblueshield: Sql: 1/3A L1 Drakk
:psfist: Elite:
:ps_: Scavenger: 1/1 Sensei
:exhaust: Technician: 2/2 Savior
:target: Lookout:

Other: Safe Attacking , 1/3 L1 Setsuki (pay 1 per attacker)

Buildings:
Base: 20
Tech I: 5
Ninjitsu II: 5
Heroes Hall: 4

Economy:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold: 0
Workers: 8

[details=Summary]Hand = snap/peace/primus/cookie*
Next = peace/shruiken/glorious/smoker/flagbearer
Tech= glorious glorious ninjas
[/details]

Thoughts

Will I be able to pull off amazing [redacted]


#15

"P3T3


Tech StartingHand Workers

TECH
Abomination
Gorgon


STARTING HAND
Plague Spitter
Nautical Dog
Scorch
Charge
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog


NextHand

Bloodrage Ogre
Mad Man (1/1), haste
Charge
Bombaster
Gorgon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 - ($4)
Arg gives Water Elemental +1/+1, it kills @isotopex savior monk - ($5)
Don’t say I never gave you nothing @isotopex (didn’t hit buildings w/ rambaster)
Plague Spitter - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), icky damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Makeshift Rambaster (1/1), haste, +2 attack on buildings
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental (3/2), anti-air
  • L5 Arg (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Abom/Gorgon seem like good deterrents, plus a little extra draw. I want to haste a Plague Lord oh so bad. Everything gets -2/-2, and if I get away with it, universal base damage!

"

@feathers your turn


FFA: Multicolor Madness 2 - Electric Boogaloo
#16

P4T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND
Andra’s Boulder
Rampant Growth
Ironbark Treant
Mythmaking
Forest’s Favor
Playful Panda


WORKERS
Tiger Cub
Spore Shambler
Ironbark Treant


NextHand

Doubling Barbarbarian
Forest’s Favor
Merfolk Prospector
Playful Panda
Young Treant (0/2)


Tech 2 card(s)
Get Paid - ($8)
Worker
Tap Verdant Tree to build Tech I - ($6)
Mythmaking - ($4)
Andra’s Boulder - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+1)
  • :psfist: [I]Elite[/I]: Andra’s Boulder (2+1/8)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3)
  • Rich Earth
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

If zhavier holds the vendetta then Rook is dead regardless, might as well patrol to minimize damage. Keep going the defensive route, probably teching Morningstar Pass and Bird’s Nest next.

@IsotopeX’s turn!


#17

"P5T3


Tech StartingHand Workers

TECH
Overeager Cadet
Thunderclap (Strength Magic)


STARTING HAND
Snapback
Fox Viper
Bird’s Nest
Grappling Hook
Sensei’s Advice


WORKERS
Safe Attacking
Morningstar Flagbearer
Fox Viper


NextHand

Smoker
Aged Sensei (1/1)
Overeager Cadet
Fox Primus
Savior Monk (2/2 Healing 1)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Tech 2 (Peace) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 5 (3/5+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird A (1/1 flying)
  • :pschip: [I]Technician[/I]: Bird B (1/1 flying)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Birds’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

@zhavier is up.


#18

P1T4


Tech StartingHand Workers

TECH
Dothram Horselord
Wandering Mimic


STARTING HAND
Plasmodium
Tiny Basilisk
Nullcraft
Gunpoint Taxman


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Moment’s Peace
Temporal Research
Tinkerer


Discard

Tiny Basilisk
Fading Argonaut
Neo Plexus
Nullcraft
Dothram Horselord
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk trades with @feathers Rook, my Zane to maxband heals, moves @penatronic wisp to Scav, we both get 1g, I get Bounty - ($9)
Fading Argonaut and Neo Plexus trade with @isotopex Rook, discard bird’s nest, opposing hero levels… @bob199 Drakk levels to 3
Zane kills @Bob199 Drakk, bases take 1, @penatronic, @feathers, @isotopex, no opposing heroes available to gain levels
Tiny Basilisk - ($7)
Tech 2 Balance - ($3)
Gunpoint Taxman - ($1)
the status quo was overrated

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Zane 4/3, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

@Bob199’s turn!


FFA: Multicolor Madness 2 - Electric Boogaloo
#19

Zane players don’t know a good thing when they have it…

T4

$$ - (8)
Shurikens, @IsotopeX birds get skewered and he gets +card +$ , @zhavier Tiny baskilisk loses 1hp from its tail going missing and Taxman loses SQL armor , @feathers Boulder takes 1 from getting chipped, sry (9)
Gloriously fabulous ninja (4)
Savior + Sensei yellings > @zhavier Taxman (5)
L4 Setsy swiftly puts the rest of @zhavier baskilisk out of its misery but he gets +card (2)
Gloriously fabulous ninja gives @zhavier Zane a surprise makeover, he dies from kawaiiness overload, Setsy maxbands
Midori ()

your turn @Penatronic

dc3, d3, rs, d2

Patrol:
:psblueshield: Sql: 2/3A L1 Midori
:psfist: Elite:
:ps_: Scavenger:
:exhaust: Technician:
:target: Lookout:

Other: 3/4 Max Setsuki (pay 1 per attacker) , 2/1 Savior , 1/1 Sensei , 4/3 Glrorious Ninja (swift strike)
Safe Attacking

Buildings:
Base: 20
Tech I: 5
Ninjitsu II: 5
Heroes Hall: 4

Economy:
Cards:
Hand: 5
Deck: 5
Disc: 0
Gold: 0
Workers: 8

[details=Summary]Hand = peace/shruiken/glorious/smoker/flagbearer
Next = glorious/smoker/snap/primus/FDS
Tech= 2x FDS
[/details]

Thoughts

Next turn will be fun!


FFA: Multicolor Madness 2 - Electric Boogaloo
#20

"P3T4


Tech StartingHand Workers

TECH
Gorgon
Artisan Mantis


STARTING HAND
Mad Man (1/1), haste
Bombaster
Bloodrage Ogre
Charge
Gorgon


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Bombaster


NextHand

Bloodrage Ogre
Scorch
Abomination
Spirit of the Panda
Pillage


Tech 2 card(s)
Get Paid + float - ($10)
scav - ($11)
summon and midband drakk - ($6)
Arg buffs elemental
elemental kills @Bob199 midori, maxband drakk
play gorgon, haste - ($3)
gorgon… turns the boulder to stone? @feathers - ($4)
rambaster destroys the verdant tree @feathers
build tower - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), icky damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L6 Drakk (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Water Elemental (3/1), anti-air
  • L5 Arg (1/5)
  • Gorgon (2/1), death touch, dies draw 1
  • Makeshift Rambaster (1/1), haste, +2 attack on buildings
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

wish I had the panda healing going

"