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Fenrir vs Persephone (Blood Anarchs Vs Vortoss Conclave)


#1

I rolled higher so I get to start.

Hand At Start of Turn

Bloodburn, Careless Musketeer, Pillage, Scortch, Charge

Upkeep :

Gain four gold

Main Phase :

Worker a card.

Summon Drakk

Patrol Drakk in Squad Leader

Discard 4 to draw five.

Float 1 gold

Hand at End of Turn

Madman, Makeshift Rambaster, Bloodrage Ogre, Nautical Dog, Bomb baster

Workered Card

Bloodburn

Good Luck

[details=Thoughts on turn 1]What the fudge is up with this starting hand? Not the best. Bloodburn is right out because of assimilate, careless musketeer is not a strong card when the opponent can Nullcraft so basically my only choice was which hero to summon. I went with Drakk because I figure he lives one extra turn vs nullcraft poke and because I like his mid for making favourable trades.

Next turn I’m going to have to go down on cards in order to play two bodies. [/details]


#2

Good luck!

Posting my opening hand for now, I’ll have my turn in not too long.

Opening hand
  • Neoplexus
  • Plasmodium
  • Tinkerer
  • Nullcraft
  • Hardened Mox

#3

Player 2, Turn 1


Workers make 5g. (5g)

Hire 6th worker. (4g, 4 cards)
  • Plasmodium

Begin building Tech I for 1g. (3g)

Assemble a Hardened Mox for 3g. (0g, 3 cards)
It patrols in Elite.

Discard 3 cards, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite: Hardened Mox (2 :crossed_swords: 1 :heart:, Indestructible)
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Fading Argonaut
  • Battle Suits
  • Time Spiral
  • Temporal Research
  • Forgotten Fighter
3 cards in discard
  • Neoplexus
  • Tinkerer
  • Nullcraft

No cards in discard.


#4

Fenrir Turn 2


Starting Hand

Madman, Makeshift Rambaster, Bloodrage Ogre, Nautical Dog, Bomb baster

Upkeep

Gain 5 gold (6 total)

Tech two cards

Tech Cards

Gunpoint Taxman, Calypso Vystari


Main Phase

Worker a card (5)

Workered Card

Bombaster

Start Construction of tech 1 (4)

Play blood rage ogre from hand (2)

Play nautical dog from hang (1)

Float 1

Ogre patrols in Squad Leader

Nautical Dog patrols in Technician.

Discard two to draw four.


Patrols:
:psblueshield: Squad Leader: Bloodrage Ogre (3/2 + 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican: Nautical Dog (1/1)
:eye: Lookout:

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 1g banked, 6 workers.

Hand at end of turn

Calypso Vystari, Scortch, Mad Man, Careless Musketeer

Discard is empty.


#5

Player 2, Turn 2

Tech 2 cards (5 cards in discard)
  • Argonaut
  • Sentry

Workers make 6g. (6g)

Hire 7th worker. (5g, 4 cards)
  • Time Spiral

Warp in Fading Argonaut for 2g. (3g, 3 cards)
They arrive with 3 time runes.

Deploy Battle Suits for 2g. (1g, 2 cards)
My Soldiers and Mystics get +1 attack. (Both Hardened Mox and Fading Argonaut are soldiers.)

Hardened Mox patrols in Squad Leader. Fading Argonaut patrols in Technician.

Discard 2 cards, shuffle 7, draw 4.


Patrols:
:psblueshield: Squad Leader: Hardened Mox (2 :crossed_swords: 1 :heart: 1 :psblueshield:, Indestructible)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican: Fading Argonaut (3 :crossed_swords: 3 :heart: 3 :hourglass_flowing_sand:, Fading)
:eye: Lookout:

Board:
Battle Suits

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 1g banked, 7 workers.


4 cards in hand
  • Forgotten Fighter
  • Neoplexus
  • Tinkerer
  • Nullcraft
3 cards in deck

(in no particular order)

  • Temporal Research
  • Argonaut
  • Sentry

No cards in discard.


#6

Fenrir, Turn 3


Tech 2 cards - two in discard

War Drums, Bloodrage Ogre


Upkeep

Gain six gold from workers (7g)


Main Phase

Worker a card (6g) [details=Workered Card]Careless Musketeer[/details]

Level Drakk to level 4, Midband (3g)

Summon Mad Man (2g)

Summon Calypso Vystari (1g)

Mad Man Attacks Hardened Mox, sidelining it thanks to Frenzy from Drakk and dying for the trouble (He really is a mad man!).

Nautical Dog attacks Fading Argonaut with double frenzy and they both die. (Persephone draws a card.)

Drakk and Bloodrage Ogre attack your Tech1 building destroying it (2 damage to base).

Calypso Vystari patrols in technician.

Float 1.

Discard one to draw three.

Discarded Cards

Scortch


7 Workers, 1 gold float.

Five cards in discard, 1 in deck.

Hand at end of Turn

Gunpoint Taxman, Makeshift Rambaster, Charge

[details=Thoughts on turns 2 & 3]Well, I went down to one card already. Which is pretty standard for the way I play Blood Anarchs tbh. I’m not happy to be so far down on cards but I saw the opportunity to take his tech building and I figured I’d better take it. Persephone can use Mox to kill my Vystari but almost certainly won’t.

I’m fine with that either way to be honest. If I keep the vystari I can use it to sideline things on my turn and keep pushing through for tech buildings. If I lose the vystari he can’t block with Mox and I get a card. I feel like Persephone has to go down on cards now too. Just to keep up with me on the board. I’m worried that Origin Story could cost me the moderate investment I’ve made into Drakk but I’m hopeful that Persephone didn’t tech into Origin Story right away. So I should be able to get one more turn of use out of his midband, I hope.

If Persephone doesn’t go down on cards I’ll use my advantaged board position to push through for another tech building next turn. If the board stabilises then I’ll take the opportunity to play a little less aggressively and build my tech 2 in blood and try to block in such a way that I get to draw a damn card. [/details]


#7
Draw a card for Technician (Fading Argonaut) dying (5 cards)
  • Sentry
Tech 2 cards (+Fading Argonaut is 3 discards)
  • Temporal Distortion
  • Tricycloid

Player 2, Turn 4


1g banked.
Workers make 7g. (8g)

Hire 8th worker. (7g, 4 cards)
  • Tinkerer

Repair my Tech I.

Play :codexgeiger: Max Geiger for 2g. (5g)
:codexgeiger: Geiger casts Forgotten Fighter, returning Calypso Vystari to your hand. (3g, 3 cards)

Warp in Nullcraft for 2g. (1g, 2 cards)

Hardened Mox (indestructible) and Nullcraft (flying) attack :codexdrakk: Drakk, dealing 2 and 1 damage, respectively. :codexdrakk: Drakk dies.

:codexgeiger: Geiger patrols in Elite.

Discard 2 cards, draw 2, shuffle 6, draw 2.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite: :codexgeiger: Geiger, Lv. 3 (3 :crossed_swords: 4 :heart:, Sparkshot, :exhaust:, discard a card -> draw a card)
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Battle Suits
:exhaust: Hardened Mox (2 :crossed_swords: 1 :heart:, Indestructible)
:exhaust: Nullcraft (1 :crossed_swords: 1 :heart:, Flying, Haste, can’t be target of buffs or debuffs)

Base: 18 :heart:
Tech I: 5 :heart:

:pspig: 1g banked, 8 workers.


4 cards in hand
  • Temporal Research
  • Argonaut
  • Sentry
  • Tricycloid
4 cards in deck
  • Neoplexus
  • Forgotten Fighter
  • Fading Sentry
  • Temporal Distortion

No cards in discard.


#8

Fenrir, Turn 4


Upkeep

Tech

Kidnapping, Crashbarrow

Gain seven gold from workers (8g)

Calypso Vystari back in hand


Main Phase

Worker a card (7g)

Worker

Rambaster

Summon Zane (5g)

Play Gunpoint Taxman from hand (3g)

Play charge on Gunpoint Taxman (1g)

Gunpoint Taxman (now a 4/3 with haste) attacks Geiger. Both die and I steal 1 gold from Persephone (2g)

Zane gains 2 levels.

Play Calypso Vystari from hand.

Zane and Bloodrage ogre attack tech 1 destroying it. (2 damage to base)

Calypso Vystari Patrols in squad leader.

Float 1 gold.

Draw two cards.


Hand at end of turn

Ogre Recruiter, Pillage

8 Workers, 1 gold float.


#9
Tech 2 cards (2 discards)
  • Ready Or Not
  • Chronofixer

Player 2, Turn 5


Workers make 8g. (8g)

Play (2g) and max (6g) :codexprynn: Prynn Pasternaak. (0g)

Repair my Tech I.

:codexprynn: Pasternaak pays 2 time runes to trash Calypso Vystari.

Hardened Mox (indestructible) attacks :codexzane: Zane, dealing 2 damage and killing him.

Nullcraft attacks your Tech I for 1 damage.

:codexprynn: Pasternaak patrols in Squad Leader.

Discard 4 cards, draw 4, shuffle 6, draw 1.


Patrols:
:psblueshield: Squad Leader: :codexprynn: Pasternaak (3 :crossed_swords: 5 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Battle Suits
:exhaust: Hardened Mox (2 :crossed_swords: 1 :heart:, Indestructible)
:exhaust: Nullcraft (1 :crossed_swords: 1 :heart:, Flying, Haste, can’t be target of buffs or debuffs)

Base: 16 :heart:
Tech I: 5 :heart:

:pspig: 0g banked, 8 workers.


5 cards in hand
  • Neoplexus
  • Forgotten Fighter
  • Fading Sentry
  • Temporal Distortion
  • Ready Or Not
5 cards in deck
  • Temporal Research
  • Argonaut
  • Sentry
  • Tricycloid
  • Chronofixer

No cards in discard.


#10

Fenrir, Turn 5


Upkeep

Tech

Shoddy Glider, Crashbarrow

Gain 8 gold from 8 workers (9g)


Main Phase

Worker a card (8g)

Worker

Pillage

Summon Jaina (6g) She patrols in TECHNICIAN

Build Tech 2 : Blood Spec (2g)

Float 2.

Discard 1 to draw 3.

Bloodrage ogre returns to hand.


Hand at end of turn

Charge, Madman, Bloodrage Ogre, Kidnapping

EDIT : I CHANGED MY MIND! I WANT JAINA TO PATROLL IN TECHNICIAN!

I will update this image when I get home.


#11

I’ll have the full turn writeup later (including tech & stuff); basic outline of turn is:
-worker
-t2: present
-addon: tech lab: past
Mox & Nullcraft hit Jaina; Pasternaak hits your T2 (2 time runes)
-fading argonaut in squad leader


#12
Tech 2 cards (2 discards)
  • Hyperion
  • Second Chances

Player 2, Turn 6


Workers make 8g. (8g)

:codexprynn: Pasternaak fades to 1 time rune.

Hire 9th worker. (7g, 4 cards)
  • Forgotten Fighter

Begin construction of Tech II - :watch: Present for 4g. (3g)

Begin construction of Tech Lab - :rewind: Past for 1g. (2g)

Warp in Fading Argonaut for 2g. (0g, 3 cards)

Hardened Mox (indestructible) and Nullcraft (flying) attack :codexjaina: Jaina, dealing 3 damage and killing her.

:codexprynn: Pasternaak attacks your Tech II for 3 damage, and gains a time rune.

Fading Argonaut patrols in Squad Leader.

Discard 3 cards, draw 5.


Patrols:
:psblueshield: Squad Leader: Fading Argonaut (3 :crossed_swords: 3 :heart: 1 :psblueshield: 3 :hourglass_flowing_sand:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Battle Suits
:exhaust: :codexprynn: Pasternaak (3 :crossed_swords: 5 :heart: 2 :hourglass_flowing_sand:) [Trashed: your Calypso Vystari)
:exhaust: Hardened Mox (2 :crossed_swords: 1 :heart:, Indestructible)
:exhaust: Nullcraft (1 :crossed_swords: 1 :heart:, Flying, Haste, can’t be target of buffs or debuffs)

Base: 16 :heart:
├Spec: :watch: Present
└Tech Lab - :rewind: Past: 4 :heart:
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 9 workers.


5 cards in hand
  • Temporal Research
  • Argonaut
  • Sentry
  • Tricycloid
  • Chronofixer
0 cards in deck
5 cards in discard
  • Neoplexus
  • Temporal Distortion
  • Ready Or Not
  • Second Chances
  • Hyperion

#13

Fenrir, Turn 6


Upkeep

Tech

Pirate Gang Commander, War Drums

Gain 9 gold from workers (11g)

Draw a card from Jaina Dying in technician

Drawn Card

War Drums

Hand at start of turn

Charge, Madman, Bloodrage Ogre, Kidnapping, War Drums (drawn from Tech)


Main Phase

Summon Drak and midband him 5g (6g)

Worker a card (5g)

Workered Card

Charge

Summon Mad Man (4g)

Play Kidnapping on Fading Argonaut (0g)

Argonaut and Mad Man attack Prynn, killing her thanks to Drakk midband and both dying in the process.

Drakk hits maxband. Calypso Vystari returns to play.

Calypso Vystari patrolls in Squad Leader, Drakk Patrolls in technician.

Discard two card to draw four.

(Deck empty) 0g banked.


Hand at end of turn

Scorch, Nautical Dog, Gunpoint Taxman, Crashbarrow


#14
Tech 2 cards (+Fading Argonaut is 8 discards)
  • Immortal
  • Temporal Distortion

Player 2, Turn 6
(actual turn 6, numbering got off.)


Workers make 9g. (9g)

Hire 10th worker. (8g, 4 cards)
  • Sentry

Warp in Fading Argonaut for 2g. (0g, 3 cards)

Nullcraft (flying) attacks Calypso Vystari, breaking the Squad Leader’s armor.

Hardened Mox attacks Calypso Vystari for 2, killing her.

Play Tricycloid for 5g. (3g, 3 cards) It arrives with 3 time runes.
Hardened Mox, now obsolete, trashes itself.

Tricycloid expends 2 time runes to deal 2 damage to your Tech II, destroying it. Your base takes 2 damage.

Tricycloid uses its 3rd and final time rune to deal 1 damage to Drakk.

Play Argonaut for 3g. (0g, 2 cards)

Argonaut patrols in Squad Leader. Tricycloid patrols in Technician.

Discard 2 cards, shuffle 10, draw 4.


Patrols:
:psblueshield: Squad Leader: Fading Argonaut (4 :crossed_swords: 4 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican: Tricycloid (3 :crossed_swords: 3 :heart: 0 :hourglass_flowing_sand:)
:eye: Lookout:

Board:
Battle Suits
:exhaust: Nullcraft (1 :crossed_swords: 1 :heart:, Flying, Haste, can’t be target of buffs or debuffs)

Base: 16 :heart:
├Spec: :watch: Present
└Tech Lab - :rewind: Past: 4 :heart:
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Temporal Distortion
  • Temporal Distortion
  • Temporal Research
  • Immortal
6 cards in deck
  • Neoplexus
  • Ready Or Not
  • Second Chances
  • Hyperion
  • Chronofixer
  • Fading Argonaut
0 cards in discard

#15

Fenrir, Turn 7


Upkeep

Tech

No Techs this turn

Gain 10 gold from workers (10g)

Hand at start of Turn

Scorch, Nautical Dog, Gunpoint Taxman, Crashbarrow


Main Phase

Play Nautical Dog from hand for 1 (9g) - He gains haste from Drakk’s maxband

Nautical Dog attacks Argonaut dealing 3 damage (frenzy 2) and dies.

Play Scortch from Hand (6g) Kill argonaut.

Play Gunpoint Taxman From hand. He patrolls in Squad leader. (4g)

Rebuild Tech 2, it completes next turn.

Float 4 gold.

Discard 1 to draw 3


Summary

Crash Barrow, Ogre Recruiter, War Drums


#16
Tech 2 cards (+Argonaut is 3 discards)
  • Research and Development
  • Research and Development

Player 2, Turn 7


Workers make 10g. (10g)

Play :codexgeiger: Max Geiger for 2g. (8g)
Geiger casts Temporal Distortion, recovering Tricycloid from play and warping in a Hyperion from my codex. (6g, 4 cards, 4 discards)

Hyperion attacks Gunpoint Taxman for 5, taking 3. Gunpoint Taxman dies.

I draw a card. (5 cards)
  • Second Chances

Upgrade regular chances to Second Chances for 2g. (4g)

Geiger casts Temporal Distortion 2g, recovering Hyperion from play and warping in a Tricycloid from my binder. (2g, 4 cards, 5 discards)
Hyperion gets a Second Chance; a Hyperion warps to play from my hand. (3 cards)

Hyperion v2 attacks and kills Drakk, dealing 5 damage and taking 3.
Geiger gain 2 levels, which puts him at level 3, midband.

I draw a card. (4 cards)
  • Neoplexus

Put the last two levels on Geiger for 2g. (0g)
Geiger’s maxband activates. He trashes Hyperion, then warps in a Hyperion from the trash.

Hyperion v3 attacks your Tech II, dealing 5 damage and destroying it. Your base takes 2 damage.

I draw a card. (5 cards)
  • Chronofixer

Nullcraft attacks your base. Your base takes 1 damage.

Tricycloid patrols in Squad Leader.

Discard 5 cards, draw 3, shuffle 10, draw 2.


Patrols:
:psblueshield: Squad Leader: Tricycloid (6 :crossed_swords: 6 :heart: 3 :hourglass_flowing_sand:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Battle Suits
:exhaust: Nullcraft (1 :crossed_swords: 1 :heart:, Flying, Haste, can’t be target of buffs or debuffs)
:codexgeiger: Max Geiger, Lv. MAX (3 :crossed_swords: 4 :heart:, Sparkshot, :exhaust: -> discard 1, draw 1)
:exhaust: Hyperion v3 (4+1 :crossed_swords: 5 :heart:, draws on attack)

Base: 16 :heart:
├Spec: :watch: Present
└Tech Lab - :rewind: Past: 4 :heart:
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 10 workers.


5 cards in hand
  • Ready Or Not
  • Hyperion
  • Fading Argonaut
  • Research and Development
  • Temporal Distortion
8 cards in deck
  • Argonaut
  • Research and Development
  • Temporal Distortion
  • Chronofixer
  • Neoplexus
  • Tricycloid
  • Temporal Research
  • Immortal
0 cards in discard

#17

Ok, let’s call it there. My next hand is a dead draw thanks to losing my tech 2 and having dead drakk. Which means I’m unable to make a comeback.

GG.

You win.


#18

Good game!

I’m really surprised I actually drew all the Temporal Distortion and Second Chances shenanigans chance in one hand, I was starting to worry I was betting everything on an improbable combo. Hyperion is really good, wow.


#19

Hyperion is really good, wow.

Sums up my feelings.

Not sure where I went wrong in this game. I think I just took a few too many poor trades while trying to clear the board / take tech buildings.