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[Experimental] Persephone vs. Hobusu -- +/- Tech Lab

(from Nudging the tiller - balance)
Alright, @Hobusu, I’ll take you up on that game. I’ll go mono-purple, roll 87 out of 100.

I’ll use white to get in some practice for the tournament. I got 80, which is good because I probably won’t take my first turn until tomorrow.

Opening Hand
  • Time Spiral
  • Tinker
  • Forgotten Fighter
  • Temporal Research
  • Hardened Mox

Player 1, Turn 1


Workers make 4g. (4g)

Hire 4th worker. (3g, 4 cards)
  • Forgotten Fighter

Play Tinker for 2g. (1g, 3 cards)

Build Tech Lab – :space_invader: Past for 1g. (0g)

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Tinker (1 :crossed_swords:, 2 :heart:, 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:

Base: 20 :heart:
Tech Lab – :space_invader: Past (5 :heart:)

:pspig: 0g banked, 5 workers.


5 cards in hand
  • Neo Plexus
  • Plasmodium
  • Battle Suits
  • Nullcraft
  • Fading Argonaut
0 cards in deck
3 cards in discard
  • Time Spiral
  • Temporal Research
  • Hardened Mox

Thoughts

I have a suspicion that Mox is the better play here, per normal anti-white strategies, but let’s see how well this tech-three-cards thing works.

P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Fox Viper
Savior Monk


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Aged Sensei
Snapback
Sensei’s Advice
Smoker


Discard

Savior Monk
Grappling Hook
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Fox Primus - ($1)
Build Ninjutsu Tech Lab - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+a) (Anti-air, frenzy)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech Lab HP: 4 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

This is the first time I’ve considered playing Fox Primus as player 2, heh. I’m not sure how much I’ll get out of the new Tech Lab, but it seems like I ought to test it… and my opponent already commited to it, so I’m slightly worried that I’d fall behind if I don’t follow suit.

Edit: Fixed Primus’s stats (that’s what I get for not double-checking, whoops!)

Primus is only a 2/2 (writing my turn up).

Tech 3 cards. (6 discards)
  • :pspuzzle: Knight of the Conclave
  • :pspuzzle: Knight of the Conclave
  • Argonaut
  • Time Spiral
  • Temporal Research
  • Hardened Mox

Player 1, Turn 2


Workers make 5g. (5g)

Hire 6th worker. (4g, 4 cards)
  • Plasmodium

Build Tech I for 1g. (3g)

Stabilize Fading Argonaut for 2g. (1g, 3 cards)
:exhaust: Tinker to give him a 4th time rune.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: (2 :crossed_swords:, 3 :heart:, 1 :psblueshield:, 4 :hourglass:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:exhaust: Tinker (1 :crossed_swords:, 2 :heart:)

Base: 20 :heart:
Tech I (5 :heart:)
Tech Lab – :space_invader: Past (5 :heart:)

:pspig: 1g banked, 6 workers.


5 cards in hand
  • Neo Plexus
  • Temporal Research
  • Hardened Mox
  • Knight of the Conclave
  • Nullcraft
4 cards in deck
  • Argonaut
  • Time Spiral
  • Knight of the Conclave
  • Battle Suits
0 cards in discard

Thoughts

Plasmodium would be cheeky, but no. Three-card Temporal Research if you don’t kill Fading Argonaut, though!

P2T2


StartingHand Workers

STARTING HAND
Snapback
Sensei’s Advice
Aged Sensei
Smoker
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker


NextHand

Sparring Partner
Morningstar Flagbearer
Savior Monk
Safe Attacking
Reversal


Tech 3 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Summon Grave Stormborne - ($2)
Grave casts Sensei’s Advice on Fox Primus, giving it +1/+a - ($1)
Fox Primus kills Fading Argonaut, taking 1 damage after armor

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Lv. 1 (2/3) (Sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/1+a) (Anti-air, frenzy)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Didn’t mention it last turn, but Tinkerer and Past Tech Lab imply a time rune plan… At the same time, it’s too early to say for sure. I’m planning to go Discipline Tech II, and I felt that Ninjutsu would pair well with that. The only cards I might want from it are Glorious Ninja and Porcupine… both of which pair well with Mind-Parry Monk, and in theory the latter also has synergy with Focus Master. Used my 3rd tech slot to grab Reversal, seems like it could come in handy.

Tech 1 cards. (2 discard)
  • :pspuzzle: Seer

Player 1, Turn 3


1g from last turn. (1g)
Workers make 6g. (7g)

Remember :codexpasternaak: Prynn Pasternaak for 2g. (5g)
She arrives with 4 :hourglass: time runes.

Prynn conducts Temporal Research for 2g. (3g, 4 cards, 3 discards)

I draw two cards. (6 cards)
  • Time Spiral
  • Knight of the Conclave
Hire 7th worker. (2g, 5 cards)
  • Hardened Mox

Foresee two Knights of the Conclave, “Percival” and “Gawain”. (3 cards)
They will arrive in 3 :hourglass_flowing_sand: time runes.

Exhaust Tinkerer to remove one rune from Knight of the Conclave “Percival”. (2 :hourglass_flowing_sand:)

Warp in a Nullcraft for 2g. (0g, 2 cards)
It attacks and trades with Fox Primus. (

Discard 2, draw 2, shuffle 6, draw 2.


Patrols:
:psblueshield: Squad Leader: :codexpasternaak: Prynn Pasternaak (1 :crossed_swords:, 3 :heart:, 1 :psblueshield:, 4 :hourglass:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:exhaust: Tinkerer (1 :crossed_swords:, 2 :heart:)
2 :hourglass_flowing_sand: Knight of the Conclave “Percival” (will be 4/4, Resist 1)
3 :hourglass_flowing_sand: Knight of the Conclave “Gawain” (will be 4/4, Resist 1)

Base: 20 :heart:
Tech I (5 :heart:)
Tech Lab – :space_invader: Past (5 :heart:)

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Argonaut
  • Battle Suits
  • Neo Plexus
  • Fading Argonaut
4 cards in deck
  • Nullcraft
  • Seer
  • Time Spiral
  • Temporal Research
0 cards in discard

Thoughts

Taking only one card here lets me not commit to a hero or to building Tech II next turn. On the other hand, with the extra gold, I could play Argonaut and Tech II next turn. Worth putting Prynn in Scavenger to make that happen? Battle Suits instead is probably fine. Versatile Style can target Nullcraft, that’s interesting, and possibly makes it a good tech against Void Star, but not Hive. I’m probably okay with it disabling Nullcraft but putting Battle Suits back into my cycle would be a pain.

P2T3


Tech StartingHand Workers

TECH
Mind-Parry Monk


STARTING HAND
Reversal
Savior Monk
Safe Attacking
Sparring Partner
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


NextHand

Rambasa Twin
Grappling Hook
Aged Sensei
Snapback


Discard

Fox Primus
Reversal
Safe Attacking
Savior Monk
Mind-Parry Monk


Tech 1 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave casts Reversal on Prynn, dealing 2 damage after armor and disabling her - ($4)
Grave kills Tinkerer, taking 1 damage
Recruit Sparring Partner - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave Lv. 1 (2/2) (Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

As expected, time rune shenanigans. At least I can shut down his ability to remove the runes for free, but I’m on a clock before things get rough. Only teching 1 to return to normal deck cycle size for this stage of the game; I’ll probably tech 2 next turn, but we’ll see.

Tech 1 cards. (2 discards)
  • :pspuzzle: Now!

Player 1, Turn 4


0g from last turn. (-g)
Workers make 7g. (7g)

:codexpasternaak: Prynn Pasternaak fades to 3 :hourglass: (and doesn’t ready).
Knights of the Conclave imminent in 1 :hourglass_flowing_sand: and 2 :hourglass_flowing_sand:.

Hire 8th worker. (6g, 3 cards)
  • Neoplexus

Pay 3g to level Prynn to 4, reaching midband and healing her. (3g)

Warp in an Argonaut for 3g. (0g, 3 cards)
Argonaut patrols in Technician.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Argonaut (3 :crossed_swords:, 4 :heart:, Readiness)
:eye: Lookout:

Board:
:exhaust: :codexpasternaak: Prynn Pasternaak (2 :crossed_swords:, 4 :heart:, 3 :hourglass:)
1 :hourglass_flowing_sand: Knight of the Conclave “Percival” (will be 4/4, Resist 1)
2 :hourglass_flowing_sand: Knight of the Conclave “Gawain” (will be 4/4, Resist 1)

Base: 20 :heart:
Tech I (5 :heart:)
Tech Lab – :space_invader: Past (5 :heart:)

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Nullcraft
  • Seer
  • Time Spiral
  • Temporal Research
0 cards in deck
4 cards in discard
  • Tinker
  • Now!
  • Battle Suits
  • Fading Argonaut

Thoughts

I spent way to long thinking about this position.

  • I’m expecting Glorious Ninjas and/or Porcupines, because they beat KotC.

  • Thinking there’s a high probability of Grave teching Versatile Style, because Voidstar is my best bet to clear those.

  • Void Star is still my best bet to clear those.

  • Ready Or Not is an even better combo with Void Star if it was disabled.

  • Thanks to tech lab, I don’t have to commit yet, though. Tech Now! since it’s good no matter what, tech 3 cards next turn.

  • If Prynn dies I’m not getting any cards off of Temporal Research. -> Hero, Seer, Tech II.

edit: had incorrectly listed Fading Argonaut as patrolling when in fact it is dead.

fargo is dead. So is argo in SQL or tech?

@Hobusu Are we still playing?

Ah, sorry! I totally forgot about this (I blame E3, heh). Do you still want to play, or do you think we’ve seen enough of this idea?

I’m okay stopping it here. Want to play a regular game instead?

I’ve got family visiting for a couple of days, so maybe after that would be better.

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