Experiment: Zhavier vs EricF

[details=P1, Turn 3]Fox Primus
Smoker -> Worker
Savior Monk
Gunpoint Taxman
Rambasa Twin

Tech in Sanatorium + Sparring Partner
[/details]
6 gold (6)
Gunpoint Taxman (4)
Worker (3)
Geiger (1)
Discard 3, Draw 4, rs, Draw 1. Float 1 gold

Lookout - Gunpoint Taxman (3/3)

L1 Geiger (2/3)

Base - 20
Tech 1 - 5

Safe attacking
7 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Disguised Monkey


STARTING HAND
Temporal Research
Overeager Cadet
Overeager Cadet
Tinkerer
Forgotten Fighter


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Plasmodium
Fading Argonaut
Battle Suits
Neo Plexus


Discard

Tinkerer
Temporal Research
Flagstone Garrison
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru - ($5)
Tech 2 (Peace) - ($1)
Tech Lab (Anarchy) - ($0)
Overeager Cadet
Overeager Cadet

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Overeager Cadet 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft 1/1
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=P1, Turn 4]Aged Sensei
Snapback
Grappling Hook
Sensei’s Advice -> Worker
Rambasa Twin

Tech in Chameleon Lizzo and backup Sanitorium
[/details]
7 gold (8)
Grappling Hook Tech Cadet to Scavenger (7)
Geiger kills Scavenger Cadet
Taxman Safely kills Elite Cadet, steals your gold (8)
Worker (7)
Tech II Anarchy (3)
Level Geiger to 3 (1)
Aged Sensei (0)
Discard 2, Draw 4

Tech - Aged Sensei (1/1)

Gunpoint Taxman (3/1)
L3 Geiger (2/4)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Anarchy

Safe attacking
8 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5

P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Fading Argonaut
Neo Plexus
Battle Suits
Plasmodium


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Neo Plexus
Flagstone Garrison
Drill Sergeant
Overeager Cadet
Fading Argonaut


Tech 2 card(s)
Get Paid - ($8)
Zane to Maxband, moves Aged Sensai to Scav, we both get a gold - ($2)
Zane kills Geiger, Oni to lvl 3
Nullcraft trades with Gunpoint Taxman
Worker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 2/3+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/2, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=P1, Turn 5]Sparring Partner
Sanatorium
Fox Primus
Savior Monk

Tech in Immortal + Temporal Distortion
[/details]
8 gold (9)
Sanatorium (5)
Grave (3)
Sparring Partner (2)
Level Grave to 3 (0)
Discard 2, rs, Draw 4

SQL - L3 Grave (3/4 +1)
Tech - Sparring Partner (2/2)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Anarchy
Sanatorium - 4

Safe attacking
8 workers, 0 gold
Hand: 4
Deck: 7
Discard: 0

P2T5


Tech StartingHand Workers

TECH
General’s Hammer
Flagstone Garrison


STARTING HAND
Neo Plexus
Drill Sergeant
Overeager Cadet
Flagstone Garrison
Fading Argonaut
Overeager Cadet
Disguised Monkey
Nullcraft
Tinkerer
Battle Suits


WORKERS
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Flagstone Garrison
Fading Argonaut
General’s Hammer
Temporal Research
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Drill Sergeant, Draw 1 - ($4)
Overeager Cadet, Draw 1, DS+1
Overeager Cadet, Draw 1, DS+1
Disguised Monkey, Draw 1, DS+1 - ($2)
NullCraft, Draw 1, DS+1 - ($0)
Move 2 Rune to Disguised Monkey, kills Grave, Oni to lvl 5
Move 1 Rune to Nullcraft, kill Sparring Partner, you draw 1
Zane breaks Sanatorium
Onimaru deals 4 to Tech 2
Move 1 Rune to Overeager Cadet #1

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 3/4+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet #1 3/3+A, +1 Rune
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Overeager Cadet #2 2/2
    [B]In Play:[/B]
  • Zane 4/2, lvl 6
  • Flagstone Garrison :heart: 4
  • Drill Sergeant 3/3
  • Disguised Monkey 5/2 +2 Rune
  • Nullcraft 2/2, +1 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

gg. Your turn to start, if you want to continue.

Heh, sure, lets see if lightning can strike twice.

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Fading Argonaut
Neo Plexus
Time Spiral
Temporal Research


WORKERS
Time Spiral


NextHand

Plasmodium
Tinkerer
Nullcraft
Hardened Mox
Battle Suits


Discard

Forgotten Fighter
Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+A, 3 fading
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=P2, Turn 1]Grappling Hook
Safe Attacking
Fox Viper -> Worker
Snapback
Smoker[/details]
5 gold (5)
Worker (4)
Grave (2)
Level Grave to 3 (0)
Discard 4, Draw 5.

SQL - L3 Grave (3/4 +1)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 4

P1T2


Tech StartingHand Workers

TECH
Chaos Mirror
Chaos Mirror


STARTING HAND
Battle Suits
Hardened Mox
Plasmodium
Tinkerer
Nullcraft


WORKERS
Time Spiral
Plasmodium


NextHand

Nullcraft
Forgotten Fighter
Tinkerer
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Battle Suits - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox 3/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Fading Argonaut 3/3, 2 fading
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2, turn 2
6 gold (6)
Worker (5)
Tech 1 (3)
Savior Monk (1)
Aged Sensei (0)
Discard 2, rs, draw 4

Scavenger - Savior Monk (2/2)
Tech - Aged Sensei (1/1)

L3 Grave (3/4)

Base - 20
Tech 1 - 5

7 workers, 0 gold.
Hand: 4
Deck: 4
Discard: 0

"P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Boot Camp


STARTING HAND
Forgotten Fighter
Nullcraft
Tinkerer
Chaos Mirror


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter


NextHand

Temporal Research
Neo Plexus
Chaos Mirror
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane at lvl 2, kills Aged Sensei, you draw 1 - ($2)
Fading kills Savior, you get 1g
Chaos Mirror Mox and Grave, Mox kills Grave, Zane to lvl 4 heals - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Fading Argonaut 3/1, 1 fading
  • Hardened Mox 2/1
  • Zane 3/3, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=P2, Turn 3]Grappling Hook -> Worker
Fox Primus
Sensei’s Advice
Safe Attacking
+Rambasa Twin

Tech in Sanitarium + Taxman[/details]
7 gold (8)
Worker (7)
Rambasa Twins (3)
Tower (0)
Discard 3, Draw 3, rs, Draw 2.

SQL - Rambassa Mario (3/2 +1)
Tech - Rambassa Luigi (3/2)

Base - 20
Tech 1 - 5
Tower - 4

8 workers, 0 gold.
Hand: 5
Deck: 5
Discard: 0

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Surprise Attack


STARTING HAND
Temporal Research
Chaos Mirror
Neo Plexus
Nullcraft
Tinkerer


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer


NextHand

Boot Camp
Overeager Cadet
Chaos Mirror
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Nullcraft - ($5)
Swap Technician Rambasa and Nullcraft Attack - ($3)
Nullcraft trades with SQL Rambasa back to Codex
Zane kills Technician Rambasa, we both draw 1
Worker - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 2/1
    [B]In Play:[/B]
  • Battle Suits
  • Zane 3/1, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=P2, Turn 4]Sensei’s Advice
Aged Sensei
Smoker
Snapback
Sparring Partner
+Savior Monk -> Worker

Tech Lizzo + Distortion[/details]
8 gold (8)
Worker (7)
Tech II Anarchy (3)
Sparring Partner (2)
Aged Sensei (1)
Smoker (0)
Discard 2, Draw 4

SQL - Sparring Partner (2/2 +1)
Tech - Smoker (1/1)
Lookout - Aged Sensei (1/1)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Anarchy
Tower - 4

9 workers, 0 gold.
Hand: 4
Deck: 0
Discard: 5

I think I thought of a better thing I could have done last turn, oh well.

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Chaos Mirror
Boot Camp
Overeager Cadet
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Chaos Mirror


NextHand

Nullcraft
Fading Argonaut
Surprise Attack
Temporal Research


Discard

Neo Plexus
Boot Camp
Flagstone Garrison
Drill Sergeant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Overeager Cadet
Maxband Zane, target Smoker, he returns to hand - ($5)
Zane kills Sparring Partner
Tech 2 (Peace) - ($1)
Mox kills Aged Sensai

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Zane 4/1, lvl 6
  • Hardened Mox 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P2, turn 5
9 gold
Worker (8)
Tech 3 (3)
Grave (1)
Smoker (0)
Discard 3, rs, draw 5

SQL - Grave (2/3 +1)
Tech - Smoker (1/1)

Other stuff as before, but at 10 workers

Hand 5
Deck 7
Discard 0

P1T6


Tech StartingHand Workers

TECH
Flagstone Garrison
Calypso Vystari


STARTING HAND
Nullcraft
Surprise Attack
Temporal Research
Fading Argonaut


WORKERS
Time Spiral
Plasmodium
Forgotten Fighter
Tinkerer
Chaos Mirror
Fading Argonaut


NextHand

Chaos Mirror
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Surprise Attack - ($4)
Onimaru - ($2)
Nullcraft - ($0)
Zane kills Grave, Oni to lvl 3
Nullcraft kills Smoker, you draw 1
Sharks kill Tech 3
Cadet and Mox kill Tech 2, base to 16

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oni 2/3+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 2/1
  • Overeager Cadet 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

gg - If I had drawn the Rambassa again, maybe I could do something to stall out, but I think I’ve got the answer I wanted, which is that Sanatorium is just worse than building Anarchy Tech III.

1 Like

I didnt think I was quite on top of winning there, but glad to hear you got an answer!

yea, sanatorium seems SUPER problematic. That said, I have to imagine there is a setup where sanatorium works, but it seems like it would be a situation where your opponent is only able to lock out one building, and sanatorium could break a stall.

1 Like