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[Experiment] Dreamfire v Zhavier


#81

P1T6


Tech StartingHand Workers

TECH
Morningstar Pass
Surprise Attack


STARTING HAND
Jefferson DeGrey, Ghostly Diplomat
Charge
Doubling Barbarbarian
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn
Pillage
Bombaster
Scorch
Makeshift Rambaster


NextHand

Mad Man
Nautical Dog
Dinosize
Doubling Barbarbarian


Discard

Bloodrage Ogre
Jefferson Degrey, the Ghostly Diplomat
Charge
Morningstar Pass
Surprise Attack


Tech 2 card(s)
Get Paid + float + Galinasx2 - ($12)
Worker - ($11)
Max Zane, moves SQL to lookout - ($4)
Bro kills Lookout
Zane kills Elite
Doubling Barbarbarian - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian 3/5+2A
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer 4/4
  • :pschip: Technician: Galina Glimmer 4/4
  • :target: Lookout:

In Play:

  • Mythmaking
  • Zane 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

#82

Looks like you didn’t pay for Cala’s midband here.


#83

I lose 1g! oh well…


#84

P2T6


Tech StartingHand Workers

TECH
T-Rex


STARTING HAND
Murkwood Allies
Bloom
Gemscout Owl
Fruit Ninja


WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
Tenderfoot


NextHand

Wither
Potent Basilisk
Feral Strike
Wandering Mimic
Feral Strike


Tech 1 card(s)
Get Paid + float - ($12)
Tech 3 - ($7)
Exhaust Calamandra to fetch a Predator Tiger - ($3)
Fruit Ninja - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/5A)
  • :psfist: Elite: Fruit Ninja (4/2)
  • :ps_: Scavenger: Predator Tiger (4/5)
  • :pschip: Technician: Midori lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (5/6), +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#85

P1T7


Tech StartingHand Workers

TECH
Stampede
Spirit of the Panda


STARTING HAND
Dinosize
Nautical Dog
Mad Man
Doubling Barbarbarian
Thunderclap


WORKERS
Careless Musketeer
Bloodburn
Pillage
Bombaster
Scorch
Makeshift Rambaster


NextHand

Bloodrage Ogre
Dinosize
Jefferson Degrey, the Ghostly Diplomat
Surprise Attack


Tech 2 card(s)
Get Paid + float + galinas - ($12)
Argagarg - ($10)
Dinosize on Barbarian, kills SQL and Scav - ($6)
Mad Man - ($5)
Doubling Barbarbarian - ($2)
Zane trades with Midori, we both draw, Arg to lvl 3, you get 3g :frowning:
Galina trades with Ninja
Surviving Galina and Mad Man break Tech 3
Max Argagarg - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian 3/5+2A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Water Elemental 3/3
  • :target: Lookout:

In Play:

  • Mythmaking
  • Doubling Barbarbarian 3/5
  • Galina Glimmer 4/4
  • Argagarg 1/5, lvl 5
  • Mad Man 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Man, I REALLY want to kill Cal, but yea, not enough damage :confused: I mean, I have PLENTY of damage, but no way to break it up correctly. Without tech 3, I think I’m ok, worst case he feral strikes into 2 wandering mimics, but without flying… should be safe-ish? Even with flying, I do have anti-air
It is EXTREMELY jarring to give up 3g for using zane. It feels extremely punishing. 2g seems much more reasonable, ah well…


#86

P2T7


StartingHand Workers

STARTING HAND
Potent Basilisk
Wandering Mimic
Feral Strike
Feral Strike
Wither


WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
Tenderfoot


NextHand

Bloom
T-Rex
T-Rex


Discard

Predator Tiger
Fruit Ninja
Predator Tiger
Feral Strike
Feral Strike
Wither


Tech 0 card(s)
Get Paid - ($10)
Technician draw, scav and Zane gold - ($14)
Rebuild tech 3.
Troq - ($12)
Feral Strike, boosted to fetch Fairie Dragon and Hired Stomper - ($4)
Fairie Dragon and Hired Stomper team up to kill SQL on arrival.
Feral Strike #2, put Wandering Mimic and Potent Basilisk from my hand into play - ($0)
Potent Basilisk destroys Mythmaking on arrival.
Wandering Mimic gets haste from Mad Man and overpower from Barbarbarian.
Mimic kills Wisp and overpowers to kill Elemental.
Calamandra kills Arg, Troq to lvl 3.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Fairie Dragon (4/2)
  • :pschip: Technician: Hired Stomper (4/3)
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (5/4), +
  • Troq lvl 3 (2/3)
  • Wandering Mimic (4/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

#87

1 feral strike, i coulda maybe survived to do something, 2? thats gg.

Alas, I could not do enough to get cal down despite all that damage I had last turn

I am also finding the drawback on zane to be hugely punishing. Gold is far more versatile than hero levels, and the fact that using zane is always cost 2 g and give 3g to your opponent means they can swing back really hard.

It occurs to me I could have skipped killing midori with zane, skipping getting the card I knew I wouldn’t really need, instead using galina on midori and zane on tech, preventing some of your shenanigans there at the end, but live and learn.


#88

GG WP!

I agree that the nerf to Zane is excessive. Not only is gold more versatile than free levels, you can often avoid giving up levels - if the opponent has no heroes, only maxband heroes, or if you kill a hero before they can benefit from the levels (or sometimes even force them to waste a maxband ability).

I suppose that, theoretically, you could make up for it by stealing some of the gold you’re giving up with Pillage or a GPT, but that seems like a longshot.

P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Brick Thief
Older Brother
Spark
Wither


WORKERS
Helpful Turtle


NextHand

Wither
Older Brother
Brick Thief
Spark
Timely Messenger


Discard

Granfalloon Flagbearer
Bloom
Fruit Ninja


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Midori - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

The new Fruit Ninja is strong enough to threaten Rook in SQL, but it still loses to Brogre. Let’s try to go for midbandori.


#89

"P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Charge
Nautical Dog
Careless Musketeer
Mad Man


WORKERS
Careless Musketeer


NextHand

Bloodburn
Makeshift Rambaster
Pillage
Bombaster
Scorch


Discard

Charge
Mad Man
Nautical Dog


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#90

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Iron Man


STARTING HAND
Timely Messenger
Brick Thief
Older Brother
Spark
Wither


WORKERS
Helpful Turtle
Brick Thief


NextHand

Granfalloon Flagbearer
Fruit Ninja
Wither
Timely Messenger
Iron Man


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Older Brother - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I could kill Rook with Wither and Spark, but then midband Zane revenge kills me and I’m down on cards and board presence.
I’ll threaten midbandori and just assume midband Rook will kill him, and hopefully Tiny B can keep that in check.


#91

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bombaster
Pillage
Makeshift Rambaster
Bloodburn
Scorch


WORKERS
Careless Musketeer
Bloodburn


NextHand

Makeshift Rambaster
Nautical Dog
Mad Man
Scorch
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster - ($3)
Tech 1 - ($1)
BRO kills Bro
Rook kills Tenderfoot

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 2/2, lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

#92

P1T3


Tech StartingHand Workers

TECH
Iron Man
Circle of Life


STARTING HAND
Granfalloon Flagbearer
Iron Man
Wither
Timely Messenger
Fruit Ninja


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja


NextHand

Tiny Basilisk
Timely Messenger
Spark
Bloom
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($7)
Scav gold - ($8)
Worker - ($7)
Iron Man - ($4)
Midori to midband - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Iron Man (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori lvl 5 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Midbandori’d Iron Men aren’t really cost effective against Mythmade Galinas, but if I can hit something with them, then CoL them into something bigger, they might work out. Of course, I’m gambling that zhav didn’t tech Entangling Vines.


#93

"P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Gunpoint Taxman
Scorch
Nautical Dog
Makeshift Rambaster
Mad Man


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Charge
Pillage
Gunpoint Taxman
Bloodrage Ogre


Discard

Mad Man
Makeshift Rambaster
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Nautical Dog - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Rook 2/2, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
    "

#94

P1T4


Tech StartingHand Workers

TECH
Fairie Dragon
Potent Basilisk


STARTING HAND
Tiny Basilisk
Spark
Bloom
Timely Messenger
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Timely Messenger


NextHand

Iron Man
Circle of Life
Older Brother
Wither


Discard

Spark
Granfalloon Flagbearer
Bloom
Fairie Dragon
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Iron Man kills GPT.
Spark kills Dog.
Tiny Basilisk - ($4)
Tech 2 (Balance) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori lvl 5 (3/4)
  • :target: Lookout:

In Play:

  • Iron Man (5/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m $1 short of doing the two things I’d like to do: either Tiny B + Flagbearer + HH to deal with Growth tech 2, or Tiny B + maxband & Bloom Midori to break the tech 2. Basically, I just want to keep Midori around to cast CoL and get more value out of his midband next turn.
I guess the reasonable thing to do with the gold I’ve got is tech up, and Balance is the safest choice. I might want to tech in a Ferocity next turn, to try and set up a wall with a swift-striking Potent B.


#95

Sorry for the delay, thought id have time while I was traveling, and did not.

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Chaos Mirror


STARTING HAND
Bloodrage Ogre
Gunpoint Taxman
Charge
Pillage


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Blooming Ancient
Makeshift Rambaster
Chaos Mirror


Tech 2 card(s)
Get Paid + scav - ($9)
Brogre - ($7)
Charge BRO, kills Midori, levels to Rook - ($4)
Gunpoint Taxman - ($2)
Mid Rook - ($0)
Rook and Bombaster avoid patrol and break Tech 2

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 3/5, lvl 5
  • Bombaster 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#96

No worries.

P1T5


Tech StartingHand Workers

TECH
Ferocity
Potent Basilisk


STARTING HAND
Wither
Iron Man
Older Brother
Circle of Life
Tenderfoot


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Timely Messenger
Tenderfoot


NextHand

Granfalloon Flagbearer
Potent Basilisk
Tiny Basilisk
Ferocity


Tech 2 card(s)
Get Paid - ($8)
Technician draw.
Rebuild tech 2.
Worker - ($7)
Calamandra - ($5)
Wither GPT - ($3)
Iron Man trades with GPT.
Tiny B trades with Rook, Cal to midband.
Iron Man - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra lvl 3 (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not getting great value out of my cards here, but I do want to nip the Rook threat in the bud, so the trades are happening.
I’m guessing zhav just wants to see how the Growth engine works with the changes, which is cool. I still think walling up with swift-striking Basilisks is the right answer, though I would’ve liked to throw in some stealth… But even with the 0-cost, Chameleon strikes me as too low impact.


#97

"P2T5


Tech StartingHand Workers

TECH
Chaos Mirror
Giant Panda


STARTING HAND
Makeshift Rambaster
Chaos Mirror
Blooming Ancient


WORKERS
Careless Musketeer
Bloodburn
Scorch
Chaos Mirror


NextHand

Gunpoint Taxman
Mad Man
Surprise Attack


Discard

Gunpoint Taxman
Makeshift Rambaster
Chaos Mirror
Giant Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Ancient - ($3)
Argagarg, +2 runes - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 4/4+A, +2 runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Blooming Ancient 2/4
  • Argagarg 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
    "

#98

P1T6


Tech StartingHand Workers

TECH
T-Rex
Feral Strike


STARTING HAND
Potent Basilisk
Tiny Basilisk
Granfalloon Flagbearer
Ferocity


WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Timely Messenger
Tenderfoot
Granfalloon Flagbearer


NextHand

Wither
Circle of Life


Discard

Tiny Basilisk
Ferocity
T-Rex
Feral Strike


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori - ($6)
Discard 2 to give Cal stealth.
Cal kills Arg, Midori to lvl 3.
Midori to midband - ($4)
Iron Man kills Bombaster.
Potent Basilisk - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori lvl 5 (3/4)
  • :target: Lookout:

In Play:

  • Iron Man (5/1)
  • Calamandra lvl 3 (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ugh, Flagbearer actually has negative synergy with Cal’s midband…
I know I said I’d wall up, but I actually think I’ll go on the offensive here. Going down on cards isn’t too bad when I can sink gold into Midori and Cal.

Edit: I just noticed the change to Oversized Rhino, I guess it was one of the later additions. Damn, that’s just unfair compared to my Regular-sized Rhino…


#99

P2T6


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Mad Man
Surprise Attack
Gunpoint Taxman


WORKERS
Careless Musketeer
Bloodburn
Scorch
Chaos Mirror


NextHand

Nautical Dog
Blooming Ancient


Discard

Gunpoint Taxman
Makeshift Rambaster
Chaos Mirror
Giant Panda
Bombaster
Surprise Attack
Mad Man
Might of Leaf and Claw
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($10)
Mad Man, +1 Rune - ($9)
Zane, +1 Rune - ($7)
Surprise Attack, +2 Runes - ($2)
Gunpoint Taxman, +1 Rune - ($0)
Sharks kill Potent Basilisk
Ancient kills Midori, zane to lvl 3, iron man perishes
2 Runes to Mad Man, kills Calamandra, Zane to lvl 5
Zane hits base to 15

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Blooming Ancient 5/4, +3 Runes
  • Zane 3/3, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

#100

I was hoping you didn’t have Surprise Attack. GG WP!