P1T6
Tech StartingHand Workers
TECH
Morningstar Pass
Surprise Attack
STARTING HAND
Jefferson DeGrey, Ghostly Diplomat
Charge
Doubling Barbarbarian
Makeshift Rambaster
WORKERS
Careless Musketeer
Bloodburn
Pillage
Bombaster
Scorch
Makeshift Rambaster
NextHand
Mad Man
Nautical Dog
Dinosize
Doubling Barbarbarian
Discard
Bloodrage Ogre
Jefferson Degrey, the Ghostly Diplomat
Charge
Morningstar Pass
Surprise Attack
Tech 2 card(s)
Get Paid + float + Galinasx2 - ($12)
Worker - ($11)
Max Zane, moves SQL to lookout - ($4)
Bro kills Lookout
Zane kills Elite
Doubling Barbarbarian - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian 3/5+2A
-
Elite:
-
Scavenger: Galina Glimmer 4/4
-
Technician: Galina Glimmer 4/4
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Looks like you didn’t pay for Cala’s midband here.
P2T6
Tech StartingHand Workers
TECH
T-Rex
STARTING HAND
Murkwood Allies
Bloom
Gemscout Owl
Fruit Ninja
WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
Tenderfoot
NextHand
Wither
Potent Basilisk
Feral Strike
Wandering Mimic
Feral Strike
Tech 1 card(s)
Get Paid + float - ($12)
Tech 3 - ($7)
Exhaust Calamandra to fetch a Predator Tiger - ($3)
Fruit Ninja - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Predator Tiger (4/5A)
-
Elite: Fruit Ninja (4/2)
-
Scavenger: Predator Tiger (4/5)
-
Technician: Midori lvl 1 (2/3)
-
Lookout:
In Play:
- Calamandra lvl 5 (5/6), +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
P1T7
Tech StartingHand Workers
TECH
Stampede
Spirit of the Panda
STARTING HAND
Dinosize
Nautical Dog
Mad Man
Doubling Barbarbarian
Thunderclap
WORKERS
Careless Musketeer
Bloodburn
Pillage
Bombaster
Scorch
Makeshift Rambaster
NextHand
Bloodrage Ogre
Dinosize
Jefferson Degrey, the Ghostly Diplomat
Surprise Attack
Tech 2 card(s)
Get Paid + float + galinas - ($12)
Argagarg - ($10)
Dinosize on Barbarian, kills SQL and Scav - ($6)
Mad Man - ($5)
Doubling Barbarbarian - ($2)
Zane trades with Midori, we both draw, Arg to lvl 3, you get 3g
Galina trades with Ninja
Surviving Galina and Mad Man break Tech 3
Max Argagarg - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian 3/5+2A
-
Elite:
-
Scavenger: Wisp 0/1
-
Technician: Water Elemental 3/3
-
Lookout:
In Play:
- Mythmaking
- Doubling Barbarbarian 3/5
- Galina Glimmer 4/4
- Argagarg 1/5, lvl 5
- Mad Man 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Man, I REALLY want to kill Cal, but yea, not enough damage I mean, I have PLENTY of damage, but no way to break it up correctly. Without tech 3, I think I’m ok, worst case he feral strikes into 2 wandering mimics, but without flying… should be safe-ish? Even with flying, I do have anti-air
It is EXTREMELY jarring to give up 3g for using zane. It feels extremely punishing. 2g seems much more reasonable, ah well…
P2T7
StartingHand Workers
STARTING HAND
Potent Basilisk
Wandering Mimic
Feral Strike
Feral Strike
Wither
WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
Tenderfoot
NextHand
Bloom
T-Rex
T-Rex
Discard
Predator Tiger
Fruit Ninja
Predator Tiger
Feral Strike
Feral Strike
Wither
Tech 0 card(s)
Get Paid - ($10)
Technician draw, scav and Zane gold - ($14)
Rebuild tech 3.
Troq - ($12)
Feral Strike, boosted to fetch Fairie Dragon and Hired Stomper - ($4)
Fairie Dragon and Hired Stomper team up to kill SQL on arrival.
Feral Strike #2, put Wandering Mimic and Potent Basilisk from my hand into play - ($0)
Potent Basilisk destroys Mythmaking on arrival.
Wandering Mimic gets haste from Mad Man and overpower from Barbarbarian.
Mimic kills Wisp and overpowers to kill Elemental.
Calamandra kills Arg, Troq to lvl 3.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Potent Basilisk (3/5A)
-
Elite:
-
Scavenger: Fairie Dragon (4/2)
-
Technician: Hired Stomper (4/3)
-
Lookout:
In Play:
- Calamandra lvl 5 (5/4), +
- Troq lvl 3 (2/3)
- Wandering Mimic (4/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
1 feral strike, i coulda maybe survived to do something, 2? thats gg.
Alas, I could not do enough to get cal down despite all that damage I had last turn
I am also finding the drawback on zane to be hugely punishing. Gold is far more versatile than hero levels, and the fact that using zane is always cost 2 g and give 3g to your opponent means they can swing back really hard.
It occurs to me I could have skipped killing midori with zane, skipping getting the card I knew I wouldn’t really need, instead using galina on midori and zane on tech, preventing some of your shenanigans there at the end, but live and learn.
GG WP!
I agree that the nerf to Zane is excessive. Not only is gold more versatile than free levels, you can often avoid giving up levels - if the opponent has no heroes, only maxband heroes, or if you kill a hero before they can benefit from the levels (or sometimes even force them to waste a maxband ability).
I suppose that, theoretically, you could make up for it by stealing some of the gold you’re giving up with Pillage or a GPT, but that seems like a longshot.
P1T1
StartingHand Workers
STARTING HAND
Timely Messenger
Brick Thief
Older Brother
Spark
Wither
WORKERS
Helpful Turtle
NextHand
Wither
Older Brother
Brick Thief
Spark
Timely Messenger
Discard
Granfalloon Flagbearer
Bloom
Fruit Ninja
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Midori - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Midori lvl 1 (2/3A)
-
Elite:
-
Scavenger: Tenderfoot (1/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
The new Fruit Ninja is strong enough to threaten Rook in SQL, but it still loses to Brogre. Let’s try to go for midbandori.
"P2T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Charge
Nautical Dog
Careless Musketeer
Mad Man
WORKERS
Careless Musketeer
NextHand
Bloodburn
Makeshift Rambaster
Pillage
Bombaster
Scorch
Discard
Charge
Mad Man
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook 2/4+A
-
Elite:
-
Scavenger: Bloodrage Ogre 3/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Iron Man
STARTING HAND
Timely Messenger
Brick Thief
Older Brother
Spark
Wither
WORKERS
Helpful Turtle
Brick Thief
NextHand
Granfalloon Flagbearer
Fruit Ninja
Wither
Timely Messenger
Iron Man
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Older Brother - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tenderfoot (2/2)
-
Scavenger: Older Brother (2/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could kill Rook with Wither and Spark, but then midband Zane revenge kills me and I’m down on cards and board presence.
I’ll threaten midbandori and just assume midband Rook will kill him, and hopefully Tiny B can keep that in check.
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Bombaster
Pillage
Makeshift Rambaster
Bloodburn
Scorch
WORKERS
Careless Musketeer
Bloodburn
NextHand
Makeshift Rambaster
Nautical Dog
Mad Man
Scorch
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster - ($3)
Tech 1 - ($1)
BRO kills Bro
Rook kills Tenderfoot
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bombaster 2/2+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Iron Man
Circle of Life
STARTING HAND
Granfalloon Flagbearer
Iron Man
Wither
Timely Messenger
Fruit Ninja
WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
NextHand
Tiny Basilisk
Timely Messenger
Spark
Bloom
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid + float - ($7)
Scav gold - ($8)
Worker - ($7)
Iron Man - ($4)
Midori to midband - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Iron Man (5/5A)
-
Elite:
-
Scavenger: Midori lvl 5 (3/4)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Midbandori’d Iron Men aren’t really cost effective against Mythmade Galinas, but if I can hit something with them, then CoL them into something bigger, they might work out. Of course, I’m gambling that zhav didn’t tech Entangling Vines.
"P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Gunpoint Taxman
Scorch
Nautical Dog
Makeshift Rambaster
Mad Man
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Charge
Pillage
Gunpoint Taxman
Bloodrage Ogre
Discard
Mad Man
Makeshift Rambaster
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Nautical Dog - ($4)
Tech 2 Growth - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger: Nautical Dog 1/1
-
Technician: Bombaster 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
P1T4
Tech StartingHand Workers
TECH
Fairie Dragon
Potent Basilisk
STARTING HAND
Tiny Basilisk
Spark
Bloom
Timely Messenger
Granfalloon Flagbearer
WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Timely Messenger
NextHand
Iron Man
Circle of Life
Older Brother
Wither
Discard
Spark
Granfalloon Flagbearer
Bloom
Fairie Dragon
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Iron Man kills GPT.
Spark kills Dog.
Tiny Basilisk - ($4)
Tech 2 (Balance) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2A)
-
Elite:
-
Scavenger:
-
Technician: Midori lvl 5 (3/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
I’m $1 short of doing the two things I’d like to do: either Tiny B + Flagbearer + HH to deal with Growth tech 2, or Tiny B + maxband & Bloom Midori to break the tech 2. Basically, I just want to keep Midori around to cast CoL and get more value out of his midband next turn.
I guess the reasonable thing to do with the gold I’ve got is tech up, and Balance is the safest choice. I might want to tech in a Ferocity next turn, to try and set up a wall with a swift-striking Potent B.
Sorry for the delay, thought id have time while I was traveling, and did not.
P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Chaos Mirror
STARTING HAND
Bloodrage Ogre
Gunpoint Taxman
Charge
Pillage
WORKERS
Careless Musketeer
Bloodburn
Scorch
NextHand
Blooming Ancient
Makeshift Rambaster
Chaos Mirror
Tech 2 card(s)
Get Paid + scav - ($9)
Brogre - ($7)
Charge BRO, kills Midori, levels to Rook - ($4)
Gunpoint Taxman - ($2)
Mid Rook - ($0)
Rook and Bombaster avoid patrol and break Tech 2
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook 3/5, lvl 5
- Bombaster 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
No worries.
P1T5
Tech StartingHand Workers
TECH
Ferocity
Potent Basilisk
STARTING HAND
Wither
Iron Man
Older Brother
Circle of Life
Tenderfoot
WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Timely Messenger
Tenderfoot
NextHand
Granfalloon Flagbearer
Potent Basilisk
Tiny Basilisk
Ferocity
Tech 2 card(s)
Get Paid - ($8)
Technician draw.
Rebuild tech 2.
Worker - ($7)
Calamandra - ($5)
Wither GPT - ($3)
Iron Man trades with GPT.
Tiny B trades with Rook, Cal to midband.
Iron Man - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Iron Man (3/4A)
-
Elite:
-
Scavenger:
-
Technician: Calamandra lvl 3 (3/4)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Not getting great value out of my cards here, but I do want to nip the Rook threat in the bud, so the trades are happening.
I’m guessing zhav just wants to see how the Growth engine works with the changes, which is cool. I still think walling up with swift-striking Basilisks is the right answer, though I would’ve liked to throw in some stealth… But even with the 0-cost, Chameleon strikes me as too low impact.
"P2T5
Tech StartingHand Workers
TECH
Chaos Mirror
Giant Panda
STARTING HAND
Makeshift Rambaster
Chaos Mirror
Blooming Ancient
WORKERS
Careless Musketeer
Bloodburn
Scorch
Chaos Mirror
NextHand
Gunpoint Taxman
Mad Man
Surprise Attack
Discard
Gunpoint Taxman
Makeshift Rambaster
Chaos Mirror
Giant Panda
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blooming Ancient - ($3)
Argagarg, +2 runes - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bombaster 4/4+A, +2 runes
-
Elite:
-
Scavenger:
-
Technician: Wisp 0/1
-
Lookout:
In Play:
- Blooming Ancient 2/4
- Argagarg 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
P1T6
Tech StartingHand Workers
TECH
T-Rex
Feral Strike
STARTING HAND
Potent Basilisk
Tiny Basilisk
Granfalloon Flagbearer
Ferocity
WORKERS
Helpful Turtle
Brick Thief
Fruit Ninja
Timely Messenger
Tenderfoot
Granfalloon Flagbearer
NextHand
Wither
Circle of Life
Discard
Tiny Basilisk
Ferocity
T-Rex
Feral Strike
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori - ($6)
Discard 2 to give Cal stealth.
Cal kills Arg, Midori to lvl 3.
Midori to midband - ($4)
Iron Man kills Bombaster.
Potent Basilisk - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Potent Basilisk (3/5A)
-
Elite:
-
Scavenger:
-
Technician: Midori lvl 5 (3/4)
-
Lookout:
In Play:
- Iron Man (5/1)
- Calamandra lvl 3 (3/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Ugh, Flagbearer actually has negative synergy with Cal’s midband…
I know I said I’d wall up, but I actually think I’ll go on the offensive here. Going down on cards isn’t too bad when I can sink gold into Midori and Cal.
…
Edit: I just noticed the change to Oversized Rhino, I guess it was one of the later additions. Damn, that’s just unfair compared to my Regular-sized Rhino…
P2T6
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Mad Man
Surprise Attack
Gunpoint Taxman
WORKERS
Careless Musketeer
Bloodburn
Scorch
Chaos Mirror
NextHand
Nautical Dog
Blooming Ancient
Discard
Gunpoint Taxman
Makeshift Rambaster
Chaos Mirror
Giant Panda
Bombaster
Surprise Attack
Mad Man
Might of Leaf and Claw
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + float - ($10)
Mad Man, +1 Rune - ($9)
Zane, +1 Rune - ($7)
Surprise Attack, +2 Runes - ($2)
Gunpoint Taxman, +1 Rune - ($0)
Sharks kill Potent Basilisk
Ancient kills Midori, zane to lvl 3, iron man perishes
2 Runes to Mad Man, kills Calamandra, Zane to lvl 5
Zane hits base to 15
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3+A
-
Elite:
-
Scavenger:
-
Technician: Wisp 0/1
-
Lookout:
In Play:
- Blooming Ancient 5/4, +3 Runes
- Zane 3/3, lvl 5
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
I was hoping you didn’t have Surprise Attack. GG WP!