[Experiment] Dreamfire v Zhavier

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Lich’s Bargain


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Thieving Imp
Deteriorate


WORKERS
Summon Skeletons
Thieving Imp


NextHand

Sacrifice the Weak
Jandra, the Negator
Lich’s Bargain
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Garth - ($2)
Make a skeleton - ($1)
Skeleton Javelineer - ($0)
Haunt pings your tech 1.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton Javelineer (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, that’s another (better) way he could get the kill. Still, not a whole lot of board presence. Maybe a skeleton army will be able to stand up to Oni, if I remember not to worker Archery this time? It’s vulnerable to Judgment Day, of course, but the new Wight might be able to help with that.

P1T3


Tech StartingHand Workers

TECH
Free Speech
Scribe


STARTING HAND
Reputable Newsman
Elite Training
Manufactured Truth
Traffic Director
Bluecoat Musketeer


WORKERS
Arrest
Spectral Aven
Manufactured Truth


NextHand

Jail
Elite Training
Building Inspector
Porkhand Magistrate


Discard

Elite Training
Bluecoat Musketeer
Traffic Director
Free Speech
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman, naming 2 - ($3)
Elite Training Newsman and Oni - ($1)
Oni kills Tech

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 1/3+2A, Naming 2, Elite Training
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru 3/2, lvl 3, Elite Training

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Wight
Necromancer


STARTING HAND
Sacrifice the Weak
Lich’s Bargain
Jandra, the Negator
Graveyard
Skeletal Archery


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator


NextHand

Deteriorate
Lich’s Bargain
Necromancer
Bone Collector
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($7)
Technician draw.
Worker - ($6)
Tech 2 (Necromancy) - ($2)
Graveyard - ($0)
Haunt runs into Oni.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth lvl 1 (1/3)
  • :target: Lookout:

In Play:

  • Graveyard (3), holding Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Crap, I wagered zhav would block 4 again, but I guess StW is still a thing.
My hand is pretty useless, so I’ll just assume I lose Garth and rush to tech 2, hoping Long Range and Deathtouch can hold up to maxband Oni.

P1T4


Tech StartingHand Workers

TECH
General’s Hammer
Flagstone Garrison


STARTING HAND
Jail
Building Inspector
Elite Training
Porkhand Magistrate


WORKERS
Arrest
Spectral Aven
Manufactured Truth
Elite Training


NextHand

Free Speech
Lawful Search
Flagstone Garrison
Elite Training


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Jail - ($4)
Tech 2 Peace - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3+A, Naming 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru 2/1, lvl 3
  • :target: Lookout:

In Play:

  • Jail :heart: 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Skeletal Lord
Lord of Shadows


STARTING HAND
Deteriorate
Poisonblade Rogue
Bone Collector
Lich’s Bargain
Necromancer


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Skeletal Archery
Wight
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Necromancer to Jail - ($3)
Bone Collector to Jail, Necromancer out - ($1)
Make a skeleton, skipping Jail - ($0)
Exhaust Graveyard to replay Haunt, skipping Jail.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Necromancer (3/3)
  • Pestering Haunt (1/1)
  • Graveyard (3)
  • Bone Collector, in Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Crap, I wagered zhav would block 4 again, but I guess StW is still a thing.
My hand is pretty useless, so I’ll just assume I lose Garth and rush to tech 2, hoping Long Range and Deathtouch can hold up to maxband Oni.

P1T5


Tech StartingHand Workers

TECH
Judgment Day
Injunction


STARTING HAND
Lawful Search
Flagstone Garrison
Free Speech
Elite Training
Porkhand Magistrate


WORKERS
Arrest
Spectral Aven
Manufactured Truth
Elite Training
Porkhand Magistrate


NextHand

Scribe
Bluecoat Musketeer
Building Inspector
General’s Hammer


Discard

Lawful Search
Judgment Day
Injunction
Free Speech
Elite Training
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, hand, draw - ($7)
Quince - ($5)
Free Speech - ($3)
Midband Oni heals - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3+A, Naming 2
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: Quince 1/3
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Onimaru 3/4, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wow this is a terrible hand

P2T5


Tech StartingHand Workers

TECH
Two Step
Doom Grasp


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Wight
Deteriorate


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate


NextHand

Lord of Shadows
Lich’s Bargain
Skeletal Lord


Discard

Sacrifice the Weak
Two Step
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Necromancer and Garth kill Newsman.
Skeletal Archery - ($6)
Javelineer and skeleton hit Quince from long range.
Vandy - ($4)
Haunt trades with Quince, Vandy to midband, Necromancer makes skeleton #2.
Exhaust Graveyard to replay Haunt.
Wight to Jail, Bone Collector out - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (2/3A)
  • :psfist: Elite: Vandy lvl 3 (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Necromancer (3/3)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)
  • Graveyard (3)
  • Skeletal Archery
  • Wight, in Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Getting pretty close to cheating in a Lord of Shadows. As far as I can tell, zhav’s only ways to stop it are Injunction on my tech 2, or Boot Camp on my BC into a Vandy kill and Judgment Day.

P1T6


Tech StartingHand Workers

TECH
The Art of War
Injunction


STARTING HAND
Scribe
Building Inspector
Bluecoat Musketeer
General’s Hammer
Traffic Director
Injunction


WORKERS
Arrest
Spectral Aven
Manufactured Truth
Elite Training
Porkhand Magistrate


NextHand

Flagstone Garrison
Judgment Day
Injunction
Lawful Search
The Art of War


Discard

General’s Hammer
Injunction
Traffic Director
Bluecoat Musketeer
Building Inspector


Tech 2 card(s)
Get Paid - ($9)
Scribe. reshuffle draw 1 - ($7)
Bigby - ($5)
Injunction your Tech 2 - ($2)
General’s Hammer, breaks Graveyard - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror 0/1
  • :target: Lookout:

In Play:

  • Jail :heart: 3
  • Bigby 2/3
  • Onimaru 3/4, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Doomed

P2T6


Tech StartingHand Workers

TECH
Lord of Shadows
Zarramonde, the Obliterator


STARTING HAND
Lord of Shadows
Lich’s Bargain
Skeletal Lord
Zarramonde, the Obliterator


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate


NextHand

Lord of Shadows
Sacrifice the Weak
Two Step
Doom Grasp
Graveyard


Discard

Lich’s Bargain
Zarramonde, the Obliterator
Skeletal Lord
Lord of Shadows


Tech 2 card(s)
Get Paid - ($10)
Vandy to maxband, dooms Javelineer and pops Mirror - ($8)
Vandy kills Scribe.
Javelineer and skeleton #1 kill Oni from long range, Garth to lvl 3.
Bone Collector hits Bigby, makes skeleton #3.
Haunt trades with Bigby, Garth to lvl 5, Necromancer makes skeleton #4
Sacrifice Javelineer, I reshuffle and draw, Necromancer makes skeleton #5.
Garth and skeleton #2 hit tech 2 down to 2.
Make skeleton #6 - ($7)
Heroes’ Hall - ($5)
Lich’s Bargain, my base to 14, trash a worker, summon Horror, Zombie and skeleton #7 - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite: Skeleton (1/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Vandy lvl 5 (4/4)
  • Garth lvl 5 (2/4)
  • Necromancer (3/3)
  • Bone Collector (2/1)
  • Horror (3/3)
  • Zombie (2/2)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeletal Archery
  • Wight, in Jail

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

There’s the Injunction, so no Lord of Shadows for me. But I do have pretty much everything else on board, and a turn safe from Judgment Day, so this should be game over.
I’ll tech a couple of tech 3 units to maximize my chances of having one in hand for a fetched Skelelord next turn.

Yeah I’ve got nothing. I feel like blue got a buff in the starter for this matchup, but everything else got worse. It is also possible it’s me :stuck_out_tongue:

GG WP! I tend to agree. If nothing else, the new Building Inspector seems very strong, but tech 2 options don’t feel super consistent. Definitely not as consistent as the Nightmare options. Do you want to keep hacking at it?

Nah, I’m gonna switch it up, anarchy strength growth had some huge changes, let’s try that.

Sorry for the delay, had a pretty busy weekend. I’ll stay on Nightmare for another round, though I want to try mono-Green too at some point.

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


Discard

Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

The eponymous starter hand.

Red Starter:
Scorch can target any unit, hero, or building

Anarchy:
Zane Level 1 add “Dies: instead of Hero Levels, opponent gains 3 gold”
Detonate costs 2 (instead of 3)
Pirate Gunship loses Obliterate

Growth:
Giant Panda is a 3/4 (instead of 2/4)
Might of Leaf and Claw grants +2/+2 (instead of +5/+5). Also, Might of Leaf and Claw gains the Healing 1 keyword (even when not yet active)
Blooming Ancient gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the Ancient each turn)
Oversized Rhinoceros costs 4 (instead of 5, for Circle of Life synergy)

Strength:
Bird’s Nest loses the Arrives: ability (it refreshes you to 2 birds on upkeep only)
Mythmaking gains the ability "Your Legendary units ignore the “Legend Rule”

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Careless Musketeer
Bombaster
Scorch
Mad Man


WORKERS
Careless Musketeer


NextHand

Nautical Dog
Charge
Makeshift Rambaster
Pillage


Discard

Mad Man
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Sacrifice the Weak
Skeletal Archery
Nimble Fencer
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #3 - ($1)
Tech 1 - ($0)
Haunt pings your base to 19.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton Javelineer (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I could lose Vandy to any kind of hasty damage, but I should be able to strike back with Fencers.

P2T2


Tech StartingHand Workers

TECH
Mythmaking
Galina Glimmer


STARTING HAND
Charge
Pillage
Nautical Dog
Makeshift Rambaster


WORKERS
Careless Musketeer
Pillage


NextHand

Mythmaking
Bloodburn
Galina Glimmer
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bro kills Imp
Rook - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Lich’s Bargain


STARTING HAND
Graveyard
Skeletal Archery
Nimble Fencer
Sacrifice the Weak
Deteriorate


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Nimble Fencer
Jandra, the Negator
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Technician draw.
Worker - ($5)
Nimble Fencer - ($3)
Deteriorate Bombaster - ($2)
Fencer kills Bombaster.
Vandy, Javelineer and Haunt kill Rook, Vandy to midband.
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)
  • Nimble Fencer (2/2)
  • Skeleton Javelineer (1/1), runeless

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Fencer and Deteriorate give me the kill on Rook. The question is, do I use my last 2 gold for Graveyard or HH?
With Rook dead, I don’t have to worry about birds straight away, so Discord isn’t as much of a priority. OTOH, a Rambaster could punish my lack of patrol and just break the Graveyard. Zane+Rambaster could do the same for HH, but if zhav wants that he might as well go for my tech 1.

P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Ardra’s Boulder


STARTING HAND
Bloodburn
Galina Glimmer
Mythmaking
Makeshift Rambaster
Nautical Dog


WORKERS
Careless Musketeer
Pillage
Bloodburn


NextHand

Mad Man
Scorch
Charge


Discard

Bombaster
Nautical Dog
Galina Glimmer
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mythmaking - ($5)
Galina Glimmer - ($4)
Makeshift Rambaster, hits Tech 1 down - ($2)
Zane, finishes Tech 1 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Makeshift Rambaster 1/2
  • Zane 2/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Metamorphosis
Hooded Executioner


STARTING HAND
Jandra, the Negator
Nimble Fencer
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


NextHand

Dark Pact
Lich’s Bargain
Pestering Haunt
Graveyard


Discard

Sacrifice the Weak
Nimble Fencer
Skeleton Javelineer
Deteriorate
Nimble Fencer
Metamorphosis
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Rebuild tech 1.
Worker - ($6)
Vandy to maxband, dooms Fencer and Rambaster - ($4)
Fencer and Javelineer trade with Galina.
Vandy kills Zane, I profit - ($7)
Sacrifice the Weak, kills Rambaster - ($5)
Garth - ($3)
Make a skeleton - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth lvl 1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Expected the tech 1 break, but not the Mythmaking. The new version could get scary quite fast. Lich’s Bargain could help, but I’ll tech a Hoodie as well. Still not sure what my best tech 2 option would be, so I’ll just tech a copy of Meta for now.