GG WP! I made an early blunder, teching LB after you’d already played Newsman on 2. By T5 I thought you had me, but Dark Pact came through and got me that Doom Grasp.
Graveyard+virtuosos is still bonkers (slightly more than usual, even), but the early game did feel more balanced.
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Deteriorate
Thieving Imp
Poisonblade Rogue
Jandra, the Negator
WORKERS
Summon Skeletons
NextHand
Pestering Haunt
Skeletal Archery
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Discard
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #4 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
No Jav or Haunt, so let’s see how the nerfed Imp fares. As long as Inspector doesn’t show up next, I could follow up with Graveyard. Otherwise I’ll probably play Vandy+Haunt.
P2T1
StartingHand Workers
STARTING HAND
Building Inspector
Spectral Aven
Lawful Search
Reputable Newsman
Traffic Director
WORKERS
Lawful Search
NextHand
Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Jail
Discard
Traffic Director
Spectral Aven
Reputable Newsman
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Building Inspector - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Onimaru 2/3+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Building Inspector 1/1
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Shadow Blade
Dark Pact
STARTING HAND
Graveyard
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Sacrifice the Weak
Dark Pact
Jandra, the Negator
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Skeleton Javelineer - ($1)
Pestering Haunt.
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/1A)
-
Elite: Vandy lvl 1 (3/3)
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Can’t afford to give zhav even more gold, so I’ll delay tech 1 until I can be rid of Inspector.
P2T2
Tech StartingHand Workers
TECH
The Art of War
Elite Training
STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Jail
Porkhand Magistrate
WORKERS
Lawful Search
Jail
NextHand
Building Inspector
The Art of War
Arrest
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Manufactured Truth, BI into Imp, trades with Imp - ($5)
Midband Oni, kills Vandy - ($1)
Max Oni - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Onimaru 4/5+A, lvl 8
-
Elite: Soldier 2/1
-
Scavenger: Soldier 1/1
-
Technician: Soldier 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Edit: forgot to put down my tech I.
P1T3
Tech StartingHand Workers
TECH
Doom Grasp
Nimble Fencer
STARTING HAND
Jandra, the Negator
Dark Pact
Deteriorate
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
Shadow Blade
Graveyard
Thieving Imp
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Garth - ($3)
Make a skeleton - ($2)
Deteriorate technician - ($1)
Haunt trades with elite.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Didn’t consider how MTruth (as opposed to Arrest) would let zhav max Oni. Oh well, back to relying on Doom Grasp.
P2T3
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Arrest
Building Inspector
The Art of War
Reputable Newsman
Manufactured Truth
WORKERS
Lawful Search
Jail
Manufactured Truth
NextHand
Elite Training
Bluecoat Musketeer
Traffic Director
Discard
Spectral Flagbearer
Spectral Flagbearer
The Art of War
Arrest
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Reputable Newsman, naming 4 - ($4)
Building Inspector - ($3)
The Art of War, break Tech 1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Onimaru 6/5+3A, lvl 8
-
Elite:
-
Scavenger:
-
Technician: Soldier 1/1
-
Lookout: Building Inspector 1/1
In Play:
- Reputable Newsman 0/3, Naming 4
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
P1T4
Tech StartingHand Workers
TECH
Nether Drain
Discord
STARTING HAND
Graveyard
Poisonblade Rogue
Shadow Blade
Thieving Imp
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
NextHand
Dark Pact
Doom Grasp
Pestering Haunt
Nimble Fencer
Discard
Graveyard
Shadow Blade
Nether Drain
Discord
Tech 2 card(s)
Get Paid + float - ($8)
I don’t rebuild tech 1.
Worker - ($7)
Thieving Imp, discard #1 - ($4)
Make a skeleton - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/1A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout: Skeleton (1/1)
In Play:
- Garth lvl 1 (1/3)
- Skeleton Javelineer (1/1)
Buildings:
-
Base HP: 18
Economy Info:
Cards:
Gold:
Thoughts
Can’t rebuild tech 1, build HH, or build Graveyard! New Inspector OP?
1 Like
P2T4
Tech StartingHand Workers
TECH
Scribe
Flagstone Garrison
STARTING HAND
Elite Training
Traffic Director
Bluecoat Musketeer
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
NextHand
Scribe
Spectral Aven
Porkhand Magistrate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($6)
Heroes Hall - ($4)
Float ($4)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Onimaru 4/5+A, lvl 8
-
Elite:
-
Scavenger:
-
Technician: Soldier 1/1
-
Lookout: Building Inspector 1/1
In Play:
- Reputable Newsman 0/3, Naming 4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T5
Tech StartingHand Workers
TECH
Nimble Fencer
Star-crossed Starlet
STARTING HAND
Doom Grasp
Pestering Haunt
Dark Pact
Nimble Fencer
Sacrifice the Weak
Deteriorate
Nether Drain
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Nether Drain
NextHand
Shadow Blade
Discord
Skeleton Javelineer
Graveyard
Discard
Dark Pact
Thieving Imp
Deteriorate
Sacrifice the Weak
Doom Grasp
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($11)
Javelineer spends his rune pinging off Oni’s armor
Garth to midband - ($8)
Sac Javelineer, I draw.
Garth runs into Oni, levels fizzle.
Vandy - ($6)
Dark Pact, my base and Vandy take 2 damage, I draw 1, reshuffle, then draw 1 more.
Imp and a skeleton trade with Oni, Vandy to midband.
Remaining skeleton trades with Inspector.
Deteriorate soldier, you draw - ($5)
Sacrifice the Weak kills Newsman - ($3)
Rebuild tech 1, tax free!
Heroes’ Hall, tax free! - ($1)
Pestering Haunt.
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl 3 (3/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I guess I just dogpile everything I got into Oni. I’ll even midband Garth first, since the $3 I pay to do that is worth the $2 I’ll have to hand over to zhav’s Inspector for tech 1 and HH.
And since I’m already midbanding Garth, I’ll sac a skeleton to force the reshuffle (along with DP), and who knows, maybe get lucky and draw Shadow Blade.
…
Nope, drew Nether Drain. Which is fine, since I won’t be able to use it next turn anyway. I’ll just go ahead and worker it.
P2T5
Tech StartingHand Workers
TECH
Debilitator Alpha
Overeager Cadet
STARTING HAND
Spectral Aven
Porkhand Magistrate
Scribe
Spectral Flagbearer
Spectral Flagbearer
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Flagstone Garrison
The Art of War
Discard
Reputable Newsman
Building Inspector
Debilitator Alpha
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($13)
Scribe draw 1 - ($11)
Spectral Flagbearer - ($10)
Spectral Flagbearer - ($9)
Bigby - ($7)
Spectral Aven - ($5)
Worker - ($4)
Tech 2 Peace - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Scribe 1/3+A
-
Elite:
-
Scavenger: Spectral Flagbearer 2/2
-
Technician: Spectral Flagbearer 2/2
-
Lookout: Spectral Aven 2/2
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Edit: as per Bomber’s comment, returned Haunt to the board and redid my draw.
P1T6
Tech StartingHand Workers
TECH
Discord
Grounded Guide
STARTING HAND
Shadow Blade
Discord
Skeleton Javelineer
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Nether Drain
Skeleton Javelineer
NextHand
Nimble Fencer
Star-crossed Starlet
Dark Pact
Grounded Guide
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
River - ($6)
Discord - ($4)
Vandy kills SQL, takes no damage.
Haunt kills scavenger, takes no damage.
Tech 2 (Finesse) - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: River lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 3 (3/4)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Huh, nice Flagbearers. They stop me from destroying the board with Discord+Shadow Blade+sparkshot.
I could tutor for Dark Pact and play both virtuosos to clear most of the board, but I’ll have to skip worker.
I think my best bet is just killing a couple of guys, and teching up. As long as I keep my tech buildings, I could fetch a Maestro with Garth and play 2 virtuosos for free, enough to break a Garrison from afar. Too bad I can’t also afford Graveyard.
I might be missing something, but why does haunt die here? Shouldn’t the flagbearer have zero attack?
2 Likes
P2T6
Tech StartingHand Workers
TECH
Flagstone Spy
Free Speech
STARTING HAND
Flagstone Garrison
The Art of War
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Arrest
Elite Training
Traffic Director
Discard
Reputable Newsman
Building Inspector
Debilitator Alpha
Overeager Cadet
Scribe
Spectral Flagbearer
The Art of War
Flagstone Spy
Free Speech
Tech 2 card(s)
Get Paid + Scav - ($11)
Flagstone Garrison - ($8)
Onimaru - ($6)
Aven and Bigby kill River, Oni to lvl 3
Max Oni - ($1)
Flagbearer kills Haunt
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Onimaru 4/5+A
-
Elite:
-
Scavenger: Soldier 1/1
-
Technician: Soldier 1/1
-
Lookout: Soldier 1/1
In Play:
- Flagstone Garrison 4
- Bigby 2/1
- Spectral Flagbearer 2/1
- Spectral Aven 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T7
Tech StartingHand Workers
TECH
Maestro
STARTING HAND
Star-crossed Starlet
Nimble Fencer
Grounded Guide
Dark Pact
Thieving Imp
Shadow Blade
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Nether Drain
Skeleton Javelineer
NextHand
Nimble Fencer
Deteriorate
Discord
Discard
Pestering Haunt
Maestro
Dark Pact
Star-crossed Starlet
Shadow Blade
Grounded Guide
Tech 1 card(s)
Get Paid - ($10)
Dark Pact, my base and Vandy take 2, I draw 2.
Nimble Fencer - ($8)
Star-crossed Starlet - ($6)
Thieving Imp, discard #1 - ($3)
Starlet runs into Oni.
Shadow Blade kills Oni (can’t target Flagbearer since he isn’t patrolling), discard #3, Vandy to maxband, dooms Imp and pops Flagbearer. - ($0)
Vandy kills lookout and sparkshots technician.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (4/3A), doomed
-
Elite:
-
Scavenger: Nimble Fencer (2/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Pretty sure I’ll maxband Garth to fetch Maestro and break Garrison from a distance (since even with GGuide my virtuosos can’t trade with Oni), but let’s see if I can’t topdeck Doom Grasp or Shadow Blade and get the kill after all.
…
Hey, I got me a Shadow Blade! But can I actually afford it? Not if I want maxband Garth. I guess I could empty my hand, force two discards, and clear the patrol. I think I like that, considering zhav still has AoWs floating around his deck.
Also, I’ll be threatening a 3-hero Meta next turn if he kills my scavenger.
P2T7
Tech StartingHand Workers
TECH
Free Speech
Flagstone Garrison
STARTING HAND
Traffic Director
Elite Training
Arrest
Scribe
Overeager Cadet
Free Speech
Spectral Flagbearer
Debilitator Alpha
The Art of War
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Reputable Newsman
Arrest
Building Inspector
Spectral Flagbearer
Discard
Free Speech
Free Speech
Flagstone Garrison
Elite Training
The Art of War
Tech 2 card(s)
Get Paid + float - ($11)
Scribe, draw 2 - ($9)
Overeager Cadet, draw 1
Spectral Flagbearer - ($8)
Debilitator Alpha - ($4)
Quince - ($2)
Free Speech - ($0)
Aven pings Vandy to 2
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Debilitator Alpha 4/5+A, all attackers get -1 atk
-
Elite: Scribe 2/3
-
Scavenger: Overeager Cadet 2/2
-
Technician: Spectral Flagbearer 2/2
-
Lookout:
In Play:
- Flagstone Garrison 4
- Bigby 2/1
- Spectral Aven 2/2
- Quince 1/3
- Soldier 1/1
- Mirror 0/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
discard 2 but draw 1, ah well, I think I am in pretty good shape.
Free Speech seals it, GG WP! I considered fetching Maestro and breaking your Garrison from a distance last turn, but I was scared of AoWs floating around your deck, which together with Aven get me dangerously close to lethal. Evidently I was scared of the wrong thing…
You’re up as P1.
1 Like
P1T1
StartingHand Workers
STARTING HAND
Manufactured Truth
Reputable Newsman
Arrest
Building Inspector
Traffic Director
WORKERS
Arrest
NextHand
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Jail
Lawful Search
Discard
Manufactured Truth
Traffic Director
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Building Inspector
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Graveyard
Summon Skeletons
Pestering Haunt
Jandra, the Negator
WORKERS
Summon Skeletons
NextHand
Thieving Imp
Deteriorate
Skeleton Javelineer
Skeletal Archery
Discard
Graveyard
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Poisonblade Rogue - ($0)
Pestering Haunt.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue (2/1A)
-
Elite: Vandy lvl 1 (3/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Ok, this time I’m almost certain zhav can’t get free levels. No wait, Arrest + MTruth still does the trick, but at least he’ll still be a ways from maxband.
P1T2
Tech StartingHand Workers
TECH
Elite Training
Elite Training
STARTING HAND
Jail
Lawful Search
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Elite Training
WORKERS
Arrest
Spectral Aven
NextHand
Traffic Director
Reputable Newsman
Elite Training
Bluecoat Musketeer
Manufactured Truth
Tech 2 card(s)
Get Paid - ($5)
Lawful Search, looks at hand, reshuffle draw 1 - ($4)
Elite Training on Oni and BI - ($2)
Oni kills Rogue, takes 1, sparkshots Vandy
BI trades with Vandy, Oni to lvl 3
Worker - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru 3/2, lvl 3, elite training
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: