Green, Growth and Finesse
Mono red for me
Midori joins my team, ending up with [Growth/Balance]/Finesse.
GL HF !
"P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda
WORKERS
Tiger Cub
NextHand
Young Treant
Spore Shambler
Forestâs Favor
Rich Earth
Ironbark Treant
Discard
Verdant Tree
Playful Panda
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Summon Arg - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: lvl 1 Arg 1/3+A
- Elite:
- Scavenger: Merfolk Prospector 1/1
- Technician:
-
Lookout: Wisp 0/1
In Play:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Bombaster
Careless Musketeer
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
WORKERS
Makeshift Rambaster
NextHand
Scorch
Charge
Bloodburn
Mad Man
Pillage
Discard
Careless Musketeer
Bombaster
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2A)
- Elite:
- Scavenger:
- Technician: L1 Drakk (1/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Spirit of the Panda
Galina Glimmer
STARTING HAND
Young Treant
Rich Earth
Spore Shambler
Forest's Favor
Ironbark Treant
Galina Glimmer
WORKERS
Tiger Cub
Ironbark Treant
NextHand
Forest's Favor
Rampant Growth
Spirit of the Panda
Verdant Tree
Playful Panda
Tech 2 card(s)
Get Paid - ($5)
Young Treant, reshuffle, draw 1 - ($3)
Rich Earth - ($0)
Worker
Prospector collects some money - ($1)
Tech I - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Young Treant 0/2
- Technician: Wisp 0/1
-
Lookout:
In Play: - lvl 1 Arg 1/3+A
- Merfolk Prospector 1/1
- Rich Earth
Buildings: - Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold: - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Firebat
Lobber
STARTING HAND
Pillage
Bloodburn
Scorch
Charge
Mad Man
WORKERS
Makeshift Rambaster
Bloodburn
NextHand
Nautical Dog
Firebat
Pillage
Careless Musketeer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scorch kills Treant - ($2)
Drakk kills Wisp
Orge kills Agg, Drakk to L3
Mad Man - ($1)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Mad Man (1/1)
- Lookout:
In Play:
- L3 Drakk (1/3)
- Bloodrage Ogre (3/1), 1 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Spirit of the Panda
Rampant Growth
Playful Panda
Verdant Tree
Forestâs Favor
Galina Glimmer
WORKERS
Tiger Cub
Ironbark Treant
Verdant tree
NextHand
Spore Shambler
Nimble Fencer
Nimble Fencer
Rampant Growth
Young Treant 0/2
Tech 2 card(s)
Get Paid + scav. Draw from techn - ($7)
Worker
Galina Glimmer - ($6)
Summon Midori - ($4)
Playful Panda - ($2)
Prospector prospects - ($3)
build Tower - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: lvl 1 Midori 2/3+A
- Elite:
- Scavenger: Galina Glimmer 2/2
- Technician: Wisp 0/1
-
Lookout:
In Play: - Merfolk Prospector 1/1
- Rich Earth
- Playful Panda 2/2
Buildings: - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold: - Gold: 0
- Workers: 7
"
Just realized I forgot to put Scorch in discard last turn before reshuffle. I was going to put in a draw pile if you are okay.
Sure, proceed
Thanks!
P2T3
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Firebat
Nautical Dog
Careless Musketeer
Pillage
WORKERS
Makeshift Rambaster
Bloodburn
Pillage
NextHand
Charge
Bombaster
Lobber
Scorch
Discard
Bloodrage Ogre
Mad Man
Careless Musketeer
Nautical Dog
Molting Firebird
Molting Firebird
Tech 2 card(s)
Get Paid - ($7)
Midband Drakk - ($6)
Orge trades with Midori, Drakk to L6
Mad Man trades with Galina
Worker - ($5)
Firebat - ($3)
Heroesâ Hall - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Firebat (3/3A), frezny 1
- Elite:
- Scavenger:
- Technician: L6 Drakk (3/4)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Spirit of the Panda
Tiny Basilisk
STARTING HAND
Spore Shambler
Nimble Fencer
Rampant Growth
Young Treant 0/2
Nimble Fencer
Forest's Favor
WORKERS
Tiger Cub
Ironbark Treant
Verdant tree
Forest's Favor
NextHand
Nimble Fencer
Tiny Basilisk
Spirit of the Panda
Spirit of the Panda
Tech 2 card(s)
Get Paid + scav - ($8)
Summon Arg - ($6)
Nimble Fencer - ($4)
Rampant Growth Playful Panda - ($2)
Panda kills Firebat
Young Treant, I draw - ($0)
Worker
Coin from prospector - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: lvl 1Arg 1/3+A
- Elite:
- Scavenger: Wisp 0/1
- Technician: Wisp 0/1
-
Lookout:
In Play: - Merfolk Prospector 1/1
- Rich Earth
- Playful Panda 2/1
- Young Treant 0/2
- Nimble Fencer 2/3
Buildings: - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold: - Gold: 1
- Workers: 8
Thoughts
I could double Fencer Drakk, but too high the cost. Walling with Arg seems enough, as Drakk can't level up. I'm building a nice board, and should be able to strike back on next turn.
P2T4
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Hotter Fire
STARTING HAND
Scorch
Lobber
Charge
Bombaster
WORKERS
Makeshift Rambaster
Bloodburn
Pillage
NextHand
Molting Firebird
Scorch
Careless Musketeer
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($9)
Lobber - ($8)
Tech II (Fire) - ($4)
Jaina - ($2)
Bombaster - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: L1 Jaina (2/3A)
- Elite:
- Scavenger: Bombaster (2/2)
- Technician: Lobber (2/2)
- Lookout:
In Play:
- L6 Drakk (3/4)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
This is duplicate of T4
⌠This is very true. Sorry ><
P1T5
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Spirit of the Panda
Tiny Basilisk
Nimble Fencer
Spirit of the Panda
WORKERS
Tiger Cub
Ironbark Treant
Verdant tree
Forest's Favor
NextHand
Spore Shambler
Galina Glimmer 2/2
Rampant Growth
Discard
Tiny Basilisk
Wandering Mimic
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($9)
Spirit of the Panda on Panda - ($5)
4/3 Panda kills Jaina, Arg midbands - ($6)
Nimble Fencer - ($4)
Fencers kill Bombaster and Lobber, you draw 1 and gain 1
Spirit of the Panda on Prospector - ($0)
Arg buffs Prospector with midband
Prospector kills Drakk, Arg maxbands, Elemental arrives - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Elemental 3/3+A
- Elite:
- Scavenger: Wisp 0/1
- Technician: Wisp 0/1
-
Lookout:
In Play: - Merfolk Prospector 3/1
- Spirit of the Panda (merfolk)
- Rich Earth
- Playful Panda 4/1
- Spirit of the Panda (Playful Panda)
- Young Treant 0/2
- Nimble Fencer 2/1
- lvl 5Arg 1/5
- Nimble Fencer 2/1
Buildings: - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 3
Gold: - Gold: 1
- Workers: 8
Thoughts
My turn to have no way to profit from hero kill. While I've cleared bansa's board and have not to fear Drakk's stuff, Fire II may be troublesome. Firebirds especially can be stopped only by Elemental for the next two turns, and it may be an issue⌠I really hope no Zane + Charge on Firebird will burn my board down.
P2T5
Tech StartingHand Workers
TECH
Kidnapping
Bloodlust
STARTING HAND
Bamstamper Lizzo
Molting Firebird
Scorch
Careless Musketeer
Firebat
WORKERS
Makeshift Rambaster
Bloodburn
Pillage
Scorch
NextHand
Bloodrage Ogre
Mad Man
Molting Firebird
Nautical Dog
Discard
Lobber
Bombaster
Bamstamper Lizzo
Firebat
Kidnapping
Bloodlust
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Molting Firebird - ($4)
Zane - ($2)
Careless Musketeer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Careless Musketeer (2/1A)
- Elite:
- Scavenger:
- Technician: L1 Zane (2/2)
- Lookout: Molting Firebird (4/3)
In Play:
*
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
"P1T6
Tech StartingHand Workers
TECH
Faerie Dragon
Faerie Dragon
STARTING HAND
Rampant Growth
Spore Shambler
Galina Glimmer 2/2
WORKERS
Tiger Cub
Ironbark Treant
Verdant tree
Forestâs Favor
Spore Shambler
NextHand
Tiny Basilisk
Faerie Dragon
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($9)
Both spirits of the panda heal 2
Worker
Galina Glimmer - ($8)
Tech II - Balance - ($4)
Fencer #1 kill Musketeer
Fencer #2 kill Zane
Panda and Arg break Tech II - ($5)
Merfolk hits Tech I for 3 damage - ($6)
Elemental trades with Firebird
Build Surplus, my base takes 2 damage - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Young Treant 0/2+A
- Elite:
- Scavenger: Wisp 0/1
- Technician: Wisp 0/1
-
Lookout:
In Play: - Merfolk Prospector 3/3
- Spirit of the Panda (merfolk)
- Rich Earth
- Playful Panda 4/3
- Spirit of the Panda (Playful Panda)
- Nimble Fencer 2/1
- lvl 5Arg 1/5
- Nimble Fencer 2/1
- Galina Glimmer 2/2
Buildings: - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 0
Gold: - Gold: 1
- Workers: 9
Thoughts
With tech II down and my patrolling, I feel safe even from Kidnapping. Double Panda, Rich Earth and Surplus provide a huge eco supply even if bansa manages to deal with my board.
"
Thats a game, GG! I want to practice more drafts if you are down but feel free to stop whenever you need a break.