It seems like you should be able to alternate between strikes and card draw to be able to stay ahead on cards? Even if she gets two Boosts into play that probably only brings her Specials up to the standard of every one else's standard Specials. Her normals get good but the Boosts that stay in play are on the best normal attacks (Spike, Grasp, Sweep), with Focus being the exception. So if she's using the good Boosts of the best normal attacks she less likely to be able to attack with that same move.
Maybe I haven't seen a good Eva in play but I want to like her but whenever I look at her cards they just look so weak I'm left scratching my head on how to make them work. What was your friend doing that made it (her?) effective?
She's got some weird interactions too. If she has the Defend or Auto-Defense Engine (A-DE) Boost in play she wants to go second otherwise she wont be able to make use of her UA or she will use her UA and not get the Guard/Armor bonuses. Also if she gets out sped and stunned it is extra damaging for her because she can't use her UA to bounce a Boost.
I'm looking at her kit right now and I'm trying to break it down.
She's got Cyber Destroyer, Upgrade, and Shifting Technology attacks that let her keep Boosts in play after strikes happen.
Two of these cards have some pretty big weaknesses though. Cyber Destroyer has to hit for it to work and she will probably end up trading horribly that turn. However, if in range she will most likely go first and hit. Shifting Technology is just bad, it needs a speed boost to be worth anything or maybe Defend + A-ED. Either way it needs a lot of help to do something. Seems to have more value as 2 force from hand.
Of these three cards Upgrade makes the most sense to me. It is fast enough to trigger against harder hitting things and it has enough armor to go off vs the stuff that would out speed it.
Then she has four moves that feel like they are her go to attacks once she is set up. She's got Enki Thresher, Plasma Barrage, Riot Machine, and Harnessing Chaos.
Enki Thresher is potentially good, maybe? Stun Immunity is great, it's got good range, it just needs a Power Boost to make it worth something. Plasma Barrage is probably her best unaided Special attack. A single boost to anything and it starts to look really cool. Riot Machine is interesting. If you can get two Boosts into play it becomes better then her Ults (Fierce and Light Boost in play makes this move range 1-2, Power 7, Speed 7 yeah that's way better then her Ult).
Then there's Harnessing Chaos. I can't believe this thing costs 3 Gauge. In order to get it to work you're most likely going to have to be in EXCEED Mode, which costs 3 Gauge too, and you'll need 3-4 Boosts in play to make it worth something. Let's say you got Mandatory Upgrades, Light, Fierce, and Defend in play then Harnessing Chaos would still only be a Range 1-4, Power 7 (counting MA as power +2), Speed 7, Armor 1, Guard 1. So it costs way more Gauge to be a bit better then Riot Machine? I really don't get her Ultimates both of them are less good versions of normal moves she has. Harnessing Chaos should cost 1 Gauge.
She might have some interesting options but she just feels really clunky and it seems like everything has to just go your way for her to work well.
Unless there is some tech I'm missing. I'd be really curious to hear what your friend or any one else has done in order to make her work well? Maybe I'll play it some more at the next game session and see if I can't unlock the mystery for myself.
No, I agree with you. It is definitely less thematic then Yomi or BattleCON. For me it has felt like a Card Dueling game mixed with a fighter.