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EricF ([Balance]/Growth/Finesse) vs zhavier (Mono Blue)

@zhavier gl;hf

[details=P1, Turn 1]Rampant Growth
Spore Shambler
Ironbark Treant
Playful Panda
Verdant Tree -> Worker[/details]
4 gold (4)
Worker (3)
Ironbark Treant (0)
Discard 3, Draw 5.

No patrol

Ironbark Treant (3/2)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Arrest
Jail
Reputable Newsman
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Lawful Search
Manufactured Truth
Traffic Director
Bluecoat Musketeer
Building Inspector


Discard

Arrest
Jail
Spectral Aven


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Reputable Newsman on 2 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/3, Blocking 2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Reputable Newsman should do a lot to stop all the buffs he can bring out. on 2, it blocks everything but Arg, Circle of Life, and Rich Earth, and there isnt any tricky way to just delete it. Onimaru versus Quince is a bit trickier. Oni brings good offense to what is sure to be a defensive treant who was avoiding arrest, but quince brings even more bodies into play. Also, his deck is kinda weak on dealing with heroes, so oni seems good

[details=P1, Turn 2]Rich Earth -> Worker
Forest’s Favor
Young Treant
Merfolk Prospector
Tiger Cub

Tech in Tiny Basilisk and Galina Glimmer
[/details]
5 gold (5)
Worker (4)
Tech I (3)
Arg (1)
Prospector (0)
Discard 3, rs, Draw 5

Elite - Ironbark Treant (2/2 +2)
Tech - Wisp (0/1)

L1 Arg (1/3)
Merfolk Prospector (1/1)

Base - 20
Tech 1 - 5

6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

I’m casting lawful search on your hand.

Ok, then I’ll calculate that my next hand is…

Forest’s Favor
Young Treant
Tiger Cub
Playful Panda
Tiny Basilisk

P2T2


Tech StartingHand Workers

TECH
Elite Training
Boot Camp


STARTING HAND
Building Inspector
Manufactured Truth
Lawful Search
Traffic Director
Bluecoat Musketeer
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Spectral Aven
Jail
Elite Training
Boot Camp


Discard

Lawful Search
Arrest
Manufactured Truth
Traffic Director
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Lawful Search, see hand - ($5)
Worker - ($4)
Arrest Ironbark Treant - ($2)
Manufactured Truth Newsman into Ironbark Treant - ($0)
Onimaru kills wisp
Newsman kills Argagarg, Oni to lvl 3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman 0/2, Blocking 2
  • Onimaru 2/3, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

So, I can midband Oni and build tech 1, or I can manufactured truth into a treant and maybe get building inspector/traffic director, but building inspector isnt as good on P2T2. If his treant had been in SQL maybe, but with Arg out I have to worry about dinosize or SotP, and also nimble fencer. Dinosize could get a dead Oni, which would suck, but it uses a ton of his gold.

OR, I could go for a balsy play and try lawful search into an elite training or arrest. If I miss, at least I will know what to expect next turn, and I can still midband Oni.

Ok, so one tech was tiny basilisk. he is unlikely to give me the opportunity to arrest it, not to mention it won’t be in my next hand unless I am balsy with Boot Camp, but that means he has to defend with other stuff, probably the young treant, because I am letting him accelerate by killing the wisp.

[details=P1, Turn 3]Forest’s Favor -> Worker
Young Treant
Tiger Cub
Playful Panda
Tiny Basilisk
+Spore Shambler

Tech in Nimble Fencer and Circle of Life

Draw Rampant Growth off Treant[/details]
6 gold (6)
Prospect (7)
Worker (6)
Tiny Basilisk (4)
Young Treant (2)
Playful Panda (0)
Discard 3, Draw 1, rs, Draw 4

SQL - Wisp (0/1 +1)
Scavenger - Young Treant (0/2)
Tech - Tiny Basilisk (1/2)

Merfolk Prospector (1/1)
Ironbark Treant (3/2)
Playful Panda (2/2)

Base - 20
Tech 1 - 5

7 workers, 0 gold
Hand: 5
Deck: 1
Discard: 0

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Elite Training
Spectral Aven
Boot Camp
Jail
Building Inspector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail


NextHand

Overeager Cadet
Lawful Search
Brave Knight
Traffic Director


Discard

Boot Camp
Spectral Aven
Building Inspector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
Elite Training Newsman and Oni - ($3)
Boot Camp SQL Wisp, draw 1 - ($2)
Midband Oni - ($0)
Newsman hits Young treant, sparkshots Basilisk
Oni kills Young Treant and sparkshots Basilisk

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 4/4+2A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman 1/2+A, Blocking 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

What I wouldn’t give for a judgment day. I’m not sure how I am going to recover here, I knew I was going to have to deal with a basilisk, but blegh.

[details=P1, Turn 4]Galina Glimmer
Tiger Cub
Spore Shambler
Rampant Growth -> Worker
Nimble Fencer
+Circle of Life

Tech Might of Leaf & Claw + Nimble Fencer
[/details]
7 gold (8)
Prospect (9)
Worker (8)
Tech II - Growth (4)
Galina Glimmer (3)
Tiger Cub (1)
Discard 3, rs, Draw 5. Float 1 gold.

SQL - Wisp (1/2 +1)
Elite - Ironbark Treant (2/2 +2)
Scavenger - Tiger Cub (2/2)
Tech - Playful Panda (2/2)

Merfolk Prospector (1/1)
Galina Glimmer (2/2)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth

8 workers, 1 gold
Hand: 5
Deck: 2
Discard: 0

[details=Next Hand]Spore Shambler
Nimble Fencer
Young Treant
Tiny Basilisk
Might of Leaf and Claw
[/details]

P2T4


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Traffic Director
Overeager Cadet
Brave Knight
Lawful Search
Manufactured Truth


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail


NextHand

Manufactured Truth
Arrest
Elite Training


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, panic about MOLAC and nimble fencer - ($7)
Brave Knight - ($4)
Manufactured Truth, Newsman becomes Brave Knight - ($2)
Onimaru kills Wisp
Brave Newsman runs into Tiger Cub and returns to hand
Replay newsman calling out 3 - ($0)
Overeager Cadet

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Onimaru 3/3, lvl 5
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman 0/3, Blocking 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
P1, Turn 5

Defense: 4, 2, 3 / 3, 5 [20]
Attack: 3, 2, 2* ; 2, +2

Hand:Spore Shambler
Nimble Fencer
Young Treant
Tiny Basilisk
Might of Leaf and Claw

Tech in a Star Crossed Starlet to help activate MoLaC ASAP and a Blooming Elm for additional support that isn’t vulnerable to Community Service or Free Speech.

8 gold + scav + galina x2 + float (12)
Nimble Fencer (10)
Spore Shambler (7)
Move 2 runes to Panda (5)
Panda kills Brave Knight to hand
Midori (3)
Ironbark trades with Onimaru, Midori to L3
Fencer kills Cadet
Galina and Prospector kill Newsman
Might of Leaf and Claw (0)
Discard 2, Draw 2, rs, Draw 2

SQL - Spore Shambler (0/1 +1)
Tech - L3 Midori (2/3)

Playful Panda++ (4/1)
Merfolk Prospector (1/1)
Galina Glimmer (2/2)
Nimble Fencer (2/1)

Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Growth

Might of Leaf and Claw (0 runes)
8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

[details=Next Hand]Tiny Basilisk
Blooming Elm
Circle of Life
Nimble Fencer[/details]

I concede here. I tried some wacky stuff that didn’t pan out, and you as usual played a flawless game.

I’ll post a turn 1 later.

"P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Traffic Director
Spectral Aven
Porkhand Magistrate
Manufactured Truth


WORKERS
Porkhand Magistrate


NextHand

Jail
Arrest
Building Inspector
Reputable Newsman
Bluecoat Musketeer


Discard

Spectral Aven
Manufactured Truth
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/3, lvl 1
  • Traffic Director 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Well, it wasn’t flawless: I didn’t have to lose that Basilisk to your Elite Training. But yeah, I figured this basic Green Deck would be a good testing ground for your mono-blue practice.

[details=P2, Turn 1]Ironbark Treant -> Worker
Rich Earth
Tiger Cub
Merfolk Prospector
Verdant Tree[/details]
5 gold (5)
Rich Earth (2)
Worker (2)
Tech I (1)
Prospector (0)
Discard 2, Draw 4

Tech - Prospector (1/1)

Base - 20
Tech I - 5

Rich Earth
5 workers, 0 gold
Hand: 4
Deck: 1
Discard: 2

"P1T2


Tech StartingHand Workers

TECH
Brave Knight
Tax Collector


STARTING HAND
Jail
Reputable Newsman
Arrest
Bluecoat Musketeer
Building Inspector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Lawful Search
Building Inspector
Spectral Aven
Arrest
Tax Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Tech 1 - ($0)
Onimaru kills Prospector
Traffic director deals 1 to tech1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/2, lvl 1
  • Traffic Director 1/1
  • Jail :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=P2, Turn 2]Rampant Growth
Playful Panda
Spore Shambler
Young Treant
Forest’s Favor -> Worker

Tech in Basilisk and Nimble Fencer
[/details]
6 gold (6)
Young Treant (4)
Playful Panda (2), break Treant out of Jail, reshuffle and draw a card
Tiny Basilisk (0), break Panda out of Jail
Worker (0)
Discard 2, Draw 4.

SQL - Wisp (0/1 +1)
Tech - Young Treant (0/2)

Playful Panda (2/2)

Tiny Basilisk (in jail)

Base - 20
Tech I - 4

Rich Earth
7 workers, 0 gold
Hand: 4
Deck: 0
Discard: 2

[details=Next hand]Merfolk Prospector
Verdant Tree
Tiger Cub
Nimble Fencer
[/details]

"P1T3


Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Arrest
Spectral Aven
Lawful Search
Building Inspector
Tax Collector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


NextHand

Brave Knight
Manufactured Truth
Reputable Newsman
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Building Inspector - ($4)
Tax Collector - ($2)
Traffic Director hits tech 1 to 3
Onimaru kills wisp

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/2, lvl 1
  • Traffic Director 1/1
  • Jail :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

[details=P2, Turn 3]Tech in Faerie Dragon and Wandering Mimic

Merfolk Prospector
Verdant Tree -> Worker
Tiger Cub
Nimble Fencer

[/details]
7 gold (7)
Worker (7)
Tech II - Balance (2)
Nimble Fencer (0), breaks Basilisk out of jail
Discard 2, rs, Draw 4

SQL - Tiny Basilisk (1/2 +1)
Elite - Playful Panda (3/2)
Tech - Young Treant (0/2)

Nimble Fencer (in jail)

Base - 20
Tech I - 3
Tech II - 5
Spec: Balance

Rich Earth
8 workers, 0 gold
Hand: 4
Deck: 2
Discard: 0

[details=Next Hand]Fairie Dragon
Spore Shambler
Wandering Mimic
Rampant Growth[/details]

P1T4


Tech StartingHand Workers

TECH
Censorship Council
Injunction


STARTING HAND
Reputable Newsman
Manufactured Truth
Brave Knight
Overeager Cadet


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Manufactured Truth


NextHand

Boot Camp
Spectral Aven
Arrest
Injunction


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Onimaru trades with basilisk
Tax Collector trades with Panda
Overeager Cadet
Tech 2 (Law) - ($4)
Quince midband - ($0)
Traffic Director hits your tech 1 to 2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director 1/1
  • Jail :heart: 3
  • Quince 1/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8