[Custom] Nekoatl Finesse/Peace/Truth vs FrozenStorm Demonology/Necromancy/Finesse

That seems appropriate, bring on game 4! GL HF

Custom format: Mix & Match Variable size starters

Game 4 Player 1, Turn 1

P1 Nightmare Custom vs P2 Blue Custom

Starting Hand

Sacrifice the Weak
Deteriorate
Wither
Graveyard
Bloom

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Graveyard (2)
  • Worker (1)
Workers

Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Tenderfoot
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

3 for 3, but man is this a rough starting hand… None of the things I typically want to lead with. Going to go graveyard for lack of a better option, no idea if that’s foolish or not, but don’t feel like Vandy naked or Garth + skele is vastly superior. Imp + Tenderfoot + tech up next turn feels like it’ll be a reasonable choice


GL HF

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Spark
Tenderfoot
Building Inspector
Reputable Newsman


WORKERS
Spark


NextHand

Arrest
Spectral Aven
Helpful Turtle
Bloom
Brick Thief


Discard

Building Inspector
Tenderfoot
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman: $2 - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1
  • Reputable Newsman (0/3) $2 blocked

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

It goes against my habits, but I should probably be teching Brave Knights to balance out my mostly low-cost starter deck.

Custom format: Mix & Match Variable size starters

Game 4 Player 1, Turn 2

P1 Nightmare Custom vs P2 Blue Custom

Starting Hand

Tenderfoot
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Nimble Fencer


Main:

  • Thieving Imp, discard #5 of 5 (3)
  • Tenderfoot (2)
  • Pestering Haunt
  • Worker (1)
  • Tech 1 (0)
Workers

Skeleton Javelineer, Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Wither
Bloom
Dark Pact

End of Turn Discard
My Thoughts

I’m throwing haunt down too, and playing generic Fencer + Graveyard stuff.

Nice, got the DP on turn, going to be able to throw down pretty hard.


P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Spectral Aven
Arrest
Helpful Turtle
Bloom
Brick Thief


WORKERS
Spark
Spectral Aven


NextHand

Wither
Granfalloon Flagbearer
Timely Messenger
Manufactured Truth
Traffic Director


Discard

Building Inspector
Tenderfoot
Porkhand Magistrate
Brick Thief
Bloom
Helpful Turtle
Arrest
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru kills Thieving Imp
Midband Onimaru - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3) $2 blocked
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 General Onimaru (3/4) Frenzy 1, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I’ll stop the Imp from attacking next turn, and if it’s replayed, that’ll cost another $3 and I can deal with the discard by just directing my gold into levelling Onimaru and/or building construction. I’m starting with Cadets instead of Knights in case I have enough breathing room to try for a Garrison rush… if not, I’ll still have time to grab Knights before reshuffing. Patrolling as Scavenger so I can afford to max Onimaru and build Tech II if I lose the Newsman.

Custom format: Mix & Match Variable size starters

Game 4 Player 1, Turn 3

P1 Nightmare Custom vs P2 Blue Custom

Starting Hand

Tenderfoot
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Discord, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Thieving Imp, discard #2 of 5 (3)
  • Pestering Haunt smacks your Newsman to 2hp
  • Nimble Fencer, kill Newsman, you get 1g (1)
  • Tenderfoot smacks your tech 1 to 4hp
  • Worker (0)
Workers

Dark Pact, Skeleton Javelineer, Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Nimble Fencer (2/3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Bloom
Discord
Wither

End of Turn Discard
My Thoughts

Going a little out of the ordinary here and going to worker the Dark Pact. I don’t need cards, I do need to deal with Maxband Oni though. Grabbing Discord and Starlet, hoping he goes for maxband + tech up, and then I can crush that.

Well, would have been better to draw Starlet as well… but at least I got discord. Hopefully I can crush it from here anyway…


Four non-token units and a Graveyard, eh?

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Granfalloon Flagbearer
Manufactured Truth
Timely Messenger
Wither
Traffic Director


WORKERS
Spark
Spectral Aven
Wither


NextHand

Granfalloon Flagbearer
Brick Thief
Porkhand Magistrate
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Onimaru kills Thieving Imp
Maxband Onimaru - ($4)
Tech II: Peace - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Yea this has been a bit of a weird game… I’m not entirely sure what I’m doing

Custom format: Mix & Match Variable size starters

Game 4 Player 1, Turn 4

P1 Nightmare Custom vs P2 Blue Custom

Starting Hand

Deteriorate
Bloom
Discord
Wither

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro, Nether Drain
Discord, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Garth (6)
  • Make a skeleton (5)
  • Haunt trades with lookout, replay Haunt from the Graveyard
  • Deteriorate scavenger, you get a gold
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Bloom, Dark Pact, Skeleton Javelineer, Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Nimble Fencer (2/3)
  • :exhaust: Technician:
  • :target: Lookout: Tenderfoot (1/2)

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Star-Crossed Starlet
Maestro
Discord
Wither

End of Turn Discard
My Thoughts

Honestly I’m not really sure what I’m doing or why, but I’m hoping Maestro + Grounded Guide can help me bust this all up. I am vulnerable to my Graveyard breaking, but hoping I can avoid it. Fingers crossed…


P2T4


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Granfalloon Flagbearer
Porkhand Magistrate
Flagstone Garrison
Brick Thief
Flagstone Garrison
Overeager Cadet
Overeager Cadet
Bloom
Manufactured Truth
Building Inspector
Helpful Turtle


WORKERS
Spark
Spectral Aven
Wither
Granfalloon Flagbearer


NextHand

Arrest
Traffic Director
Reputable Newsman
Tenderfoot
Timely Messenger


Discard

Discord
Discord
Bloom
Manufactured Truth
Porkhand Magistrate
Helpful Turtle
Building Inspector


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Flagstone Garrison - ($5)
Flagstone Garrison - ($2)
Brick Thief damges your Tech II and repairs my Tech I - ($0)
Overeager Cadet
Overeager Cadet
Onimiaru kills Skeleton

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Brick Thief (2/1) Resist 1
  • :pschip: Technician:
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L8 General Onimaru (4/4) Frenzy 1, readiness [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Nice draw string for you, but I’m going to have to rain on this parade… Because I’m drippin’ in finesse

Custom format: Mix & Match Variable size starters

Game 4 Player 1, Turn 5

P1 Nightmare Custom vs P2 Blue Custom

Starting Hand

Star-Crossed Starlet
Maestro
Discord
Wither

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Star-Crossed Starlet, Grounded Guide
Maestro, Nether Drain
Discord, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • River (6)
  • Discord, soldier and Brick Thief disappear, you get a gold, cadets have some mental anguish during basic, feel weak (4)
  • Fencer kills SQL Cadet
  • Tenderfoot kills Elite, takes 1
  • Maestro (1)
  • Haunt hits Onimaru to 3hp, goes to grave
  • Star-Crossed Starlet, hasty and free, slams Onimaru, Garth to level 3
  • Level Garth to 4 (0)
  • Replay Starlet from the Grave, hasty and free once more, she and Garth break your tech 2, your base to 18
Workers

Bloom, Dark Pact, Skeleton Javelineer, Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 Finesse

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/4 lvl 4)
  • Maestro (3/5)
  • Star-Crossed Starlet (3/2)
  • Nimble Fencer (2/3)
  • Tenderfoot (1/1)
  • Graveyard (3hp, holding Thieving Imp and Pestering Haunt)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Nether Drain
Wither

End of Turn Discard
My Thoughts

Drippin’ in finesse


1 Like

Those are some fast moves, but I’ll try to keep up. :wink:

P2T5


Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Arrest
Timely Messenger
Reputable Newsman
Tenderfoot
Traffic Director
Overeager Cadet
Discord
Brick Thief
Porkhand Magistrate
Building Inspector
Overeager Cadet
Manufactured Truth
Helpful Turtle
Two Step
Discord
Two Step
Bloom


WORKERS
Spark
Spectral Aven
Wither
Granfalloon Flagbearer


NextHand

Porkhand Magistrate
Timely Messenger
Helpful Turtle
Bloom
Two Step


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Tenderfoot - ($8)
Overeager Cadet
Timely Messenger - ($7)
Overeager Cadet
Traffic Director - ($6)
River Montoya - ($4)
Manufactured Truth, Traffic Director was really a Nimble Fencer! - ($2)
Two Step, Tenderfoot and Nimble Fencer pair off - ($0)
Timely Messenger and Tenderfoot kill River
Nimble Fencer kills Garth
Building Inspector

Float ($0)
Discard 9, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 River Montoya (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Building Inspector (1/1) Resist 1

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Traffic Director (3/1) Untargetable [green, 2 damage]
  • Tenderfoot (3/2) [green, 2 damage]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Tough to fight all the cards, but imma keep fightin’

Custom format: Mix & Match Variable size starters

Game 4 Player 1, Turn 6

P1 Nightmare Custom vs P2 Blue Custom

Starting Hand

Star-Crossed Starlet
Maestro
Discord
Wither

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gargoyle, Cloud Sprite
Star-Crossed Starlet, Grounded Guide
Maestro, Nether Drain
Discord, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Vandy (6)
  • Wither River (4)
  • Starlet (drama queen that she is as a 4/1 now) kills River, goes to my graveyard, vandy to midband, your two-steppin’ dudes die off with no dance instructor
  • Deteriorate Inspector (3)
  • Fencer kills scav cadet, you get 1g
  • Maestro kills techn cadet, you get a card
  • Replay Starlet from graveyard
  • Vandy maxes, dooms Starlet, she breaks your tech 2 again, your base to 16 (1)
  • Tenderfoot hits your tech 1 to 4hp
Workers

Bloom, Dark Pact, Skeleton Javelineer, Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 Finesse

In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Maestro (3/2)
  • Nimble Fencer (2/1)
  • Tenderfoot (1/1)
  • Star-Crossed Starlet (5/4, doomed)
  • Graveyard (3hp, holding Thieving Imp and Pestering Haunt)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Star-Crossed Starlet
Grounded Guide
Discord

End of Turn Discard

Cloud Sprite
Gargoyle
Deteriorate
Wither
Nether Drain

My Thoughts

Well, I did not expect that… still though, I think keeping his tech 2 down is the right move. No DS, Discord mops the floor. I need Air Support to keep this up, though… Grabbing a Gargoyle and Cloud Sprite, more likely I’ll want the Cloud but hey, never know if I want to pivot to Meta, and I can always use stuff to worker :wink:


P2T6


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Porkhand Magistrate
Two Step
Helpful Turtle
Bloom
Timely Messenger
Brick Thief
Two Step
Discord
Arrest
Manufactured Truth
Discord
Reputable Newsman
Overeager Cadet
Overeager Cadet
Building Inspector
Tenderfoot
Free Speech
Traffic Director


WORKERS
Spark
Spectral Aven
Wither
Granfalloon Flagbearer


NextHand

Bloom
Free Speech
Discord
Discord
Free Speech


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech II
Timely Messenger - ($9)
Brick Thief damages your Tech II and repairs my base - ($7)
Helpful Turtle - ($5)
Reputable Newsman: $0 blocked - ($3)
Overeager Cadet
Overeager Cadet
Tower - ($0)

Float ($0)
Discard 12, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Helpful Turtle (2/2) Healing 1
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Brick Thief (2/1) Resist 1
  • :target: Lookout: Timely Messenger (1/1) Haste, resist 1

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Reputable Newsman (0/3) $0 blocked

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

That would have been an awesome turn if you had blocked 2 with Newsman…

Custom format: Mix & Match Variable size starters

Game 4 Player 1, Turn 6

P1 Nightmare Custom vs P2 Blue Custom

Starting Hand

Star-Crossed Starlet
Grounded Guide
Discord

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Discord, Nimble Fencer
Gargoyle, Cloud Sprite
Star-Crossed Starlet, Grounded Guide
Maestro, Nether Drain
Discord, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • River (7)
  • Discord, Thief and Messenger die, you get a card, Cadets and Turtle lose confidence (5)
  • Grounded Guide (1)
  • Vandy kills Cadet and Turtle, takes 1
  • Tenderfoot kills scav Cadet, survives on Guide’s newly renewed vigor, you get a gold
  • Starlet from hand
  • Starlet from Grave
  • Both starlets (5+5), maestro (4), and Fencer (4) ice your base, GG WP!

A solid effort to be sure, the Two-Step to double hero kill was nasty! Game 5 start to you

I originally planned to block $2, with the main goal of preventing Discord. But then, when I was looking over my turn before submitting, I forgot about Discord and switched to $0 for Dark Pact / Deteriorate. D’oh. GG WP though, that one was exciting.

P1T1


StartingHand Workers

STARTING HAND
Spark
Building Inspector
Tenderfoot
Granfalloon Flagbearer
Brick Thief


WORKERS
Granfalloon Flagbearer


NextHand

Wither
Manufactured Truth
Bloom
Reputable Newsman
Porkhand Magistrate


Discard

Brick Thief
Spark
Building Inspector


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Custom format: Mix & Match Variable size starters

Game 5 Player 2, Turn 1

P2 Nightmare Custom vs P1 Blue Custom

Starting Hand

Wither
Skeleton Javelineer
Bloom
Sacrifice the Weak
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Wither Oni (1)
  • Worker (0)
Workers

Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Pestering Haunt
Thieving Imp
Deteriorate
Tenderfoot
Graveyard

End of Turn Discard
My Thoughts

Another iffy first hand, maybe my deck is just bad at starting? lol. Crippling Oni seems the best long-term idea, Vandy’s vulnerable but what are you gonna do


P1T2


Tech StartingHand Workers

TECH
Brave Knight
Brave Knight


STARTING HAND
Reputable Newsman
Porkhand Magistrate
Manufactured Truth
Bloom
Wither


WORKERS
Granfalloon Flagbearer
Porkhand Magistrate


NextHand

Helpful Turtle
Timely Messenger
Spectral Aven
Traffic Director
Arrest


Discard

Brick Thief
Spark
Building Inspector
Bloom
Tenderfoot
Reputable Newsman
Manufactured Truth
Wither
Brave Knight
Brave Knight


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom: Onimaru - ($2)
Onimaru and Tenderfoot kill Vandy
Midband Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 General Onimaru (3/4) Frenzy 1, readiness

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Seems like sometimes when I’m managing the little details of the spreadsheet, I forget some part of my plan for the turn, so I need to change my habits to record my plan for the turn and then review that plan before finishing a turn to make sure I didn’t forget something important.

Custom format: Mix & Match Variable size starters

Game 5 Player 2, Turn 2

P2 Nightmare Custom vs P1 Blue Custom

Starting Hand

Pestering Haunt
Thieving Imp
Deteriorate
Tenderfoot
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gargoyle x2


Main:

  • Tenderfoot (5)
  • Graveyard (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Pestering Haunt, Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Wither
Bloom
Skeleton Javelineer
Gargoyle

End of Turn Discard
My Thoughts

Well, I had a 33% chance for him not to have Bloom there, so I’m not going to be too bothered that it didn’t work out… I think I haven’t utilized Gargoyles enough as strong anti-peace engine workers. so we’re gonna go with that.


P1T3


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Traffic Director
Helpful Turtle
Spectral Aven
Arrest
Timely Messenger


WORKERS
Granfalloon Flagbearer
Porkhand Magistrate
Spectral Aven


NextHand

Traffic Director
The Art of War
The Art of War
Arrest
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Arrest Tenderfoot - ($3)
Maxband Onimaru - ($0)
Onimaru breaks Tech I

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Interfering with hasty Virtuosos is appealing, and maxing Oni is the only way to do it without sacrificing hand size. Better to postpone the Tech I a turn than skip a worker, as I have a decent chance of getting lucky and not drawing a Knight next turn. Also teching The Art of War so that if the shuffler favors me, I can suppress his Tech I for another 2 turns that way. I considered going after the Graveyard instead, but then I’d have to deal with hasty Virtuosos gunning for Oni, which would mean having to field cannon fodder that I’d rather not spend gold and cards on. Shuffler, be kind!

Custom format: Mix & Match Variable size starters

Game 5 Player 2, Turn 3

P2 Nightmare Custom vs P1 Blue Custom

Starting Hand

Wither
Bloom
Skeleton Javelineer
Gargoyle

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Soul Stone
Gargoyle x2


Main:

  • Garth (6)
  • Skeleton Javelineer (5)
  • Make a skeleton (4)
  • Tower (1)
  • Worker (0)
Workers

Pestering Haunt, Sacrifice the Weak

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Tenderfoot (1/2, arrested for…brandishing a sword in broad daylight?)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Gargoyle
Deteriorate
Thieving Imp
Soul Stone

End of Turn Discard
My Thoughts

Well he’s skipping tech 1, so I should be able to buy some time by just blocking up and making sure my tech 1 stays safe. No free levels for him, so next turn I drop the other Gargoyle and just try to keep the ground covered.


The charge was impeding an official investigation of an unlicensed construction project.

P1T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Arrest
Manufactured Truth
The Art of War
Traffic Director
The Art of War


WORKERS
Granfalloon Flagbearer
Porkhand Magistrate
Spectral Aven
Arrest


NextHand

Wither
Brave Knight
Timely Messenger
Bloom
Brave Knight


Discard

The Art of War
Manufactured Truth
The Art of War
Traffic Director
Eyes of the Chancellor
Eyes of the Chancellor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($5)
The Art of War - ($2)
Onimaru breaks Tech I again, armor absorbs a shot from the Tower

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (6/AA) Frenzy 1, readiness, swift strike, unstoppable
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

So, 50% kind… managed to avoid the Brave Knights and get an Art of War, downside is I drew the other Art of War and my Manufactured Truth too early to be useful this cycle. Still, could be worse. Defense against hasty units this turn isn’t an issue, but is it worth delaying his tech progress by another turn just to take out the graveyard? I’m not so sure it is. No risk of Skeletal Archery making tokens scary, so without teching up, the only real threat is spells. Would be nice to have Newsman in hand to block Doom Grasp, but c’est la vie. I think I’ll aim for Tech II Illusions, as Eyes would make Meta much less scary, and I think I can manage my hand size without Garrisons.