This is a tech lab for Law again? EDIT: can’t be a tech 3 at 9 workers, so I know that’s wrong at least
Yeah, I forgot I didn’t have enough workers at first, and it looks like I deleted the wrong building HP. Fixed now.
Actually I’m sorry to say, but my deck’s got too much sudden damage for that light of a patrol GG WP, happy to give you a second chance at that turn 5 with a beefier patrol if you want to!
Custom format: Mix & Match Variable size starters (see detail here)
Game 5, Player 1, Turn 6
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Deteriorate
Nimble Fencer
Soul Stone
Star-Crossed Starlet
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Star-Crossed Starlet, Appel Stomp
Soul Stone, Dark Pact
Two Step, Nimble Fencer
Gargoyle x2
Main:
- Nimble Fencer, kills YT
- Deteriorate Scav, my Tenderfoot kills it
- Star-Crossed Starlet, she along with the the Gargoyles, Imp and River deal 18 to your base, GG WP!
I don’t think it would make a difference; the shuffler was being too uncooperative. I’ll start game 6 tomorrow.
Sounds good man, GG WP.
GL HF.
P1T1
StartingHand Workers
STARTING HAND
Tenderfoot
Reputable Newsman
Spark
Verdant Tree
Grappling Hook
WORKERS
Spark
NextHand
Graveyard
Manufactured Truth
Makeshift Rambaster
Thieving Imp
Young Treant
Discard
Grappling Hook
Verdant Tree
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
- Elite:
- Scavenger: Tenderfoot (1/2)
- Technician:
- Lookout:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Last game, GL HF!
Custom format: Mix & Match Variable size starters (see detail here)
Game 6, Player 2, Turn 1
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Bloom
Pestering Haunt
Timely Messenger
Wither
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Vandy (3)
- Wither Grave (1)
- Pestering Haunt
- Worker (0)
Workers
Bloom
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Vandy (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Graveyard
Deteriorate
Thieving Imp
Tenderfoot
End of Turn Discard
My Thoughts
Gargoyles OP
P1T2
Tech StartingHand Workers
TECH
Community Service
Community Service
STARTING HAND
Thieving Imp
Young Treant
Manufactured Truth
Graveyard
Makeshift Rambaster
WORKERS
Spark
Young Treant
NextHand
Community Service
Makeshift Rambaster
Snapback
Community Service
Thieving Imp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2A)
- Elite:
- Scavenger: L1 Grave Stormborne (1/2) Sparkshot [1-]
- Technician:
- Lookout:
In Play:
- Graveyard (3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
Thoughts
Lol, I think I’ve missed the draw on Grappling Hook every time I’ve wanted to use it in this thread.
Custom format: Mix & Match Variable size starters (see detail here)
Game 6, Player 2, Turn 2
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Graveyard
Deteriorate
Thieving Imp
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Gargoyle x2
Main:
- Haunt pings your base to 19
- Thieving Imp, discard #1 of 5 (3)
- Worker (2)
- Tech 1 (1)
Workers
Tenderfoot, Bloom
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Wither
Deteriorate
Timely Messenger
Sacrifice the Weak
End of Turn Discard
My Thoughts
Gargoyles OP? Yea I think we still roll with em
What’s your Technician draw?
I’ll give you a hint; it’s stoney and winged
P1T3
Tech StartingHand Workers
TECH
Scribe
Tax Collector
STARTING HAND
Snapback
Community Service
Community Service
Makeshift Rambaster
Thieving Imp
WORKERS
Spark
Young Treant
Thieving Imp
NextHand
Grappling Hook
Verdant Tree
Manufactured Truth
Reputable Newsman
Discard
Community Service
Community Service
Snapback
Makeshift Rambaster
Scribe
Tax Collector
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave attacks Thieving Imp
Bigby Hayes - ($5)
Tenderfoot trades with Thieving Imp
Community Service, search your hand, conscript the newly drawn Gargoyle - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L1 Bigby Hayes (2/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard (3)
- Gargoyle (0/2) Indestructible
In Graveyard:
- Tenderfoot
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 7
Oh man, my near-whiff was almost a disaster for you! Didn’t see that one coming. Psyched to see how this works out!
Custom format: Mix & Match Variable size starters (see detail here)
Game 6, Player 2, Turn 3
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Wither
Deteriorate
Timely Messenger
Sacrifice the Weak
Gargoyle (techn, stolen)
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Voidblocker, Shrine of Forbidden Knowledge
Gargoyle x2
Main:
- Timely Messenger (7)
- Vandy and Haunt kill Bigby, Vandy maxbands and Dooms Gargoyle and Messenger
- Messenger breaks your graveyard
- Worker (6)
- Tech 2 Demonz (2)
Workers
Wither, Tenderfoot, Bloom
- Patrol as below
- Discard 2 Draw 2 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (4/5 lvl 5)
- Timely Messenger (3/3 doomed)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
End of Turn Hand
Graveyard
Gargoyle
Sacrifice the Weak
Shrine of Forbidden Knowledge
End of Turn Discard
My Thoughts
This is a creative move from him, but I do not expect it to work out nicely. I have so many ways to rip the Garg back away from him. Maxing out Vandy here gives him the doomed Gargoyle, so he likely goes for a retaliation kill, but that’s fine. I’ll still be way ahead on tech. Grabbing a shrine and a voidblocker, I don’t want to have something like a Dozer or Banefire or TerrasQ ripped from my hand straight to his board…
Yeah, I was worried that if I opened with Bigby, you’d realize what I was up to and tech something other than Gargoyles. I was hoping that you’d burn some resources to take out Grave and balance us out economy-wise, but seeing how your draws worked out, this was probably better for me.
P1T4
Tech StartingHand Workers
TECH
Rewind
Rewind
STARTING HAND
Verdant Tree
Grappling Hook
Reputable Newsman
Manufactured Truth
WORKERS
Spark
Young Treant
Thieving Imp
Manufactured Truth
NextHand
Rewind
Tenderfoot
Graveyard
Reputable Newsman
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prynn Pasternaak - ($4)
Gargoyle kills Vandy - ($3)
Tech I - ($1)
Midband Prynn - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: L4 Prynn Pasternaak (3/4) [4 time]
- Scavenger:
- Technician:
- Lookout:
In Play:
- Gargoyle (5/4) Flying, doomed
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I should have teched Seers last turn after all. Thought about it, but for some reason decided not to. Since this is an experimental game, I’m sure FrozenStorm wouldn’t mind a retcon, and I think we’d both rather see how it plays out that way, so I’ll edit my discard pile appropriately. But, since I’m technically cheating by doing this, it’s his win regardless of how things play out from here on.
Custom format: Mix & Match Variable size starters (see detail here)
Game 6, Player 2, Turn 4
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Graveyard
Gargoyle
Sacrifice the Weak
Shrine of Forbidden Knowledge
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Dark Pact, Nether Drain
Voidblocker, Shrine of Forbidden Knowledge
Gargoyle x2
Main:
- Garth (8)
- Sacrifice the Weak, kindly return my Gargoyle to my discard (6)
- Gargoyle (3)
- Shrine of Forbidden Knowledge (0)
Workers
Wither, Tenderfoot, Bloom
- Patrol as below
- Discard 1 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
In Patrol:
- Squad Leader: Garth (1/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Gargoyle (0/2)
- Shrine of Forbidden Knowledge (5hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Thieving Imp
Deteriorate
Voidblocker
Pestering Haunt
End of Turn Discard
My Thoughts
P1T5
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Rewind
Reputable Newsman
Graveyard
Snapback
Tenderfoot
WORKERS
Spark
Young Treant
Thieving Imp
Manufactured Truth
Tenderfoot
NextHand
Seer
Grappling Hook
Community Service
Makeshift Rambaster
Seer
Discard
Snapback
Reputable Newsman
Graveyard
Rewind
Martial Mastery
Martial Mastery
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Prynn - ($4)
Snapback, replace Garth with Vandy - ($0)
Prynn kills Vandy
Prynn eats Gargoyle
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Prynn Pasternaak (3/3) [2 time, 2 damage]
Trashed:
- Gargoyle
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Custom format: Mix & Match Variable size starters (see detail here)
Game 6, Player 2, Turn 5
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Thieving Imp
Deteriorate
Voidblocker
Pestering Haunt
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Soul Stone, Hooded Executioner
Dark Pact, Nether Drain
Voidblocker, Shrine of Forbidden Knowledge
Gargoyle x2
Main:
- River (6)
- Voidblocker (3)
- Worker (2)
Workers
Pestering Haunt, Wither, Tenderfoot, Bloom
- Patrol as below
- Discard 2 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
In Patrol:
- Squad Leader: Voidblocker (2/6+1armor)
- Elite:
- Scavenger:
- Technician: River (2/3 lvl 1)
- Lookout:
In Play:
- Gargoyle (0/2, trashed)
- Shrine of Forbidden Knowledge (5hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
End of Turn Hand
Gargoyle
Timely Messenger
Sacrifice the Weak
Soul Stone
Hooded Executioner
End of Turn Discard
My Thoughts
Well he’s definitely stalling nicely, but I think I can hold this off. Tech 3 isn’t far away and I’m accruing card advantage by the second.
P1T6
Tech StartingHand Workers
TECH
Rememberer
Rememberer
STARTING HAND
Seer
Seer
Makeshift Rambaster
Grappling Hook
Community Service
WORKERS
Spark
Young Treant
Thieving Imp
Manufactured Truth
Tenderfoot
Grappling Hook
NextHand
Rewind
Verdant Tree
Community Service
Discard
Snapback
Reputable Newsman
Graveyard
Rewind
Martial Mastery
Martial Mastery
Community Service
Rememberer
Rememberer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II: Past - ($4)
Seer, add to Prynn - ($3)
Seer, add to Prynn - ($2)
Prynn eats Voidblocker
Prynn kills River
Makeshift Rambaster reduces your base to 16 HP - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Seer (2/1)
- Technician: Seer (2/1)
- Lookout:
In Play:
- L7 Prynn Pasternaak (3/1) [2 time, 4 damage]
Trashed:
- Gargoyle
- Makeshift Rambaster (1/2) Haste
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 9
Gold:
- Gold: 0
- Workers: 10
Thoughts
Hopefully he workered Wither…
Custom format: Mix & Match Variable size starters (see detail here)
Game 6, Player 2, Turn 6
P1 Nightmare Custom vs P2 Grave Fought the Law
Starting Hand
Gargoyle
Timely Messenger
Sacrifice the Weak
Soul Stone
Hooded Executioner
Graveyard (techn)
Events of Turn:
Upkeep:
- Get Gold (9+2float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Zarramonde, the Obliterator, Two Step
Soul Stone, Hooded Executioner
Dark Pact, Nether Drain
Voidblocker, Shrine of Forbidden Knowledge
Gargoyle x2
Main:
- Gargoyle (8)
- Vandy + Midband (4)
- Hooded Executioner (2)
- Worker (1)
Workers
Graveyard, Pestering Haunt, Wither, Tenderfoot, Bloom
- Patrol as below
- Discard 3 Draw 4 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 DEMONZ
In Patrol:
- Squad Leader: Hooded Executioner (3/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout: Vandy (3/4 lvl 3 resist 2)
In Play:
- Gargoyle (0/2)
- Gargoyle (0/2, trashed)
- Shrine of Forbidden Knowledge (5hp)
Economy Info:
Cards:
- Hand: 6
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Nether Drain
Thieving Imp
Dark Pact
Deteriorate
Two Step
Soul Stone
End of Turn Discard
My Thoughts
Would have been nice to draw Nether Drain here, but no matter. I’m still stalling out super well. Even if by some miracle he’s holding like Rewind or something, I still feel confident I can really mess him up coming soon™. Grabbing a Two Step to aid in that regard, as well as Zarra for the tech 3 win condition.
P1T7
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Community Service
Verdant Tree
Rewind
WORKERS
Spark
Young Treant
Thieving Imp
Manufactured Truth
Tenderfoot
Grappling Hook
NextHand
Insurance Agent
Insurance Agent
Rememberer
Community Service
Tech 2 card(s)
Get Paid - ($10)
Rewind - ($6)
Seer, add to Prynn - ($5)
Seer, add to Prynn - ($4)
Verdant Tree - ($2)
Tech Lab: Law - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Seer (3/1)
- Scavenger:
- Technician: Seer (2/1)
- Lookout:
In Play:
- Verdant Tree (3) Healing 1
- L7 Prynn Pasternaak (3/1) [3 time, 4 damage]
Trashed:
- Gargoyle
- Voidblocker
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech Lab HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 1
- Workers: 10