[Custom] Nekoatl Discipline/Law/Past vs FrozenStorm Demonology/Necromancy/Finesse

P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Spark
Scribe
Injunction
Rambasa Twin
Young Treant
Sparring Partner


WORKERS
Graveyard
Reputable Newsman
Tenderfoot
Grappling Hook
Spark


NextHand

Injunction
Thieving Imp
Manufactured Truth
Makeshift Rambaster


Discard

Scribe
Injunction
Martial Mastery
Martial Mastery
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midband Bigby - ($5)
Bigby sidelines Imp
Grave kills Vandy
Injunction - ($2)
Young Treant - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave Stormborne (4/2) Sparkshot, readiness
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Custom format: Mix & Match Variable size starters (see detail here)

Game 4, Player 2, Turn 5

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Two-Step
Deteriorate
Sacrifice the Weak
Nether Drain
Graveyard
Tenderfoot (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hooded Executioner, Nimble Fencer
Doom Grasp, Nether Drain
Two Step x2
Gargoyle x2


Main:

  • Garth (7)
  • River (5)
  • Nether Drain Grave, levels to Garth (4)
  • Haunt trades with Grave, you get a card, River to level 3
  • Deteriorate YT, Imp kills it
  • Graveyard (2)
  • Skeleton (1)
  • Worker (0)
Workers

Sacrifice the Weak, Two Step, Wither, Timely Messenger, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Gargoyle (0/2)
  • Gargoyle (0/2)
  • Garth (1/3 lvl 3)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Doom Grasp
Hooded Executioner
Tenderfoot
Two-Step

End of Turn Discard
My Thoughts

He’s delaying the inevitable, I couldn’t draw DG sadly but it’ll be there for next turn.


P1T6


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Manufactured Truth
Makeshift Rambaster
Thieving Imp
Injunction
Verdant Tree
Scribe
Snapback


WORKERS
Graveyard
Reputable Newsman
Tenderfoot
Grappling Hook
Spark
Manufactured Truth


NextHand

Martial Mastery
Insurance Agent
Scribe
Injunction
Snapback


Tech 2 card(s)
Get Paid - ($9)
Bigby draws
Worker - ($8)
Injunction - ($5)
Scribe - ($3)
Thieving Imp, discard #1 of 4 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Injunction Chain has to stop, sorry my friend. FYI I had my deck count off by one, forgot to put Haunt back in. Redrew the RS cards

Custom format: Mix & Match Variable size starters (see detail here)

Game 4, Player 2, Turn 6

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Doom Grasp (discarded)
Two Step
Pestering Haunt
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card
All Teched Cards

Doom Grasp
Hooded Executioner, Nimble Fencer
Doom Grasp, Nether Drain
Two Step x2
Gargoyle x2


Main:

  • Two Step Skeleton and Imp (8)
  • Make a skeleton (7)
  • Garth and River kill SQL
  • Dancing Skeleton kills Scribe, you get a card
  • Imp kills Bigby, River maxbands
  • Midband Garth (6)
Workers

Sacrifice the Weak, Two Step, Wither, Timely Messenger, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (4/1) Two Step
  • Skeleton (3/2) Two Step
  • Gargoyle (0/2)
  • Gargoyle (0/2)
  • Garth (2/4 lvl 4)
  • River (3/4 lvl 5)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 6
  • Workers: 10

End of Turn Hand

Hooded Executioner
Deteriorate
Nimble Fencer
Nether Drain

End of Turn Discard
My Thoughts

Finally I get the kill, let’s move on.


P1T7


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Snapback
Martial Mastery
Injunction
Scribe
Insurance Agent
Verdant Tree
Young Treant
Makeshift Rambaster
Martial Mastery
Injunction
Sparring Partner


WORKERS
Graveyard
Reputable Newsman
Tenderfoot
Grappling Hook
Spark
Manufactured Truth
Young Treant


NextHand

Insurance Agent
Martial Mastery
Rambasa Twin
Scribe
Thieving Imp


Tech 2 card(s)
Get Paid - ($10)
Grave Stormborne - ($8)
Martial Mastery - ($7)
Scribe - ($5)
Martial Mastery - ($4)
Sparring Partner - ($3)
Worker - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe (1/3)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Yeah, this is why I don’t like chaining lockdown spells. The gold disadvantage that comes with doing so makes maintaining a competitive board presence almost impossible.

Sorry homey, I’m sitting lethal on that :wink:

Custom format: Mix & Match Variable size starters (see detail here)

Game 4, Player 2, Turn 7

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Hooded Executioner
Deteriorate
Nimble Fencer
Nether Drain

Events of Turn:


Upkeep:

  • Get Gold (10+6float)
All Teched Cards

Doom Grasp
Hooded Executioner, Nimble Fencer
Doom Grasp, Nether Drain
Two Step x2
Gargoyle x2


Main:

  • Nimble Fencer, it and Garth kill SQL, Garth to lvl 6 (14)
  • Hooded Executioner + boost, ice Scribe
  • Deteriorate techn, my rhythm-less skeleton trades with it
  • Activate both Gargoyles, River + Imp + Dancing Skele + 2x Garg break your base, ggwp!

The “silent protectors” that are on-board Gargoyles (combined with a threat of two step or Soul Stone) are a nasty counter to the “stall for tech 2 combos” plan you’re rocking. I feel like it might be better to forego the tech lab early and just rock Rambasa + Law T2 until you have things stabilized enough to push for Archons and Rememberers.

I’ll start game 5 shortly

GL HF!

Custom format: Mix & Match Variable size starters (see detail here)

Game 5, Player 1, Turn 1

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Bloom
Wither
Deteriorate
Thieving Imp
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #5 of 5 (1)
  • Worker (0)
Workers

Bloom

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Pestering Haunt
Timely Messenger
Tenderfoot
Graveyard
Deteriorate

End of Turn Discard
My Thoughts

Pretty shit starting hand with no Tenderfoot, Haunt or Messenger, but Imp is at least a suitable alternative. I’m keeping Wither over Bloom as he has Snapback, and with a weak-er start like this I may be on the backfoot to Grave. Probably Graveyard + Tenderfoot next turn, and DP + Fencer after? Maybe double Gargoyle again? He has yet to have an answer to it…


GL HF.

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Grappling Hook
Reputable Newsman
Graveyard
Young Treant
Spark


WORKERS
Spark


NextHand

Tenderfoot
Verdant Tree
Thieving Imp
Manufactured Truth


Discard

Grappling Hook
Makeshift Rambaster
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Young Treant - ($3)
Worker - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Alright, i have one strategy left in mind for keeping those Gargoyles off my back long enough to get a Tech II up and running. I haven’t tried it yet, because I think it’s too expensive to w ork, but I don’t have any other answers to invulnerable flying death statues before I’m eligible for Shimmer Rays.

Custom format: Mix & Match Variable size starters (see detail here)

Game 5, Player 1, Turn 2

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Pestering Haunt
Timely Messenger
Tenderfoot
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Gargoyle x2


Main:

  • Tenderfoot (4)
  • Vandy (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Wither
Sacrifice the Weak
Gargoyle
Graveyard
Timely Messenger

End of Turn Discard
My Thoughts

Eh, giving free cards feels bad here just to get 1g, No attack with Imp then, I’ll just build some board presence and get my Gargoyles


P2T2


Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Verdant Tree
Tenderfoot
Thieving Imp
Manufactured Truth


WORKERS
Spark
Thieving Imp


NextHand

Snapback
Verdant Tree
Grappling Hook
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tenderfoot - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7

Thoughts

As tempting as it is to have the Imp and Treant popping out of the Graveyard for card management, I can’t afford it with this strategy.

Custom format: Mix & Match Variable size starters (see detail here)

Game 5, Player 1, Turn 3

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Pestering Haunt
Timely Messenger
Tenderfoot
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Two Step, Nimble Fencer
Gargoyle x2


Main:

  • Graveyard (4)
  • Vandy kills Tenderfoot
  • My Tenderfoot hits YT to 1hp
  • Gargoyle (1)
  • Worker (0)
Workers

Timely Messenger, Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/1 lvl 1)
  • Tenderfoot (1/2)
  • Gargoyle (0/2)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Gargoyle
Nimble Fencer
Sacrifice the Weak

End of Turn Discard
My Thoughts

Killing tenderfoot is pretty free with Vandy, and putting YT on 1hp feels worth only having one blocker. He has combat spells but I also don’t need Vandy entirely. Two Step and Fencer is plenty to keep the pressure on.


P2T3


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Snapback
Grappling Hook
Reputable Newsman
Verdant Tree


WORKERS
Spark
Thieving Imp
Grappling Hook


NextHand

Manufactured Truth
Makeshift Rambaster
Community Service


Discard

Snapback
Rewind
Rewind


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tenderfoot - ($9)
Reputable Newsman: $2 blocked - ($7)
Tech I - ($5)
Verdant Tree - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 8

Thoughts

Not drawing either Community Service made this considerably more awkward. I was hoping to get one of the Gargoyles on my side this turn.

Am I missing something with YT being resist 1? Is it sql or lookout?

Just a lazy post-rearrange edit, fixed, sorry.

1 Like

No sweat my dude

Custom format: Mix & Match Variable size starters (see detail here)

Game 5, Player 1, Turn 4

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Deteriorate
Gargoyle
Nimble Fencer
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Soul Stone, Dark Pact
Two Step, Nimble Fencer
Gargoyle x2


Main:

  • Gargoyle (4)
  • Vandy kills SQL
  • Imp kills Scav, you get 1g
  • Gargoyle awakens and swoops down on Graveyard, blowing it up (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Sacrifice the Weak, Timely Messenger, Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/1 lvl 1)
  • Thieving Imp (2/1)
  • Gargoyle (3/2 flying)
  • Gargoyle (0/2)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Two Step
Dark Pact
Soul Stone

End of Turn Discard
My Thoughts

Well he’s definitely got me guessing if the plan is fast tech 2 or Judgment Day here, so I’ll hedge a little and lean into the card advantage. Bust the graveyard, let the tech 2 rush come (he’s only got 3 cards in hand, how bad could that be).


P2T4


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Community Service
Makeshift Rambaster
Manufactured Truth


WORKERS
Spark
Thieving Imp
Grappling Hook


NextHand

Young Treant
Community Service
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($11)
Tech II: Past - ($7)
Tech Lab: Law - ($6)
Bigby Hayes - ($4)
Manufactured Truth, Reputable Newsman was really a Thieving Imp! - ($3)
“Thieving Imp” kills Tenderfoot
Makeshift Rambaster trades with Vandy - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Bigby Hayes (2/4)
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1
  • Reputable Newsman (0/2) $2 blocked [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Maybe I’ll get lucky and draw a Shimmer Ray

Custom format: Mix & Match Variable size starters (see detail here)

Game 5, Player 1, Turn 5

P1 Nightmare Custom vs P2 Grave Fought the Law

Starting Hand

Deteriorate
Gargoyle
Nimble Fencer
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Star-Crossed Starlet, Appel Stomp
Soul Stone, Dark Pact
Two Step, Nimble Fencer
Gargoyle x2


Main:

  • River (7)
  • Rhythm-less Gargoyle awakens kills Reputable Newsman (6)
  • Two Step Imp and the other Gargoyle, Dancing Gargoyle awakens to kill Bigby, River to level 3 you get a card (3)
  • Dancing Imp breaks Tech Lab, your base to 18
  • Worker (2)
  • Maxband River, revive Tenderfoot for free (0)
Workers

Wither, Sacrifice the Weak, Timely Messenger, Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (3/4+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (4/3) Two Step
  • Gargoyle (3/2 flying)
  • Gargoyle (5/4 flying) Two Step
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Nimble Fencer
Soul Stone
Star-Crossed Starlet

End of Turn Discard
My Thoughts

Neither I guess? Fine with losing Vandy, excited to get to kill Bigby and have a turn free from Judgment! I can tech Appel Stomp and Starlet and have a really good shot to wreck next turn :slight_smile:


Reputable Newsman disapproves of your plan.

1 Like

Ah, indeed. In that case, the tech 2 and tree will stay, but instead we’ll have one Garg kill Newsie, the dancing one kill Bigby, and Imp break the tech lab. I’ll edit the post, carry on about your bizness :wink:

P2T5


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Community Service
Makeshift Rambaster
Young Treant
Graveyard
Tenderfoot


WORKERS
Spark
Thieving Imp
Grappling Hook
Graveyard


NextHand

Shimmer Ray
Manufactured Truth
Shimmer Ray
Community Service


Discard

Reputable Newsman
Seer
Seer
Makeshift Rambaster
Community Service


Tech 2 card(s)
Get Paid + float - ($9)
Young Treant - ($7)
Worker - ($6)
Tech Lab - ($5)
Tenderfoot - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9