[Custom] Nekoatl Demonology/Growth/Strength vs FrozenStorm Demonology/Necromancy/Finesse

You’re right, for some reason I thought Fencer was +2/2 and not +2/1. In that case, we’ll have lizard kill Galina and survive on 1hp, and Fencer trade with Vandy to take Lizard’s place in the grave. Edited in

P1T7


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Zarramonde, the Obliterator


STARTING HAND
Galina Glimmer
Dark Pact
Soul Stone
Dark Pact
Morningstar Pass


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
Bloom
Ardra’s Boulder
Morningstar Pass


NextHand

Jandra, the Negator
Terras Q, the Shackled
Reputable Newsman
Soul Stone
Dark Pact


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Galina Glimmer - ($10)
Tech III - ($5)
Argagarg Garg - ($3)
Garus Rook - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: L1 Garus Rook (2/4)
  • :pschip: Technician: L1 Argagarg Garg (1/3)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 7

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Dark Pact
Deteriorate
Grounded Guide

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Tech 1 card in
All Teched Cards

Nimble Fencer
Grounded Guide, Star-Crossed Starlet
Grounded Guide, Blademaster
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Grounded Guide (7)
  • Healthy Lizard kills Glimmer, takes 4
  • Deteriorate Wisp, it dies
  • Fencer from the grave (5)
  • Garth kills Arg, Vandy Maxbands and Dooms Imp
  • Vandy kills Rook, levels fizzle
  • Imp breaks morningstar pass (4)
  • Fencer, Guide, and Remaining Lizard destroy your base, GG WP!

GG, those Grounded Guides really worked out for you there. You’re P1 for game 3.

Vandy wasn’t actually at 5/4, she was 5/5, not sure why he lsited her at 5/4.

Also Morningstar has 6hp, and doomed imp only has 5 attack.

Doomed Imp w/ 2x Guides has 6 attack, and Vandy definitely had 4hp: she attacked tower + 1atk sql skeleton

Imma hafta start a game tomorrow, my day has been insane with meetings today

3 Likes

Touche! 10 chars

Okay then, on with the show!

Custom format: Mix & Match Variable size starters (see above)

Game 3, Player 1, Turn 1

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Deteriorate
Pestering Haunt
Thieving Imp
Timely Messenger
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Tenderfoot (1)
  • Pestering Haunt
  • Worker (0)
Workers

Timely Messenger

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Tenderfoot (1/2)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Graveyard
Wither
Sacrifice the Weak
Bloom

End of Turn Discard

Deteriorate
Thieving Imp

My Thoughts

As far as P1T1 hands go, this is pretty dang good. We’ll see how next turn goes!


P2T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Jandra, the Negator
Deteriorate
Bloom
Safe Attacking


WORKERS
Bloom


NextHand

Deteriorate
Jandra, the Negator
Thieving Imp
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Vandy Anadrose - ($3)
Deteriorate Pestering Haunt
Reputable Newsman, $2 blocked - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

I am a little too dependent on cost 2 spells, aren’t I?

Custom format: Mix & Match Variable size starters (see above)

Game 3, Player 1, Turn 2

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Graveyard
Wither
Sacrifice the Weak
Bloom

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Midband Vandy and take down Newsman, you draw 1 (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Wither, Timely Messenger

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Bloom
Sacrifice the Weak
Pestering Haunt
Dark Pact
Bone Collector

End of Turn Discard
My Thoughts

Goal next turn is wreck his shit and use the leftover money to drop BC + HH / Graveyard. Should be quite doable, I can bully too hard


It’s hard not to be, with so many tempting options. I think my failure to include a low-cost unit was the bigger blunder, though.

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Thieving Imp
Rampant Growth
Deteriorate
Jandra, the Negator
Safe Attacking


WORKERS
Bloom
Deteriorate


NextHand

Ardra’s Boulder
Jandra, the Negator
Safe Attacking
Galina Glimmer
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp - ($0)
Vandy kills Tenderfoot

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose (2/2) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Not having cheap units to soak StW is terribad. Maybe I should be opening with Argagarg for his Wisp instead of Vandy…

You didn’t list me a card to discard for imp, so I random.org’d 5 of 5, and that was not great for me.

Custom format: Mix & Match Variable size starters (see above)

Game 3, Player 1, Turn 3

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Bloom
Sacrifice the Weak
Pestering Haunt
Dark Pact
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector


Main:

  • Dark Pact, base to 18 I draw 2
  • Sacrifice the Weak, Imp dies, you get a gold (6)
  • Vandy kills your Vandy, maxbands, nothing to doom
  • Hero’s Hall (4)
  • Thieving Imp, you discard #2 of 5 (1)
  • Worker (0)
Workers

Pestering Haunt, Wither, Timely Messenger

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Bloom
Tenderfoot
Deteriorate

End of Turn Discard
My Thoughts

Meta OP, it’s open, we take it. Pack a fencer along with it, hope we don’t draw it on the turn.

Nice, this will work out well


Wasn’t great for me either; I was hoping to ditch StW.

P2T3


Tech StartingHand Workers

TECH
Mythmaking
Mythmaking


STARTING HAND
Rampant Growth
Galina Glimmer
Ardra’s Boulder
Jandra, the Negator
Safe Attacking


WORKERS
Bloom
Deteriorate
Rampant Growth


NextHand

Jandra, the Negator
Reputable Newsman
Mythmaking


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tower - ($4)
Galina Glimmer - ($3)
Ardra’s Boulder - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician: Ardra’s Boulder (0/6)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Facing maxband Vandy, and Newsman is in the deck. It may not be possible to recover.

That would’ve been truly fortunate, indeed

Custom format: Mix & Match Variable size starters (see above)

Game 3, Player 1, Turn 4

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Graveyard
Bloom
Tenderfoot
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector


Main:

  • Garth (5)
  • Deteriorate Galina
  • Vandy and Imp kill imp, take 1 from tower, Galina dies to sparkshot, you get a card and a gold
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Bloom, Pestering Haunt, Wither, Timely Messenger

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/4 lvl 5)
  • Thieving Imp (2/1)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Bone Collector
Nimble Fencer
Metamorphosis

End of Turn Discard
My Thoughts

Next turn 3-hero meta, super gravy from there.


P2T4


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Reputable Newsman
Jandra, the Negator
Mythmaking
Safe Attacking


WORKERS
Bloom
Deteriorate
Rampant Growth
Safe Attacking


NextHand

Mythmaking
Thieving Imp


Discard

Galina Glimmer
Ardra’s Boulder
Ardra’s Boulder
Galina Glimmer


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Reputable Newsman: $6 - ($8)
Mythmaking - ($6)
Jandra, the Negator - ($3)
Worker - ($2)
Vandy Anadrose - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (5/5A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $6 blocked
  • :target: Lookout:

In Play:

  • Mythmaking
  • L1 Vandy Anadrose (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Custom format: Mix & Match Variable size starters (see above)

Game 3, Player 1, Turn 5

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Dark Pact
Bone Collector
Nimble Fencer
Metamorphosis

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer, Maestro
Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector


Main:

  • Maxband Garth, fetch Grounded Guide (2)
  • Nimble Fencer, it and Imp trade with Jandra, drawback kills Newsman, you get a card (0)
  • Vandy breaks your tower, your base to 18
  • Garth kills your Vandy, levels fizzle
Workers

Bloom, Pestering Haunt, Wither, Timely Messenger

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/3 lvl 5)
  • Grounded Guide (4/4)
  • Garth (3/2 lvl 7)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Metamorphosis
Bone Collector
Deteriorate
Thieving Imp

End of Turn Discard
My Thoughts

Well that’s a bummer, but still defeatable


P2T5


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Thieving Imp
Mythmaking
Ardra’s Boulder


WORKERS
Bloom
Deteriorate
Rampant Growth
Safe Attacking
Mythmaking


NextHand

Galina Glimmer
Jandra, the Negator


Discard

Dark Pact
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Ardra’s Boulder - ($6)
Tower - ($3)
Thieving Imp, discard #3 of 5 - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

Where did the boulder come from?

1 Like

I guess I accidentally cut->pasted him from my turn events instead of copy->pasting. Fixed now.