Jandra wasn’t in play…
I swear your turn said jandra lol… I must have been looking at the wrong thing. In that case, I will swap the sacrifice the weak to wither your Vandy and SQL mine. Edited in, back to you!
P1T2
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Bloom
Deteriorate
Rampant Growth
Thieving Imp
Reputable Newsman
WORKERS
Safe Attacking
Thieving Imp
NextHand
Jandra, the Negator
Dark Pact
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Deteriorate Pestering Haunt
Rampant Growth - ($2)
Bloom - ($0)
Vandy kills Vandy
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L3 Vandy Anadrose (3/4)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Probably should have gone with the Reputable Newsman after all.
Custom format: Mix & Match Variable size starters (see above)
Game 2, Player 2, Turn 2
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Timely Messenger
Graveyard
Thieving Imp
Bloom
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Bone Collector, Nimble Fencer
Main:
- Thieving Imp, discard #1 of 3 (3)
- Worker (2)
- Tech 1 (1)
Workers
Bloom, Tenderfoot
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Bone Collector
Wither
Pestering Haunt
Deteriorate
End of Turn Discard
My Thoughts
Well, he’s selling out on cards for that and he skipped teching up, so I think that’s okay for me. Imp and technician it, Bone Collector and Nimble Fencer to keep my options open for how to proceed
P1T3
Tech StartingHand Workers
TECH
Mythmaking
Soul Stone
STARTING HAND
Jandra, the Negator
Dark Pact
Rampant Growth
Bloom
Dark Pact
Deteriorate
Reputable Newsman
WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
NextHand
Jandra, the Negator
Deteriorate
Soul Stone
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Dark Pact my base
Dark Pact my base
Worker - ($5)
Tech I - ($3)
Reputable Newsman: $2 blocked - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: L3 Vandy Anadrose (3/4A)
- Elite:
- Scavenger:
- Technician: Reputable Newsman (0/3) $2 blocked
- Lookout:
Buildings:
- Base HP: 16
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Custom format: Mix & Match Variable size starters (see above)
Game 2, Player 2, Turn 3
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Bone Collector
Wither
Pestering Haunt
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer
Main:
- Bone Collector (6)
- River (4)
- Tower (1)
- Worker (0)
Workers
Bloom, Tenderfoot
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: River (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Bone Collector (3/3)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Nimble Fencer
Graveyard
Timely Messenger
Sacrifice the Weak
End of Turn Discard
Dark Pact
Nether Drain
Deteriorate
Wither
My Thoughts
I’ve totally forgotten how to play with and against Vandy lol. With Rampant Growth and Bloom, he really does have a lot of tools. I’m going to hang River out to dry and hope I can make up ground moving forward. Maybe Tech 3 Finesse is my game plan? He doesn’t have Sac the Weak after all
P1T4
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Deteriorate
Jandra, the Negator
Soul Stone
Dark Pact
Mythmaking
Bloom
WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
NextHand
Galina Glimmer
Dark Pact
Bloom
Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact
Bloom Vandy - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Soul Stone - ($0)
Vandy kills River, doom Bone Collector and Jandra
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Jandra, the Negator (6/6A) Overpower, doomed {Soul Stone}
- Elite:
- Scavenger:
- Technician: Reputable Newsman (0/3) $2 blocked
- Lookout:
In Play:
- L5 Vandy Anadrose (5/6) [1+]
Buildings:
- Base HP: 14
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Custom format: Mix & Match Variable size starters (see above)
Game 2, Player 2, Turn 4
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Bone Collector
Wither
Pestering Haunt
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer
Main:
- Nimble Fencer, run into Janrda to take her to 5hp (6)
- My BC trades with Jandra’s Soul Stone, she’s now doomed to drag down Newsie
- Tech 2 Finesse (5)
- Worker (1)
Workers
Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tower HP: 4
In Patrol:
- Squad Leader: Skeleton (1/1+1armor)
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Timely Messenger
Wither
Leaping Lizard
Bone Collector
End of Turn Discard
My Thoughts
Grabbing 2x Lizard just to wall up, Dark Pact and Garth should get me the rest of the way through next cycle while I go to tech 3.
If Jandra dies to doom, the Newsman won’t die. Still want to do that?
You’re right, I always forget the specifics of that trigger. Yeah, I still want her gone regardless
P1T5
Tech StartingHand Workers
TECH
Morningstar Pass
Morningstar Pass
STARTING HAND
Dark Pact
Galina Glimmer
Bloom
Dark Pact
Ardra’s Boulder
Mythmaking
Morningstar Pass
WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
Bloom
NextHand
Jandra, the Negator
Dark Pact
Morningstar Pass
Soul Stone
Discard
Dark Pact
Morningstar Pass
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Dark Pact my base
Worker - ($7)
Mythmaking - ($5)
Galina Glimmer - ($4)
Tech II: Strength - ($0)
Vandy kills Skeleton
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Galina Glimmer (4/4)
- Technician:
- Lookout:
In Play:
- Mythmaking
- L5 Vandy Anadrose (5/5) Sparkshot, resist 1 [1+, 1 damage]
- Reputable Newsman (0/3) $2 blocked
Buildings:
- Base HP: 10
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
Note Vandy is at 4hp from the tower, not 5
Custom format: Mix & Match Variable size starters (see above)
Game 2, Player 2, Turn 5
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Timely Messenger
Wither
Leaping Lizard
Bone Collector
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Grounded Guide, Blademaster
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer
Main:
- Leaping Lizard (9)
- Insta-Maxband Garth, fetch Grounded Guide (1)
- Worker (0)
Workers
Timely Messenger, Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tower HP: 4
In Patrol:
- Squad Leader: Leaping Lizard (4/5+1armor)
- Elite:
- Scavenger: Garth (3/4 lvl 7)
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Grounded Guide (4/4)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Nether Drain
Deteriorate
Leaping Lizard
Graveyard
End of Turn Discard
Blademaster
Bone Collector
Wither
My Thoughts
This looks good for me, I can handle Strength
Yep, but I’ve been feeling really wiped out since the holiday, so I’m sleeping the days away. Will post a turn once I have enough energy to feel like actually doing stuff again.
No sweat mate, hope you’re able to rest up and feel better! Can certainly be a draining time of year
P1T6
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Morningstar Pass
Soul Stone
Dark Pact
Jandra, the Negator
Dark Pact
Ardra’s Boulder
Morningstar Pass
Ardra’s Boulder
WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
Bloom
Ardra’s Boulder
NextHand
Morningstar Pass
Dark Pact
Galina Glimmer
Soul Stone
Dark Pact
Tech 2 card(s)
Get Paid - ($9)
Morningstar Pass - ($5)
Dark Pact my base, triggers reshuffle
Dark Pact my base
Ardra’s Boulder - ($3)
Tech Lab: Demonology - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Ardra’s Boulder (3/8)
- Scavenger: Galina Glimmer (4/4)
- Technician:
- Lookout:
In Play:
- Mythmaking
- Morningstar Pass (6)
- L5 Vandy Anadrose (5/4) Sparkshot, resist 1 [1+, 1 damage]
- Reputable Newsman (0/3) $2 blocked
Buildings:
- Base HP: 10
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Hmmm
Custom format: Mix & Match Variable size starters (see above)
Game 2, Player 2, Turn 6
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Nether Drain
Deteriorate
Leaping Lizard
Graveyard
Nimble Fencer (skele)
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 2 cards in
All Teched Cards
Grounded Guide, Star-Crossed Starlet
Grounded Guide, Blademaster
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer
Main:
- Vandy (8)
- Make a skeleton, sacrifice it to draw 1 (7)
- Lizard kills Galina, you get a gold
- Deteriorate Boulder, Garth and Grounded Guide take him down
- Imp kills Newsman
- Graveyard (5)
- Nimble Fencer, trades with your Vandy, my Vandy to level 3 (3)
- Leaping Lizard (2)
Workers
Timely Messenger, Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tower HP: 4
In Patrol:
- Squad Leader: Leaping Lizard (4/5+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout: Vandy (3/4 lvl 3)
In Play:
- Grounded Guide (4/2)
- Leaping Lizard (4/1)
- Thieving Imp (3/2)
- Garth (3/2 lvl 7)
- Graveyard (3hp, holding Nimble Fencer)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
End of Turn Hand
Dark Pact
Deteriorate
Grounded Guide
End of Turn Discard
My Thoughts
Pass is annoying, but I can deal with it. I don’t need tech 3 just yet, not when I can generate so much pressure.
Your board state doesnt seem to match your actions…
You’re right, I was debating between tech 3 and graveyard + lizard + float 2. Ended up on graveyard but didn’t fill patrol properly, got it now
You will have a lot of trouble casting Dark pact without Vandy… And I think Nimble fencer died when it hit Galina?