I think the best thing to do here is to just accept the one-turn of invisibility to go straight at his base and Dark Pact him, then protect Demon Vandy for a draw or two to try and get the other Dark Pact. Shouldn’t be too hard but we’ll see
Jandra, the Negator (8/7) Overpower, doomed [1 damage] {Soul Stone}
Buildings:
Base HP: 2
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Too bad I can’t afford a Tech II this turn, and I’ll probably die to another Dark Pact turn after next. I can’t afford to skimp on defense now, though, so I’ll just have to trust my fate to the shuffler.
(Sorry for the mulligan, but after chewing on the possibilities, I want to put more thought into my opening strategy. Will post a turn 1 after my tournament game is finished.)
Sacrifice the Weak makes it difficult to play expensive units right off the bat (Thieving Imp as Scavenger would be a favorable trade by 1 card, but I would be ceding board control, and that card would likely not make a difference so early), so I basically open with either Argagarg, Vandy, or Reputable Newsman. Reputable Newsman has the problem that he presents no threat on his own and dies if Jandra’s killed in combat, so I basically need an established board, preferably with a hero, to protect him. I think Vandy’s the best choice, both for early aggression potential and to Soul Stone Jandra. Maybe I should just go for a Metamorphosis of my own, though with Nether Drain on his side, I’d be at a disadvantage in that race, so probably better not to.
I swear your turn said jandra lol… I must have been looking at the wrong thing. In that case, I will swap the sacrifice the weak to wither your Vandy and SQL mine. Edited in, back to you!
Well, he’s selling out on cards for that and he skipped teching up, so I think that’s okay for me. Imp and technician it, Bone Collector and Nimble Fencer to keep my options open for how to proceed
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer
Main:
Bone Collector (6)
River (4)
Tower (1)
Worker (0)
Workers
Bloom, Tenderfoot
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: River (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician: Thieving Imp (2/2)
Lookout:
In Play:
Bone Collector (3/3)
Economy Info:
Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Nimble Fencer
Graveyard
Timely Messenger
Sacrifice the Weak
End of Turn Discard
Dark Pact
Nether Drain
Deteriorate
Wither
My Thoughts
I’ve totally forgotten how to play with and against Vandy lol. With Rampant Growth and Bloom, he really does have a lot of tools. I’m going to hang River out to dry and hope I can make up ground moving forward. Maybe Tech 3 Finesse is my game plan? He doesn’t have Sac the Weak after all
Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact
Bloom Vandy - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Soul Stone - ($0)
Vandy kills River, doom Bone Collector and Jandra
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Jandra, the Negator (6/6A) Overpower, doomed {Soul Stone}
Jandra, the Negator
Dark Pact
Morningstar Pass
Soul Stone
Discard
Dark Pact
Morningstar Pass
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Dark Pact my base
Worker - ($7)
Mythmaking - ($5)
Galina Glimmer - ($4)
Tech II: Strength - ($0)
Vandy kills Skeleton