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[Custom Character] Zada & Zeek! (Will they also be unliked? I'm unsure... But I want to say it's unlikely!)


#1

Here are Zada & Zeek!! :0

Lore: IDK…

Character Cards:

Zada
40 HP
4 CP
Normal Throws: 2 CP, X.0 Speed, 9 Damage & KD
Normal Attacks: X.8 Speed

Zeek
40 HP
5 CP
Normal Throws: 2 CP, X.8 Speed, 6 Damage & KD
Normal Attacks: X.4 Speed

(X = Card Rank)

Innate:

"Safe Throwing & Safe Attacking:

As long as Zada is not KOed her Normal Throws cannot be beaten by other Normal Throws from non-Zada characters. (When Zada combat-reveals a Normal Throw, except in the mirror, Normal Throws combat-revealed by the opponent do nothing & are discarded.)

And, as long is Zeek is not KOed his Normal Attacks cannot be interrupted by faster Normal Attacks from non-Zeek characters, except for those that KD. (Except in the mirror, he still takes damage from those Attacks, but your opponent can’t combo.)"

Your specials & supers are all two-sided. Combat-Revealing, comboing into, or dodging into specials/supers exposes the character/characters performing that move that turn & and into the next turn - unless a special move is played on that turn to protect Zada or Zeek! (The last special/super you combo into will determine whether Zada, Zeek, or both of them are active.)

Also, after drawing your opening hand you decide whether to lead with Zada or Zeek!

Card Ranks:

2 A/D
3 A/D
4 A/B
5 A/B
6 A/T
7 B/T
8 B/T
9 B/T
10 D/T

*J, Bull-Like Rush: (Requires Zada) 2 CP, 4.0 Speed Linker. 10 (2) Damage. “(I have a) Bullbuddy: [During Combat] Black Jacks cannot be interrupted by faster Odd-Numbered normal attacks. Red Jacks cannot be interrupted by faster Even-Numbered normal attacks. (You still take damage from that normal attack, but your opponent can’t combo.)”

*J Attack, Plasma Toss: (Requires Zeek) 1 CP, 2.4 Speed Ender. 9 (3) Damage. “Throwing Plasma: [During Combat] If Plasma Toss deals block damage, or would deal block damage, the opponent may facedown, & then you may follow up with one more Plasma Toss. If you do, you win combat, the opponent’s block is discarded, & they don’t draw a card from blocking."

Q Attack: (Requires Zada) 1 CP, 2.2 Speed Linker. 5 (2) Damage.

Q Attack: (Requires Zeek) 3 CP, 0.0 Speed Ender. 9 (2) + 6 (Face Cards) Damage.

*K Throw, Anti-Grappler Technology: (Requires Zada) 5.0 Speed, Can’t Combo. 15 Damage. “Building-basher Buster: [During Combat] This throw beats normal attacks 4.0 speed & slower, but you still take damage from the normal attack."

*K Attack: (Requires Zeek) 1 CP, 3.0 Speed Linker. 6 (2) Damage. “Dodge Debunker: [During Combat] This attack can only be dodged by a dodge of the same color. (Red/Black)"

*AAA Attack: (Requires Zada or Zeek) 3 CP, 0.8 Speed Ender. 33 (3) Damage. “It Helps to Have Friends: [After Combat Cards Are Revealed] You may tag in Zada for Zeek, or vice-versa.”

I really want to give them individual supers, but it’s too awkward to do so, I think :crying_cat_face:

*AAAA Throw, Get a Phoenix: (Requires Zada & Zeek) 11.0 Speed, Can’t Combo, can’t be played after a dodge. 0 damage. “Wob-Ban-This-wob-wob: [During Combat] KO the opponent. Wob-Ban-This-wob-wob can’t be countered."

Attacks: 2-6, Zada’s J, Zeek’s J, Zada’s Q, Zeek’s Q+Face Cards, Zeek’s K, & Zada’s or Zeek’s AAA.
Throws: 6-10, Zada’s K, & Zada & Zeek’s AAAA.
Blocks: 4, 5, 7-9.
Dodges: 2, 3, 10.

Fastest Attacks: Zeek’s Q+Face Card (0.0), Zada’s or Zeek’s AAA (0.8), Zada’s Q (2.2), Zeek’s J (2.4), Zeek’s 2 (2.4), Zeek’s K (3.0), Zeek’s 3 (3.4), Zada’s J (4.0)…
Fastest Throws: Zada’s K (5.0), Zada’s 6 (6.0), Zeek’s 6 (6.8), Zada’s 7 (7.0), Zeek’s 7 (7.8), Zada’s 8 (8.0), Zeek’s 8 (8.8)…

Abilities:

(I have a) Bullbuddy: Zada’s J ability: “[During Combat] Black Jacks cannot be interrupted by faster Odd-Numbered normal attacks. Red Jacks cannot be interrupted by faster Even-Numbered normal attacks. (You still take damage from that normal attack, but your opponent can’t combo.)”

Throwing Plasma: Zeek’s J Ability: “[During Combat] If Plasma Toss deals block damage, or would deal block damage, the opponent may facedown, & then you may follow up with one more Plasma Toss. If you do, you win combat, the opponent’s block is discarded, & they don’t draw a card for blocking.”

Building-basher Buster: Zada’s K Ability: “[During Combat] This throw beats normal attacks 4.0 speed & slower, but you still take damage from the normal attack.”

Dodge Debunker: Zeek’s K Ability: “[During Combat] This attack can only be dodged by a dodge of the same color. (Red/Black)”

It Helps to Have Friends: Zada & Zeek’s AAA Ability: “[After Combat Cards Are Revealed] You may tag in Zada for Zeek, or vice-versa.”

Wob-Ban This-wob-wob: Zada & Zeek’s AAAA Ability: “[During Combat] KO the opponent. Wob-Ban-This-wob-wob can’t be countered.”

Fly like an amanita, and sting like a phoenix, fellow Yomi-ers!! :scream_cat: