Does anyone remember a guide – might have been on the old forum – about how not to get ‘blown out’ on turn 2, i.e., getting your hero or entire board murdered because you didn’t play around a starter deck combat trick?
This is something that really hurts brand new players; losing your board because you didn’t know Grappling Hook or Manufactured Truth even existed, then being behind on tempo until you lose is a really rough first experience.
This page needed some love: I’ve added some links regarding rulebook rewrites, fan specs, and recent strategy discussions, plus the “how not to get blown out” guide linked above. I’ve added some author credits, too, if people don’t mind.
Anyone feel up to updating the play-by-forum tournament section?
I can’t guarantee how many of the threads were archived successfully, though. It’s looking like most of them are broken, now that I’m looking a bit more thoroughly.
Thanks @charnel_mouse, somehow didn’t think of adding that here myself!
As a thank-you (and because it of course deserves to be there too) I’ll add your historical data thread.
I’d never come across it before but now that I’ve read some of it i’m already slightly excited to see how it judges my player skill once I’ve taken part in a few more tournaments!
Edited to add XCAPS22 and CAMS22 link.
And I included the tournament tracker template with the penalty algorithm for more or less automatically creating the pairings