Codexnewb [Strength]/Fire/Law vs Shamusj [Disease]/Peace/Balance

Indeed, Earthquake is a two-step spell, and breaking a tech building after step 1 essentially has the base meet neither step’s criteria.

I know, I thought it was really weird when I first heard it too, but it does make sense when you think about the steps as happening one after the other.

How did I miss this, apologies @codexnewb . WIll re-do.

"P2T5


Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Tiny Basilisk
Tiny Basilisk
Nature Reclaims


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer


NextHand

Tiny Basilisk
Overeager Cadet
Sickness
Overeager Cadet
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
tech II - balance - ($5)
Tiny basilisk - ($3)
Midori kills your SQL takes 1
Imp trades with Lobber - you draw 1
Haunt deals 1 to your tech II building
Imp recast from Graveyard - you discard at random - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (2HP)
  • P Haunt (1/1)
  • Midori L1 (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

edit, teched 2 cards. noted them in my hand section.

"P1T6


StartingHand Workers

STARTING HAND
Savior Monk (2/1)
Lobber
Aged Sensei (1/1)
teched cards: insurance agent, insurance agent


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Grappling Hook


NextHand

earthquake
Smoker (1/1+A)


Discard

Aged Sensei (1/1)


Tech 0 card(s)
Get Paid + float - ($9)
discard lobber and smoker
technician draw 1
Imp discard #3 of 3 (random number generator)
skip worker
lobber - ($8)
savior monk - ($6)
tower - ($3)

Float ($3)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook , lvl 8, (3/5) -1 rune, crumbling rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 9
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "

You cannot tech 0 cards until you have 10 workers

1 Like

"P2T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Death and Decay


STARTING HAND
Overeager Cadet
Sacrifice the Weak
Sickness
Overeager Cadet
Tiny Basilisk


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak


NextHand

Fairie Dragon
Nature Reclaims
Poisonblade Rogue
Fairie Dragon


Discard

Sickness
Tiny Basilisk
Tyrannosaurus Rex
Death and Decay


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori to L8 - ($1)
Midori flies into your Tech II, takes 1 from tower, your base takes 2
2 x Overeager Cadet
Haunt into SQL, recast Haunt from Grave
Basilisk trades with SQL
Imp trades with lobber, you draw

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/3)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Graveyard (2HP, Basilisk, Imp)
  • P Haunt (1/1)
  • Midori L8 (4/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
    "

"P1T7


Tech StartingHand Workers

TECH
censorship counsel
censorship counsel


STARTING HAND
Smoker (1/1+A)
earthquake
Lobber (2/2)


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Grappling Hook
Smoker (1/1+A)


NextHand

earthquake
whitestar grappler


Discard

Aged Sensei (1/1)
insurance agent
insurance agent
Savior Monk (2/2+A)
Lobber (2/2)
earthquake
censorship counsel
censorship counsel


Tech 2 card(s)
Get Paid + float - ($11)
rebuild tech 2
tech draw 1
Lobber, tap and ping your tech 2 - ($10)
earthquake, break your tech 2 and graveyard, your base to 12 - ($5)
worker - ($4)

Float ($4)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook , lvl 8, (3/5) -1 rune, crumbling rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
    "

"P2T7


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Nature Reclaims
Fairie Dragon
Fairie Dragon


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt


NextHand

Fairie Dragon
Tiny Basilisk
Death and Decay
Sickness
Summon Skeletons


Tech 0 card(s)
Get Paid + float - ($11)
rebuild Tech II
Haunt suicides into Rook for 1
Midori flies into rook killing him, takes 1 dmg, you draw 1
poison blade rogue - ($9)
Heroes Hall - ($7)
Both O Cadets destroy your Tech II, your base to 16

Float ($7)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L8 (4/3)
  • Overeager Cadet (3/2)
  • Overeager Cadet (3/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 11
    "

"P1T8


Tech StartingHand Workers

TECH
Ember Sparks
Flaming Arrow


STARTING HAND
earthquake
whitestar grappler
doubling barbarian


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Grappling Hook
Smoker (1/1+A)
doubling barbarian


NextHand

Snapback
Sensei’s Advice
Safe Attacking
doubling barbarian


Discard

Aged Sensei (1/1)
insurance agent
insurance agent
Savior Monk (2/2+A)
Lobber (2/2)
earthquake
censorship counsel
censorship counsel
whitestar grappler
earthquake
Ember Sparks
Flaming Arrow


Tech 2 card(s)
Get Paid + float - ($13)
rebuild tech 2, my base to 16`
tech draw
Worker - ($12)
max Bigby - ($6)

Float ($6)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
    "

jaina cannot come into play without tech II :confused:

removed jaina. float 6.

"P2T8


StartingHand Workers

STARTING HAND
Summon Skeletons
Sickness
Death and Decay
Tiny Basilisk
Fairie Dragon


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak


NextHand

Graveyard
Fairie Dragon
Tyrannosaurus Rex
Nature Reclaims
Tiny Basilisk


Discard

Poisonblade Rogue
Sickness
Summon Skeletons
Death and Decay
Tiny Basilisk


Tech 0 card(s)
Get Paid + float - ($17)
Tech III - ($12)
Orpal to L4 - ($6)
Sickness on Bigby and Lobber - ($4)
Midori flies into Bigby (dies), takes 1 from tower
Orpal levels to max band
Fairie Dragon makes Lobber a 3/1 (dies from sickness) you draw - ($0)
Rogue and O Cadet destroy your Tech II, your base to 14, rogues dies from tower

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout: Orpal L6 (2/5)

In Play:

  • Midori L8 (4/2)
  • Overeager Cadet (3/1)
  • Fairie Dragon (4/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
    "

"P1T9


Tech StartingHand Workers

TECH
judgement day
judgement day


STARTING HAND
Snapback
doubling barbarian
Sensei’s Advice
Safe Attacking
whitestar grappler


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Grappling Hook
Smoker (1/1+A)
doubling barbarian
Safe Attacking


NextHand

Savior Monk (2/2+A)
whitestar grappler
Aged Sensei (1/1)
insurance agent
earthquake


Tech 2 card(s)
Get Paid + float - ($14)
rebuild tech 2, my base to 14
tech draw
max rook - ($5)
snapback orpal for Oni - ($1)
worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (4/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 13
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

"P2T9


StartingHand Workers

STARTING HAND
Tiny Basilisk
Tyrannosaurus Rex
Nature Reclaims
Graveyard
Fairie Dragon


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak


NextHand

Thieving Imp
Tiny Basilisk
Death and Decay
Pestering Haunt
Summon Skeletons


Tech 0 card(s)
Get Paid - ($10)
Tyrannosaurus Rex, trashes two of your workers - ($2)
Midori and Fairie Dragon kills Tech II and takes 1 each, your base to 12
Graveyard - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: O Cadet (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: O Cadet (3/1)
  • :pschip: Technician:
  • :target: Lookout: Tyrannosaurus Rex (10/10)

In Play:

  • Midori L8 (4/1)
  • Fairie Dragon (4/1)
  • Oni L1 (2/3)
  • Graveyard

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P1T10


StartingHand Workers

STARTING HAND
Aged Sensei (1/1)
whitestar grappler
Savior Monk (2/2+A)
insurance agent
earthquake


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Grappling Hook
Smoker (1/1+A)
doubling barbarian
Safe Attacking


NextHand

censorship counsel
insurance agent
earthquake
Lobber (2/2)


Discard

insurance agent
whitestar grappler


Tech 0 card(s)
Get Paid - ($11)
rebuild tech 2
Earthquake, ping all your buildings, your base to 8 - ($6)
savior monk - ($4)
aged sensei - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: savior monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Rook (4/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
    "

no you have 9 workers now, so u have to tech 2 cards and get only 9 gold (T-rex)

Lol. Legion, leave me alone. I was just being a good sport continuing the game. Although, I clearly lost because i think my only shot was double earthquake last turn.

so ill just GG it.

1 Like

OK thanks for the game.

If Legion didn’t mention it, I certainly would have :slightly_smiling_face: