Codexnewb [Strength]/Fire/Law vs Shamusj [Disease]/Peace/Balance

@shamusj

i rolled random number 74.

02

"P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Smoker
Fox Primus
Snapback
Safe Attacking


WORKERS
Fox Primus


NextHand

Sensei’s Advice
Morningstar Flagbearer
Aged Sensei
Savior Monk
Fox Viper


Discard

Grappling Hook
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker (1/1)
    [B]In Play:[/B]
  • Rook , lvl 1, (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

i have no building or upgrade removal, so ill need to deal with peace engine. expecting cadets and a rush to flagstone garrison. teching an injunction later for sure.

"

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Graveyard


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Deteriorate
Sacrifice the Weak
Jandra, the Negator


Discard

Skeleton Javelineer
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Pestering Haunt
Orpal - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Aged Sensei
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Primus
Fox Viper


NextHand

Morningstar Flagbearer
Lobber
Snapback
Safe Attacking
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook , lvl 1, (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

hmmm, that’s a nice little opening there. especially if he has stw or det in next hand. well, might as well get rewards out of it. i want the card more than teh gold, so monk to technician.

teching lobbers since i might have the cards to drop both.

"

"P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Summon Skeletons
Deteriorate
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech
summon skellies - ($2)
tech I - ($0)
Haunt trades with smoker you gain 1g
recast Haunt

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: skellie (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: skellie (1/1)
  • :target: Lookout:

In Play:

  • Graveyard
  • Pestering Haunt
  • Orpal (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
earthquake
earthquake


STARTING HAND
Morningstar Flagbearer
Safe Attacking
Aged Sensei
Snapback
Lobber


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Sensei’s Advice
earthquake
Grappling Hook
Lobber
earthquake


Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
mid rook - ($2)
aged senei - ($1)
Monk trades with elite skeleton
Rook walks past tech skeleton, kills Orpsl, lvls to 7, takes negative rune
max rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook , lvl 8, (3/5) -1 rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

interesting. i expected something a little more aggressive. im super tempted to mid rook, kill orpal, max rook, but teh question would be, did he grab tiny B’s already. im betting he actually went for cadets since he dropped gravyard.

dang it, drew BOTH earthquakes. oh well, at least i can break his tech 1. hopefully he wont have any of those units in hand at the moment with his reduced draw.

"

"P2T3


Tech StartingHand Workers

TECH
Nature Reclaims
Tiny Basilisk


STARTING HAND
Thieving Imp
Deteriorate
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate


NextHand

Overeager Cadet
Poisonblade Rogue
Skeleton Javelineer
Overeager Cadet


Discard

Sacrifice the Weak
Summon Skeletons
Nature Reclaims
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp - discard random card - ($3)
Oni - ($1)
Haunt trades with sensei, recast Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Oni (3/3)
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: skellie (1/1)
  • :target: Lookout:

In Play:

  • Graveyard
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
    "

edit, updated. discard 1, draw 3

"P1T4


Tech StartingHand Workers

TECH
whitestar grappler
whitestar grappler


STARTING HAND
Lobber
Grappling Hook
Sensei’s Advice
earthquake
earthquake


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Grappling Hook


NextHand

Safe Attacking
Snapback
Smoker (1/1)


Discard

earthquake
Aged Sensei (1/1)
earthquake
Sensei’s Advice
whitestar grappler
whitestar grappler


Tech 2 card(s)
Get Paid - ($7)
random number says to discard #2
scav gold - ($8)
lobber, tap to ping your tech 1 - ($7)
earthquake, 1 to your base, 1 to GY, break tech 1, 2 more to your base ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook , lvl 8, (3/5) -1 rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

woops, i didnt move a car over to worker. give me one sec to update.

okay, all updated.

"P2T4


Tech StartingHand Workers

TECH
Sickness
Tiny Basilisk


STARTING HAND
Overeager Cadet
Skeleton Javelineer
Poisonblade Rogue
Overeager Cadet


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer


NextHand

Nature Reclaims
Poisonblade Rogue
Tiny Basilisk
Summon Skeletons
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
rebuild tech 1
Oni suicides into Rook doing 3 dmg
Imp and Skellie trades with Rook (Rook gets crumbling rune)
recast Imp from graveyard, you discard a random card. - ($5)
Haunt deals 1 dmg to your tech 1
Orpal, and Level to midband - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal L4 (2/4)
  • :target: Lookout:

In Play:

  • Graveyard (2HP)
  • Haunt

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

that imp is killer.

"P1T5


Tech StartingHand Workers

TECH
doubling barbarian
doubling barbarian


STARTING HAND
Safe Attacking
Smoker (1/1)
Snapback


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Grappling Hook


NextHand

Lobber
Savior Monk (2/1)


Discard

earthquake
Aged Sensei (1/1)
earthquake
Sensei’s Advice
whitestar grappler
whitestar grappler
Safe Attacking
Snapback
doubling barbarian
doubling barbarian


Tech 2 card(s)
Get Paid + float - ($9)
random number generator says discard #1
skip worker
smoker - ($8)
tech 2 strength - ($4)
snapback orpal for midori - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook , lvl 8, (3/5) -1 rune, crumbling rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

such an interesting game. lets see if i can make this work.

"

Just a heads up, the base doesn’t actually take the first 1. The specific wording in earthquake is 4 to damaged buildings, which base is not, but this breaks the tech 1, damaging base in process. then, 1 to undamaged buildings, which now base is damaged.

#TheMoreYouKnow

I’ve corrected my base to be 18 to reflect the tech building dmg, then did not take an additional 1.

@codexnewb

"P2T5


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Tiny Basilisk
Tiny Basilisk
Nature Reclaims


WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Summon Skeletons


NextHand

Overeager Cadet
Sacrifice the Weak
Sickness
Overeager Cadet
Nature Reclaims


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech II - balance - ($4)
tiny basilisk - ($2)
Imp kills your SQL
Orpal kills Lobber, heals and levels to 6 - ($0)
Haunt suicides into rook, recast from Graveyard

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk
  • :target: Lookout:

In Play:

  • Graveyard (2HP)
  • P Haunt (1/1)
  • Orpal L6 (2/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

orpal was snapb for midori, tho

1 Like

let me know when you’ve updated since i snapped orpal back.

Im confused, why wouldnt the base take 1? It’s an undamaged building at the time I played Earthquake.

It has to do with the timing.
check out the card ruling on Codex Card DB

2 Likes

mmm, got it.