woops, hit reply on accident. allow me to edit.
Patrolled Vandy, all good to go.
Very tough to draw neither teched card T3 when I drew both.
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Fairie Dragon
Potent Basilisk
STARTING HAND
Poisonblade Rogue
Graveyard
Deteriorate
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
[/spoiler][/details]
[details=NextHand][spoiler]
Sacrifice the Weak
Thieving Imp
Chaos Mirror
Nether Drain
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Graveyard - ($5)
Tiny Basilisk kills Smoker
Other Basilisk trades with Vandy (Basilisk to Graveyard), Garth to lvl3
2 Skeletons, Haunt and Javelineer break Heroes Hall, Base to 18HP
Garth pings Tech2 to 4HP
Skeleton - ($4)
Tech2 Balance - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard [Tiny Basilisk] 3HP
- Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
- Garth lvl 3 (1/3)
- Skeleton (1/1)
- Skeleton (1/1)
- Tiny Basilisk (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
[details=Thoughts][spoiler]
Looks like he had bad luck to draw neither Tech1 while I drew both. Looks pretty terrible for him, losing $6 of value in a midbanded hero and a Heroes Hall.
Building a Graveyard so I can keep recycling Tiny Basilisks.
[/spoiler][/details]
"P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Grappling Hook
Savior Monk
Shiruken Hall
Speed of the Fox
Shiruken Hall
Aged Sensei
WORKERS
Safe Attacking
W - Fox Primus
Senseiās Advice
Aged Sensei
NextHand
Snapback
Fox Viper
Glorious Ninja
flying fox
Shiruken Hall
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Setsuki, midband - ($4)
Shiruken Hall, kill Skeleton, you get 1 gold - ($3)
Speed of the Fox - ($1)
Setās Swift Strike Kills Garth, readied, maxbands
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Setsuki, lvl 6, (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 18
Tech 1 HP: 4
Tech 2 HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
Thoughts
Need GN next turn.
"
Setsuki doesnāt have swift strike until lvl 4.
edited, no tower
P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Wandering Mimic
STARTING HAND
Nether Drain
Thieving Imp
Chaos Mirror
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
[/spoiler][/details]
[details=NextHand][spoiler]
Wandering Mimic
Nether Drain
Fairie Dragon
Potent Basilisk
Deteriorate
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Zane to lvl 4 - ($3)
Tiny Basilisk trades with Sets, Zane to max
Zane breaks Tech2
2 Skeletons, Javelineer and Haunt break Tech1
Tap Graveyard to play Tiny Basilisk - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Tiny Basilisk (1/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Graveyard [Tiny Basilisk] 3HP
- Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Zane lvl 6 (4/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
[details=Thoughts][spoiler]
[/spoiler][/details]
Have you thought of playing your deck with the Green or Black rather than White starter, since youāll pretty well always be opening with Cal or Vandy? Whiteās starter units are weakish (esp as P2), and you donāt get good value from its decent combat spells if you have to pay the off-colour penalty.
Ill GG this one.
Iāve played a couple starter decks. I came into codex being taught that any color can beat any other color, but with multicolor decks, itās definitely a little different. Iāll rethink through and post in the forum soon.
I think thereās no way to tell if this is true or not, given the illegal targeting of the invisible Tiger. I think if that error were caught in time, things could have gone very differently.
Targeting of the Tiger made some difference, as Iād likely have needed to skip a worker to get the same effect legally. Having said that, think that the general point stands that stealth Cal doesnāt work so well in this matchup. Primarily because Tiny Basilisks give a great answer to levelled up heroes and trade very well against Tigers. Also that the 2 card discard for stealth leaves you vulnerable to further forced discards from Imp.