CodexNewb [Ninjutsu]/Feral/Demon vs PetE [Necro]/Balance/Anarchy

woops, hit reply on accident. allow me to edit.

Patrolled Vandy, all good to go.

Very tough to draw neither teched card T3 when I drew both.

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Fairie Dragon
Potent Basilisk


STARTING HAND
Poisonblade Rogue
Graveyard
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Sacrifice the Weak
Thieving Imp
Chaos Mirror
Nether Drain


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Graveyard - ($5)
Tiny Basilisk kills Smoker
Other Basilisk trades with Vandy (Basilisk to Graveyard), Garth to lvl3
2 Skeletons, Haunt and Javelineer break Heroes Hall, Base to 18HP
Garth pings Tech2 to 4HP
Skeleton - ($4)
Tech2 Balance - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard [Tiny Basilisk] 3HP
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Garth lvl 3 (1/3)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Tiny Basilisk (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Looks like he had bad luck to draw neither Tech1 while I drew both. Looks pretty terrible for him, losing $6 of value in a midbanded hero and a Heroes Hall.

Building a Graveyard so I can keep recycling Tiny Basilisks.


[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Savior Monk
Shiruken Hall
Speed of the Fox
Shiruken Hall
Aged Sensei


WORKERS
Safe Attacking
W - Fox Primus
Senseiā€™s Advice
Aged Sensei


NextHand

Snapback
Fox Viper
Glorious Ninja
flying fox
Shiruken Hall


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Setsuki, midband - ($4)
Shiruken Hall, kill Skeleton, you get 1 gold - ($3)
Speed of the Fox - ($1)
Setā€™s Swift Strike Kills Garth, readied, maxbands

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Setsuki, lvl 6, (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
    Tech 1 HP: 4
    Tech 2 HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Need GN next turn.

"

Setsuki doesnā€™t have swift strike until lvl 4.

edited, no tower

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Wandering Mimic


STARTING HAND
Nether Drain
Thieving Imp
Chaos Mirror
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp


[/spoiler][/details]

[details=NextHand][spoiler]
Wandering Mimic
Nether Drain
Fairie Dragon
Potent Basilisk
Deteriorate


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Zane to lvl 4 - ($3)
Tiny Basilisk trades with Sets, Zane to max
Zane breaks Tech2
2 Skeletons, Javelineer and Haunt break Tech1
Tap Graveyard to play Tiny Basilisk - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard [Tiny Basilisk] 3HP
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Zane lvl 6 (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]



[/spoiler][/details]

Have you thought of playing your deck with the Green or Black rather than White starter, since youā€™ll pretty well always be opening with Cal or Vandy? Whiteā€™s starter units are weakish (esp as P2), and you donā€™t get good value from its decent combat spells if you have to pay the off-colour penalty.

2 Likes

Ill GG this one.

Iā€™ve played a couple starter decks. I came into codex being taught that any color can beat any other color, but with multicolor decks, itā€™s definitely a little different. Iā€™ll rethink through and post in the forum soon.

I think thereā€™s no way to tell if this is true or not, given the illegal targeting of the invisible Tiger. I think if that error were caught in time, things could have gone very differently.

2 Likes

Targeting of the Tiger made some difference, as Iā€™d likely have needed to skip a worker to get the same effect legally. Having said that, think that the general point stands that stealth Cal doesnā€™t work so well in this matchup. Primarily because Tiny Basilisks give a great answer to levelled up heroes and trade very well against Tigers. Also that the 2 card discard for stealth leaves you vulnerable to further forced discards from Imp.

1 Like