Woof nice double barrow draw. Yea man Necro + Blood + X is nasty, Garth can command the board and handle draws about as well (if not better than) Vandy, and along with Black starter is oppressive to face. Meanwhile Drakk compliments Garth so well, adding frenzy 1 to a horde and offering further unpredictable immediate board impact, and that doesn’t even touch on Graveyard + Blood tech 2’s obvious synergy. Makes chaining crashbarrows so much more possible.
I think it’s pretty clear that red starter suits the Growth plan much better. I thought Black starter would open up the Anarchy t3 better, and idk if I just had really rough draws or bad techs or bad patrols or what, but that was a big struggle-fest on my side.
Still, I’m game to run it back, I’ll get a P1 turn together maybe this afternoon (big day of work and gotta go vote here shortly!)
no worries. feel free to switch to red started as well. i think i want to switch to necro/fire/balance as well. keep changing things up, learning, all that good stuff.
If you wouldn’t mind running this one back just as-is, I am interested in seeing how much P1 / P2 affects things. I’ll be happy to face off on
Game 2, Player 1, Turn 1
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Deteriorate
Skeleton Javelineer
Summon Skeletons
Thieving Imp
Pestering Haunt
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in
All Teched Cards
Main:
- Garth (2)
- Skeleton (1)
- Pestering Haunt
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 6
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: DOWN
- Tower HP: 4
In Patrol:
-
Squad Leader: Garth (1/3+1armor lvl 1)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Graveyard
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
End of Turn Discard
My Thoughts
Curious to see if the Anarchy plan works as P1 or if I tech a little bit differently. Definitely Cala P1T1 is a bit of a hassle to deal with though!
sure, no worries! necro/blood/feral it is.
"P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery
Summon Skeletons
WORKERS
Summon Skeletons
NextHand
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Discard
Skeletal Archery
Poisonblade Rogue
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
mid cal - ($0)
pestering haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 3 (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmmm, no imp or jandra, looks like mid cal it is to bring the hammer down.
"
Game 2, Player 1, Turn 2
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Sacrifice the Weak
Graveyard
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in
All Teched Cards
Main:
- Graveyard (3)
- Haunt trades with your haunt
- Worker (2)
- Tech 1 (0)
Workers
Poisonblade Rogue, Thieving Imp
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Garth (1/3+1armor lvl 1)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
- Graveyard (3hp, holding Pestering Haunt)
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Bone Collector
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
End of Turn Discard
My Thoughts
Think I trade haunts and leave Garth vulnerable, if he wants to maxband cala for the kill that’s fine. As long as I’m not giving up early levels, hope to drop some BCs next turn!.
nice GY drop.
P2T2
Tech StartingHand Workers
TECH
kidnapping
kidnapping
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Thieving Imp
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
kidnapping
kidnapping
Theiving Imp
Sacrifice the Weak
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
hero's hall - ($1)
sk jav - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 3 (3/4+A)
-
Elite:
-
Scavenger:
-
Technician: sk jav (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
darn it, he had the graveyard. good trades for him. i think all i can do is drop Imp and tech in. as far as tech's go, i think ferocity would be fun, double down on getting board presence.
but if i play that out, i dont net a whole like. and if i just drop imp, he'll die next turn and ill have no board presence yet again. i need either bloodlust or kidnapping to get going here. ill hero's hall for now, and put sk jav in tech to make sure i get something useful. hopefully he has HE/LB again so i can get some good value here.
Cala is so annoying lol
Game 2, Player 1, Turn 3
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Deteriorate
Bone Collector
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in
All Teched Cards
Giant Panda, Lich’s Bargain
Bone Collector x2
Main:
- Rez Haunt
- Bone Collector (4)
- Make a Skeleton (3)
- Worker (2)
Workers
Skeletal Archery, Poisonblade Rogue, Thieving Imp
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Skeleton (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout: Bone Collector (3/3)
In Play:
- Garth (1/3 lvl 1)
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bone Collector
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
End of Turn Discard
My Thoughts
Okay, what are the options here? Cala stealth or maxband will be a threat now for sure, as will a Kidnapping. Hero’s Hall means he wants to spend away from cards, and Technician makes me think he wants to make sure he draws a good one. Options are:
- BC + Tower, protects Garth. Could BC in lookout to discourage kidnapping (he’d have to skip worker). Don’t love it though.
- BC + Skele, SQL a skele. Allows Cala the stealth kill, but it makes him mortgage cards and I keep my Graveyard, which works nicely for me. Alternatively I could Summon Skeletons make extra sure I keep the Graveyard.
- BC + Midband Garth. Could SQL Garth, take it on the chin, and come back with Zane.
I think 2 makes the most sense, so what do we tech with that? Perhaps a Giant Panda (lessens Kidnapping risk)? Perhaps Chaos Mirror? Nether Drain and LB always seem like good ideas too… I do want to see if I can make the Anarchy T3 play work, but Growth may just be much more reasonable in this situation.
Grabbing Lich’s Bargain and Giant Panda, idk what I’m doing lol…
woops, where is the BC at?
Oh you mean setting my patrol is like a thing I have to do? fixed it, sorry about that
"P2T3
Tech StartingHand Workers
TECH
feral strike
stalking tiger
STARTING HAND
Skeletal Archery
kidnapping
Sacrifice the Weak
Theiving Imp
kidnapping
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
NextHand
Poisonblade Rogue
Deteriorate
Pestering Haunt
Graveyard
Discard
kidnapping
kidnapping
Sacrifice the Weak
Theiving Imp
feral strike
stalking tiger
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
discard 2, stealth cal, kill garth, maxband and heal
tech 2 feral - ($2)
garth - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: sk jav (1/1+A)
-
Elite:
-
Scavenger:
-
Technician: garth (1/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
tech 2: 5hp
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, nice patrol there. okay. well, not sure if kidnaping makes sense anymore. ugh, i doubel teched Kidnapping to make sure i drew it, and now i really repgret not having the bloodlust instead. okay, time to pivot. rush tech 2, kill garth to prevent further board loss, and then hope i draw a feral strike if he unloads on me.
"
Game 2, Player 1, Turn 4
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Bone Collector
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (7+2float)
- Tech 2 cards in
All Teched Cards
Might of Leaf and Claw, Chaos Mirror
Giant Panda, Lich’s Bargain
Bone Collector x2
Main:
-
Zane, kills SQL (7)
- Bone Collector #2, aka Dr. Saddler (5)
- BC #1 aka Dr Grant kills Garth, you get a card, Zane to lvl 3, I get a skeleton
- Skeletons smack your tech 2 to 3hp
- Haunt smacks Cala to 4hp, rez Haunt
- Worker (4)
- Tech 2 Growth (0)
Workers
Jandra, the Negator, Skeletal Archery, Poisonblade Rogue, Thieving Imp
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout: Bone Collector Dr. Saddler (3/3)
In Play:
- Zane (2/1 lvl 3)
- Bone Collector Dr Grant (3/2)
- Skeleton (1/1)
- Skeleton (1/1)
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Lich’s Bargain
Deteriorate
Giant Panda
Might of Leaf and Claw
Sacrifice the Weak
End of Turn Discard
My Thoughts
Is he thinking he can get away with a Feral Strike or something? Sac the Weak can shut that down in a hurry! Teching up was not a move I expected… I think this is decent position for me. Yes, I definitely need to pivot to Growth, but MoLaC is a super strong win condition for me now. Chaos Mirror should help with any giants I may need to deal with.
"P2T4
Tech StartingHand Workers
TECH
barkcoat bear
bloodlust
STARTING HAND
Graveyard
Deteriorate
Pestering Haunt
Poisonblade Rogue
feral strike
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
NextHand
Sacrifice the Weak
sk jav (1/1+A)
stalking tiger
Theiving Imp
kidnapping
Discard
feral strike
Poisonblade Rogue
Graveyard
Pestering Haunt
Deteriorate
barkcoat bear
bloodlust
Tech 2 card(s)
Get Paid - ($8)
feral strike, doubel gigadon - ($0)
cal kills lookout
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Gig (8/8)
-
Technician: Gig (8/8)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 3
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
XD
Game 2, Player 1, Turn 5
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Lich’s Bargain
Deteriorate
Giant Panda
Might of Leaf and Claw
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in
All Teched Cards
Might of Leaf and Claw, Chaos Mirror
Giant Panda, Lich’s Bargain
Bone Collector x2
Main:
- Garth (6)
- Might of Leaf and Claw (3)
- Haunt kills Cala, Zane to level 5, replay from the grave, MoLaC at 1
- Maxband Zane, shove techn Giga to lookout (2)
- Deteriorate Scav Giga
- Dr Grant suicides into scav Giga, I get a skeleton, MoLaC at 2
-
Zane trades with Scav, we both get a gold, MoLac at 3 (3)
-
Sacrifice the Weak, fresh skelly from Dr Grant and Giga both perish (1)
- Two Skeletons hits your base to 18, MoLaC active
- Last Skeleton breaks your tech 2, your base to 16
- Make a skeleton (0)
Workers
Jandra, the Negator, Skeletal Archery, Poisonblade Rogue, Thieving Imp
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (6/6)
-
Technician:
-
Lookout: Garth (6/8 lvl 1)
In Play:
- Skeleton (6/6)
- Skeleton (6/6)
- Skeleton (6/6)
- Pestering Haunt (1/6)
- Graveyard (3hp, holding Bone Collector x2)
- Might of Leaf and Claw (6 runes)
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeleton Javelineer
Chaos Mirror
Summon Skeletons
Giant Panda
End of Turn Discard
My Thoughts
That was super greedy on his part, this ought to be GG
lol. ill gg it there. i had no idea what i was doing that game. im down to try that as P2 one more time if you are.
Sure thing. I wouldn’t mind another P2 game either, it’s a tough spot to figure out!
Game 3, Player 1, Turn 1
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in
All Teched Cards
Main:
- Garth (2)
- Skeleton (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 4 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Garth (1/3+1armor lvl 1)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeleton Javelineer
Skeletal Archery
Graveyard
Pestering Haunt
Thieving Imp
End of Turn Discard
My Thoughts
Rough hand for P1T1, no Imp Haunt or Jav… Jandra isn’t an awful choice but 50/50 to get StW… This seems the best plan
"P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Graveyard
Deteriorate
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Discard
Deteriorate
Graveyard
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
garth - ($2)
make a skeleton - ($1)
sk jav - ($0)
deterioate your skeleton
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Garth (1/3+A)
-
Elite:
-
Scavenger: Sk (1/1)
-
Technician: Skeleton Javelineer
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Your draw was much better than mine
Game 3, Player 1, Turn 2
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Skeleton Javelineer
Skeletal Archery
Graveyard
Pestering Haunt
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (5+1scav)
- Tech 2 cards in
All Teched Cards
Main:
-
Thieving Imp, discard #2 of 4 (3)
- Worker (2)
- Tech1 (0)
Workers
Pestering Haunt, Poisonblade Rogue
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons
Graveyard
End of Turn Discard
My Thoughts
Good hand for him in the meantime… Hopefully I’m able to keep my Garth, but who knows. Teching both BCs, lets hope draw luck favors us a little more this next hand!
…
And a whiff, wow…
"P2T2
Tech StartingHand Workers
TECH
LB
Centaur
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Thieving Imp
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Thieving Imp
Deteriorate
Summon Skeletons
LB
Tech 2 card(s)
Get Paid - ($6)
discard #2
Worker - ($5)
tech 1 - ($3)
make a skeleton - ($2)
sk jav throws spear at imp
skeleton trades with imp
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Garth, lvl 1, (1/3+A)
-
Elite:
-
Scavenger:
-
Technician: Sk (1/1)
-
Lookout:
In Play:
- Skeleton Javelineer (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
teching LB and Centaur. Hoping to get a lot of value from centaur given his LB play. floating instead of hero’s hall cause i wouldnt have enough gold to bloodlust two centaurs anyways.
"
Game 3, Player 1, Turn 3
P2 [Necro]/Blood/Feral vs P1 [Necro]/Anarchy/Growth
Starting Hand
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons
Graveyard
Bone Collector (techn, phew)
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in
All Teched Cards
Disguised Monkey x2
Bone Collector x2
Main:
- Deteriorate Jav
- Bone Collector (4)
- Graveyard (2)
- Make a skeleton (1)
- Worker (0)
Workers
Skeleton Javelineer, Pestering Haunt, Poisonblade Rogue
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Garth (1/3+1armor lvl 1)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Bone Collector (3/3)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Jandra, the Negator
Skeletal Archery
Bone Collector
Summon Skeletons
End of Turn Discard
My Thoughts
Okay well at least he killed the Imp! Graveyard + Monkeys seems a decent plan, let’s do that.
"P2T3
Tech StartingHand Workers
TECH
Crashbarrow
captured bugbladder
STARTING HAND
Summon Skeletons
Deteriorate
LB
Thieving Imp
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Sacrifice the Weak
Graveyard
Poisonblade Rogue
Discard
LB
Skeleton Javelineer (1/1)
Deteriorate
Thieving Imp
Crashbarrow
captured bugbladder
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 blood (4)
liches bargain - ($2)
deteriorate scav skeleton
make a skeleton - ($1)
garth to lvl 2 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Horror (3/3+A)
-
Elite:
-
Scavenger: Zombie (2/2)
-
Technician: Sk (1/1)
-
Lookout:
In Play:
- Garth, lvl 2, (1/3)
- Sk (1/1)
- Sk (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
okay, hoping he doesnt have det again. lets see his tech’s. can max garth to recoup hand.
"