CodexNewb Future/Peace/Balance vs Shax Feral/Peace/Blood

yeah, that’s the idea. i think i got pretty lucky getting that maestro early. i was hoping to not draw it until i had blademaster in hand, but it worked out.

feel free to run it back as player 1 from your end.

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Forest’s Favor
Tiger Cub
Young Treant
Rampant Growth


WORKERS
Forest’s Favor


NextHand

Playful Panda
Rich Earth
Ironbark Treant
Spore Shambler
Verdant Tree


Discard

Rampant Growth
Young Treant
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon midori - ($1)
Summon merfolk prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori lvl 1 (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Aged Sensei
Grappling Hook
Savior Monk
Fox Primus
Sensei’s Advice


WORKERS
Fox Primus


NextHand

Snapback
Fox Viper
Morningstar Flagbearer
Safe Attacking
Smoker


Discard

Savior Monk
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
aged sensei - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

if he has rampant growth in his next hand, bringing out a hero is BAD idea. probably the game. so no hero.

i can drop SM and Aged Sensei, hoping one survives, or just AS and save the gold.

i think im going with jsut AS to leave myself more options. very awkward difficult opening, but that’s how white P2 works, and also green P1.

"

"P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Playful Panda
Spore Shambler
Rich Earth
Ironbark Treant
Verdant Tree


WORKERS
Forest’s Favor
Spore Shambler


NextHand

Spectral Hound
Ironbark Treant
Spectral Hound
Verdant Tree
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Prospect - ($6)
Rich earth & Worker - ($3)
Build tech I - ($1)
Midori kills sensei, you get gold

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector(1/1)
  • Midori lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Is this a trap, or the best Rich Earth opportunity I’ve ever seen in a real game? He has a big burst round next turn soooo… I guess it all comes down to what he can do with that pot of gold. 10 gold on turn 2 is kinda absurd

Ooooo nice draw.

"

"P2T2


Tech StartingHand Workers

TECH
sparring partner
sparring partner


STARTING HAND
Smoker
Fox Viper
Morningstar Flagbearer
Safe Attacking
Snapback


WORKERS
Fox Primus
Fox Viper


NextHand

Savior Monk
Sensei’s Advice
sparring partner
sparring partner
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
tech 1 - ($8)
mid grave - ($4)
Morningstar Flagbearer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3 (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

okay, so given his play, im not really expecting maxband midori, but should still watch out for rampant growth. i think mid grave is a solid threat against any tech options he’d drop, because i COULD max him for the sword rune, especially if there arent any tiny basilisks.

lets see, what could he drop? owl/circle, doubel BC? mid grave is a well rounded option.

"

doesn’t it cost 2?

title is out of date. He has [discipline]/strength/finesse atm

no, finesse is neutral. same reason [demon]/necro/finesse is only 1 cost.

"P1T3


Tech StartingHand Workers

TECH
Spectral Tiger
Macciatus, The Whisperer


STARTING HAND
Verdant Tree
Spectral Hound
Rampant Growth
Spectral Hound
Ironbark Treant


WORKERS
Forest’s Favor
Spore Shambler
Verdant Tree


NextHand

Young Treant
Tiger Cub
Playful Panda
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
Worker
Midband Midori - ($3)
Prospector and Midori kill Grave, midori to lvl 7
Maxband Midori and heal - ($2)
Summon spectral hound x2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound(4/4)
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound(4/4)

In Play:

  • Rich Earth
  • Midori MAX (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Cockblocked by flagbearer. I wanted to use rampant growth so I could keep prospector alive and safely grab tech II stuff. Snapback and Grappling hook are good here, but I can’t avoid patrolling because fencers or sensei’s advice are also real threats. At least snapback will cost him 5 gold in a chunk right now, but grappling hook is just straight up fantastic.

"

i think you’re 1 damage short to kill grave with merfolk and midbanded midori @Shax

let me know the turn change.

You’re right, I think I miscounted from an old plan. I might need to mull this over a bit and straighten out my mind.

1 Like

just checking in. from what i recall you were about to drop a huge turn on me. i do fear what is about to come. @Shax