Tech 0 card(s)
Get Paid + float - ($12)
Cast ferocity - ($10)
Summon and midband Drakk - ($5)
PGC kills Omega
Ogre kills Midori, Drakk to max and I gain control of your KOTC - ($3)
One pirate kills Oni, my Oni to lvl 3
KOTC and both remaining pirates attack your base for 11
Onimaru finishes with 3 damage to base
nice one man. i think im going to switch it up to something new, [discipline]/strength/finesse. ill post turn one in a bit. let me know if you want to switch as well.
alright, initial thoughts. i think skeleton span is his game, with midori midband, sirus to copy a bone collector, etc… but who knows. as for my strategy
two step barbarians
martial amstery into fencers
two step birds
so i think that i have enough hero power to bring our grave, and go for an early hero’s hall depending on how aggressive he is.
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
grappling Merfolk to elite
Grave kills wisp, sparkshot merfolk
hero’s hall - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Aged Sensei 1/1
Technician:
Lookout:
In Play:
Grave, lvl 1 (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
Hmmm, pretty ideal. hero to counter me with. ill grappling hook ad keep aged sensei out there on the field.teching martial mastery and birds nest to try and get rook, nest, and maybe a unit on the field next turn. or i can midband grave. we’ll see.
Fox Viper
Smoker
birds nest
Morningstar Flagbearer
martial mastery
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
grappling hook panda to lookout
mid grave - ($4)
grave readily kills panda, sparkshot tiger cub
aged sensei trades with tiger cub, you draw
Float ($4)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Grave, lvl 1 (3/2)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 4
Workers: 7
Thoughts
interesting patrol. ideally id get at those units, but now he can manufactured truth that mirror into what is most likely a TB. at least quince is a fairly stable hero to deal with. teching a discord and nimble fencer since he might play Free Speech. Primary is fencers, hero’s, backup is rush tech 3. saving gold this turn to tech up next turn regardless, but hero’s are still teh primary.
hmm, kind of an odd play. why not use the levels from grave? ill use this as a chance to just get the birds out there. with no hero’s hall or tech 2, rook lvls will fizzle as well. then discord and birds can clear his backline units, wipe out mirrors, etc… rushing tech 3, trying to cycle well, etc…teching double maestro now, tehn double balde master next turn, and hoping to bottom deck a blademaster to use in 3 turns time.
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build tech II, balance - ($3)
Tiny basilisk trades with Rook, you get gold
Summon another tiny basilisk - ($1)
Quince pings your tech II
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Tiny Basilisk(1/2+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Quince MAX(1/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 9
Thoughts
Basilisk play is a go. I should be expecting fencers since he went finesse. Actually, I should be expecting fencers anyways. Gods do I hate cheap early flying.
WORKERS
Fox Primus
Sensei’s advise
Snapback
Fox Viper
Savior Monk
NextHand
maestro
maestro
Smoker
Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
River - ($7)
Discord - ($5)
nimble fencer, safely kills tiny basilisk - ($3)
aged sensei - ($2)
birds hit Quince down to 3hp.
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Aged sensei (1/1+A)
Elite:
Scavenger: River, lvl 1 (2/3)
Technician:
Lookout:
In Play:
Safe Attacking
Bird (1/1)
Bird (1/1)
Nimble Fencer (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 0
Gold:
Gold: 2
Workers: 9
Thoughts
hmm, another odd play. i guess i was just expecting BC’s because of skeleton midori, but he’s clearly going mimics, etc… to use haste, and then probably teching up to Dino’s later on (they seem to be the best win condition for him at the moment).
wow, very unlikely redraw. looks like ill just go down on cards to surpress my cycle, maximize getting those blademasaters in 2 more turns.
STARTING HAND
Potent Basilisk
Playful Panda
Forest’s Favor
Ironbark Treant
Free Speech
WORKERS
Young Treant
Verdant Tree
Rich Earth
Spore Shambler
Ironbark Treant
NextHand
Tiny Basilisk
Fairie Dragon
Merfolk Prospector
Tyrannosaurus Rex
Tiny Basilisk
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon potent basilisk and destroy safe attacking - ($5)
Build tech III - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Potent Basilisk(3/5+A)
Elite:
Scavenger:
Technician: Quince MAX(1/3)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Discord makes me think twostep birds isn’t a threat. Sooooooooooo tech up? If he wanted to rush blade masters then my 10/10 stats crush puny swift strike.
WORKERS
Fox Primus
Sensei’s advise
Snapback
Fox Viper
Savior Monk
Smoker
NextHand
Grappling hook
blade master
Birds Nest
Discard
Safe Attacking
maestro
nimble fencer
star crossed starlet
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 3 - ($5)
Maestro - ($2)
tap aged sensei, buff one bird
birds hit your tech 3 for 3
tap nimble fencer, break your tech 3
Grave - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: River, lvl 1 (2/3+A)
Elite:
Scavenger:
Technician: Grave (2/3)
Lookout:
In Play:
Bird (1/1)
Bird (1/1)
Nimble Fencer (2/3)
Aged sensei (1/1)
Maestro (3/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
okay, i definitely did the math wrong in my head.forgot he delayed tech 2 one turn, so he could do tech 2 and 3 back to back. however, i can break his tech 3 for now, and hopefully perpetually until i stablize. bringing out grave to get teh sword rune if i need it next turn, and also protect maestro. ideal next turn i max grave, free double blademaster, break his tech buildings.
Tech 0 card(s)
Get Paid - ($10)
blademaster for free, hasted from nimble fencer
blademster safely swift strikes potent basilisk
maestro swift strikes quince, grave to lvl 3
grappling hook skeleton to elite, pay resist - ($9)
grave swift strikes garth, sparkshot kills skeleton in elite, grave to lvl 5
max grave - ($7)
tap grave, sword rune fairy dragon
Bird 1 swift strike kills tiny basilisk
River, Nimble Fencer, other Bird break tech 3, your base to 16
Rook - ($5)
Float ($5)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Rook (2/4)
Technician: Aged sensei (1/1)
Lookout:
In Play:
Grave, lvl 7, (4/5)
River, lvl 1 (2/3)
Blade Master (7/5)
Maestro (3/5)
Nimble Fencer (2/3)
Bird (1/1)
Bird (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 6
Gold:
Gold: 5
Workers: 10
Thoughts
okay, so i think this is locked down. blademaster is a 1 turn win condition when you have bodies on the field.
That’s GG. The first tech III kill was clutch as I was just about to drop a rex on you. God I hate how the birds stick around after the nest is gone. That nest is your home and it’s in the discard. Why don’t you just go home? That’s your home! Are you too good for your home?!
Safe attacking makes tower impotent as a response too.