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CodexNewb Future/Peace/Balance vs Shax Feral/Peace/Blood


#41

GG
"P1T9


StartingHand Workers

STARTING HAND
Huntress
Rampant Growth
Tiger Cub
Ferocity


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree
Forest’s Favor
Crash Bomber


NextHand

Tiger Cub
Captured Bugblatter
Captured Bugblatter
Pirate-Gang Commander
Behind the Ferns


Tech 0 card(s)
Get Paid + float - ($12)
Cast ferocity - ($10)
Summon and midband Drakk - ($5)
PGC kills Omega
Ogre kills Midori, Drakk to max and I gain control of your KOTC - ($3)
One pirate kills Oni, my Oni to lvl 3
KOTC and both remaining pirates attack your base for 11
Onimaru finishes with 3 damage to base

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant(1/2)
  • :pschip: Technician: Spore Shambler(0/1)
  • :target: Lookout:

In Play:

  • Drakk MAX (3/4)
  • Cal lvl 1(2/3)
  • Merfolk Prospector(1/1)
  • Onimaru lvl 3(2/3)
  • Pirate (2/1)
  • Pirate (2/1)
  • KOTC(4/1)
  • Pirate (2/1)
  • Ogre Recruiter(5/3)
  • Pirate-Gang Commander (6/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
    "

#42

nice one man. i think im going to switch it up to something new, [discipline]/strength/finesse. ill post turn one in a bit. let me know if you want to switch as well.


#43

I was kinda eyeing Balance/Truth/X or Demon/Strength/X.

Edit: I’ll go with [Balance]/Truth/Anarchy
Editato: actually, hot swap anarchy for necro.


#44

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Smoker
Fox Viper
Morningstar Flagbearer
Aged Sensei


WORKERS
Fox Primus


NextHand

Grappling Hook
Savior Monk
Safe Attacking
Snapback
Sensei’s Advice


Discard

Smoker
Morningstar Flagbearer
Fox Viper


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
aged sensei - ($2)
grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 1 (2/3)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

alright, initial thoughts. i think skeleton span is his game, with midori midband, sirus to copy a bone collector, etc… but who knows. as for my strategy

  1. two step barbarians
  2. martial amstery into fencers
  3. two step birds

so i think that i have enough hero power to bring our grave, and go for an early hero’s hall depending on how aggressive he is.

"


#45

friendly poke @Shax


#46

Thank you for your patience!
"P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Forest’s Favor
Rampant Growth
Young Treant
Playful Panda


WORKERS
Young Treant


NextHand

Verdant Tree
Spore Shambler
Ironbark Treant
Tiger Cub


Discard

Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon playful panda, get wisp - ($2)
Summon merfolk prospector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp(0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector(1/1)
  • :target: Lookout:

In Play:

  • Playful Panda(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
    "

#47

"P1T2


Tech StartingHand Workers

TECH
birds nest
martial mastery


STARTING HAND
Savior Monk
Sensei’s Advice
Snapback
Safe Attacking
Grappling Hook


WORKERS
Fox Primus
Sensei’s advise


NextHand

Snapback
Grappling hook
Morningstar Flagbearer
Safe Attacking
Savior Monk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
grappling Merfolk to elite
Grave kills wisp, sparkshot merfolk
hero’s hall - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Hmmm, pretty ideal. hero to counter me with. ill grappling hook ad keep aged sensei out there on the field.teching martial mastery and birds nest to try and get rook, nest, and maybe a unit on the field next turn. or i can midband grave. we’ll see.

"


#48

"P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Spore Shambler
Ironbark Treant
Tiger Cub
Verdant Tree


WORKERS
Young Treant
Verdant Tree


NextHand

Tiny Basilisk
Ironbark Treant
Forest’s Favor
Rich Earth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Summon Quince - ($2)
Summon Tiger cub - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda(2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub(2/2)
  • :target: Lookout:

In Play:

  • Quince lvl 1(1/3)
  • Mirror(0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

grrr, this messes up the entire strategy I was wanting to use, but I think teching 2x basilisk to punish aggresive heroes is a must here.

"


#49

"P1T3


Tech StartingHand Workers

TECH
nimble fencer
discord


STARTING HAND
Safe Attacking
Morningstar Flagbearer
Grappling hook
Savior Monk
Snapback


WORKERS
Fox Primus
Sensei’s advise
Snapback


NextHand

Fox Viper
Smoker
birds nest
Morningstar Flagbearer
martial mastery


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
grappling hook panda to lookout
mid grave - ($4)
grave readily kills panda, sparkshot tiger cub
aged sensei trades with tiger cub, you draw

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 1 (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

interesting patrol. ideally id get at those units, but now he can manufactured truth that mirror into what is most likely a TB. at least quince is a fairly stable hero to deal with. teching a discord and nimble fencer since he might play Free Speech. Primary is fencers, hero’s, backup is rush tech 3. saving gold this turn to tech up next turn regardless, but hero’s are still teh primary.

"


#50

"P2T3


Tech StartingHand Workers

TECH
Free Speech
Potent Basilisk


STARTING HAND
Rich Earth
Tiny Basilisk
Ironbark Treant
Forest’s Favor
Tiny Basilisk


WORKERS
Young Treant
Verdant Tree
Rich Earth


NextHand

Tiny Basilisk
Tiger Cub
Merfolk Prospector
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Quince - ($2)
Summon tiny basilisk, mirror becomes a copy - ($0)
Mirror basilisk kills Grave, you draw.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince MAX(1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiny Basilisk(1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Unfortunate tech draw. I think grabbing Basilisks and tech III will work best here.

well I got lucky and redrew Tiny anyways woo!

"


#51

"P1T4


Tech StartingHand Workers

TECH
maestro
maestro


STARTING HAND
Fox Viper
birds nest
Smoker
martial mastery
Morningstar Flagbearer
Safe Attacking


WORKERS
Fox Primus
Sensei’s advise
Snapback
Fox Viper


NextHand

Savior Monk
Grappling hook
nimble fencer
discord
Aged Sensei 1/1


Discard

maestro
maestro
Morningstar Flagbearer
martial mastery
Smoker


Tech 2 card(s)
Get Paid + float - ($11)
tech draw
Worker - ($10)
tech 2 finesse - ($6)
rook - ($4)
birds nest - ($2)
safe attacking - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rook (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Birds Nest
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmm, kind of an odd play. why not use the levels from grave? ill use this as a chance to just get the birds out there. with no hero’s hall or tech 2, rook lvls will fizzle as well. then discord and birds can clear his backline units, wipe out mirrors, etc… rushing tech 3, trying to cycle well, etc…teching double maestro now, tehn double balde master next turn, and hoping to bottom deck a blademaster to use in 3 turns time.

"


#52

"P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Merfolk Prospector
Rampant Growth
Spore Shambler
Tiny Basilisk
Tiger Cub


WORKERS
Young Treant
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Free Speech
Ironbark Treant
Playful Panda
Potent Basilisk
Forest’s Favor


Discard

Tiny Basilisk
Rampant Growth
Merfolk Prospector
Tiger Cub
Potent Basilisk
Fairie Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build tech II, balance - ($3)
Tiny basilisk trades with Rook, you get gold
Summon another tiny basilisk - ($1)
Quince pings your tech II

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince MAX(1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Basilisk play is a go. I should be expecting fencers since he went finesse. Actually, I should be expecting fencers anyways. Gods do I hate cheap early flying.

"


#53

"P1T5


Tech StartingHand Workers

TECH
blade master
blade master


STARTING HAND
Aged Sensei 1/1
nimble fencer
discord
Savior Monk
Grappling hook


WORKERS
Fox Primus
Sensei’s advise
Snapback
Fox Viper
Savior Monk


NextHand

maestro
maestro
Smoker


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
River - ($7)
Discord - ($5)
nimble fencer, safely kills tiny basilisk - ($3)
aged sensei - ($2)
birds hit Quince down to 3hp.

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: River, lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Bird (1/1)
  • Bird (1/1)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

hmm, another odd play. i guess i was just expecting BC’s because of skeleton midori, but he’s clearly going mimics, etc… to use haste, and then probably teching up to Dino’s later on (they seem to be the best win condition for him at the moment).

wow, very unlikely redraw. looks like ill just go down on cards to surpress my cycle, maximize getting those blademasaters in 2 more turns.

"


#54

"P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Potent Basilisk
Playful Panda
Forest’s Favor
Ironbark Treant
Free Speech


WORKERS
Young Treant
Verdant Tree
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Tiny Basilisk
Fairie Dragon
Merfolk Prospector
Tyrannosaurus Rex
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon potent basilisk and destroy safe attacking - ($5)
Build tech III - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk(3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince MAX(1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Discord makes me think twostep birds isn’t a threat. Sooooooooooo tech up? If he wanted to rush blade masters then my 10/10 stats crush puny swift strike.

"


#55

"P1T6


Tech StartingHand Workers

TECH
nimble fencer
star crossed starlet


STARTING HAND
maestro
maestro
Smoker


WORKERS
Fox Primus
Sensei’s advise
Snapback
Fox Viper
Savior Monk
Smoker


NextHand

Grappling hook
blade master
Birds Nest


Discard

Safe Attacking
maestro
nimble fencer
star crossed starlet


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 3 - ($5)
Maestro - ($2)
tap aged sensei, buff one bird
birds hit your tech 3 for 3
tap nimble fencer, break your tech 3
Grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (2/3)
  • :target: Lookout:

In Play:

  • Bird (1/1)
  • Bird (1/1)
  • Nimble Fencer (2/3)
  • Aged sensei (1/1)
  • Maestro (3/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, i definitely did the math wrong in my head.forgot he delayed tech 2 one turn, so he could do tech 2 and 3 back to back. however, i can break his tech 3 for now, and hopefully perpetually until i stablize. bringing out grave to get teh sword rune if i need it next turn, and also protect maestro. ideal next turn i max grave, free double blademaster, break his tech buildings.

"


#56

"P2T6


StartingHand Workers

STARTING HAND
Tiny Basilisk
Fairie Dragon
Merfolk Prospector
Tiny Basilisk
Tyrannosaurus Rex


WORKERS
Young Treant
Verdant Tree
Rich Earth
Spore Shambler
Ironbark Treant
Merfolk Prospector


NextHand

Potent Basilisk
Tiger Cub
Forest’s Favor
Free Speech


Discard

Tiny Basilisk
Tyrannosaurus Rex


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild tech III
Summon tiny basilisk - ($7)
Summon Fairie dragon put rune on tiny basilisk - ($3)
Summon Garth and skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk(3/5+A)
  • :psfist: Elite: Quince MAX(2/3)
  • :ps_: Scavenger: Garth lvl 1(1/3)
  • :pschip: Technician: Fairie Dragon(4/2) flying
  • :target: Lookout: Skelton(1/1)

In Play:

  • Tiny Basilisk(3/1)flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

If he has blade master I think it’s GG. GOD I HATE EARLY FLYING. Didn’t see the tech III kill because I forgot about maestro ability.

"


#57

"P1T7


StartingHand Workers

STARTING HAND
Birds Nest
blade master
Grappling hook


WORKERS
Fox Primus
Sensei’s advise
Snapback
Fox Viper
Savior Monk
Smoker


NextHand

Morningstar Flagbearer
discord
martial mastery


Discard

Safe Attacking
maestro
nimble fencer
star crossed starlet
Grappling hook
Birds Nest


Tech 0 card(s)
Get Paid - ($10)
blademaster for free, hasted from nimble fencer
blademster safely swift strikes potent basilisk
maestro swift strikes quince, grave to lvl 3
grappling hook skeleton to elite, pay resist - ($9)
grave swift strikes garth, sparkshot kills skeleton in elite, grave to lvl 5
max grave - ($7)
tap grave, sword rune fairy dragon
Bird 1 swift strike kills tiny basilisk
River, Nimble Fencer, other Bird break tech 3, your base to 16
Rook - ($5)

Float ($5)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rook (2/4)
  • :pschip: Technician: Aged sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave, lvl 7, (4/5)
  • River, lvl 1 (2/3)
  • Blade Master (7/5)
  • Maestro (3/5)
  • Nimble Fencer (2/3)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 10
Thoughts

okay, so i think this is locked down. blademaster is a 1 turn win condition when you have bodies on the field.

"


#58

Two things:

  • Once you kill Faerie Dragon, the Tiny Basilisk goes back to being a 1/2, so one attack from a bird isn’t enough to kill it.

  • Birds can’t attack Tiny Basilisk, because it’s unattackable by Tech 0 units.


#59

hmmm, good point, well what ill do then is as follows

max river
river and 2 birds break tech 3
nimble fencer swift strike kills tiny basilisk (since he lost flying when fairy dragon died)
float 1

ill make the updates above in a bit. but this should do for now.


#61

That’s GG. The first tech III kill was clutch as I was just about to drop a rex on you. God I hate how the birds stick around after the nest is gone. That nest is your home and it’s in the discard. Why don’t you just go home? That’s your home! Are you too good for your home?!

Safe attacking makes tower impotent as a response too.