CodexNewb Future/Peace/Balance vs Shax Feral/Peace/Blood

@Shax

GLHF!

"P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Neo Plexus
Plasmodium
Tinkerer


WORKERS
Plasmodium


NextHand

Forgotten Fighter
Time Spiral
Nullcraft
Battle Suits
Temporal Research


Discard

Tinkerer
Fading Argonaut
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mox (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

so peace engine vs peace engine, ill try and get some value out of mox and nullcraft. fully expecting bloodlusted centaurs.

"

1 Like

"P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Tiger Cub
Spore Shambler
Young Treant
Ironbark Treant


WORKERS
Spore Shambler


NextHand

Verdant Tree
Rampant Growth
Rich Earth
Merfolk Prospector
Playful Panda


Discard

Young Treant
Ironbark Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Tiger Cub - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal lvl 1(2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiger Cub(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Setup for maybe rampant next turn. Almost did Ironbark but then realised it gets recked by forgoten fighter. Bootcamped mox?

"

"P1T2


Tech StartingHand Workers

TECH
bootcamp
bootcamp


STARTING HAND
Time Spiral
Forgotten Fighter
Temporal Research
Nullcraft
Battle Suits


WORKERS
Plasmodium
Temporal Research


NextHand

Battle Suits
bootcamp
bootcamp
Neo Plexus
Fading Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
nullcraft, pings tiger cub - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mox (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

delaying battle suits to not slow my cycle. double boot camp, and battle suits should be a thick enough wall, and manage any ferocity at some point.

"

1 Like

I label my sheets as “vs [abbreviated opponents name]” which means this one comes out as “vs Newb” :sweat_smile:

"P2T2


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Rich Earth
Verdant Tree
Merfolk Prospector
Playful Panda
Rampant Growth


WORKERS
Spore Shambler
Rich Earth


NextHand

Young Treant
Playful Panda
Ironbark Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build tech I - ($3)
Summon verdent tree - ($1)
Summon merfolk prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub(2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • Verdant Tree(3)
  • Cal lvl 1(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

so uhhhhh, possible garrison next turn? I need an extra gold so he could avoid it by killing prospector and doing nothing else. Then I’m setup for asap garrison. I don’t think he has enough gold to kill the tree.

So close and yet so far with the draw. Verdent rush really only works with a fast cycle like an early young treant. still setup for garrison.

"

1 Like

"P1T3


Tech StartingHand Workers

TECH
nature reclaims
Overeager Cadet


STARTING HAND
Battle Suits
bootcamp
Neo Plexus
bootcamp
Fading Argonaut
Time Spiral
Tinkerer


WORKERS
Plasmodium
Temporal Research
Time Spiral


NextHand

Forgotten Fighter
Fading Argonaut
Tinkerer
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
mox kills tiger cub
nullcraft kills merfolk
Oni - ($4)
bootcamp mox, draw 1 - ($3)
bootcamp mox, draw 1 - ($2)
Worker - ($1)

Float ($1)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Oni, lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Mox (3/3) ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

ummmmm, verdant tree, rushing tech 2 anyone? not sure if h’s going peace engine still, but i should be aggressive to deal with it. il tech a nature reclaims just in case. building hero’s hall to get access to Vir/MIdori in case I need them. 2/2 mox is still pretty good, and i can boot camp it the rest of the game.

actually, he could rampant growth or forest favor cal to kill oni anyways, so instead of single bootcamp and hero’s hall, ill patrol Oni in tech to get rewards. if he kills him, i get at nature reclaims to get his verdant tree, if not, then i have a nice board to attack with.

"

1 Like

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Ironbark Treant


WORKERS
Spore Shambler
Rich Earth
Young Treant


NextHand

Flagstone Garrison
Crashbarrow
Rampant Growth
Merfolk Prospector
Flagstone Garrison


Tech 2 card(s)
Get Paid+scav - ($8)
Worker - ($7)
Build tech II, peace - ($3)
Build tech lab, blood - ($2)
Verdant tree tries to be useful.
Midband Cal and kill Onimaru, you draw and Cal maxbands - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree(3)
  • Cal MAX(4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

so hear me out. He has no haste and no more bootcamp. he can kill my tech and I just verdent tree it back up, or he can kill Cal and my tech is alive. I don’t think he can get my tech AND the tree. Natures reclaims would suck, but then I still have max Cal and it wasn’t used on a Garrison.

"

such an interesting game.

"P1T4


Tech StartingHand Workers

TECH
garrison
garrison


STARTING HAND
Forgotten Fighter
Battle Suits
Tinkerer
Fading Argonaut
Neo Plexus
bootcamp


WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter


NextHand

Overeager Cadet
nature reclaims
Battle Suits
bootcamp
bootcamp


Tech 2 card(s)
Get Paid + float - ($8)
tech draw
mox hits your tech 2 down to 2
nullcraft hits your tech 2 down to 1
worker - ($7)
fargo - ($5)
tech 2 peace - ($1)

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo (2/3)***
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Mox (3/3) ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

good old bloody peace engine. ill bet he has double gliders floating in there in addition to the garrison. well, good thing i teched nature reclaims. ill use that next turn, and then break his tech 2 with nullcraft, or he can have one of his flyers get at it himself.

"

1 Like

"P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Kidnapping


STARTING HAND
Flagstone Garrison
Rampant Growth
Flagstone Garrison
Merfolk Prospector
Crashbarrow
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Young Treant


NextHand

Ironbark Treant
Crashbarrow
Playful Panda
Forest’s Favor
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Build flagstone garrison - ($5)
Summon crashbarrow, draw - ($2)
Summon Onimaru - ($0)
Crashbarrow kills Argo, overpowers 3 to your tech II

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Cal MAX(4/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree(3)
  • Flagstone Garrison(4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Workering and prospector for defense runs a 25% chance risk of drawing the second crashbarrow early. Also merfolk is easier to get through, but he only has mox and null. Null can’t do it to allow mox to kill tree. Null really wants to kill my tech II instead aswell. --------------------------------------- Fucking bootcamp. I just realised that just one defender gets sidelined by Bootcamp which allows him to kill both easily. Even two defenders if he has two bootcamp. Its been two reshuffles since the bootcamps were last play so one is very likely. His tech II gets to live; I need more than one defender. I’m thinking skip worker and double hero. This way I dodge FF and one bootcamp doesn’t destroy me. If he does have double boots then he has to buff both my heros and defend against them next turn. Or he could just sit back and setup his own garrisons. --------------- Or he just Natures Reclaims. If he didn’t tech that against this deck then idk what he is doing. If he uses it against the tree then I’m ultimately happy. Is this a tech I peace engine with bootcamps? Can’t assume that, I’ll just hit his tech II.

"

nullcraft pings tech 1, not cal if you’ll allow (edited as soon as posted). clearly verdant tree would heal. if not, no worries.

"P1T5


Tech StartingHand Workers

TECH
overeager cadet
nature reclaims


STARTING HAND
bootcamp
nature reclaims
Overeager Cadet
Battle Suits
bootcamp


WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter
bootcamp


NextHand

Neo Plexus
Tinkerer
garrison


Discard

Fargo (2/3)***
bootcamp
overeager cadet
nature reclaims


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
midori - ($7)
nature reclaims, trash garrison/nature reclaims - ($5)
overeader cadet
battle suits - ($3)
mox kills onimaru, midori to lvl 3
midband midori - ($1)
nullcraft pings tech 1
worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: OEC (4/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: MIdori, lvl 5, (3/4)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Mox (4/3) ++
  • battle suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmmmm, tough situration here, but maybe can get garrison cycle going next turn. shouldnt count on it thought, because he can just CB or stealth cal into me. but not too much to do outside of that. not relying of tech 2’s too much for the moment, so putting midori in technician, even though i could really use the gold. let’s hope he doesnt have feral strike (which would be odd given his bloody peace engine set up. lets also hope against another garrison carashbarrow combo. that would be unfortunate.

decided to midband midori and worker because im guarenteed to get one of the workers, and it gives OEC AND Midori +1 health. also makes for a better wall if he doesnt want to use Cal’s stealth. Also, i can just max Oni next turn for 9 if i dont want to play anything from my hand.

"

1 Like

"P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Captured Bugblatter


STARTING HAND
Playful Panda
Forest’s Favor
Ironbark Treant
Crashbarrow
Shoddy Glider


WORKERS
Spore Shambler
Rich Earth
Young Treant
Forest’s Favor


NextHand

Crashbarrow
Kidnapping
Tiger Cub
Flagstone Garrison


Discard

Crashbarrow
Shoddy Glider
Playful Panda
Ironbark Treant
Shoddy Glider
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cal kills cadet
Summon crashbarrow and kill Midori, overpower to destroy your tech II. 2 base damage - ($4)
Summon shoddy glider, kill nullcraft - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree(3)
  • Cal MAX(4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 1 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Once again the no patrol meta. he has his choice of what to kill, but only cal and tree will stick.

"

alright, let’s hope i made a good choice. they’re didnt seem to be many great options. lol.

"P1T6


Tech StartingHand Workers

TECH
KOTC
KOTC


STARTING HAND
Neo Plexus
garrison
Tinkerer
garrison


WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter
bootcamp


NextHand

garrison
KOTC
KOTC
garrison
bootcamp


Tech 2 card(s)
Get Paid - ($9)
tech draw
rebuld tech 2, my base to 18
mox breaks tech lab (doesnt rebuild fron VT as it’s an Add-On), your base to 18
max Oni - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 8, (4/5+A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • battle suits
  • Mox (4/3) ++

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

decisions decisions decisions. ill go for the tech lab, because a garrison wouldnt be too bad for me right now without, also, less of a chance compared to those gliders and barrows. full deck next round. all i need is 1 garrison.

"

"P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Kidnapping
Crashbarrow
Tiger Cub
Flagstone Garrison
Merfolk Prospector
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Young Treant
Forest’s Favor
Kidnapping


NextHand

Playful Panda
Captured Bugblatter
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($12)
Rebuild tech lab - ($11)
Build garrison - ($8)
Summon Tiger cub, draw - ($6)
Summon merfolk, draw - ($5)
Summon Drakk - ($3)
Cast rampant growth on Cal. She trades with Oni and Drakk levels to 3. - ($1)
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub(2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk lvl 3(1/3)
  • :pschip: Technician: Merfolk Prospector(1/1)
  • :target: Lookout:

In Play:

  • Verdant Tree(3)
  • Flagstone Garrison(4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 1 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Didn’t see the tech lab play. I know merfolk is just going to eat sparkshot, but I want the tech draw.

"

"P1T7


Tech StartingHand Workers

TECH
drill sergeant
gemscout owl


STARTING HAND
garrison
bootcamp
KOTC
KOTC
garrison
Tinkerer
Neo Plexus
Fargo (2/3)***
OEC
Nullcraft (1/1)
OEC
nature reclaims


WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter
bootcamp


NextHand

drill sergeant
gemscout owl
Tinkerer
nature reclaims
garrison


Tech 2 card(s)
Get Paid - ($9)
garrison - ($6)
knight of the conclave, draw 1
knight of the conclave, draw 1
Neo Plexus, draw 1 - ($4)
Fargo, draw 1 - ($2)
Over Eager Cadet, draw 1
Nullcraft, draw 1 - ($0)
Over Eager Cadet, draw 1
Mox kills tiger cub
Soldiers trade with Drak and Merfolk (via sparkshot)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: OEC (3/2+A)
  • :psfist: Elite: Fargo (3/3)***
  • :ps_: Scavenger: OEC (3/2)
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout: Nullcraft (1/1)

In Play:

  • battle suits
  • Mox (4/3) ++
  • garrison: 4HP
  • KOTC (4/4) ***
  • KOTC (4/4) ***

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "
1 Like

"P2T7


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Captured Bugblatter
Shoddy Glider
Playful Panda
Rampant Growth
Crashbarrow
Drill Sergeant
Ironbark Treant


WORKERS
Spore Shambler
Rich Earth
Young Treant
Forest’s Favor
Kidnapping


NextHand

Pirate-Gang Commander
Crashbarrow
Shoddy Glider
Crashbarrow
Drill Sergeant


Tech 2 card(s)
Get Paid+ scav - ($10)
Summon shoddy glider, draw - ($9)
Summon crashbarrow, draw - ($6)
Summon drill sergeant, draw - ($3)
Summon captured bugblatter, draw and rune - ($0)
Crashbarrow kills SQL OEC and fargo, 3 damage to base
Shoddy glider kills Nullcraft, 2 damage to base

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant(4/4+A)*
  • :psfist: Elite:
  • :ps_: Scavenger: Captured Bugblatter(4/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree(3)
  • Flagstone Garrison(4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 1 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

Yes, it has occurred to me that this strategy is probably pretty stupid against a deck with both Natures Reclaims and Assimilate.

2 Likes

haha, well it seems to be working so far.

"P1T8


Tech StartingHand Workers

TECH
gemscout owl
drill sergeant


STARTING HAND
drill sergeant
nature reclaims
gemscout owl
Tinkerer
garrison
bootcamp
drill sergeant
Nullcraft (1/1)
Fargo (3/3)***
gemscout owl


WORKERS
Plasmodium
Temporal Research
Time Spiral
Forgotten Fighter
bootcamp


NextHand

OEC (3/2+A)
bootcamp
gemscout owl
drill sergeant
drill sergeant


Tech 2 card(s)
Get Paid - ($9)
knights forecast to 2
base to 13
gemscout owl, draw 1
Oni - ($7)
bootcamp drill sergeant, sidelined, i reshuffle, draw 1 - ($6)
Mox kills bugbladder, my base takes 1
tinkerer, reshuffle, draw 1 - ($4)
Nullcraft, resuffle, draw 1 - ($2)
Fargo, reshuffle, draw 1 - ($0)
Cadet breaks verdanat Tree
Neo breaks tech 2, your base to 16
nullcraft pings your tech 1 to 3 hp

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger: Oni, lvl 1, (2/3)
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • battle suits
  • garrison: 4HP
  • KOTC (5/4) **
  • KOTC (5/4) **
  • Mox (4/3) ++
  • Neo Plexus (3/2)
  • OEC (3/2)
  • Nullcraft (1/1)
  • gemscout owl (0/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, this was a tough one, but im going with no nature reclaims for now. time to flip teh switch and break his tech 2, and i obviously need to break his verdant tree along with it. that gives me some breathing room next turn. next turn, i think i can drop drill sergeants and feed the nullcraft runes. about time. i was hoping to have brought out the Mox/Craft combo loaded with runes by now, but no such luck.

"

Question for codexnewb

How were you intending to combo Mox with Drill Sergeant, since playing the latter trashes the former? Or am I misunderstanding what you said?

You caught me with a hand exclusively full of tech II, GG. Want to go again?

yeah. you go ahead and take P1. bad luck there on that final hand. i knew i had to get that tech 2 eventually, but didnt expect it to end the game. lets see if that luck holds next game.

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Forest’s Favor
Ironbark Treant
Young Treant
Tiger Cub


WORKERS
Ironbark Treant


NextHand

Merfolk Prospector
Rampant Growth
Playful Panda
Rich Earth
Verdant Tree


Discard

Forest’s Favor
Young Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon tiger cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiger Cub(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "