Codexnewb [Discipline]/Anarchy/Disease vs Nekoalt [Finesse]/Peace/Truth

"P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Merfolk Prospector
Spore Shambler
Playful Panda
Rampant Growth
Ironbark Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Tiny Basilisk
Forest’s Favor
Spore Shambler
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
playful panda - ($2)
merfolk prospector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: tiger cub (2/2)
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)
  • Merfolk (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

double tiny B. can use spore shambler to aid against wither.

"

Your base should be at 19 HP after having a brick stolen.

P2T2


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Tenderfoot
Older Brother
Helpful Turtle
Timely Messenger
Bloom


WORKERS
Fruit Ninja
Older Brother


NextHand

Flagstone Garrison
Timely Messenger
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brick Thief kills Wisp and steals a brick from your Tech I
Onimaru kills Tiger Cub
Timely Messenger alerts Merfolk Prospector to a huge deposit in the distant mountains - ($4)
Helpful Turtle - ($2)
Tenderfoot - ($1)
Tech I - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/1) Frenzy [2 damage]
  • Helpful Turtle (1/2) Healing 1
  • Brick Thief (2/1) Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Trying to rush Garrisons to recover hand size again, and I hope to protect them with a quick-draw Free Speech lockdown.

"P1T3


Tech StartingHand Workers

TECH
Intimidate
Intimidate


STARTING HAND
Spore Shambler
Tiny Basilisk
Forest’s Favor
Tiny Basilisk
Verdant Tree


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
tiger cub (2/2)
Young Treant
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
tech draw
Worker - ($7)
tiny basilisk - ($5)
tiny basilisk - ($3)
Cal - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny B #1 (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout: Tiny B #2 (1/2)

In Play:

  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

double tiny B. can use spore shambler to aid against wither later. not sure what to spend teh final three gold on. i dont think a tower will be that helpful. i need a better way to deal with his flood of units. at least TB’s are good against his tech 0’s. ill bring out Cal and leave her on teh backline. he can go for her, or my tech 1, but not both.

"

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Timely Messenger
Flagstone Garrison
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Wither
Flagstone Garrison
Spark


Discard

Helpful Turtle
Brick Thief
Timely Messenger
Tenderfoot
Flagstone Garrison
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Timely Messenger - ($5)
Timely Messenger and Tenderfoot trade with Playful Panda
Brick Thief and Helpful Turtle trade with Calamandra, your Tech I to 3 HP
Onimaru trades with SQL
Tech II: Truth - ($1)
Tech Lab: Peace - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

His base is actually at 19 HP.

what is brick thief going to damage when he attacks?

Your Tech I, I put the building damage on the wrong line.

sounds good. jsut realized my base took one as well when you summoned brick theif. adjusted.

"P1T4


Tech StartingHand Workers

TECH
nature reclaims
nature reclaims


STARTING HAND
Young Treant
Rampant Growth
Verdant Tree
tiger cub (2/2)
Intimidate
Intimidate


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Verdant Tree


NextHand

Merfolk (1/1)
Intimidate
Forest’s Favor
tiger cub (2/2)
nature reclaims


Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
tech 2 balance - ($3)
young treant, draw 1 - ($1)
tiny b pings your tech 2

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiny B (1/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Spark
Flagstone Garrison
Wither


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark


NextHand

Bloom
Wither
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River Montoya - ($5)
Wither: Tiny Basilisk - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River Montoya (2/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

Thoughts

I would play this Flagstone Garrison if I weren’t worried about it getting hit by Nature’s Reclaim. I figure it’s better to have 2 in my cycle and float the gold cost, so maybe I can play one and a Free Speech in the same turn. I’m also playing River instead of Sirus in case that debilitated lizard gets buffed.

"P1T5


Tech StartingHand Workers

TECH
Feral Strike
potent basilisk


STARTING HAND
Merfolk (1/1)
Forest’s Favor
Intimidate
tiger cub (2/2)
nature reclaims


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Verdant Tree
tiger cub (2/2)


NextHand

Tiny B (1/2)
nature reclaims
Intimidate
Playful Panda (2/2)


Discard

Forest’s Favor
Intimidate
nature reclaims
Merfolk (1/1)
Feral Strike
potent basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Cal - ($6)
forest favor tiny b, remove -1 rune
troq - ($4)
intimidate river
tiny b safely kills river, cal to lvl 3
hero’s hall - ($2)
max cal - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Troq, lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Tiny B (1/2)
  • Cal, lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, lets see if this works out…

"

P2T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Bloom
Free Speech
Wither
Helpful Turtle


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Bloom


NextHand

Flagstone Garrison
Free Speech
Overeager Cadet


Discard

Free Speech
Wither
Helpful Turtle
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Sirus Quince - ($9)
Free Speech - ($7)
Wither: Tiny Basilisk
Mirror Illusion - ($5)

Float ($5)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 5
  • Workers: 10

"P1T6


Tech StartingHand Workers

TECH
trojan duck
trojan duck


STARTING HAND
nature reclaims
Playful Panda (2/2)
Intimidate
Tiny B (1/2)


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Verdant Tree
tiger cub (2/2)
Playful Panda (2/2)


NextHand

trojan duck
nature reclaims
Rampant Growth
trojan duck


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tiny B #2 - ($6)
tech 3 - ($1)
Cal and Troq kill mirror illusions
break hero’s hall, tech lab bashing - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite: Tiny B #1 (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny B #2 (1/2)
  • :target: Lookout:

In Play:

  • Cal, lvl 5 (4/5)
  • Troq, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, at least ill have options next turn. i hope he doesnt already have double drill sergeant in there. i cant stop garrison this turn. perhaps he doesnt have a second free speech as well? teching double dukcs just in case.

"

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Flagstone Garrison
Overeager Cadet
Free Speech
Flagstone Garrison
Brick Thief
Overeager Cadet
Tenderfoot
Timely Messenger
Wither
Free Speech
Spectral Flagbearer
Drill Sergeant
Drill Sergeant
Helpful Turtle
Spectral Flagbearer


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Bloom


NextHand

Wither
Free Speech
Spectral Flagbearer
Brick Thief
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float + Scavenger - ($16)
Flagstone Garrison - ($13)
Flagstone Garrison - ($10)
Overeager Cadet
Overeager Cadet
Tenderfoot - ($9)
Timely Messenger - ($8)
Drill Sergeant - ($5)
Drill Sergeant - ($2)
Free Speech - ($0)

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A) Haste
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Drill Sergeant (3/3) Resist 1

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • L1 Sirus Quince (1/3)
  • Drill Sergeant (4/4) [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

dah, the free speech at the end there kills me. even with the trojan duck in my hand, no chance since i cant use nature reclaims. peace engine needs some more speed that i can offer. GG.

GG. The Peace engine works incredibly well as an enabler for a Free Speech lockdown (or any other spell that one would want to play each turn). I get the appeal of the Trojan Duck for taking out the Flagstone Garrisons as an alternative to Nature Reclaims, but I think Tyrannosaurus Rex would actually work better, at least if you have some other means of clearing the Spectral Flagbearers so the T-Rex can chomp workers. If you can’t outrace the engine, maybe starving it for fuel could be an option?

ive been wanting to try past/present/finesse for awhile now. ill give that a shot if you’re still down.

Sounds interesting!

P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Tenderfoot
Older Brother
Granfalloon Flagbearer
Timely Messenger


WORKERS
Older Brother


NextHand

Brick Thief
Spark
Bloom
Wither
Fruit Ninja


Discard

Timely Messenger
Helpful Turtle
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot (1/2) Resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Time Spiral
Nullcraft
Fading Argonaut
Plasmodium


WORKERS
Plasmodium


NextHand

Battle Suits
Temporal Research
Tinkerer
Forgotten Fighter


Discard

Time Spiral
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fading argonaut - ($2)
nullcraft, pings tenderfoot - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, past for past engine, second chances/temporal distortion, stewardess for mid game relief of those tech 0’s he likes to play, and then slow time generator.

"

P1T2


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Wither
Bloom
Fruit Ninja
Spark
Brick Thief


WORKERS
Older Brother
Fruit Ninja


NextHand

Spark
Helpful Turtle
Discord
Brick Thief
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom: Onimaru - ($2)
Onimaru kills Fading Argonaut
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (3/2) Frenzy 1 [1+, 2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Argo
Argo


STARTING HAND
Battle Suits
Tinkerer
Forgotten Fighter
Temporal Research
Hardened Mox
Argo


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Neo Plexus
Argo
Fading Argonaut
Battle Suits
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
prynn - ($3)
temporal research, draw 1, reshuffle, draw 1 - ($1)
nullcraft hits Oni for 1
tech 1 - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (1/3)****
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

teching double argo to wall up, hopefully he doesnt go with quince right away. will most likely need origin story next.

"