Codexnewb [Discipline]/Anarchy/Disease vs Nekoalt [Finesse]/Peace/Truth

"P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Playful Panda
Merfolk Prospector
Rich Earth
Forest’s Favor


WORKERS
Rich Earth


NextHand

Ironbark Treant
Verdant Tree
Rampant Growth
Young Treant
Tiger Cub


Discard

Spore Shambler
Forest’s Favor
Playful Panda (2/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
rook - ($2)
merfolk prospector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

trying to sue that gold to max rook by turn 3

"

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Tenderfoot
Wither
Helpful Turtle
Spark
Timely Messenger


WORKERS
Fruit Ninja
Timely Messenger


NextHand

Boot Camp
Boot Camp
Bloom
Tenderfoot
Helpful Turtle


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Wither: Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer (2/2) Tempting Target
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I can’t quite kill Rook, but at least this way, he’ll have to skip a worker to take out a patroller, and the bonus levels will fizzle if he does.

"P2T2


Tech StartingHand Workers

TECH
centaur
centaur


STARTING HAND
Tiger Cub
Ironbark Treant
Young Treant
Rampant Growth
Verdant Tree
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant


NextHand

Spore Shambler
centaur
Playful Panda (2/2)
centaur
Merfolk Prospector (1/1)


Discard

Verdant Tree
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
young treant, reshuffle, draw 1 - ($2)
tiger cub - ($0)
rook hits Oni for armor and 1

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook, lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

YT turn 2, one fo my favorite plays. guarentee me a tech 1 in hand 3, but now i KNOW i’ll get both. total opposite of last game.

"

P1T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Overeager Cadet
Tenderfoot
Bloom
Overeager Cadet
Helpful Turtle


WORKERS
Fruit Ninja
Timely Messenger
Tenderfoot


NextHand

Wither
Older Brother
Spark
Brick Thief


Discard

Bloom
Boot Camp
Boot Camp
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Bloom: Onimaru - ($4)
Onimaru kills Tiger Cub
Worker - ($3)
Tech I - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Granfalloon Flagbearer (2/2A) Tempting Target
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • L1 General Onimaru (3/1) Frenzy 1 [1+, 3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
birds nest
thunderclap


STARTING HAND
Spore Shambler
Playful Panda (2/2)
centaur
Merfolk Prospector (1/1)
centaur


WORKERS
Rich Earth
Ironbark Treant
Playful Panda (2/2)


NextHand

Tiger Cub (2/2+A)
Forest’s Favor
Rampant Growth
thunderclap


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
x2 centaur - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Centaur (3/4)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rook, lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, darn it, he got the wither bloom split. well, at least i can wall up pretty well. teching birds nest and thunderclap to at least get easier access to his tech 2 / garrisons.

"

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Brick Thief
Spark
Older Brother
Wither


WORKERS
Fruit Ninja
Timely Messenger
Tenderfoot
Older Brother


NextHand

Overeager Cadet
Boot Camp
Bloom
Wither


Tech 2 card(s)
Get Paid - ($7)
Midband Onimaru - ($3)
Onimaru kills SQL
Worker - ($2)
Brick Thief steals a brick from your Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Granfalloon Flagbearer (2/2A) Tempting Target
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1) Resist 1
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • L5 General Onimaru (4/2) Frenzy 1 [1+, 3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

also pretty sure Oni heals from that. putting him at lvl 5, 4/5

Maybe he killed a Centaur?

1 Like

Yes, he killed the SQL; I think that line got lost in the editing process, sorry.

got it, thanks. no worries.

"P2T4


Tech StartingHand Workers

TECH
earthquake
earthquake


STARTING HAND
Forest’s Favor
thunderclap
Tiger Cub (2/2+A)
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant
Playful Panda (2/2)
Tiger Cub (2/2+A)


NextHand

birds nest
Spore Shambler
Verdant Tree
Merfolk Prospector (1/1)


Discard

thunderclap
Centaur #2 (3/4)
Rampant Growth
Forest’s Favor
earthquake
earthquake


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
mid rook, heals ($3)
rook kills flagbearer, takes 2
thunderclap turtle ($1)
centaur kills brick thief, takes 2, overpower 2 to kill Oni, rook to lvl 7
maxband rook, heals ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rook, lvl 8, (4/6)
  • Centaur #1 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, well glad that worked out. not sidelining the bricktheif so i can keep centaur alive another turn. doubling down on the earthquakes. hopefully he doesnt have fencer, starlet combo right now.

"

woops, i just realized flagbearer doesnt qualify for thunderclap. allow me to adjust.

okay, updated. just needed to attack flagbearer first, then thunderclap

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Boot Camp
Overeager Cadet
Wither
Bloom


WORKERS
Fruit Ninja
Timely Messenger
Tenderfoot
Older Brother
Wither


NextHand

Spark
Spectral Flagbearer
Overeager Cadet
Spectral Flagbearer


Discard

Granfalloon Flagbearer
Brick Thief
Bloom
Boot Camp
Flagstone Garrison
Free Speech


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Overeager Cadet
Sirus Quince - ($6)
Mirror Illusion - ($4)
Tech II: Peace - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Helpful Turtle (2/2) Healing 1
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
chameleon lizzo
chameleon lizzo


STARTING HAND
Merfolk Prospector (1/1)
Spore Shambler
Verdant Tree
birds nest


WORKERS
Rich Earth
Ironbark Treant
Playful Panda (2/2)
Tiger Cub (2/2+A)
Merfolk Prospector (1/1)


NextHand

chameleon lizzo
earthquake
chameleon lizzo
earthquake


Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
centaur trades with cadet
birds nest - ($6)
tech 2 anarchy - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook, lvl 8, (4/6)

In Play:

  • birds nest
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

not going to let him copy my centaur. leaving other good units off the board. teching in lizzo’s. i can use birds and lizzo’s to more expensively break his tech buildings. ideally get the earthquake next turn.

"

P1T6


Tech StartingHand Workers

TECH
Flagstone Garrison
Patriot Gryphon


STARTING HAND
Overeager Cadet
Spectral Flagbearer
Spectral Flagbearer
Spark


WORKERS
Fruit Ninja
Timely Messenger
Tenderfoot
Older Brother
Wither
Spark


NextHand

Spectral Flagbearer
Boot Camp
Bloom
Overeager Cadet


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Tower - ($0)
Overeager Cadet

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Helpful Turtle (2/2) Healing 1
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P2T6


StartingHand Workers

STARTING HAND
chameleon lizzo
chameleon lizzo
earthquake
earthquake


WORKERS
Rich Earth
Ironbark Treant
Playful Panda (2/2)
Tiger Cub (2/2+A)
Merfolk Prospector (1/1)


NextHand

Forest’s Favor
thunderclap
Centaur #1 (3/2)
Spore Shambler


Discard

earthquake
earthquake
chameleon lizzo
chameleon lizzo


Tech 0 card(s)
Get Paid + float - ($12)
Bird hits base to 19 dies to tower
double earthquake, 8 to base (11), break all buildings, 8 more to base (3) - ($2)
second bird hits base to 2
Cal - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 8, (4/6)
  • :target: Lookout:

In Play:

  • birds nest
  • Bird (1/1)
  • Cal, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, that worked out.

"

1 Like

Yikes. I’ll resign it here, as even if I were lucky enough to survive your next turn, there’s no way I’d survive the following one. GG WP. Your turn to start the next one; you keeping the same build or picking something new?

okay. ill go with Feral/Balance/Bashing. I want to see if Bashing has ANY role in this game.

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Verdant Tree
Tiger Cub
Forest’s Favor


WORKERS
Rich Earth


NextHand

Ironbark Treant
Spore Shambler
Merfolk Prospector
Playful Panda
Rampant Growth


Discard

Young Treant
Verdant Tree
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tiger cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: tiger cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

lets see if bashing has ANY role in this game.

"

I’ve lost 3-hero games against Bashing, so I think it gets ignored so much not because it’s weak, but because it doesn’t have a unique gimmick to draw people’s attention.

P2T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Spark
Wither
Brick Thief
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Helpful Turtle
Tenderfoot
Older Brother
Timely Messenger
Bloom


Discard

Granfalloon Flagbearer
Spark
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brick Thief steals a brick from your base - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1) Resist 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6