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Codexnewb [Discipline]/Anarchy/Disease vs Nekoalt [Finesse]/Peace/Truth


#61

Whew, you had me sweating there…

P1T6


Tech StartingHand Workers

TECH
Spectral Roc
Spectral Roc


STARTING HAND
Macciatus, The Whisperer
Reteller of Truths
Reteller of Truths


WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Brick Thief


NextHand

Spark
Timely Messenger
Wither
Spectral Roc


Tech 2 card(s)
Get Paid - ($8)
Macciatus, The Whisperer - ($6)
Reteller of Truths - ($4)
Tenderfoot and Helpful Turtle kill Rook, levels to Onimaru, Tenderfood dies to my hand
Spectral Flagbearer kills Calamandra and dies to my hand, Onimaru midbands
Onimaru kills Zane, levels to Quince
Maxband Quince - ($2)
Reteller of Truths, mirrored - ($0)
Spectral Flagbearer breaks Verdant Tree
Quince and Reteller of Truths break Tech III, your base to 18 HP

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Macciatus, The Whisperer (4/4)
  • :target: Lookout:

In Play:

  • L5 General Onimaru (3/1) Frenzy 1, Readiness [3 damage]
  • L5 Sirus Quince (1/4) [1 damage]
  • Reteller of Truths (4/4) {A}
  • Reteller of Truths (4/3) {Copy of A} [1 damage]
  • Spectral Flagbearer (3/2) Tempting Target [1 damage]
  • Helpful Turtle (3/1) Healing 1 [1+, 3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#62

nice one, that;ll be game for me. i just didnt float enough gold to get gunship down same turn i built tech three. you’r board pressure definitely contributed to that.

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Tiger Cub
Playful Panda
Verdant Tree
Merfolk Prospector


WORKERS
Tiger Cub


NextHand

Young Treant
Spore Shambler
Forest’s Favor
Ironbark Treant


Discard

Playful Panda
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

lets go for econ here.

"


#63

P2T1


StartingHand Workers

STARTING HAND
Brick Thief
Helpful Turtle
Tenderfoot
Bloom
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Older Brother
Wither
Timely Messenger
Spark
Granfalloon Flagbearer


Discard

Tenderfoot
Brick Thief
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Helpful Turtle (2/2) Healing 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#64

"P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Forest’s Favor
Spore Shambler
Young Treant
Ironbark Treant


WORKERS
Tiger Cub
Spore Shambler


NextHand

Playful Panda
Verdant Tree
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid - ($5)
woker for free
tap merfolk get a gold - ($6)
ironbark treant - ($3)
tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector (1/1+A)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

well, good econ means i can afford more expensive units. centaurs coming in.

"


#65

P2T2


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Older Brother
Wither
Timely Messenger
Spark
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Flagstone Garrison
Timely Messenger
Wither


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spark a little of Ironbark Treant’s armor away - ($4)
Helpful Turtle chips away a little more armor
Onimaru kills Ironbark Treant
Timely Messenger arrives to alert Merfolk Prospector to a family emergency - ($3)
Older Brother - ($1)
Tech I - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]
  • Helpful Turtle (1/1) Healing 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I burned through my hand rather aggressively here, so I’ll try rushing Garrisons to replenish it. Shuffler, don’t deal them to me this turn!


#66

"P1T3


Tech StartingHand Workers

TECH
GPT
Ferocity


STARTING HAND
Rampant Growth
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor


WORKERS
Tiger Cub
Spore Shambler
Playful Panda


NextHand

Ferocity
Centaur
Centaur
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($7)
worker for free
young treant, draw 1 - ($5)
rook - ($3)
forest favor rook - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook, lvl 1 (4/5) +
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

darn it, didnt get a centaur on the draw. oh well, need to put out some wall then.

"


#67

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Flagstone Garrison
Wither
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither


NextHand

Bloom
Spark
Flagstone Garrison
Tenderfoot


Discard

Timely Messenger
Flagstone Garrison
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Peace - ($2)
Onimaru kills Young Treant

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Wow, that’s a beefy Rook… but I’m glad to not have to worry about Zane or Calamandra. Unfortunately, I need 2 patrollers to stop him from breaking my Tech II, so I can’t just Technician the Brother.


#68

"P1T4


Tech StartingHand Workers

TECH
detonate
detonate


STARTING HAND
Centaur
Centaur
Verdant Tree
Ferocity
Rampant Growth


WORKERS
Tiger Cub
Spore Shambler
Playful Panda
Verdant Tree


NextHand

Merfolk Prospector
Forest’s Favor
GPT
Ironbark Treant


Discard

detonate
detonate
Ferocity
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker…for free
tech draw
x2 centaur - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1 (4/5+A) +
  • :psfist: Elite:
  • :ps_: Scavenger: Centaur (3/4)
  • :pschip: Technician: Centaur (3/4)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well, if he has garrison already, nothing i can do to stop it… neutral start patrols so well with earl aggression. green econ was a bad idea.

"


#69

P2T4


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Tenderfoot
Bloom
Spark
Flagstone Garrison
Brick Thief
Overeager Cadet
Timely Messenger
Overeager Cadet
Flagstone Garrison


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Bloom


NextHand

Flagstone Garrison
Spark
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Tenderfoot - ($6)
Brick Thief steals a brick from your Tech I - ($4)
Overeager Cadet
Timely Messenger - ($3)
Overeager Cadet
Worker - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Timely Messenger (1/1) Haste
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Flagstone Garrison (4)
  • L1 General Onimaru (2/3) Frenzy 1
  • Brick Thief (2/1) Resist 1
  • Helpful Turtle (1/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

I really wish I could have pulled a Spectral Flagbearer to soak any Green Buff spells that might allow his centaurs to reduce my patrol zone to 1 unit, but at least I managed to get a deployment going, so I probably shouldn’t complain.


#70

well, lets see if this works…

"P1T5


Tech StartingHand Workers

TECH
disguised monkey
disguised monkey


STARTING HAND
Merfolk Prospector
Ironbark Treant
Forest’s Favor
GPT


WORKERS
Tiger Cub
Spore Shambler
Playful Panda
Verdant Tree
Ironbark Treant (2/4)


NextHand

disguised monkey
Rampant Growth
Merfolk Prospector
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($9)
Worker for free
tech 2 anarchy - ($5)
gunpoint taxan - ($3)
tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Centaur (3/4)
  • :pschip: Technician: Rook, lvl 1, (3/5)+
  • :target: Lookout: GPT (3/3)

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, lets see if this works…walling up and stuff.

"


#71

P2T5


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Spectral Flagbearer
Spectral Flagbearer
Flagstone Garrison
Spark
Boot Camp
Older Brother
Tenderfoot
Boot Camp
Timely Messenger
Overeager Cadet
Overeager Cadet


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Bloom
Older Brother


NextHand

Boot Camp
Timely Messenger
Boot Camp
Spark


Tech 2 card(s)
Get Paid + float - ($11)
Flagstone Garrison - ($8)
Overeager Cadets and Timely Messenger trade with SQL
Older Brother and Tenderfoot trade with Gunpoint Taxman
Spectral Flagbearer - ($7)
Spectral Flagbearer - ($6)
Tenderfoot - ($5)
Overeager Cadet
Overeager Cadet
Worker - ($4)
Boot Camp: Helpful Turtle - ($3)
Boot Camp: Helpful Turtle - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting Target
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting Target
  • :target: Lookout: Overeager Cadet (2/2) Resist 1

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison
  • L1 General Onimaru (2/3) Frenzy 1
  • Brick Thief (2/1) Resist 1
  • Helpful Turtle (3/4) Healing 1 [2+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

#72

"P1T6


Tech StartingHand Workers

TECH
pirate gunship
pirate gunship


STARTING HAND
Forest’s Favor
Merfolk Prospector
Rampant Growth
disguised monkey


WORKERS
Tiger Cub
Spore Shambler
Playful Panda
Verdant Tree
Ironbark Treant (2/4)
Forest’s Favor


NextHand

detonate
detonate
disguised monkey
Ferocity


Discard

Centaur (3/4+A)
GPT (3/3)
Merfolk Prospector
Rampant Growth
pirate gunship
pirate gunship


Tech 2 card(s)
Get Paid - ($9)
Worker for free
Cal - ($7)
disguised monkey - ($5)
monkey kills Oni, mid Cal
tech 3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Cal (3/4)
  • :pschip: Technician: Rook, lvl 1, (3/5)+
  • :target: Lookout:

In Play:

  • Rich Earth
    disguised money (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

not really feeling good about this.

"


#73

Whoops, forgot to build the Tower. Your monkey should have survived with 1 HP, yes?


#74

yes. ill add him back in


#75

Edit: Accidentally charged myself for a worker I didn’t hire, so I spent that $1 to buy a Tech Lab.

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Spark
Timely Messenger
Boot Camp
Boot Camp
Brick Thief
Drill Sergeant
Spectral Flagbearer
Spectral Flagbearer
Tenderfoot
Helpful Turtle
Drill Sergeant


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Bloom
Older Brother


NextHand

Spark
Drill Sergeant
Timely Messenger
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid + float - ($12)
River Montoya - ($10)
Brick Thief and Helpful Turtle trade with Centaur, 1 damage to your Tech III
Flagbearers and Tenderfoot trade with Rook
Maxband River - ($8)
Timely Messenger
Drill Sergeant - ($5)
Spectral Flagbearer - ($4)
Tenderfoot
Spectral Flagbearer - ($3)
Brick Thief steals a brick from your Tech III - ($2)
Helpful Turtle - ($1)
Move 3 runes to Overeager Cadet
Overeager Cadet kills Calamandra
Timely Messenger trades with Disguised Monkey
Move 1 rune to Overeager Cadet
Overeager Cadet breaks your Tech III, your base to 18 HP
Tech Lab: Truth ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (4/4A) [1+]
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting Target
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting Target
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 River Montoya (3/4)
  • Overeager Cadet (3/2) [1+, 1 damage]
  • Overeager Cadet (5/1) [3+, 4 damage]
  • Helpful Turtle (1/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

In retrospect, I would have been better off trading the Cadets and keeping my $2 Tech 0s, but I didn’t know when the shuffler would dein to deal me the Drill Sergeants, and I wanted the +1/+1 runes on units that would survive Obliterate in case I failed to destroy the Tech III.


#76

sorry for the delay. between another game, and a busy weekend, i just havent gotten around to it til now.

"P1T7


Tech StartingHand Workers

TECH
steamtank
steamtank


STARTING HAND
Ferocity
detonate
disguised monkey
detonate
GPT (3/3)


WORKERS
Tiger Cub
Spore Shambler
Playful Panda
Verdant Tree
Ironbark Treant (2/4)
Forest’s Favor
Ferocity


NextHand

pirate gunship
Merfolk Prospector
pirate gunship


Discard

Disguised Monkey (3/1)
disguised monkey
steamtank
steamtank


Tech 2 card(s)
Get Paid - ($10)
worker for free
rebuild tech 3, base to 18
scav gold, tech draw, ($11)
Zane - ($9)
x2 detonate, trash both garrisons, trash detonates - ($3)
Gunpoint taxman - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: zane (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

okay…lets see if this works.

"


#77

P2T7


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Spark
Boot Camp
Boot Camp
Drill Sergeant
Timely Messenger
Dreamscape
Boot Camp


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Wither
Bloom
Older Brother


NextHand

Boot Camp
Dreamscape
Tenderfoot
Boot Camp


Tech 2 card(s)
Get Paid + float - ($10)
Drill Sergeant - ($7)
Timely Messenger
General Onimaru - ($5)
Boot Camp newly arrived Drill Sergeant - ($4)
Boot Camp newly arrived Drill Sergeant - ($3)
Macciatus, The Whisperer - ($0)
River sidelines Gunpoint Taxman
Tenderfoot and Timely Messenger trade with Zane
Move +1/+1 runes to old Drill Sergeant
Drill Sergeant reduces your base to 7 HP
Overeager Cadets break your base, GG

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (3/3) Tempting Target
  • :pschip: Technician: Spectral Flagbearer (3/3) Tempting Target
  • :target: Lookout:

In Play:

  • L5 River Montoya (3/4)
  • Overeager Cadet (3/2) [1+, 1 damage]
  • Overeager Cadet (5/1) [3+, 4 damage]
  • Helpful Turtle (1/2) Healing 1
  • Macciatus, The Whisperer (3/3)
  • Brick Thief (2/1) Resist 1
  • L3 General Onimaru (2/3) Frenzy 1
  • Drill Sergeant (3/3)
  • Drill Sergeant (11/10) [8+, 1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#78

Blowing up those Garrisons was a good move. If I’d lost them earlier, I might have been in trouble.


#79

yeah. i wasnt expecting the tech 2 rush, otherwise i would have teched them earlier. feel free to run it back as P1.


#80

I wasn’t planning to either, but I burned through my hand so quickly that I thought I had to go for it.

P1T1


StartingHand Workers

STARTING HAND
Bloom
Brick Thief
Older Brother
Granfalloon Flagbearer
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Timely Messenger
Helpful Turtle
Wither
Spark
Tenderfoot


Discard

Older Brother
Brick Thief
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Granfalloon Flagbearer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Granfalloon Flagbearer (2/2A) Tempting Target
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5