STARTING HAND
Macciatus, The Whisperer
Reteller of Truths
Reteller of Truths
WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Brick Thief
NextHand
Spark
Timely Messenger
Wither
Spectral Roc
Tech 2 card(s)
Get Paid - ($8)
Macciatus, The Whisperer - ($6)
Reteller of Truths - ($4)
Tenderfoot and Helpful Turtle kill Rook, levels to Onimaru, Tenderfood dies to my hand
Spectral Flagbearer kills Calamandra and dies to my hand, Onimaru midbands
Onimaru kills Zane, levels to Quince
Maxband Quince - ($2)
Reteller of Truths, mirrored - ($0)
Spectral Flagbearer breaks Verdant Tree
Quince and Reteller of Truths break Tech III, your base to 18 HP
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Reteller of Truths (4/4A)
Elite:
Scavenger:
Technician: Macciatus, The Whisperer (4/4)
Lookout:
In Play:
L5 General Onimaru (3/1) Frenzy 1, Readiness [3 damage]
nice one, that;ll be game for me. i just didnt float enough gold to get gunship down same turn i built tech three. you’r board pressure definitely contributed to that.
"P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Tiger Cub
Playful Panda
Verdant Tree
Merfolk Prospector
WORKERS
Tiger Cub
NextHand
Young Treant
Spore Shambler
Forest’s Favor
Ironbark Treant
Discard
Playful Panda
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk prospector - ($0)
STARTING HAND
Older Brother
Wither
Timely Messenger
Spark
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Flagstone Garrison
Timely Messenger
Wither
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spark a little of Ironbark Treant’s armor away - ($4)
Helpful Turtle chips away a little more armor
Onimaru kills Ironbark Treant
Timely Messenger arrives to alert Merfolk Prospector to a family emergency - ($3)
Older Brother - ($1)
Tech I - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:
In Play:
L1 General Onimaru (2/2) Frenzy 1 [1 damage]
Helpful Turtle (1/1) Healing 1 [1 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I burned through my hand rather aggressively here, so I’ll try rushing Garrisons to replenish it. Shuffler, don’t deal them to me this turn!
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Peace - ($2)
Onimaru kills Young Treant
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Older Brother (2/2A)
Elite:
Scavenger:
Technician: Helpful Turtle (1/2) Healing 1
Lookout:
In Play:
L1 General Onimaru (2/3) Frenzy 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 2
Workers: 8
Thoughts
Wow, that’s a beefy Rook… but I’m glad to not have to worry about Zane or Calamandra. Unfortunately, I need 2 patrollers to stop him from breaking my Tech II, so I can’t just Technician the Brother.
Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Tenderfoot - ($6)
Brick Thief steals a brick from your Tech I - ($4)
Overeager Cadet
Timely Messenger - ($3)
Overeager Cadet
Worker - ($2)
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Older Brother (2/2A)
Elite: Overeager Cadet (3/2)
Scavenger: Tenderfoot (1/2)
Technician: Timely Messenger (1/1) Haste
Lookout: Overeager Cadet (2/2)
In Play:
Flagstone Garrison (4)
L1 General Onimaru (2/3) Frenzy 1
Brick Thief (2/1) Resist 1
Helpful Turtle (1/2) Healing 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 0
Gold:
Gold: 2
Workers: 9
Thoughts
I really wish I could have pulled a Spectral Flagbearer to soak any Green Buff spells that might allow his centaurs to reduce my patrol zone to 1 unit, but at least I managed to get a deployment going, so I probably shouldn’t complain.
Tech 2 card(s)
Get Paid + float - ($12)
River Montoya - ($10)
Brick Thief and Helpful Turtle trade with Centaur, 1 damage to your Tech III
Flagbearers and Tenderfoot trade with Rook
Maxband River - ($8)
Timely Messenger
Drill Sergeant - ($5)
Spectral Flagbearer - ($4)
Tenderfoot
Spectral Flagbearer - ($3)
Brick Thief steals a brick from your Tech III - ($2)
Helpful Turtle - ($1)
Move 3 runes to Overeager Cadet
Overeager Cadet kills Calamandra
Timely Messenger trades with Disguised Monkey
Move 1 rune to Overeager Cadet
Overeager Cadet breaks your Tech III, your base to 18 HP
Tech Lab: Truth ($0)
In retrospect, I would have been better off trading the Cadets and keeping my $2 Tech 0s, but I didn’t know when the shuffler would dein to deal me the Drill Sergeants, and I wanted the +1/+1 runes on units that would survive Obliterate in case I failed to destroy the Tech III.