P2T4
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Tenderfoot
Spark
Bloom
Brick Thief
Helpful Turtle
WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
NextHand
Wither
Overeager Cadet
Timely Messenger
Overeager Cadet
Flagstone Garrison
Discard
Bloom
Tenderfoot
Brick Thief
Helpful Turtle
Drill Sergeant
Drill Sergeant
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Rebuild Tech II
Midband Quince - ($7)
Mirror Illusions copy Sparring Partner - ($3)
Bloom: Quince - ($1)
Sparring Partners and Quince kill Grave
Worker - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L5 Sirus Quince (2/6) [1+]
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Gotta chip away at those forces somehow; hopefully I won’t draw both Garrisons this turn, since I expect my Tech II to break again.
"P1T5
Tech StartingHand Workers
TECH
plague lord
plague lord
STARTING HAND
GPT
GPT
Safe Attacking
Grappling Hook
Sensei’s Advice
WORKERS
Fox Primus
Smoker
Snapback
Fox Viper
Sensei’s Advice
NextHand
Sparring Partner #2 (2/2)
plague lab
Morningstar Flagbearer
Savior Monk
plague lab
Discard
Grappling Hook
Safe Attacking
GPT
plague lord
plague lord
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 disease - ($6)
Gunpoint Taxman - ($4)
mid zane - ($1)
Zane and Partner break your tech 2, your base to 16
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : GPT (3/3+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner (2/1)
Zane, lvl 4, (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Timely Messenger
Wither
Overeager Cadet
Flagstone Garrison
Overeager Cadet
WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger
NextHand
Wither
Nimble Fencer
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Worker - ($8)
Wither: Sparring Partner - ($6)
Mirror Illusion x2 - ($2)
Overeager Cadet
Overeager Cadet, mirrored
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Overeager Cadet (2/2A) {Copy of A}
Elite : L5 Sirus Quince (3/6) [1+]
Scavenger : Overeager Cadet (2/2)
Technician : Overeager Cadet (2/2) {A}
Lookout : Mirror Illusion (0/1) Resist 1
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Time to get this engine started.
"P1T6
Tech StartingHand Workers
TECH
Abomination
Abomination
STARTING HAND
Morningstar Flagbearer
plague lab
plague lab
Savior Monk
Sparring Partner #2 (2/2)
WORKERS
Fox Primus
Smoker
Snapback
Fox Viper
Sensei’s Advice
Savior Monk
NextHand
Safe Attacking
Sparring Partner #2 (2/2)
plague lord
plague lab
Aged Sensei (1/1)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
plague lab, kill lookout illusion - ($6)
max zane shove tech cadet to lookout, killing it AND sql illusion cadet - ($4)
GPT kills scav cadet, steals your scav gold - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Zane, lvl 6, (4/4+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
plague lab: 4hp
GPT (3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech 3: 5hp
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T6
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Flagstone Garrison
Nimble Fencer
Wither
Drill Sergeant
Tenderfoot
Drill Sergeant
Helpful Turtle
WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger
NextHand
Brick Thief
Flagstone Garrison
Nimble Fencer
Bloom
Discard
Overeager Cadet
Overeager Cadet
Star-Crossed Starlet
Star-Crossed Starlet
Tenderfoot
Wither
Helpful Turtle
Tech 2 card(s)
Get Paid + float - ($12)
Flagstone Garrison - ($9)
Nimble Fencer - ($7)
Drill Sergeant - ($4)
Tenderfoot - ($3)
Drill Sergeant - ($0)
Move 2 +1/+1 runes to Nimble Fencer
2 Virtuosos kill Zane
Quince kills Gunpoint Taxman
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Drill Sergeant (3/3)
Technician :
Lookout : Drill Sergeant (3/3) Resist 1
In Play:
Flagstone Garrison (4)
L5 Sirus Quince (2/3) [1+, 3 damage]
Nimble Fencer (4/1) Haste [2+, 4 damage]
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
i think my codex is a bit too slow to handle the peace engine.
"P1T7
StartingHand Workers
STARTING HAND
Aged Sensei (1/1)
plague lord
Sparring Partner #2 (2/2)
plague lab
Safe Attacking
WORKERS
Fox Primus
Smoker
Snapback
Fox Viper
Sensei’s Advice
Savior Monk
NextHand
plague lord
Abomination
Morningstar Flagbearer
Sparring Partner (2/1)
Grappling Hook
Discard
Aged Sensei (1/1)
plague lab: 4hp
Safe Attacking
Tech 0 card(s)
Get Paid - ($10)
Plague Lord, dishes runes, kills Fencer, quince 1/2, sergeants 2/2 - ($4)
tap plague lab, add -1 rune to sergeants - ($2)
sparring partner - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Sparring partner (2/2+A)
Elite :
Scavenger : Plague Lord (4/7)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
I think Peace is a strong counter to Disease, for sure. It also seems evident that when trying to fuel a Peace engine with Virtuosos, it’s better to get the engine up first and only then start recruiting the talent.
P2T7
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Bloom
Brick Thief
Nimble Fencer
Flagstone Garrison
Wither
Spectral Flagbearer
Overeager Cadet
Nimble Fencer
Helpful Turtle
Overeager Cadet
Tenderfoot
Spectral Flagbearer
Star-Crossed Starlet
Star-Crossed Starlet
WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger
NextHand
Star-Crossed Starlet
Bloom
Wither
Nimble Fencer
Brick Thief
Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Nimble Fencer - ($5)
Spectral Flagbearer - ($4)
Overeager Cadet
Overeager Cadet
Helpful Turtle - ($2)
Spectral Flagbearer - ($1)
Tenderfoot - ($0)
Move 1 rune to Nimble Fencer
Nimble Fencer kills Sparring Partner
Drill Sergeant kills Plague Lord
Drill Sergeant breaks Tech III, your base to 18
Move 4 runes to Tenderfoot
Tenderfoot breaks Tech II, your base to 16
Quince vandalizes Plague Lab for 1 damage
Move 1 rune to Helpful Turtle
Float ($0)
Discard 6, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Spectral Flagbearer (2/2) Tempting target
Technician : Spectral Flagbearer (2/2) Tempting target
Lookout :
In Play:
Flagstone Garrison (4)
Flagstone Garrison (4)
L5 Sirus Quince (1/2) [3 damage]
Drill Sergeant (7/3) Resist 1 [4+, 4 damage]
Drill Sergeant (4/4) Resist 1 [1+]
Overeager Cadet (2/2)
Overeager Cadet (2/2)
Tenderfoot (5/6) Haste [4+]
Nimble Fencer (3/2) Haste [1+, 2 damage]
Helpful Turtle (2/3) Healing 1 [1+]
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
and ill gg it there. yeah, peace with the drill sergeants counters disease pretty well. i think i had my fun with the plague lab runes combo. probably try something else out.
Nekoatl
August 14, 2018, 11:21pm
49
GG. I’ll stick with [Finesse]/Peace/Truth until you get tired of it, or until I decide it’s not going to work out.
i think ill go with [Feral]/Anarchy/Strength. You go ahead and post turn 1.
GL HF
P1T1
StartingHand Workers
STARTING HAND
Spark
Fruit Ninja
Helpful Turtle
Bloom
Granfalloon Flagbearer
WORKERS
Granfalloon Flagbearer
NextHand
Older Brother
Tenderfoot
Timely Messenger
Wither
Brick Thief
Discard
Fruit Ninja
Bloom
Helpful Turtle
Spark
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 General Onimaru (2/3) Frenzy 1
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Hmm… maybe going for Feral buffs for Gunpoint Taxman? I’m guessing Strength is mainly for using Rook as a beefy patroller and/or to have DeGrey pop Mirror Illusions. Still, this seems like a good chance to try Illusion mode, so I’ll go for that. Quince is a weak opener, though, so I’ll have Onimaru take the lead. I might have to wait until Tech II to bring in Quince, if I need to build a Tower, though.
"P2T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth
Playful Panda
WORKERS
Tiger Cub
NextHand
Spore Shambler
Ironbark Treant
Young Treant
Verdant Tree
Discard
Forest’s Favor
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
merfolk - ($3)
playful panda - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : merfolk (1/1)
Technician : wisp (0/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
so after getting wrecked by the hasty peace engine, i know that i need to get some board pressure, and then break his tech 1/2 at some point. it’s not enough to continue to break his tech 2, because he can max quince ,and bring out free rewards (aka cadets).
thsi deck is all about tech 3 moss ancient for the win. i want that squirrel army.
"
P1T2
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Wither
Brick Thief
Tenderfoot
Older Brother
Timely Messenger
WORKERS
Granfalloon Flagbearer
Older Brother
NextHand
Fruit Ninja
Boot Camp
Bloom
Brick Thief
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Timely Messenger - ($4)
General Onimaru kills Merfolk Prospector
Tenderfoot - ($3)
Tower - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tenderfoot (1/2A)
Elite :
Scavenger :
Technician :
Lookout : Timely Messenger (1/1) Haste, resist 1
In Play:
L1 General Onimaru (2/2) Frenzy 1 [1 damage]
Buildings:
Base HP: 20
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Patrolling against potential Green buffs and Zane rush at the same time is tricky. I can’t ensure Onimaru’s survival, but I can at least make killing him expensive. In retrospect, it would probably have been better to play Granfalloon just to draw buffs, but too late now.
"P2T2
Tech StartingHand Workers
TECH
Steamtank
Huntress
STARTING HAND
Spore Shambler
Verdant Tree
Ironbark Treant
Young Treant
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Spore Shambler
Rampant Growth
Huntress
forest favor
Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
young treant, draw 1 - ($6)
Worker - ($5)
tech 1 - ($3)
verdant tree - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : wisp (0/1+A)
Elite :
Scavenger : playful panda (2/2)
Technician : Young Treant (0/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
teching inhuntress because i know he’ll want to load his board at some point. steamtank is just for the fun of it.
"
P1T3
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Bloom
Fruit Ninja
Boot Camp
Brick Thief
Boot Camp
Helpful Turtle
WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja
NextHand
Spectral Flagbearer
Wither
Brick Thief
Spark
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Onimaru kills Wisp
Boot Camp: Timely Messenger - ($3)
Boot Camp: Timely Messenger - ($2)
Helpful Turtle - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Tenderfoot (1/2A)
Elite :
Scavenger :
Technician : Helpful Turtle (1/2) Healing 1
Lookout :
In Play:
L1 General Onimaru (2/2) Frenzy 1 [1 damage]
Timely Messenger (3/3) Haste [2+]
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
"P2T3
Tech StartingHand Workers
TECH
steamtank
mirkwood allies
STARTING HAND
Huntress
Rampant Growth
Spore Shambler
Forest’s favor
WORKERS
Tiger Cub
Rich Earth
NextHand
spore shambler
steamtank
merfolk
ironbark treant
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
huntress - ($5)
tower - ($2)
rook - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Huntress (3/3+A)
Elite : Rook (3/4)
Scavenger : playful panda (2/2)
Technician : Young Treant (0/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
teching inhuntress because i know he’ll want to load his board at some point. steamtank is just for the fun of it.
"
P1T4
Tech StartingHand Workers
TECH
Dreamscape
Macciatus, The Whisperer
STARTING HAND
Spark
Wither
Spectral Flagbearer
Helpful Turtle
WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Brick Thief
NextHand
Boot Camp
Bloom
Boot Camp
Spectral Flagbearer
Discard
Spark
Wither
Dreamscape
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Flagbearer - ($5)
Tech II: Truth - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Timely Messenger (3/3A) Haste [2+]
Elite : Tenderfoot (2/2)
Scavenger : Helpful Turtle (1/2) Healing 1
Technician : Spectral Flagbearer (2/2) Tempting Target
Lookout :
In Play:
L1 General Onimaru (2/3) Frenzy 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Tower makes attacking too costly, but it’s almost time to start popping his units without attacking, so hopefully nothing gets in the way of that…
well…lets just see how this plays out.
"P2T4
Tech StartingHand Workers
TECH
pirate gunship
pirate gunship
STARTING HAND
Steamtank
Merfolk
Ironbark Treant
Forest’s Favor
Rampant Growth
Spore Shambler (3/3)++
WORKERS
Tiger Cub
Rich Earth
Forest’s Favor
Ironbark Treant
NextHand
mirkwood allies
Rampant Growth
pirate gunship
steamtank
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 anarchy, tap verdant tree, builds intantly - ($3)
steamtank - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Steamtank (3/6+A)
Elite : Rook (3/4)
Scavenger : Young Treant (0/2)
Technician : playful panda (2/2)
Lookout : Huntress (3/3)
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
teching inhuntress because i know he’ll want to load his board at some point. steamtank is just for the fun of it.
"
P1T5
Tech StartingHand Workers
TECH
Reteller of Truths
Reteller of Truths
STARTING HAND
Bloom
Boot Camp
Spectral Flagbearer
Boot Camp
Dreamscape
Spark
WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Brick Thief
NextHand
Reteller of Truths
Reteller of Truths
Macciatus, The Whisperer
Discard
Boot Camp
Boot Camp
Spark
Timely Messenger
Bloom
Tech 2 card(s)
Get Paid + float - ($9)
Boot Camp: Helpful Turtle - ($8)
Sirus Quince - ($6)
Dreamscape - ($3)
Boot Camp: Steam Tank, it was never really there - ($2)
Spark: Playful Panda, it was never really there - ($1)
Spectral Flagbearer - ($0)
Timely Messenger trades with Huntress
Onimiaru kills Young Treant
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Tenderfoot (1/2A)
Elite :
Scavenger : Spectral Flagbearer (2/2) Tempting Target
Technician : Spectral Flagbearer (2/2) Tempting Target
Lookout : Mirror Illusion (0/1) Resist 1
In Play:
L1 General Onimaru (2/2) Frenzy 1 [1 damage]
L1 Sirus Quince (1/3)
Dreamscape
Helpful Turtle (2/3) Healing 1 [1+]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tower HP: 4
Economy Info:
Cards:
Gold:
"P2T5
StartingHand Workers
STARTING HAND
Rampant Growth
steamtank
mirkwood allies
pirate gunship
Spore Shambler (3/3)++
WORKERS
Tiger Cub
Rich Earth
Forest’s Favor
Ironbark Treant
Rampant Growth
NextHand
Huntress (3/3)
Spore Shambler (3/3)++
Young Treant (0/2)
pirate gunship
Merfolk
Tech 0 card(s)
Get Paid - ($9)
scav gold - ($10)
tech draw
Worker - ($9)
tech 3 - ($4)
zane - ($2)
cal - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Rook (2/4+A)
Elite :
Scavenger : Zane (2/2)
Technician : Cal (2/3)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tech III HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold: