Codexnewb [Discipline]/Anarchy/Disease vs Nekoalt [Finesse]/Peace/Truth

@Nekoatl

GL HF

"P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Smoker
Fox Viper


WORKERS
Sensei’s Advice


NextHand

Fox Primus
Savior Monk
Snapback
Grappling Hook
Aged Sensei


Discard

Safe Attacking
Fox Viper
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($2)
smoker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

GL HF

P2T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Spark
Timely Messenger
Brick Thief
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Wither
Helpful Turtle
Tenderfoot
Bloom
Older Brother


Discard

Granfalloon Flagbearer
Spark
Brick Thief


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Timely Messenger - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A) Haste
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I’m familiar with the Discipline/Disease pairing, but I’m not sure how Anarchy fits into the picture. I’ll avoid agressive targeting and hero levelling strategies because Discipline/White Starter and I may tech in Boot Camp to offset -1/-1 counters.

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Sparring Partner


STARTING HAND
Grappling Hook
Snapback
Fox Primus
Aged Sensei
Savior Monk


WORKERS
Sensei’s Advice
Fox Primus


NextHand

Gunpoint Taxman
Morningstar Flagbearer
Snapback
Savior Monk (2/2)
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
aged sensei - ($4)
tech 1 - ($2)
grave kills messenger, takes 2
mid grave, heals - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout: Smoker (1/1)

In Play:

  • Grave lvl 3, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

teching GPT and SP. the tower was unexpected, but at least i can patrol safely for now. i doubt he’ll wither either of my units, but id be fine with that.

"

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Wither
Helpful Turtle
Tenderfoot
Bloom
Older Brother


WORKERS
Fruit Ninja
Older Brother


NextHand

Overeager Cadet
Overeager Cadet
Wither
Granfalloon Flagbearer
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tenderfoot - ($4)
General Onimaru - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 General Onimaru (2/3) Frenzy 1
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
GPT


STARTING HAND
Gunpoint Taxman
Snapback
Morningstar Flagbearer
Savior Monk (2/2)
Grappling Hook


WORKERS
Sensei’s Advice
Fox Primus
Snapback


NextHand

Safe Attacking
Smoker (1/1)
Sparring Partner
Fox Viper


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint taxman - ($3)
grappling hook tenderfoot to lookout
smoker runs into tnederfoot
grave readily kills onimaru, sparkshots tenderfoot to death, grave to lvl 5
max grave, heals - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 7, (4/5+A) *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmmm, ill take that. could see double fencer, or fencer discord. but max grave on teh field is good for me no matter what he goes with. exxpecting a hero to patrol follder out there. patrolling grave up front to protect taxman from potential discord fencer shinenigans, etc…

"

P2T3


Tech StartingHand Workers

TECH
Maestro
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Bloom
Overeager Cadet
Wither
Overeager Cadet
Brick Thief


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Spark
Timely Messenger
Bloom
Helpful Turtle
Brick Thief


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Overeager Cadet
Overeager Cadet
Tech II: Finesse - ($3)
River Montoya - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L1 River Montoya (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
plague lab
plague lab


STARTING HAND
Sparring Partner
Fox Viper
Safe Attacking
Smoker (1/1)


WORKERS
Sensei’s Advice
Fox Primus
Snapback
Smoker (1/1)


NextHand

Grappling Hook
Savior Monk (2/2)
Morningstar Flagbearer
Sparring Partner


Discard

Fox Viper
safe attacking
plague lab
plague lab


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sparring Partner - ($6)
tap aged sensei, buff taxman
gunpoint taxman safely kills scav cadet, steal your newly acquired gold - ($7)
grave readily kills tech cadet
tap grave, sword rune river
tech 2 disease - ($3)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Gunpoint Taxman (3/1)
    Grave lvl 7, (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well, there is no real ideal here. should ahve found a way to build that hero’s halla turn earlier. oh well. still clearing his board, and at best he has double fencers, or fencer and grounded guide, or fencer and maestro. either way, my backline is good, and im looking at max zane next turn. or max orpal to clear his board.

"

If Grave is going to snipe River, he can’t patrol.

1 Like

woops. true dat. moved him to sideline, sparring partner to sql.

P2T4


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Helpful Turtle
Timely Messenger
Spark
Brick Thief
Bloom
Nimble Fencer


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark


NextHand

Wither
Maestro
Star-Crossed Starlet
Tenderfoot


Tech 2 card(s)
Get Paid + float - ($9)
Nimble Fencer - ($7)
General Onimaru - ($5)
Bloom on Nimble Fencer - ($3)
Nimble Fencer kills Sparring Partner
Timely Messenger - ($2)
Timely Messenger trades with Gunpoint Taxman
Worker - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 General Onimaru (2/3) Frenzy 1
  • :target: Lookout:

In Play:

  • Nimble Fencer (3/2) Haste [1+, 2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
plague lord
plague lord


STARTING HAND
Grappling Hook
Sparring Partner
Morningstar Flagbearer
Savior Monk (2/2)


WORKERS
Sensei’s Advice
Fox Primus
Snapback
Smoker (1/1)
Morningstar Flagbearer


NextHand

GPT
Fox Viper
safe attacking
plague lab


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
sparring partner - ($7)
mid orpal - ($2)
sacrifice aged sensei, -1 rune nimble fencer
grave trades with Oni, orpal maxbands

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, lvl 6, (2/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

well, sins of teh past are catching up to me. and a sangria and two margaritas in, im not feeling as good about this game. but, i think that the play here is a tech 3 rush. with tech lab in the pipeline, and potential plague lords, i can really wittle down these fencer shinanigans.

"

P2T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Maestro
Wither
Tenderfoot
Star-Crossed Starlet
Overeager Cadet


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Wither


NextHand

Timely Messenger
Brick Thief


Discard

Star-Crossed Starlet
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sirus Quince, maxband - ($3)
Maestro - ($0)
Overeager Cadet
Tenderfoot
Star-Crossed Starlet, mirrored
Starlets kill Orpal, -1/-1 runes to Tenderfoot and Overeager Cadet
Tenderfoot and Nimble Fencer snipe your Tech II building for 4 damage

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (1/1) [1-]
  • :target: Lookout:

In Play:

  • L5 Sirus Quince (1/5)
  • Maestro (3/5)
  • Nimble Fencer (2/1) Haste [2 damage]
  • Tenderfoot (0/1) Haste [1-]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

"P1T6


Tech StartingHand Workers

TECH
sickness
carion curse


STARTING HAND
GPT
safe attacking
Fox Viper
plague lab


WORKERS
Sensei’s Advice
Fox Primus
Snapback
Smoker (1/1)
Morningstar Flagbearer
Fox Viper


NextHand

Sparring Partner (2/2+A)
Gunpoint Taxman (3/1)
Grappling Hook


Discard

safe attacking
sickness
carion curse


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 3 - ($5)
plague lab, kills fencer, tenderfoot, cadet, rune to maestro - ($2)
gunpoint taxman - ($0)
spar with taxman

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT (4/4+A) +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • plague lab: 4HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmmm, that turned out better than i though. okay, so that’s the fencer, ctarlet, cadet and maestro. he probably has another fencer and starlet at this point, but he needs some draws too. ill just tech up and hope to get only one plague lord. teching sickness and carion curse.

"

P2T6


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Timely Messenger
Brick Thief
Star-Crossed Starlet


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Wither


NextHand

Bloom
Overeager Cadet
Helpful Turtle


Discard

Star-Crossed Starlet
Flagstone Garrison
Flagstone Garrison
Nimble Fencer
Tenderfoot
Overeager Cadet
Timely Messenger
Blademaster
Blademaster


Tech 2 card(s)
Get Paid - ($10)
Mirror Illusion - ($8)
Star-Crossed Starlet, mirrored
Tech III - ($3)
Tech Lab: Peace - ($2)
Brick Thief arrives and destroys your Tech II, repairs my base - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (3/2A) {Copy of A}
  • :psfist: Elite: L5 Sirus Quince (2/5)
  • :ps_: Scavenger: Star-Crossed Starlet (3/2) {A}
  • :pschip: Technician: Brick Thief (2/1) Resist 1
  • :target: Lookout:

In Play:

  • Maestro (2/4) [1-]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

this was a very tough turn for me…

"P1T7


StartingHand Workers

STARTING HAND
Sparring Partner (2/2+A)
Gunpoint Taxman (3/1)
Grappling Hook


WORKERS
Sensei’s Advice
Fox Primus
Snapback
Smoker (1/1)
Morningstar Flagbearer
Fox Viper


NextHand

plague lord
plague lord
plague lab
Aged Sensei (1/1)


Discard

safe attacking
sickness
carion curse
Sparring Partner (2/2)
Sparring Partner (2/2)
Grappling Hook


Tech 0 card(s)
Get Paid - ($10)
rebuild tech 2, my base to 18
Grave - ($8)
mid Orpal - ($3)
partner spars with Grave
sacrifice partner to add -1 rune to real starlet
tap plague lab, - ($1)
…-1 rune to real starlet, dies, also kill illusion starlet
…-1 rune to maestro, now (1/3) w/ -2 runes
…+1 rune to Taxman (5/5) ++
…+1 rune to Grave, lvl 1, (4/5) ++
Taxman kill quince, takes 3 back, steals your scav gold, maxband Orpal - ($2)
gunpoint taxman #2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave, lvl 1, (4/5) ++
  • :pschip: Technician: Orpal, lvl 6, (2/5)
  • :target: Lookout:

In Play:

  • plague lab: 4HP
  • GPT (5/2)++

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

so the question is…does he have garrison already? he hasnt resuffled for 2 turns, and also i know he had x2 cadet, x2 starlet, fencer, maestro. so i actually dont think he has garrisons yet. they are in his discard… i think…hopefully my math is right.

so that means DO NOT kill his technician and give him the reshuffle.

BUT, i would like to kill that damn quince.

So here’s hoping there is no double flagstone coming down with free blademasters jsut yet. i suppose he could draw using bootcamp, but im pretty sure that’s not teched given all his virtuosos.

"

P2T7


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Bloom
Overeager Cadet
Helpful Turtle


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Spark
Wither


NextHand

Blademaster
Overeager Cadet
Flagstone Garrison
Star-Crossed Starlet
Nimble Fencer


Tech 2 card(s)
Get Paid - ($10)
General Onimaru, maxband - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A) Sparkshot
  • :psfist: Elite: L8 General Onimaru (5/5) Frenzy 1, Readiness
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Brick Thief (2/1) Resist 1
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Maestro (1/3) [2-]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

"P1T8


StartingHand Workers

STARTING HAND
plague lord
plague lab
Aged Sensei (1/1)
plague lord


WORKERS
Sensei’s Advice
Fox Primus
Snapback
Smoker (1/1)
Morningstar Flagbearer
Fox Viper


NextHand

Aged Sensei (1/1)
carion curse
GPT #2 (3/3)
plague lab
Savior Monk (2/2)


Tech 0 card(s)
Get Paid - ($10)
Plague Lord, -1 runes all your stuff, kills soldiers and brick theif, Orpal maxband spreads second rune to maestro (now 0/1 w/ -4 runes) - ($4)
tap plague lab, add +1 rune to GPT, Grave, and -1 runes to Oni (3/3 -2 runes) Maestro (dies)
GPT #2 trades with Oni, Grave to midband
Grave breaks tech 3, your abse to 18
Orpal hits your base to 14
Zane, hits your base to 12 - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Lord (4/7+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • plague lab: 4HP
  • GPT #1 (6/3) +++
  • Grave, lvl 3, (6/7) +++
  • Orpal, lvl 6, (2/5)
  • Zane, lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

OH THANK THE LORD. no double garrison. phewwwwww.

okay. i think that just about wraps this up.

"

I no longer have a Tower. Does that change anything about your turn?

woops, no, ill just add a health back to my guys.

lol, just realized i didnt have GPT #1 break your tech 2. dont know how that slipped. i definitely would want to do that if you’d allow. but up to you since this has been posted for a while now. my bad.

probably why my math for your base is off by 2 hp.