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Codexnewb Demon/Anarchy/Balance vs Hardy Mono-Purple

@hardy83

GLHF!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Pestering Haunt
Graveyard
Deteriorate
Thieving Imp
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer


Discard

Deteriorate
Graveyard
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
haunt

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

looking to start practicing with other decks now to be more ready for miracle grow next tournament.

U2! Though I fear, I won’t be able to challenge you too much
"P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Forgotten Fighter
Neo Plexus
Plasmodium
Tinkerer


WORKERS
Forgotten Fighter


NextHand

Fading Argonaut
Battle Suits
Hardened Mox
Nullcraft
Time Spiral


Discard

Plasmodium
Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Don’t like that opening and my split. Already feel quite under pressure… probably a tower next turn…?

"

i wouldnt be too sure. im on the losing side i the tourny right now. i clearly need some help.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Dark Pact
Gunpoint Taxman


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Gunpoint Taxman
Graveyard
Thieving Imp
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
sk jav - ($2)
hero’s hall - ($0)
haunt pings your base to 19

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk Jav (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

tech the taxman and dark pact. just trying to learn hwo to use meta more effetively.

"P2T2


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Hardened Mox
Fading Argonaut
Time Spiral
Battle Suits
Nullcraft


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Plasmodium
Time Spiral
Battle Suits
Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($6)
Neo Plexus hits javelineer
Nullcraft takes out haunt - ($4)
Hire Fargo - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a) - fading ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Neo Plexus (2/1)
  • :exhaust: Nullcraft (1/1) - no (de)buffs

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Again 1g short for tower… Save it for tech 2? But beware of those taxmen! Origin story to be able to counter his heroes hall somehow(?)

"

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Potent Basilisk
dark pact


STARTING HAND
Summon Skeletons
Graveyard
Thieving Imp
Gunpoint Taxman
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Sacrifice the Weak
Dark Pact


Discard

Sk Jav
Pestering Haunt (1/1)
Deteriorate
graveyard
Potent Basilisk
dark pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
deteriorate neo
gunpoint taxman - ($3)
thieving imp, you discard #2 of 4 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT (3/3+A) anti air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: thieving imp (2/2)

In Play:

  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, ill hodl off on graveyard due to early assimilate. drop imp since he went down on cards. force a hero from him. teching potent basilisk and dark pact since im not sure of his plan.

that turn gave me a headache - didn’t like the outcome of my TR… and don’t like what’s coming :wink:

also adjusted my base health to 19 from your t2 haunt attack

P2T3


Tech StartingHand Workers

TECH
Argonaut
Seer


STARTING HAND
Temporal Research
Plasmodium
Battle Suits
Time Spiral
Tinkerer
Origin Story


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Argonaut
Temporal Research
:exhaust: Neo Plexus (2/1)
Argonaut


Tech 2 card(s)
Get Paid + float - ($9)
Discard #2
summon Prynn, cast Temporal Research, draw 2 - ($5)
…hm, rethink plans…
bounce Vandy with Origin Story - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3a) - fading **
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1) - no (de)buffs
  • :pschip: Technician: :codexprynn: Prynn Pasternaak, L1 (1/3) - fading ****
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Temporal research + Argonaut + battle suits leaves me without gold for a worker. Nevertheless feels right, I guess. I wonder if he already teched nature reclaims? Probably not, so I might have the opportunity to profit a bit from battle suits

…so i didn’t draw Argonaut - that’s a bummer… what to do now?

yeah, i played imp, forgetting that you could TR your hand back to full size. lol.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Dark Pact
graveyard
Sk Jav


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Pestering Haunt (1/1)
Metamorphosis
Potent Basilisk
Metamorphosis
dark pact


Discard

Dark Pact
thieving imp (2/2)
Sacrifice the Weak
Sk Jav
graveyard


Tech 2 card(s)
Get Paid - ($7)
vandy - ($5)
dark pact, base to 18, reshuffle, draw 2
Worker - ($4)
imp runs into fargo
zane, trades with fargo, prynn to lvl 3 - ($2)
taxman kills prynn, vandy to lvl 3
max vandy, boost/doom nullcraft (not a buff) and taxman - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 5, (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • GPT (5/4) anti air, doomed

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmm, i think ill rush meta right now. with prynn dead, might be my only chance.

"P2T4


Tech StartingHand Workers

TECH
Now!
Void Star


STARTING HAND
Argonaut
Temporal Research
Argonaut
:exhaust: Neo Plexus (2/1)
Origin Story


WORKERS
Forgotten Fighter
Hardened Mox
:exhaust: Neo Plexus (2/1)


NextHand

Plasmodium
Seer
Tinkerer
Time Spiral


Discard

Fading Argonaut (3/3a) - fading **
Origin Story
Temporal Research
Now!
Void Star


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire two Argonauts - ($0)
Nullcraft deals 3 dmg to your heroes hall

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4a) - readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/4) - readiness
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - no (de)buffs, doomed
  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hm… How to counter a metamorphosis? Need the tower for sure… And a 2nd origin story? Well, my usual problem: I don’t really have a tech plan…

Once again I’m vulnerable for stw with my Argonauts… Let’s hope the best and get in a seer next turn

"

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Surprise Attack


STARTING HAND
Metamorphosis
Pestering Haunt (1/1)
Metamorphosis
dark pact
Potent Basilisk


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

dark pact
Deteriorate
Sk Jav
Gunpoint Taxman
Potent Basilisk


Tech 2 card(s)
Get Paid - ($8)
taxman and nullcraft die from being doomed
midori - ($6)
metamorphosis - ($0)
vandy (6/7) invisibly hits your base to 13
summon pestering haunt

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: MIdori, lvl 8, (6/7+A)++ invisible, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (6/7)++ invisible, readiness
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

vandy to hit his base, to 13, midori walls up, origin story is no longer a risk because im invisible.

assuming he kills midori, next turn i can ping him to 12 with haunt, zane, meta again, finish his base.

fingers crossed…

Hm… Probably won’t come back, but I don’t want to give up just yet :wink:

"P2T5


Tech StartingHand Workers

TECH
Seer
Origin Story


STARTING HAND
Tinkerer
Plasmodium
Time Spiral
Seer


WORKERS
Forgotten Fighter
Hardened Mox
:exhaust: Neo Plexus (2/1)


NextHand

Time Spiral
Void Star
Fading Argonaut (3/3a) - fading **
Seer


Tech 2 card(s)
Get Paid - ($8)
Summon vir - ($6)
Two Argonauts heroically crash into Midori, vir to lvl 3
Hire seer - ($5)
Build tower - ($2)
Hire tinkerer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: :codexvir: Vir Garbarean, L3 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

need 3 patrollers because of zane :frowning: don’t like skipping worker again

"

we’ll see. im strapped for gold at the moment…

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Gunpoint Taxman


STARTING HAND
Deteriorate
dark pact
Gunpoint Taxman
Potent Basilisk
Sk Jav
Metamorphosis
thieving imp (2/2)


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
thieving imp (2/2)


NextHand

Surprise Attack
graveyard
Dark Pact
Sacrifice the Weak
Metamorphosis


Discard

dark pact
Pestering Haunt (1/1)
Deteriorate
Metamorphosis
Potent Basilisk
Sk Jav
Gunpoint Taxman
Surprise Attack
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($8)
dark pact, my base to 16, draw 2
haunt pings your base to 12, dies from tower
deteriorate seer, you get a gold
zane - ($6)
metamorphosis, zane maxbands and becomes a demon too - ($0)
zane maxband, shove tinkerer to scav
zane attacks, caught by tower, hits kills tinkerer, we both get a gold - ($1)
vandy invisible breaks your tower, your base to 10
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (6/7)++ invisible, readiness
  • Zane, lvl 6, (6/4)++invisible, readiness

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

tempted to go for the base, but i think tower break is safer.

oh, you got a second Meta already teched in - that’s GG!

Haunt could have attacked after Vandy destroyed my tower - i think.

gotta prepare dinner and put my kids into bed. after that i can make an opener as player 1, if you like

sounds good! GG!

…kids not sleeping yet - little rascals - mommy takes care for the moment :wink:

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Battle Suits
Nullcraft
Forgotten Fighter
Tinkerer


WORKERS
Hardened Mox


NextHand

Neo Plexus
Plasmodium
Fading Argonaut
Time Spiral
Temporal Research


Discard

Tinkerer
Forgotten Fighter
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire Nullcraft, ping your base - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - no (de)buff

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

wanted to play mox first - but seems no good idea against deteriorate or PBR

sounds good!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Thieving Imp
Poisonblade Rogue
Deteriorate


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak


Discard

Deteriorate
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
poisonblde rogue - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

alright, let’s see how this goes. i think meta probbaly will not work a second time. tech 2 balance maybe?

for hardy

since he has no orpal, mox would have been safe if you had battle S in your next hand. but since you drew them together yours was a good move :+1:

1 Like

P1T2


Tech StartingHand Workers

TECH
Seer
Argonaut


STARTING HAND
Time Spiral
Plasmodium
Neo Plexus
Fading Argonaut
Temporal Research


WORKERS
Hardened Mox
Time Spiral


NextHand

Battle Suits
Seer
Neo Plexus
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
hire Fargo - ($3)
Nullcraft deals another to your base
Tech I - ($2)
Plasmodium - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3) ***
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - no (de)buff
  • Plasmodium (4/4) - forecast ***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

not sure if Stewardess would be such a good tech here… i really prefer Argonauts that stay valuable longer. that Plasmodium is kind of a substitute because i don’t dare playing a hero

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Summon Skeletons
Thieving Imp
Pestering Haunt
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
skeleton javlineer - ($2)
pbr runs ino fargo, leaves him with -2 runes

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 1, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

hmmm, won’t kill fargo. put vandy in tech to be safe (possible double seer). ideally i can double drop GPT and tech up.

Ahem… Don’t know if that’s already the death of mine. But somehow I feel kinda paralyzed by myself

"P1T3


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Battle Suits
Seer
Temporal Research
Neo Plexus


WORKERS
Hardened Mox
Time Spiral
Neo Plexus


NextHand

Forgotten Fighter
Tinkerer
Argonaut
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Seer, remove a rune from plasmodium - ($4)
Nullcraft pings vandy

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (0/1) **, – --
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - no (de)buff
  • Plasmodium (4/4) - forecast *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

OK, somehow I maneuvered myself in an awkward position here. don’t really know how to proceed. Every move feels kinda wrong.

"

not even. this game can change in a single turn. sometimes all you can do is patrol well and wait for your moment. i mean, i don’t quit feel like im in the best spot here…

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Deteriorate
Pestering Haunt
Summon Skeletons
Graveyard
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp


NextHand

Poisonblade Rogue
Pestering Haunt
Gunpoint Taxman
Gunpoint Taxman
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
deteriorate seer to death
skeleton javlineer throws spear to safely kill fargo, you draw
tech 2 balance - ($4)
tower - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy, lvl 1, (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, not doing very well with that wiff. need to just clear his stiff while i can and wall up. at least i can force a vandy trade with his plasmo by building a tower. teching double mimic’s. id like to use that haste/flying from nullcraft.