You pick two specs. It goes 1-2-2-1
updated. adding blood
I will go with [Present/Past]/Finesse
ill take discipline as the final one.
"P1T1
StartingHand Workers
STARTING HAND
Smoker
Safe Attacking
Aged Sensei
Fox Viper
Fox Primus
WORKERS
Fox Primus
NextHand
Snapback
Senseiās Advice
Grappling Hook
Savior Monk
Morningstar Flagbearer
Discard
Fox Viper
Smoker
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Aged Sensei (1/1+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Grave, lvl 1, (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Neo Plexus
Fading Argonaut
Temporal Research
Tinkerer
Forgotten Fighter
WORKERS
Tinkerer
NextHand
Time Spiral
Nullcraft
Hardened Mox
Battle Suits
Plasmodium
Discard
Forgotten Fighter
Neo Plexus
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
River - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (2/3A), fading 3
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 River (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Sensei's Advice
Snapback
Savior Monk
WORKERS
Fox Primus
Snapback
NextHand
Sensei's Advice
Sparring Partner
Morningstar Flagbearer
Fox Viper
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
tap sensei, boost grave
grapling hook fargo to lookout
Grave kills fargo, takes 1
savior monk - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Grave, lvl 1, (2/2)
- Aged Sensei (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
okay, playing ti safe, he could FF me, but i'll go rook if he kills grave.
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Hardened Mox
Battle Suits
Time Spiral
Plasmodium
Nullcraft
WORKERS
Tinkerer
Time Spiral
NextHand
Stewardess of the Undone
Forgotten Fighter
Plasmodium
Hardened Mox
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft arrives with haste and kills Sensei - ($3)
Tech I - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 River (2/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Bird's Nest
Crashbarrow
STARTING HAND
Morningstar Flagbearer
Sensei's Advice
Sparring Partner
Fox Viper
WORKERS
Fox Primus
Snapback
Fox Viper
NextHand
Smoker
Safe Attacking
Grappling Hook
Discard
Aged Sensei (1/1)
Sensei's Advice
Morningstar Flagbearer
Bird's Nest
Crashbarrow
Tech 2 card(s)
Get Paid - ($6)
Monk heals grave
Worker - ($5)
sparring partner - ($4)
sensei's advice, monk and Grave kill River, Grave midband, heals - ($3)
hero's hall - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: Sparring Partner (3/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Grave, lvl 3, (3/4)
- Savior Monk (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 7
Thoughts
hmmm, okay, hero's hall seems good here. ive got grave without a ton of gold invested, runed rook coming next. this can help me recover hand sze.
Oops I missed the healing, nvm
P2T3
Tech StartingHand Workers
TECH
Origin Story
Hyperion
STARTING HAND
Hardened Mox
Stewardess of the Undone
Plasmodium
Forgotten Fighter
Battle Suits
WORKERS
Tinkerer
Time Spiral
Plasmodium
NextHand
Temporal Research
Argonaut
Neo Plexus
Fading Argonaut
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nullcraft kills S Monk
Tech II (Present) - ($4)
Hardened Mox - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite: Hardened Mox (2/1), indestructible
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Captured Bugblatter
Crashbarrow
STARTING HAND
Smoker
Grappling Hook
Safe Attacking
WORKERS
Fox Primus
Snapback
Fox Viper
W - Smoker
NextHand
Morningstar Flagbearer
Sparring Partner
Savior Monk (2/1)
Birdās Nest
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
rook - ($5)
sparring partner spars with rook
tech 2 blood - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 1, (3/5+A)
- Elite:
- Scavenger:
- Technician: Grave, lvl 3, (3/4)
- Lookout:
In Play:
- Sparring Partner (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroesā Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
teching CB and Bugbladder. i think dropping a rune on the latter will really help to keep it around. plus, birds seem to pair well with it.
"
P2T4
Tech StartingHand Workers
TECH
Origin Story
Temporal Distortion
STARTING HAND
Fading Argonaut
Temporal Research
Argonaut
Neo Plexus
Forgotten Fighter
WORKERS
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
NextHand
Origin Story
Battle Suits
Hyperion
Stewardess of the Undone
Discard
Forgotten Fighter
Temporal Research
Origin Story
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nullcraft deals 1 to Partner
Argonaut - ($5)
River - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Argonaut (3/4A), readiness
- Elite: Hardened Mox (2/1), indestructible
- Scavenger: Fading Argonaut (2/3), fading 3
- Technician: L1 River (2/3)
- Lookout:
In Play:
- Nullcraft (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Captured Bugblatter
Entangling Vines
STARTING HAND
Sparring Partner
Bird's Nest
Morningstar Flagbearer
Savior Monk (2/1)
WORKERS
Fox Primus
Snapback
Fox Viper
W - Smoker
Savior Monk (2/1)
NextHand
Aged Sensei (1/1)
Safe Attacking
Grappling Hook
Sensei's Advice
Discard
Bird's Nest
Morningstar Flagbearer
Captured Bugblatter
Entangling Vines
Tech 2 card(s)
Get Paid + float - ($9)
worker - ($8)
drak - ($6)
partner spars with grave
max grave - ($2)
grave readily kills Argonaut
tap grave, sword rune river, drak to lvl 3
Rook kills Fargo
sparring partner #2 - ($1)
mid Drak - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Sparring Partner #2 (2/2+A)
- Elite:
- Scavenger:
- Technician:
- Lookout: Drak, lvl 4, (2/3)
In Play:
- Sparring Partner #1 (2/1)
- Rook, lvl 1, (3/3)+
- Grave, lvl 7, (5/3)+
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
puttng drak in lookout because it coutners tricycoid and origin story. hyperion will have to stick around if he has that.
forgoing birds for now because stewardass is a good counter to them.
teching bugbladder and entaglisg vines (immortal?)
fingers crossed for some crashbarrows next handā¦ugh, thatās not good
woops, rook should just be lvl 1
P2T5
Tech StartingHand Workers
TECH
Hyperion
Temporal Distortion
STARTING HAND
Origin Story
Battle Suits
Hyperion
Stewardess of the Undone
Forgotten Fighter
Origin Story
Fading Argonaut
WORKERS
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
NextHand
Temporal Research
Temporal Distortion
Temporal Distortion
Argonaut
Forgotten Fighter
Tech 2 card(s)
Get Paid + float + scav + tech draw before tech - ($11)
Geiger - ($9)
Forgotten Fighter returns Partner #2 to hand - ($7)
Hyperion arrives with haste and kills Drakk, Geiger to L3, draw 1, Mox trashed - ($2)
Max Geiger, trashes and brings Hyperion back - ($0)
Returned Hyperion kills Rook, draw 1
Nullcraft kills Partner
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: L5 Geiger (3/4)
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
- Hyperion (4/2), 3 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
P1T6
Tech StartingHand Workers
TECH
Kidnapping
Pirate-Gang Commander
STARTING HAND
Safe Attacking
Aged Sensei (1/1)
Sensei's Advice
Grappling Hook
WORKERS
Fox Primus
Snapback
Fox Viper
W - Smoker
Savior Monk (2/1)
Safe Attacking
NextHand
Captured Bugblatter
Crashbarrow
Sensei's Advice
Crashbarrow
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
aged sensei - ($7)
sparring partner - ($5)
tech 3 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Grave, lvl 7, (5/3+A)+
- Elite:
- Scavenger: Aged Sensei (1/1)
- Technician: sparring partner (2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
well that sucked. i figured he would go for the tech 2ā¦that whiff is a bummer. teching kidnapping to handle his tech 2's.
tech 3 just in case and since i have teh gold for it. should be able to swing hard next turn.
P2T6
Tech StartingHand Workers
TECH
Undo
Chronofixer
STARTING HAND
Argonaut
Temporal Research
Temporal Distortion
Forgotten Fighter
Temporal Distortion
WORKERS
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
Temporal Research
NextHand
Battle Suits
Hyperion
Origin Story
Stewardess of the Undone
Origin Story
Discard
Temporal Distortion
Forgotten Fighter
Temporal Distortion
Hyperion
Undo
Chronofixer
Tech 2 card(s)
Get Paid - ($9)
Prynn - ($7)
Temporal Distortion, return Hyperion to hand and put Tricycloid in play - ($5)
Tricycloid removes 3 runes to deal 3 to Grave
Nullcraft kills Grave, Prynn to L3
Geiger kills Partner, sparkshot kills Sensei
Argonaut - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Argonaut (3/4A), readiness
- Elite:
- Scavenger:
- Technician: Tricycloid (3/3)
- Lookout:
In Play:
- Nullcraft (1/1)
- L3 Prynn (1/3), fading 4
- L5 Geiger (3/2), sparkshot, 2 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 10
note, your base is at 19 form drakās death
P1T7
StartingHand Workers
STARTING HAND
Crashbarrow
Captured Bugblatter
Crashbarrow
Sensei's Advice
Sparring Partner #1 (2/1)
WORKERS
Fox Primus
Snapback
Fox Viper
W - Smoker
Savior Monk (2/1)
Safe Attacking
NextHand
Entangling Vines
Kidnapping
Captured Bugblatter
Bird's Nest
Discard
Aged Sensei (1/1)
sparring partner (2/2)
Crashbarrow
Crashbarrow
Sensei's Advice
Captured Bugblatter (4/2)
Sparring Partner #1 (2/1)
Tech 0 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
Crashbarrow - ($8)
Crashbarrow - ($5)
senseiās advice both CBās - ($4)
Rook - ($2)
Crashbarrow #1 kills Argo, OP 2 to Tricycloid
Crashbarrow #2 kills Tricycloid, OP to break tech 2, your base to 17
Drak - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Rook, lvl 1, (2/4+A)
- Elite:
- Scavenger:
- Technician: Drak, lvl 1, (1/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
P2T7
StartingHand Workers
STARTING HAND
Stewardess of the Undone
Origin Story
Hyperion
Battle Suits
Origin Story
Fading Argonaut
WORKERS
Tinkerer
Time Spiral
Plasmodium
Neo Plexus
Temporal Research
Fading Argonaut
NextHand
Temporal Distortion
Battle Suits
Hyperion
Temporal Distortion
Undo
Tech 0 card(s)
Get Paid + float + tech + rebuild Tech II + fading - ($11)
Worker - ($10)
Origin Story Drakk - ($7)
Origin Story Rook - ($4)
Midband Prynn - ($3)
Prynn and Geiger destroy Tech III, Prynn gets a rune, your Base on 18
Nullcraft deals 1 to Heroesā Hall on 3
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
- L4 Prynn (2/4), fading 4
- L5 Geiger (3/2), sparkshot, 2 damage
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 11
P1T8
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Reversal
STARTING HAND
Entangling Vines
Bird's Nest
Captured Bugblatter
Kidnapping
WORKERS
Fox Primus
Snapback
Fox Viper
W - Smoker
Savior Monk (2/1)
Safe Attacking
NextHand
Grappling Hook
Morningstar Flagbearer
Sensei's Advice
Aged Sensei (1/1)
Pirate-Gang Commander
Tech 2 card(s)
Get Paid - ($10)
max drak - ($3)
captured bugbladder, hasted - ($0)
Bugbladder frenzy breaks your tech 2, your base to 15
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Drak, lvl 6, (3/4+A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Captured Bugbladder (4/2)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
teching reversal to disable a big body and make room for crashbarrows