Codexnerb [Balance]/Necro/Peace vs Frozenstorm [Anarchy]Necro/Growth

Game 3, Player 2, Turn 4

P1 [Balance]/Necro/Peace vs P2 [Anarchy]/Necro/Growth

Starting Hand

Lich's Bargain
Scorch
Charge
Nautical Dog
Nether Drain (techn, naaaice)

Events of Turn:


Upkeep:

  • Get Gold (7+1float+1scav)
  • Draw 1 technician
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Death Rites
Nether Drain, Blooming Ancient
Lich’s Bargain x2


Main:

  • Horror kills Young Treant
  • Nether Drain Onimaru, Garth to level 3 (8)
  • Midband Garth, kill Oni, gain two levels, you get a gold (7)
  • Maxband Garth, fetch a Blooming Ancient (6)
  • Zane, BA +1 (4)
  • Lich’s Bargain, more horde, BA +3 (2)
  • Charge the new Horror and give it a rune, it breaks your tech 2, your base to 17 (it was at 19 from garth last turn) (0)
  • Zane hits your base to 15
Workers

Pillage, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Horror (3/3)
  • Horror (4/4)
  • Blooming Ancient (5/7 +++)
  • Zane (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bombaster
Lich’s Bargain
Blooming Ancient
Makeshift Rambaster

End of Turn Discard

Nether Drain
Lich's Bargain
Charge
Death Rites
Nautical Dog
Scorch

My Thoughts

Going Ham and breaking his tech 2, this goes south for him very fast


lol, ill gg it there. i just see this going a similar route. i cant quite deal with the LB with this codex.

1 Like

There isn’t much dealing with Lich’s Bargain in general. It’s crazy good, as the current tourney has demonstrated