Game 3, Player 2, Turn 4
P1 [Balance]/Necro/Peace vs P2 [Anarchy]/Necro/Growth
Starting Hand
Lich's Bargain
Scorch
Charge
Nautical Dog
Nether Drain (techn, naaaice)
Events of Turn:
Upkeep:
- Get Gold (7+1float+1scav)
- Draw 1 technician
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient, Death Rites
Nether Drain, Blooming Ancient
Lich’s Bargain x2
Main:
- Horror kills Young Treant
- Nether Drain Onimaru, Garth to level 3 (8)
- Midband Garth, kill Oni, gain two levels, you get a gold (7)
- Maxband Garth, fetch a Blooming Ancient (6)
- Zane, BA +1 (4)
- Lich’s Bargain, more horde, BA +3 (2)
- Charge the new Horror and give it a rune, it breaks your tech 2, your base to 17 (it was at 19 from garth last turn) (0)
- Zane hits your base to 15
Workers
Pillage, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 12
- Tech1 HP: 5
- Tech2 HP: 5
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Zombie (2/2)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Garth (3/4 lvl 7)
- Horror (3/3)
- Horror (4/4)
- Blooming Ancient (5/7 +++)
- Zane (2/2 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Bombaster
Lich’s Bargain
Blooming Ancient
Makeshift Rambaster
End of Turn Discard
Nether Drain
Lich's Bargain
Charge
Death Rites
Nautical Dog
Scorch
My Thoughts
Going Ham and breaking his tech 2, this goes south for him very fast