hmm forgot about Macciatus, if I gave my opponent Truth instead of Strength, and they had a maxxiatus + dreamscape out, I could increase the damage the Plague lords do by a ton
The sad thing is that if we had blood, we could make them take so much damage from all their units dying right now (or add PGC’s as well as the bugsplatters and maxium anarchy would do around the same damage asthe Plague lords),
(For not much, but some extra damage) I don’t think you should worker cards that are capable of dealing damage during the big damage turn (as long as this doesn’t otherwise changing your plays, cards in hand, etc.)
You should play out the Bloodburn earlier in the game and get more than one blood rune on it = an extra damage. Play out Mad Man earlier in the game = another damage.
You’re right. I was too stuck on the regular worker/turn progression and didn’t consider teching cards specifically to worker them. Madman adds 2 damage and bloodburn adds 1 for a slightly tweeked total of 1121.
This line has promise, but you missed the infinite damage possibility where your Bashing opponent uses Final Smash to steal an infinite number of mirror tokens that were copying a Tech 2. Swap Bashng for something else and it should work, though.
Just to double check, this is the list of specs and the ones I think I am not allowed with the reason why.
List of Specs (specs like this are allowed, all the others are not for the reasons stated)
Neutral Starter -> Bloom
Bashing -> Final Smash (If I use truth) Finesse
Red Starter Anarchy
Blood -> Pirate Gang Commander FIRE
Green Starter -> Forest’s Favor / (Playful Panda as well if they are using truth against my disease)
Balance -> Final Showdown
Feral -> Murkwood Allies
Growth -> Basically everthing.
Blue Starter Law
Peace -> Oni Truth
Black Starter -> Summon Skeletons
Demonology -> Terras Q Disease
Necromancy -> see growth
White Starter Discipline
Ninjitsu -> see growth/Necro Strength
Purple Starter -> Mox Past
Present -> Immortal
Future -> Vir + Glax
Bloom and Forest’s Favor are bounded rune generators, they can only put at most 1 rune on anything, so as I understand it, that is allowed. I also don’t see any issue with Mox, Immortal, and Glaxx, depending on the setup. (with disease, these could allow an infinite alottment of -1 runes for plague lord trigger) Terras Q is also not off limits. Terras Q generates tokens for an opponent. Captured bugblatter is already off limits, so I don’t see how to convert the warlocks into infinite damage.
Bloom is illegal with Plague Lab (and any form of Mind Control if it’s on your opponents side). Forest’s Favor is bounded, but Spore Shambler isn’t. Warlocks can be converted into infinite damage with any access to +1/+1 runes.