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Codex Salt Thread


#21

otherwise would be some kind of chess :wink:
Variance is the spice of gaming (except when it turns into salt lol)


#22

True fact: Salt is the one truly essential spice.


#23

I did not play any cards that turn.


#24

Later in the game I put Drakk into the patrol zone in Technician. When he died, the card I drew was Kidnapping.

I did not play Kidnapping that game.


#25

Into the salt mines with ye’!


#26

2 words:
PIRATE GUNSHIPS


#27

So I put together a theme deck specifically to take all of the opponent’s stuff: [Law]/Blood/Future, to get some Arrest/Manufactured Truth, Community Service, Kidnapping and Ogre Recruiters, and Assimilate.

I try it out against @holytispon, who brings the Bigby mirror.

Things start off very smoothly with an early Assimilate of his Rich Earth. But he hit his Community Service before I hit mine, just in time to steal my second Recruiter (first one not yet played) out of my discard pile. I finally get my own Recruiter on the table and disable his with Porkhand, and he goes and kills it, then steals that one. I have to resort to Kidnapping one of my own Recruiters from him and trading it with the other one! So rude.

I pulled it out in the end, but only due to an insanely lucky double-Injunction draw, and an unlucky hand for him.


#28

…so basically it works. #ItsFineShipIt


#29

Recruiter can’t steal Tech 2 units.
Rain
Your parade


#30

Except nowhere in that story is an ogre recruiter used to steal a tech II unit. Kidnapping and Community Service are used for that.


#31

The Ogre actually never recruited anyone. We just stole it back and forth from each other until the two ogres ran into each others. I was actually running jurisdiction to play fire spells but he went for tech 2 blood so I teched community service. Fun times!


#32

I think that the Community Service worked against me actually. If I stayed on cheap units that mostly suicide and fire spells, he would have no targets for his kidnapping and community service. It was only because I stole his ogre with community service that he found a target for kidnapping and that meant I spent a lot of resources on nothing.


#33

Our four-player free-for-all is nearing its end — I’m at ten workers and Tech III like everyone else — and my board has little more left on it than a maxband Zane and a tech lab so I can play both Blood and Fire. My base health is kind of middling, so I hope to escape notice.

I discard my hand and somehow draw the combination I had been hoping against hope for. Hotter Fire, Captured Bugblatter, and — the keystone of this plan — Maximum Anarchy. Imagine the damage I can do by destroying ALL HEROES AND UNITS in a four-player game and having each unit deal two damage to a base of my choice! I could practically take EVERY base to zero!

And then the next player goes and immediately wins the game by eliminating one of the other players.


#34

Do I smell heresy?


#35

Nope, just salt


#36

I’m pretty sure that when my wife rolled a natural 20 against me the other night to decide who goes first, it dropped my luck stat by at least a few points. How else do you explain drawing my first Tech I card after building my Tech II building