Codex Newb Peace/Truth/Finesse vs Dreamfire Mono-Black

I think I was trying to offset the slow nature of blue starter with the haste and immediate board presence of finesse. however, against black, with such easy options to clear cheap units with spells, or use dark pact to match my pace, it was a difficult endeavor.

I would be down to tweak this deck to include Law/Peace/Finesse,a s i think law syncs with that strategy moreso that truth.

Yeah, that last game I was actually worried about Judgment Day, forgot that it wasnā€™t even in the deckā€¦ You want to take P1 this time? I think Iā€™ll switch to mono-green.

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Jail
Bluecoat Musketeer
Arrest
Reputable Newsman
Spectral Aven


WORKERS
Jail


NextHand

Building Inspector
Porkhand Magistrate
Lawful Search
Traffic Director
Manufactured Truth


Discard

Reputable Newsman
Bluecoat Musketeer
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Aven (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

no BI or TD in hand 1 - aven is a solid option as P1 since he would have to really pay 3 to get at it with RG.

"

P2T1


StartingHand Workers

STARTING HAND
Forestā€™s Favor
Rich Earth
Spore Shambler
Playful Panda
Verdant Tree


WORKERS
Rich Earth


NextHand

Rampant Growth
Ironbark Treant
Tiger Cub
Merfolk Prospector
Young Treant


Discard

Forestā€™s Favor
Verdant Tree
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spore Shambler - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3A) ++
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Spectral Aven requires an answer ASAP. Either Arg or Spore Shambler can pop it on my next turn.
I could play Arg with Rich Earth, for a slow but stable start. Or, since I have Young Treant in my next hand, I could play Shambler and build an early tech 1, and try to get a T2 Centaur. I could also threaten an early hero kill using Rampant Growth. Itā€™s a bit of a risk, but Iā€™ll go for it.

"P1T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Traffic Director
Manufactured Truth
Building Inspector
Porkhand Magistrate
Lawful Search


WORKERS
Jail
Porkhand Magistrate


NextHand

Bluecoat Musketeer
Reputable Newsman
Arrest
Manufactured Truth
Scribe


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Traffic Director - ($3)
Quince, mirror illusion - ($1)
Aven hits your tech 1 down to 3 hp

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aven (2/2)
  • Quince, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

no BI or TD in hand 1 - aven is a solid option as P1 since he would have to really pay 3 to get at it with RG.

"

P2T2


Tech StartingHand Workers

TECH
Huntress
Tiny Basilisk


STARTING HAND
Young Treant
Rampant Growth
Tiger Cub
Merfolk Prospector
Ironbark Treant
Playful Panda


WORKERS
Rich Earth
Ironbark Treant


NextHand

Tiny Basilisk
Forestā€™s Favor
Merfolk Prospector
Verdant Tree
Huntress


Tech 2 card(s)
Get Paid - ($6)
Young Treant, I draw - ($4)
Worker - ($3)
Playful Panda + wisp - ($1)
Spore Shambler kills Traffic Director, you get 1 gold
Pay to move a rune from Shambler to Aven, popping Aven - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Spore Shambler (1/1) +
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Well, it looks like I miscalculated my gold for this turn. Worker ($1) + Young Treant ($2) + Centaur if I draw it ($3), forces me to exhaust Spore Shambler to pop Aven, when Iā€™d rather attack a patroller and pay $1 to pop Aven.
I could tech a 2-cost tech 1 unit instead - either Tiny Basilisk or Huntress. That way I could also rush to tech 2 next turn: worker ($1) + unit ($2) + tech 2 ($4).
Canā€™t decide between Basilisk and Huntress, so I guess Iā€™ll tech one of each.
ā€¦
Didnā€™t get either one of them. Well, this way at least I get to kill a patroller! Iā€™ll hit Traffic Director to make it harder for Codex Newb to finish my tech 1 building.

"P1T3


Tech StartingHand Workers

TECH
dreamscape
hallucination


STARTING HAND
Reputable Newsman
Scribe
Arrest
Bluecoat Musketeer
Manufactured Truth
Lawful Search


WORKERS
Jail
Porkhand Magistrate
Lawful Search


NextHand

Building Inspector (1/1)
Scribe
Manufactured Truth
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid + float+scav - ($8)
Worker - ($7)
scribe, draw 1 - ($5)
manufactured truth, Mirror copies Panda - ($4)
Copy Panda and Qunice kill Young Treant, mirror reverts unharmed end fo turn
make a mirror illusion - ($2)
mid quince - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion #2 (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince, lvl 3, (1/4)
  • Mirror Illusion #1 (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

setting up for mirror copies to use his strong tech 1 units against him. he shouldnā€™t be able to take out both mirror illusions.

"

P2T3


Tech StartingHand Workers

TECH
Circle of Life
Centaur


STARTING HAND
Forestā€™s Favor
Huntress
Verdant Tree
Tiny Basilisk
Merfolk Prospector


WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector


NextHand

Rampant Growth
Tiger Cub
Centaur
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Huntress - ($2)
Midori - ($0)
Shambler taps to pop your backline Mirror, and dies

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Huntress (3/3)
    [B]In Play:[/B]
  • Midori lvl 1 (2/3)
  • Tiny Basilisk (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I donā€™t see much point in killing Scribe, so this is going to be a more passive turn. The question is, do I flood the board with tech 1 units and a hero, or do I tech up?
If I build tech 2, I have a 80% chance of drawing at least one of the cards I tech right now (~70% if I decide to suicide Spore Shambler). But which unit has enough impact on arrival to justify the loss of tempo on the current turn? Especially considering that with Mirrors, Iā€™m likely to be the first one to see the wrong side of that unit.
Blooming Ancient might fit the bill, but only if I can keep some units on the board.
I think a better option would be playing my tech 1 units, and teching a Circle of Life to use on them next turn. Iā€™ll play Midori and hope he doesnā€™t get ganked by a copied Basiliskā€¦
I tried to set up my patrol zone to play around all of the following: Arrest on the Huntress, a copied Basilisk walking past and killing Midori, sparkshot from a copied Huntress killing wisp. Sucks to give up the technician slot, though.

"P1T4


Tech StartingHand Workers

TECH
flagstone garrison
flagstone garrison


STARTING HAND
Scribe
Building Inspector (1/1)
Arrest
Reputable Newsman
Manufactured Truth
hallucination


WORKERS
Jail
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)


NextHand

Bluecoat Musketeer (1/2)
Traffic Director (1/1)
Aven (2/2)
dreamscape
hallucination


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max quince - ($4)
scribe, draw 1, mirror becomes copy of scribe - ($2)
Reputable Newsman, no spells/upgrades costing 2

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion of Scribe #1 (1/3)
  • :psfist: [I]Elite[/I]: Reputable Newsman (1/3)
  • :ps_: [I]Scavenger[/I]: Scribe #1 (1/3)
  • :pschip: [I]Technician[/I]: Scribe #2 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince, lvl 5, (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

damnit, couldnt get scribes going, and now i can either spend a ton of gold to clear 2/3 of his guys, or put up a wall and rely on tech 2. going with the latter.

"

I donā€™t know what your game-plan is, but if step 1 is amassing gold, I think itā€™s working.

P2T4


Tech StartingHand Workers

TECH
Fairie Dragon
Wandering Mimic


STARTING HAND
Rampant Growth
Tiger Cub
Spore Shambler
Centaur


WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiger Cub


NextHand

Forestā€™s Favor
Young Treant
Circle of Life
Verdant Tree


Discard

Spore Shambler
Rampant Growth
Faerie Dragon
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Centaur - ($0)
Tiny Basilisk kills fake Scribe
Huntress kills Newsman, sparkshots scav
Midori finishes scav, you get 1 more gold to your hoard

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Centaur (3/4)
    [B]In Play:[/B]
  • Midori lvl 1 (2/2)
  • Tiny Basilisk (1/1)
  • Huntress (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I could clear Codex Newbā€™s board by playing Shambler and paying to pop MirrorScribe, then attacking with literally all my guys. But that would mean delaying tech 2. And besides, Iā€™m wary of a sudden Judgment Day (this time it really is in his codexā€¦), especially since his floating gold leaves him with exactly enough to afford it. I should be fine as long as I donā€™t kill Quince though.
So Iā€™ll play a little conservatively, build tech 2 and get my hand back up to 5 cards. That leaves me with some extra gold, but not enough for Midbandori. I donā€™t think I need a tower or other add-on, and floating is a risk if he happened to tech Tax Collector. On the other hand, it could make for a big next turn.
I donā€™t know, maybe I should play Centaur after all? It gives me another good CoL target, another target for feather rune, and another ability for Wandering Mimics. Iā€™ll also feel safer attacking his Scribes, with with another unit available for patrol.

"P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Traffic Director (1/1)
Aven (2/2)
dreamscape
Bluecoat Musketeer (1/2)
hallucination


WORKERS
Jail
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
Bluecoat Musketeer (1/2)


NextHand

flagstone garrison
Arrest
Manufactured Truth


Discard

Reputable Newsman (1/3)
Scribe #1 (1/3)
hallucination
Aven (2/2)
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float + scav - ($11)
Worker - ($10)
tech 2 peace - ($6)
dreamscape - ($3)
hallucination, pop your huntress and basilisk - ($1)
Traffic Director - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe #2 (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince, lvl 5, (1/5), Dreamscape
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well, weā€™ll see if this works out. going for peace engine.

"

P2T5


Tech StartingHand Workers

TECH
Nature Reclaims
Dinosize


STARTING HAND
Verdant Tree
Forestā€™s Favor
Young Treant
Circle of Life
Tiny Basilisk


WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiger Cub
Verdant Tree


NextHand

Rampant Growth
Nature Reclaims
Fairie Dragon
Huntress


Discard

Circle of Life
Centaur
Tiny Basilisk
Forestā€™s Favor


Tech 2 card(s)
Get Paid - ($9)
Young Treant, I draw - ($7)
Worker - ($6)
Panda knocks armor and 1 health off Scribe
Centaur finishes Scribe and overpowers to kill Traffic Director, you draw
Circle of Life, I sacrifice Centaur and pull Potent Basilisk from my codex, destroying Dreamscape on arrival - ($3)
Arg + Wisp #2 - ($1)
Midori hits your tech 2 to 3 health

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 1 (2/2)
  • Arg lvl 1 (1/3)
  • Playful Panda (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Peace implies Garrison, so Iā€™m grabbing Nature Reclaims ASAP. And although he killed my Huntress and Basilisk, he left Centaur, which means Dinosize could be huge. Letā€™s see if Young Treant lets me play it right away.
ā€¦
Nope.
Iā€™m tempted to bring in a Potent Basilisk via Circle of Life, and take away Dreamscape. Iā€™m not sure how many more spells Codex Newb has up his sleeve to make it dangerous, but itā€™s annoying that I canā€™t even Forestā€™s Favor my guys (and I couldnā€™t have used Dinosize even if Iā€™d drawn it. Oops). Yeah ok, Iā€™ll just let Centaur earn his keep first.

"P1T6


Tech StartingHand Workers

TECH
spectral hound
spectral hound


STARTING HAND
Manufactured Truth
Arrest
flagstone garrison
flagstone garrison


WORKERS
Jail
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
Bluecoat Musketeer (1/2)
Arrest


NextHand

Traffic Director (1/1)
hallucination
Manufactured Truth


Tech 2 card(s)
Get Paid + draw for tech - ($9)
Worker - ($8)
flagstone garrison - ($5)
flagstone garrison - ($2)
make a mirror illusion - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Illusion (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Quince, lvl 5, (1/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • flagstone garrison 4HP
  • flagstone garrison 4HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

well, weā€™ll see if this works out. going for peace engine.

"

P2T6


Tech StartingHand Workers

TECH
T-Rex
T-Rex


STARTING HAND
Rampant Growth
Huntress
Fairie Dragon
Nature Reclaims


WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiger Cub
Verdant Tree


NextHand

Tiny Basilisk
Fairie Dragon
Dinosize
Spore Shambler
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($11)
Skip worker
Nature Reclaims trashes Garrison #1 and itself - ($9)
Arg to midband - ($7)
Arg exhausts to pop Mirror
Basilisk kills Quince, Midori to lvl 3
Midori to midband, he heals - ($5)
Midori and a wisp break Garrison #2
Panda and other wisp break tech 2, your base to 18
Tech 3 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 5 (3/4)
  • Arg lvl 3 (1/4)
  • Playful Panda (2/1)
  • Potent Basilisk (3/4)
  • Wisp (1/2)
  • Wisp (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

GG man, with my hand, i wont come back. i wasnt able to establish enough board to rush tech 2 like i originally planned.

GG! I though the Scribes were a good stalling tactic, but I couldnā€™t figure out what you were stalling for. The one thing I was scared of was Judgment Day, but up until my T5 (when I misplayed and put Basilisk in SQL) I knew that keeping Quince prevented you from bringing Bigby in.

Yeah, otherwise i would have teched them both in to draw one. iw as hoping that you would drop centaur a turn earlier so i could copy him with my mirrors instead of TB. i was hoping to clear your board with that. Great teching, i should have known better than to risk flagstone garrison against Midoriā€¦i just wasnt able to get it rolling with the scribes.