I think I was trying to offset the slow nature of blue starter with the haste and immediate board presence of finesse. however, against black, with such easy options to clear cheap units with spells, or use dark pact to match my pace, it was a difficult endeavor.
I would be down to tweak this deck to include Law/Peace/Finesse,a s i think law syncs with that strategy moreso that truth.
Yeah, that last game I was actually worried about Judgment Day, forgot that it wasnāt even in the deckā¦ You want to take P1 this time? I think Iāll switch to mono-green.
1 Like
"P1T1
StartingHand Workers
STARTING HAND
Jail
Bluecoat Musketeer
Arrest
Reputable Newsman
Spectral Aven
WORKERS
Jail
NextHand
Building Inspector
Porkhand Magistrate
Lawful Search
Traffic Director
Manufactured Truth
Discard
Reputable Newsman
Bluecoat Musketeer
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Aven (2/2)
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
Thoughts
no BI or TD in hand 1 - aven is a solid option as P1 since he would have to really pay 3 to get at it with RG.
"
P2T1
StartingHand Workers
STARTING HAND
Forestās Favor
Rich Earth
Spore Shambler
Playful Panda
Verdant Tree
WORKERS
Rich Earth
NextHand
Rampant Growth
Ironbark Treant
Tiger Cub
Merfolk Prospector
Young Treant
Discard
Forestās Favor
Verdant Tree
Playful Panda
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spore Shambler - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Spore Shambler (2/3A) ++
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
Spectral Aven requires an answer ASAP. Either Arg or Spore Shambler can pop it on my next turn.
I could play Arg with Rich Earth, for a slow but stable start. Or, since I have Young Treant in my next hand, I could play Shambler and build an early tech 1, and try to get a T2 Centaur. I could also threaten an early hero kill using Rampant Growth. Itās a bit of a risk, but Iāll go for it.
"P1T2
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Traffic Director
Manufactured Truth
Building Inspector
Porkhand Magistrate
Lawful Search
WORKERS
Jail
Porkhand Magistrate
NextHand
Bluecoat Musketeer
Reputable Newsman
Arrest
Manufactured Truth
Scribe
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Traffic Director - ($3)
Quince, mirror illusion - ($1)
Aven hits your tech 1 down to 3 hp
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Traffic Director (1/1)
-
[I]Technician[/I]: Mirror Illusion (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Aven (2/2)
- Quince, lvl 1, (1/3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
Thoughts
no BI or TD in hand 1 - aven is a solid option as P1 since he would have to really pay 3 to get at it with RG.
"
P2T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Young Treant
Rampant Growth
Tiger Cub
Merfolk Prospector
Ironbark Treant
Playful Panda
WORKERS
Rich Earth
Ironbark Treant
NextHand
Tiny Basilisk
Forestās Favor
Merfolk Prospector
Verdant Tree
Huntress
Tech 2 card(s)
Get Paid - ($6)
Young Treant, I draw - ($4)
Worker - ($3)
Playful Panda + wisp - ($1)
Spore Shambler kills Traffic Director, you get 1 gold
Pay to move a rune from Shambler to Aven, popping Aven - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Young Treant (0/2)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Playful Panda (2/2)
- Spore Shambler (1/1) +
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Well, it looks like I miscalculated my gold for this turn. Worker ($1) + Young Treant ($2) + Centaur if I draw it ($3), forces me to exhaust Spore Shambler to pop Aven, when Iād rather attack a patroller and pay $1 to pop Aven.
I could tech a 2-cost tech 1 unit instead - either Tiny Basilisk or Huntress. That way I could also rush to tech 2 next turn: worker ($1) + unit ($2) + tech 2 ($4).
Canāt decide between Basilisk and Huntress, so I guess Iāll tech one of each.
ā¦
Didnāt get either one of them. Well, this way at least I get to kill a patroller! Iāll hit Traffic Director to make it harder for Codex Newb to finish my tech 1 building.
"P1T3
Tech StartingHand Workers
TECH
dreamscape
hallucination
STARTING HAND
Reputable Newsman
Scribe
Arrest
Bluecoat Musketeer
Manufactured Truth
Lawful Search
WORKERS
Jail
Porkhand Magistrate
Lawful Search
NextHand
Building Inspector (1/1)
Scribe
Manufactured Truth
Reputable Newsman
Arrest
Tech 2 card(s)
Get Paid + float+scav - ($8)
Worker - ($7)
scribe, draw 1 - ($5)
manufactured truth, Mirror copies Panda - ($4)
Copy Panda and Qunice kill Young Treant, mirror reverts unharmed end fo turn
make a mirror illusion - ($2)
mid quince - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Mirror Illusion #2 (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince, lvl 3, (1/4)
- Mirror Illusion #1 (0/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
setting up for mirror copies to use his strong tech 1 units against him. he shouldnāt be able to take out both mirror illusions.
"
P2T3
Tech StartingHand Workers
TECH
Circle of Life
Centaur
STARTING HAND
Forestās Favor
Huntress
Verdant Tree
Tiny Basilisk
Merfolk Prospector
WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector
NextHand
Rampant Growth
Tiger Cub
Centaur
Spore Shambler
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Huntress - ($2)
Midori - ($0)
Shambler taps to pop your backline Mirror, and dies
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Playful Panda (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Huntress (3/3)
[B]In Play:[/B]
- Midori lvl 1 (2/3)
- Tiny Basilisk (1/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
I donāt see much point in killing Scribe, so this is going to be a more passive turn. The question is, do I flood the board with tech 1 units and a hero, or do I tech up?
If I build tech 2, I have a 80% chance of drawing at least one of the cards I tech right now (~70% if I decide to suicide Spore Shambler). But which unit has enough impact on arrival to justify the loss of tempo on the current turn? Especially considering that with Mirrors, Iām likely to be the first one to see the wrong side of that unit.
Blooming Ancient might fit the bill, but only if I can keep some units on the board.
I think a better option would be playing my tech 1 units, and teching a Circle of Life to use on them next turn. Iāll play Midori and hope he doesnāt get ganked by a copied Basiliskā¦
I tried to set up my patrol zone to play around all of the following: Arrest on the Huntress, a copied Basilisk walking past and killing Midori, sparkshot from a copied Huntress killing wisp. Sucks to give up the technician slot, though.
"P1T4
Tech StartingHand Workers
TECH
flagstone garrison
flagstone garrison
STARTING HAND
Scribe
Building Inspector (1/1)
Arrest
Reputable Newsman
Manufactured Truth
hallucination
WORKERS
Jail
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
NextHand
Bluecoat Musketeer (1/2)
Traffic Director (1/1)
Aven (2/2)
dreamscape
hallucination
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max quince - ($4)
scribe, draw 1, mirror becomes copy of scribe - ($2)
Reputable Newsman, no spells/upgrades costing 2
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Illusion of Scribe #1 (1/3)
-
[I]Elite[/I]: Reputable Newsman (1/3)
-
[I]Scavenger[/I]: Scribe #1 (1/3)
-
[I]Technician[/I]: Scribe #2 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince, lvl 5, (1/5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 8
Thoughts
damnit, couldnt get scribes going, and now i can either spend a ton of gold to clear 2/3 of his guys, or put up a wall and rely on tech 2. going with the latter.
"
I donāt know what your game-plan is, but if step 1 is amassing gold, I think itās working.
P2T4
Tech StartingHand Workers
TECH
Fairie Dragon
Wandering Mimic
STARTING HAND
Rampant Growth
Tiger Cub
Spore Shambler
Centaur
WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiger Cub
NextHand
Forestās Favor
Young Treant
Circle of Life
Verdant Tree
Discard
Spore Shambler
Rampant Growth
Faerie Dragon
Wandering Mimic
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Centaur - ($0)
Tiny Basilisk kills fake Scribe
Huntress kills Newsman, sparkshots scav
Midori finishes scav, you get 1 more gold to your hoard
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Playful Panda (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Centaur (3/4)
[B]In Play:[/B]
- Midori lvl 1 (2/2)
- Tiny Basilisk (1/1)
- Huntress (3/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
I could clear Codex Newbās board by playing Shambler and paying to pop MirrorScribe, then attacking with literally all my guys. But that would mean delaying tech 2. And besides, Iām wary of a sudden Judgment Day (this time it really is in his codexā¦), especially since his floating gold leaves him with exactly enough to afford it. I should be fine as long as I donāt kill Quince though.
So Iāll play a little conservatively, build tech 2 and get my hand back up to 5 cards. That leaves me with some extra gold, but not enough for Midbandori. I donāt think I need a tower or other add-on, and floating is a risk if he happened to tech Tax Collector. On the other hand, it could make for a big next turn.
I donāt know, maybe I should play Centaur after all? It gives me another good CoL target, another target for feather rune, and another ability for Wandering Mimics. Iāll also feel safer attacking his Scribes, with with another unit available for patrol.
"P1T5
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Traffic Director (1/1)
Aven (2/2)
dreamscape
Bluecoat Musketeer (1/2)
hallucination
WORKERS
Jail
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
Bluecoat Musketeer (1/2)
NextHand
flagstone garrison
Arrest
Manufactured Truth
Discard
Reputable Newsman (1/3)
Scribe #1 (1/3)
hallucination
Aven (2/2)
Overeager Cadet
Overeager Cadet
Tech 2 card(s)
Get Paid + float + scav - ($11)
Worker - ($10)
tech 2 peace - ($6)
dreamscape - ($3)
hallucination, pop your huntress and basilisk - ($1)
Traffic Director - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe #2 (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Traffic Director (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince, lvl 5, (1/5), Dreamscape
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
well, weāll see if this works out. going for peace engine.
"
P2T5
Tech StartingHand Workers
TECH
Nature Reclaims
Dinosize
STARTING HAND
Verdant Tree
Forestās Favor
Young Treant
Circle of Life
Tiny Basilisk
WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiger Cub
Verdant Tree
NextHand
Rampant Growth
Nature Reclaims
Fairie Dragon
Huntress
Discard
Circle of Life
Centaur
Tiny Basilisk
Forestās Favor
Tech 2 card(s)
Get Paid - ($9)
Young Treant, I draw - ($7)
Worker - ($6)
Panda knocks armor and 1 health off Scribe
Centaur finishes Scribe and overpowers to kill Traffic Director, you draw
Circle of Life, I sacrifice Centaur and pull Potent Basilisk from my codex, destroying Dreamscape on arrival - ($3)
Arg + Wisp #2 - ($1)
Midori hits your tech 2 to 3 health
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk (3/5)
-
[I]Elite[/I]: Young Treant (1/2)
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Midori lvl 1 (2/2)
- Arg lvl 1 (1/3)
- Playful Panda (2/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 4
[B]Gold:[/B]
- Gold: 1
- Workers: 10
Thoughts
Peace implies Garrison, so Iām grabbing Nature Reclaims ASAP. And although he killed my Huntress and Basilisk, he left Centaur, which means Dinosize could be huge. Letās see if Young Treant lets me play it right away.
ā¦
Nope.
Iām tempted to bring in a Potent Basilisk via Circle of Life, and take away Dreamscape. Iām not sure how many more spells Codex Newb has up his sleeve to make it dangerous, but itās annoying that I canāt even Forestās Favor my guys (and I couldnāt have used Dinosize even if Iād drawn it. Oops). Yeah ok, Iāll just let Centaur earn his keep first.
"P1T6
Tech StartingHand Workers
TECH
spectral hound
spectral hound
STARTING HAND
Manufactured Truth
Arrest
flagstone garrison
flagstone garrison
WORKERS
Jail
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)
Bluecoat Musketeer (1/2)
Arrest
NextHand
Traffic Director (1/1)
hallucination
Manufactured Truth
Tech 2 card(s)
Get Paid + draw for tech - ($9)
Worker - ($8)
flagstone garrison - ($5)
flagstone garrison - ($2)
make a mirror illusion - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Mirror Illusion (0/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Quince, lvl 5, (1/5)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- flagstone garrison 4HP
- flagstone garrison 4HP
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 3 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 9
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
well, weāll see if this works out. going for peace engine.
"
P2T6
Tech StartingHand Workers
TECH
T-Rex
T-Rex
STARTING HAND
Rampant Growth
Huntress
Fairie Dragon
Nature Reclaims
WORKERS
Rich Earth
Ironbark Treant
Merfolk Prospector
Tiger Cub
Verdant Tree
NextHand
Tiny Basilisk
Fairie Dragon
Dinosize
Spore Shambler
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($11)
Skip worker
Nature Reclaims trashes Garrison #1 and itself - ($9)
Arg to midband - ($7)
Arg exhausts to pop Mirror
Basilisk kills Quince, Midori to lvl 3
Midori to midband, he heals - ($5)
Midori and a wisp break Garrison #2
Panda and other wisp break tech 2, your base to 18
Tech 3 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Young Treant (1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Midori lvl 5 (3/4)
- Arg lvl 3 (1/4)
- Playful Panda (2/1)
- Potent Basilisk (3/4)
- Wisp (1/2)
- Wisp (1/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
GG man, with my hand, i wont come back. i wasnt able to establish enough board to rush tech 2 like i originally planned.
GG! I though the Scribes were a good stalling tactic, but I couldnāt figure out what you were stalling for. The one thing I was scared of was Judgment Day, but up until my T5 (when I misplayed and put Basilisk in SQL) I knew that keeping Quince prevented you from bringing Bigby in.
Yeah, otherwise i would have teched them both in to draw one. iw as hoping that you would drop centaur a turn earlier so i could copy him with my mirrors instead of TB. i was hoping to clear your board with that. Great teching, i should have known better than to risk flagstone garrison against Midoriā¦i just wasnt able to get it rolling with the scribes.