Codex Newb Finesse Discipline Ninjitsu vs FrozenStorm Mono-Red

"P1T6


Tech StartingHand Workers

TECH
shoddy glider
shoddy glider


STARTING HAND
Brogre (3/2)
Captuerd Bugbladder
pirate gang commander
Charge


WORKERS
Pillage
Bloodburn
Makeshift Rambaster
Scorch
Careless Musketeer (2/1)
Charge


NextHand

Crashbarrow
GPT (3/3)
Nautical Dog (1/1+A)


Discard

Bombaster (2/2)
Mad Man (1/1+A)
Captuerd Bugbladder (4/2)
pirate gang commander
shoddy glider
shoddy glider


Tech 2 card(s)
Get Paid - ($9)
scav gold, tech draw - ($10)
Worker - ($9)
captured bugbladder - ($6)
bloodrage ogre - ($4)
jaina - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: jaina (2/3)
  • :pschip: [I]Technician[/I]: Captuerd Bugbladder (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

Game 7 Player 2, Turn 6

P2 White vs P1 Red

Starting Hand

Aged Sensei
Bird’s Nest
Glorious Ninja
Snapback
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Reversal, Speed of the Fox
Martial Mastery, Sparring Partner
Fox’s Den School, Bird’s Nest
Glorious Ninja x2
Ardra’s Boulder, Sparring Partner


Main:

  • Glorious Ninja kills your SQL, takes 1 from tower, my base to 15
  • Glorious Ninja (we’ll call the new one Scorpion and the old one Sub-Zero) arrives, it kills Bugblatter, takes 1 from tower, my base to 14, you get a card (4)
  • Snapback Jaina for Zane, clearing the patrol (1)
  • Sparring Partner trains Grave to be a true shoto master, he breaks your tech 2, takes 1 damage, your base to 16
  • Worker (0)
Workers

Bird’s Nest, Savior Monk, Grappling Hook, Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/1)
  • Grave (5/5 lvl 7 no sword)
  • Glorious Ninja Scorpion (4/2 swift strike)
  • Glorious Ninja Sub-Zero (4/2 swift strike)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sparring Partner
Smoker
Fox’s Den School
Martial Mastery

End of Turn Discard

Snapback
Reversal
Speed of the Fox
Morningstar Flagbearer
Aged Sensei

My Thoughts

With just Zane and no tech 2, I think I should be able to lock him down permanently from here!


"P1T7


StartingHand Workers

STARTING HAND
GPT (3/3)
Crashbarrow
Nautical Dog (1/1+A)
Crashbarrow


WORKERS
Pillage
Bloodburn
Makeshift Rambaster
Scorch
Careless Musketeer (2/1)
Charge


NextHand

Crashbarrow
Captuerd Bugbladder (4/2)
Bloodlust
kidnapping


Tech 0 card(s)
Get Paid + float - ($12)
rebuild tech 2
tech draw
Gunpoint Taxman - ($9)
Nautical Dog - ($8)

Float ($8)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zane (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 8
  • Workers: 10
    "

Game 7 Player 2, Turn 7

P2 White vs P1 Red

Starting Hand

Sparring Partner
Smoker (discarded to MM then redrawn lol)
Fox’s Den School
Martial Mastery
Sensei’s Advice + Smoker (MM draw 1 rs draw 1, lol)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card in
All Teched Cards

Fuzz Cuddles
Reversal, Speed of the Fox
Martial Mastery, Sparring Partner
Fox’s Den School, Bird’s Nest
Glorious Ninja x2
Ardra’s Boulder, Sparring Partner


Main:

  • Martial Mastery, dc 1 draw 1 rs draw 1, peek at your hand (9)
  • Rook (7)
  • Fox’s Den School (3)
  • Sparring Partner (2)
  • Sensei’s Advice to GN Scorpion and hurt sparring partner(1)
  • Hurt sparring partner trades with Zane, Rook to level 3
  • Grave kills Taxman and Sparkshots Dog, takes 4, you get a gold and a card
  • GN Scorpion breaks your tech 2, spotted by tower but armor absorbs 1, your base to 14
  • GN Sub-Zero breaks your tower, isn’t spotted doing so, your base to 12
Workers

Bird’s Nest, Savior Monk, Grappling Hook, Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Grave (5/1 lvl 7 no sword)
  • :exhaust: Technician: Ardra’s Boulder (0/6)
  • :target: Lookout: Sparring Partner (2/2)

In Play:

  • Glorious Ninja Scorpion (4/2 swift strike invisible)
  • Glorious Ninja Sub-Zero (4/2 swift strike invisble)
  • Fox’s Den School (4hp invisible)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Speed of the Fox
Aged Sensei
Morningstar Flagbearer

End of Turn Discard

Snapback
Reversal
Speed of the Fox
Morningstar Flagbearer
Aged Sensei

My Thoughts

Yup, took a lot of cards but I can lock him off my ninjas! He’s floating a boat-load so he’ll be able to Kidnap + Bloodlust Drakk and whatever his technician is, but I’ll still have both ninjas invisibly ready to strike!


ill gg it there. that was the strategy i was trying to pull off, just didnt cycle it as well. i think ill need a break after all these trouncings. thanks for playing!

GG WP! The Ninja Strat almost did work for you, too. That game was tough for me!

In this game, I think if you’d gone crashbarrows or gliders first instead of bugblatters, you would have had me. It was nerve-wracking trying to figure out how best to patrol and spend gold to keep the edge!

Totally understand wanting a break, let me know if you wanna pick things back up otherwise hope all outside the virtual table!

Alright, I’m back and ready for another go at this. Mind if I play blue? I’ve been wanting to figure some things out with them.

Turn 1 to you. Choose whatever you would like.

1 Like

Hey that was a quick break! I’ll stay on white, GL HF :slight_smile:

Game 8 Player 1, Turn 1

P1 White vs P2 Blue

Starting Hand

Aged Sensei
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Grave (2)
  • Aged Sensei (1)
  • Worker (0)
Workers

Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3 lvl 1)
  • Aged Sensei (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Grappling Hook
Fox Viper
Safe Attacking
Smoker
Snapback

End of Turn Discard

Savior Monk
Morningstar Flagbearer
Sensei’s Advice

My Thoughts

Think I’ll go Smoker + HH + T1 + Worker next turn, tech birds. Aven is a bitch to deal with, will want birds from Rook. Hopefully he doesn’t draw it


"P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Porkhand Magistrate
Arrest
Spectral Aven
Building Inspector


WORKERS
Porkhand Magistrate


NextHand

Bluecoat Musketeer
Lawful Search
Reputable Newsman
Traffic Director


Discard

Manufactured Truth
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Building Inspector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Grave and Sensei, the classic agro opening. Not sure if I can safely bring out a hero at the moment. Dropping building inspectorand just going for rewards. aven can hit his hero moving forward.

newsman and traffic director hopefully next turn, along with quince.

"

Game 8 Player 1, Turn 2

P1 White vs P2 Blue

Starting Hand

Grappling Hook
Fox Viper
Safe Attacking
Smoker
Snapback

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Sparring Partner


Main:

  • Safe Attacking (4)
  • Aged sensei kills inspector safely, you get a card
  • Grave smacks your base to 18
  • Hero’s Hall (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3 lvl 1)
  • Aged Sensei (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bird’s Nest
Sparring Partner
Snapback
Morningstar Flagbearer
Grappling Hook

End of Turn Discard

Savior Monk
Morningstar Flagbearer
Sensei’s Advice

My Thoughts

Stupid Aven… Going Bird’s nest and Sparring Partner, safe attacking eliminates the Inspector without issue, he’ll kill Sensei to trade back, and hopefully I draw birds (best case I draw both!). If I miss on either, I’ll lay Monk or Smoker and level Grave to just trade well or something.

Got both, woo!. That should be productive for next turn and shutting down the damn Aven.


"P2T2


Tech StartingHand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Traffic Director
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Arrest
Lawful Search
Building Inspector (1/1)
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($7)
tech draw
Worker - ($6)
tech 1 - ($5)
Reputable Newsman, 2 cost spells - ($3)
Quince, mirror illusion - ($1)
Traffic Director - ($0)
Aven kills Aged Sensei

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2)
  • Quince, lvl 1, (1/3)
  • Illusion (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Since he’s going to have thise heavy hitting hero’s, i think Brave Knight and a Cadet or Free Speech combo should work nicely.

TD is a good patroller as he is untargetable, that elminates all but SH.

going cadet and knight, basically i think i need to have good trades all game to make a comeback against his hero’s rush. definnitely eliminating 2 cost spells becaus eof birds. that should give me some solid value from aven for the next turn or two.

not patroller illusion just in case i get manufactred truth and i can double aven on a hero.

"

Ugh Aven, so obnoxious

Game 8 Player 1, Turn 3

P1 White vs P2 Blue

Starting Hand

Bird’s Nest
Sparring Partner
Snapback
Morningstar Flagbearer
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Rambasa Twin, Bird’s Nest
Bird’s Nest, Sparring Partner


Main:

  • Midband Grave, kills TD and takes 1 (4)
  • Sparring Partner (3)
  • Setsuki (1)
  • Worker (0)
Workers

Bird’s Nest, Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Grave (3/3 lvl 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki Hiruki (1/3 lvl 1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Savior Monk
Sensei’s Advice
Smoker
Morningstar Flagbearer
Grappling Hook

End of Turn Discard
My Thoughts

Didn’t think about Newsman, combined with TD in the way and I’m super-fucked right now… MTruth is going to get a kill, so I might as well try to maximize my benefit out of that. I don’t want Rook out b/c I want to lay birds as soon as I get them. Teching up might be the smart way to handle this, but I’m going to try to maximize ground tempo and go Twins. Not sure that’s the right call but not sure how else to approach…


rolled it back and redid. end up discard 1, draw 1, rs, draw 2.

"P2T3


Tech StartingHand Workers

TECH
flagstone garrison
overeager cadet


STARTING HAND
Building Inspector (1/1)
Arrest
Overeager Cadet
Lawful Search
Brave Knight


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest


NextHand

flagstone garrison
Jail
Manufactured Truth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
lawful search, look at your hand, draw 1 - ($5)
Brave Knight - ($2)
quince hits sparring partner, takes 2
aven finishes partner
OverEager Cadet
mid quince, heals - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2)
  • Quince, lvl 1, (1/3)
  • Illusion (0/1)
  • Reputable Newsman (0/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

going for garrisons and spy’s. should be a good combo, and he’d have to break his own hero’s hallto counter well.

also, bummer i couldnt double aven this turn, but manufactured truth next turn should be good. plus, mid qunce can potentially do triple aven.

"

woops, forgot to move the worker i paid for to the worker column. give me a minute

1 Like

I was going to say, I think you dc drew 1 too many.

Okay, good to go. sorry about that.

1 Like

Game 8 Player 1, Turn 4

P1 White vs P2 Blue

Starting Hand

Savior Monk
Sensei’s Advice
Smoker
Morningstar Flagbearer
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds, Young Lightning Dragon
Rambasa Twin, Bird’s Nest
Bird’s Nest, Sparring Partner


Main:

  • Grappling Hook BK to Lookout
  • Grave kills OC, sparkshots 1 to BK, takes 2 back, you get a card
  • Maxband Grave and Huck a sword at Quince, he dies, Sets to level 3 (3)
  • Midband Sets, swift strike BK dead (2)
  • Smoker (1)
  • Worker (0)
Workers

Savior Monk, Bird’s Nest, Fox Viper, Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (4/5 lvl 7, no sword)
  • Setsuki Hiruki (2/3 lvl 4)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Rambasa Twin
Aged Sensei
Bird’s Nest
Snapback

End of Turn Discard

Sparring Partner
Training Grounds
Young Lightning Dragon
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice

My Thoughts

Well, I’m pretty stoutly abandoning my primary strategies for dealing with Aven with this move… Which isn’t great. I’m almost hoping for him to go after Sets now. However, if he doesn’t I suppose that isn’t the worst thing for me to have her able to be maxbanded. I kind of want to tech up AND lay either Birds or Twins next turn, so I’m going to throw smoker in front and hope he either kills Smoker or Sets with an MTruth. Going Discipline b/c Training Grounds just feels so right, and I can fall back on YLD to deal with the Aven if I can’t get Birds down (and now can’t use a sword…)


"P2T4


Tech StartingHand Workers

TECH
free speech
drill seageant


STARTING HAND
Manufactured Truth
Jail
flagstone garrison


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Arrest
W - Jail


NextHand

flagstone garrison
Building Inspector (1/1)
overeager cadet
Traffic Director (1/1)
Lawful Search


Discard

Overeager Cadet (2/2)
Brave Knight (3/3)
Manufactured Truth
free speech
drill seageant


Tech 2 card(s)
Get Paid - ($8)
tech draw
knight returns to hand
worker - ($7)
Bigby - ($5)
tech 2 peace - ($1)
aven taps grave for 2
stash a card

Float ($1)
Stash 1, Discard 3, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman (0/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bigby (2/3)
    [B]In Play:[/B]
  • Spectral Aven (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

ugh, how did i miss that? this is why im not good at codex. well, im not sure if there was a way to avoind it anyways. not my fault i go for quince to use MFT, and i wiff it. but i should have probably gone oni to threaten more board clear.

well, bigby to stash the garrison i have (should have thought of that sooner). garrison next turn, maybe a free speach if i can

"

I believe the OC was in technician, not scav, is that right?

hmm, you’re right, would i be allowed to stash 1, discard 3, draw 5? i dont recall how that works