well, it’s not much, but maybe just enough for now…
Fox Primus (2/2)
Fox Den’s School
Tech 0 card(s)
Get Paid + float - ($11)
Setsuki - ($9)
Hdden Ninja, rook and sparring partner - ($7)
rook tries to sneak, trips and falls on the steamtank, tank takes 3, rook takes 4
with everyone else distracted, Sparring Partner sneaks and hits your tech 3 to 3.
Ploy works! EARTHQUAKE!, break tech 3, your base takes 6 total. (down to 12) tech 1, tech 2, tower take 1 each - ($2)
Discard 2, draw 1, reshuffle, draw 3
[I]Squad Leader[/I]: Glorious Ninja (5/4+A)
[I]Technician[/I]: Morningstar Flagbearer (2/2)
[I]Lookout[/I]: Sets, lvl 1, (1/3)
- Safe Attacking
- Sparring Partner (2/1)
- Rook, lvl 8, (4/2)
Base HP: 19
Tech I HP: 5
Tech II HP: 5
- Hand: 4
- Deck: 5
- Disc: 0
- Gold: 2
- Workers: 10
hmmm, interesting. the tower throws me for a loop. wasnt expecting him to suspect me.
well, all that does is delay breaking the other tech buildings. i REALLY need an earthquake next hand.
at least no gunship next turn. and hopefully my flagbearer ninja strategy lasts one more turn as well.