well, it’s not much, but maybe just enough for now…
"P1T7
StartingHand Workers
STARTING HAND
Snapback
earthquake
hidden ninja
Sensei’s Advice
WORKERS
Savior Monk
Smoker
Fox Viper
Aged Sensei
Grappling Hook
Fox Primus (2/2)
NextHand
hidden ninja
Fox Den’s School
Sparring Partner
Sensei’s Advice
Tech 0 card(s)
Get Paid + float - ($11)
Setsuki - ($9)
Hdden Ninja, rook and sparring partner - ($7)
rook tries to sneak, trips and falls on the steamtank, tank takes 3, rook takes 4
with everyone else distracted, Sparring Partner sneaks and hits your tech 3 to 3.
Ploy works! EARTHQUAKE!, break tech 3, your base takes 6 total. (down to 12) tech 1, tech 2, tower take 1 each - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Glorious Ninja (5/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Morningstar Flagbearer (2/2)
-
[I]Lookout[/I]: Sets, lvl 1, (1/3)
[B]In Play:[/B]
- Safe Attacking
- Sparring Partner (2/1)
- Rook, lvl 8, (4/2)
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 10
Thoughts
hmmm, interesting. the tower throws me for a loop. wasnt expecting him to suspect me.
well, all that does is delay breaking the other tech buildings. i REALLY need an earthquake next hand.
at least no gunship next turn. and hopefully my flagbearer ninja strategy lasts one more turn as well.
"