Codex Newb Finesse Discipline Ninjitsu vs FrozenStorm Mono-Red

@codexnewb turn 3 redone above, I spent an extra card and gold killing Rook #notGreat Prevents a cycle for me, puts 1 more damage on your tower, back to you!

Let me know if nothing changes from your turn 3

1 Like

no turn changes. thanks for the update.

Game 4 Player 1, Turn 4

P2 White vs P1 Red

Starting Hand

Scorch
Lobber
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Bamstamper Lizzo
Hotter Fire x2
Gunpoint Taxman, Lobber


Main:

  • Lobber, huck a molotov and break your tower, your base to 18 (6)
  • Bloodburn your tech 1 to 4hp
  • Worker (5)
  • Tech 2 Fire (1)
Workers

Scorch, Makeshift Rambaster, Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Zane (2/1 lvl 3)
  • Lobber (2/2)
  • Bloodburn (1 runes)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Lobber
Bamstamper Lizzo
Nautical Dog

End of Turn Discard
My Thoughts

Well, here’s hoping I can get to those Hotter Fires quickly

Not bad not great so far…


"P2T4


Tech StartingHand Workers

TECH
Morningstar Pass
Doubling Barbarian


STARTING HAND
adra’s boulder
Grappling Hook
Smoker (1/1+A)
Snapback
MorningStar Flagbearer


WORKERS
Fox Viper
Savior Monk
Fox Primus
Smoker


NextHand

Whitestar Grappler
Doubleing Barbarbarian
Aged Sensei (1/1+A)
Sensei’s Advice


Discard

Grappling Hook
MorningStar Flagbearer
Snapback
Morningstar Pass
Doubling Barbarian


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Adra’s Boulder - ($5)
tech 2 Strength - ($1)
grappling hook GPT to lookout
Grave readily kills GPT, takes 3

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Boulder (2/8+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave, lvl 3 (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

well, not looking as great as i would like, but his hand is down, which is great for me to keep pressing forward. i might be ableto bring in tech 3 if i can wall up accordingly, and prevent his fire damage.

he could get through to grave i suppose, but that would be a heavy trade and more gold than i think he cares to spend to do it. so ill readily patrol grave into technician to spark the redraw if he wants to do that.

"

Game 4 Player 1, Turn 5

P2 White vs P1 Red

Starting Hand

Lobber
Bamstamper Lizzo
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks x2
Lobber, Bamstamper Lizzo
Hotter Fire x2
Gunpoint Taxman, Lobber


Main:

  • Jaina (7)
  • Maxband Zane, shove Grave to Scav and kill him, we both get a gold, Jaina to level 3 (5)
  • Bamstamper Lizzo, your Boulder to 6hp (1)
  • Zane smacks your boulder to 2hp
  • Lobber (0)
  • Both lobbers and Bloodburn get your tech2 to 2hp
  • Skip worker
Workers

Scorch, Makeshift Rambaster, Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo (5/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (4/2 lvl 6)
  • Jaina (2/3 lvl 3)
  • Lobber (2/2)
  • Lobber (2/2)
  • Bloodburn (0 runes)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bloodrage Ogre
Charge
Hotter Fire

End of Turn Discard

Gunpoint Taxman
Ember Sparks
Ember Sparks
Nautical Dog

My Thoughts

Well, with this arrangement I’m virtually guaranteed to break buildings big-time next turn. So that sets up well. He didn’t cycle yet either, so even if he’s rushing tech 3 I should be able to double-break buildings with a Hotter Fire and Jaina max.

Yup drew hotter fire, bangarang


1 Like

"P2T5


Tech StartingHand Workers

TECH
Kor, OathKeeper
Versatile Style


STARTING HAND
Sensei’s Advice
Doubleing Barbarbarian
Whitestar Grappler
Aged Sensei (1/1+A)


WORKERS
Fox Viper
Savior Monk
Fox Primus
Smoker
Aged Sensei


NextHand

Sensei’s Advice
Doubling Barbarian
Kor, OathKeeper
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($10)
scav gold - ($11)
Worker - ($10)
Doubling Barbarian - ($7)
tech 3 - ($2)
Sets - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarian (3/5+AA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Boulder (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Mythmaking
  • Sets, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

hmmm, looks like i need to tech 3 for this redraw. probably bringing in max rook or sets after that.

"

Game 4 Player 1, Turn 6

P2 White vs P1 Red

Starting Hand

Bloodrage Ogre
Charge
Hotter Fire

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Molting Firebird
Ember Sparks x2
Lobber, Bamstamper Lizzo
Hotter Fire x2
Gunpoint Taxman, Lobber


Main:

  • Hotter Fire (5)
  • Maxband Jaina, she shoots your tech3 to 1hp (1)
  • Lobber Jim breaks your tech 3, your base to 16
  • Lobber Bob breaks your tech 2, your base to 14
  • Worker (0)
Workers

Charge, Scorch, Makeshift Rambaster, Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo (5/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Zane (4/2 lvl 6)
  • :target: Lookout:

In Play:

  • Jaina (4/3 lvl 7)
  • Lobber (2/2)
  • Lobber (2/2)
  • Bloodburn (0 runes)
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Mad Man
Hotter Fire
Bombaster

End of Turn Discard

Gunpoint Taxman
Ember Sparks
Ember Sparks
Nautical Dog
Bloodlust
Molting Firebird
Bloodrage Ogre

My Thoughts

Yup, burn it down!


lol, no rook. slight oversight…

"P2T6


Tech StartingHand Workers

TECH
earthquake
morningstar pass


STARTING HAND
Doubling Barbarian
Kor, OathKeeper
Morningstar Pass
Sensei’s Advice


WORKERS
Fox Viper
Savior Monk
Fox Primus
Smoker
Aged Sensei


NextHand

Grappling Hook
Snapback
MorningStar Flagbearer
Versatile Style
Whitestar Grappler


Discard

Sensei’s Advice
Adra’s Boulder
Morningstar Pass
Kor, OathKeeper
Doubling Barbarian
earthquake
morningstar pass


Tech 2 card(s)
Get Paid - ($10)
rebuild tech 2, my base to 14
Mid Sets - ($7)
Sensei’s Advice, boost Boulder and Barbarian ($6)
Barbarian (5/5+AA), hits Lizzo, takes 3 back, OP 1 to zane
Sets swift strike kills zane, maxbands
Boulder trades with Jaina, lvls fizzle
Hero’s hall ($5)

Float ($5)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Mythmaking
  • Sets, lvl 6, (3/4)
  • Doubling Barbarian (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
    Hero’s Hall: 4HP

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 10
Thoughts

gosh, this one will be close. need to redraw morningstar pass on the sets maxband

"

Rook can’t come out without a tech 2

2 Likes

Game 4 Player 1, Turn 7

P2 White vs P1 Red

Starting Hand

Mad Man
Hotter Fire
Bombaster
Molting Firebird

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
  • rs Draw 1 technician
All Teched Cards

Fire Dart, Molting Firebird
Bloodlust, Molting Firebird
Ember Sparks x2
Lobber, Bamstamper Lizzo
Hotter Fire x2
Gunpoint Taxman, Lobber


Main:

  • Molting Firebird (5)
  • Hotter Fire (2)
  • Lobbers break your tech 2 again, your base to 12
  • Bloodburn kills Doubling Barbarbarian
  • Drakk (0)
  • Skip worker
Workers

Charge, Scorch, Makeshift Rambaster, Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Lobber (2/2)
  • Lobber (2/2)
  • Molting Firebird (4/3)
  • Bloodburn (1 runes)
  • Hotter Fire
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Gunpoint Taxman
Bloodlust
Fire Dart
Ember Sparks

End of Turn Discard

Bombaster
Mad Man

My Thoughts

His base is getting low! Max Sets sucks to deal with but I think I can burn him down before anything too awful does


afaik no unit except boulder died, so bburn should be at 1 rune only. :frowning:

Lizzo died too!

3 Likes

Yep, @Dreamfire’s got my count. 0 to start, lizzo dies @1, boulder dies @2, spend 2 to kill Barb, back up to 1

1 Like

woops, accidentally moving a card to my discard that i didnt end up using. i drew an extra one, and adjusted my end of turn hand up to 5 cards below.

"P2T7


Tech StartingHand Workers

TECH
fox dens students
fox dens students


STARTING HAND
Grappling Hook
MorningStar Flagbearer
Whitestar Grappler
Snapback
Versatile Style
fox dens students
Morningstar Pass


WORKERS
Fox Viper
Savior Monk
Fox Primus
Smoker
Aged Sensei


NextHand

earthquake
morningstar pass
Kor, OathKeeper
Doubling Barbarian (3/2)


Discard

Grappling Hook
Snapback
Versatile Style
fox dens students
Whitestar Grappler
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($15)
upkeep, Sets draw 2
rebuild tech 2, my base to 12
Grave - ($13)
Versatile style, destroy hotter fire #2 - ($11)
Morningstar Flagbearer - ($8)
snapback drak for jaina
Sets swift strike kills jaina, grave to lvl 3
Fox Den’s Students - ($4)
4 ninja’s trade with 2 Lobbers
max Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, lvl 7, (4/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Mythmaking
  • Sets, lvl 6, (3/4)
  • MorningStar Flagbearer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

well, there is a tiny chance, but not much…

"

Damn! So much pain

Game 4 Player 1, Turn 8

P2 White vs P1 Red

Starting Hand

Gunpoint Taxman
Bloodlust
Fire Dart
Ember Sparks

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fire Dart, Crash Bomber
Fire Dart, Molting Firebird
Bloodlust, Molting Firebird
Ember Sparks x2
Lobber, Bamstamper Lizzo
Hotter Fire x2
Gunpoint Taxman, Lobber


Main:

  • Zane (7)
  • Firebird kills Sets, pays the tax, Zane to level 3 (6)
  • Maxband Zane, shove Grave to technician, Zane trades with him, we both get a card (3)
  • Bloodburn kills Flagbearer
  • Gunpoint Taxman (1)
  • Worker (0)
Workers

Fire Dart, Charge, Scorch, Makeshift Rambaster, Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/3)
  • Molting Firebird (4/3)
  • Bloodburn (3 runes)
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nautical Dog
Bamstamper Lizzo
Bloodrage Ogre
Ember Sparks
Crash Bomber

End of Turn Discard
My Thoughts

Ack so much pain! Bringing in a replacement Dart, and a Crash Bomber. He’s at the point where I can start to go straight face and just win, so let’s do that. He’ll need birds or Morningstar Pass to even have a shot.

I’m going to trade Zane for a card, b/c the more cards I can draw the better straight face I can go.

Firebird, not ideal but at least it isn’t Ember Sparks. Workering a Fire Dart, cuz Bloodlust will be handy to have for Crash Bomber and Firebird


I don’t get this. If Firebird attacked Setsuki, where did the damage to the other stuff come from? Its ability only triggers if it damages a building.

1 Like

I was going to say the same thing. Firebird ability triggers on hitting a building.

1 Like

Autocard being down means my lack of knowledge is on full display lol. I thought it was just whenever it attacks. Fixed my turn above, not much needed to change besides Bloodburn’s target

1 Like

"P2T8


Tech StartingHand Workers

TECH
earthquake
Kor Oathkeeper


STARTING HAND
morningstar pass
earthquake
Doubling Barbarian (3/2)
Kor, OathKeeper
Adra’s Boulder
fox dens students


WORKERS
Fox Viper
Savior Monk
Fox Primus
Smoker
Aged Sensei


NextHand

Morningstar Pass
earthquake
Versatile Style
Doubling Barbarian
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($10)
tech draw
rebuild tech 3
morningstar pass, FINALLY - ($6)
arda’s boulder - ($4)
Doubling Barbarian - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Boulder (2/8+A)
  • :psfist: [I]Elite[/I]: Doubling Barbarian (5/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Mythmaking
  • Morning Star Pass (6HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

Game 4 Player 1, Turn 9

P2 White vs P1 Red

Starting Hand

Nautical Dog
Bamstamper Lizzo
Bloodrage Ogre
Ember Sparks
Crash Bomber

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Fire Dart, Crash Bomber
Fire Dart, Molting Firebird
Bloodlust, Molting Firebird
Ember Sparks x2
Lobber, Bamstamper Lizzo
Hotter Fire x2
Gunpoint Taxman, Lobber


Main:

  • Jaina (8)
  • Bloodburn the pass for 2
  • Firebird kills pass, pays 1, 1 damage to boulder after armor and 2 to Barb (7)
  • Bamstamper Lizzo, 4 damage to Boulder (3)
  • Taxman kills Boulder, steal your 1 gold (4)
  • Ember Sparks, kill barb and spark 1 more to your base, now at 11 (1)
Workers

Fire Dart, Charge, Scorch, Makeshift Rambaster, Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bamstamper Lizzo (5/3 resist 1)
  • :target: Lookout:

In Play:

  • Jaina (2/3 lvl 1)
  • Gunpoint Taxman (3/1)
  • Molting Firebird (4/3)
  • Bloodburn (2 runes)
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Bombaster
Molting Firebird
Hotter Fire
Lobber
Lobber

End of Turn Discard

Ember Sparks
Crash Bomber
Bloodrage Ogre
Nautical Dog

My Thoughts

Smart play here is to keep his board as dead as possible so that I can safely continue to rain fire on base. That means killing Pass as well, so Jaina + Sparks + Bamstamper easily can accomplish all that. Crash Bomber would help as well but Hotter Fire and Lobbers would help more, so I’d rather save up my cards for that. Oathkeeper won’t matter that much at this point so concentrating fire on units and base.

Woo doggie what a draw for next turn, I should be able to just end it even if he snaps jaina and destroys my hotter fire. He needs birds or another pass or he’s sunk