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Codex Newb Finesse Discipline Ninjitsu vs FrozenStorm Mono-Red


#41

Really going all in on cards hm?

Game 3 Player 2, Turn 3

P1 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Pillage
Makeshift Rambaster
Bombaster
Gunpoint Taxman
Careless Musketeer
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (7+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow x2
Gunpoint Taxman x2


Main:

  • Gunpoint Taxman (8)
  • Gunpoint Taxman (6)
  • Worker (5)
  • Tech2 blood (1)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Blood

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Charge
Mad Man
Bloodrage Ogre
Nautical Dog
Bombaster

End of Turn Discard
My Thoughts

Good for him in the Drakk kill but damn, he’s really trading poorly on cards. Taxmen aren’t going to make matters better for him either. Going blood, so I have plenty of gold to play heroes as well

No barrows yet but next turn will be a dousy



#42

"P1T4


Tech StartingHand Workers

TECH
maestro
maestro


STARTING HAND
Older Brother
nimble fencer
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Brick Thief
spark
Older Brother


NextHand

maestro
Helpful Turtle
nimble fencer
Bloom


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max rook - ($3)
tower - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook, lvl 8, (4/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: TM (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

max rook to delay, tech 2 next turn. lets hope i have a good draw cycle.

"


#43

Game 3 Player 2, Turn 4

P1 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Charge
Mad Man
Bloodrage Ogre
Nautical Dog
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks x2
Crashbarrow x2
Gunpoint Taxman x2


Main:

  • Zane + Maxband, shove Rook to elite and put a point of damage on him (2)
  • Zane kills Scav, takes 2, we both get a gold (3)
  • Taxman kills lookout, takes 2, I steal your scavenger gold (4)
  • Jaina (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Bombaster, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Blood

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout: Gunpoint Taxman (3/3)

In Play:

  • Zane (4/2 lvl 6)
  • Gunpoint Taxman (3/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Makeshift Rambaster
Pillage
Crashbarrow
Crashbarrow
Ember Sparks

End of Turn Discard
My Thoughts

Well no birds out, so max rook isn’t a huge threat yet. Zane is so handy, shoving him out of the way so we can take down the board (why isn’t he in technician with that Messenger?), profit in the process, and set ourselves up for annihilation next turn with our double crash barrows. Teching two ember sparks to help with making crash barrow math optimal, and sticking Jaina in front b/c I think he’ll want her around over Drakk, and will patrol Rook in front to absorb the blows.



#44

"P1T5


Tech StartingHand Workers

TECH
hidden ninja
hidden ninja


STARTING HAND
Bloom
Helpful Turtle
nimble fencer
maestro


WORKERS
Fruit Ninja
Brick Thief
spark
Older Brother


NextHand

star crossed starlet
Granfalloon Flagbearer
Wither
nimble fencer


Discard

Tenderfoot (1/2)
TM (1/1)
bloom
maestro
hidden ninja
hidden ninja


Tech 2 card(s)
Get Paid - ($8)
skip worker
tech 2 finesse - ($4)
nimble fencer - ($2)
helpful turtle - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nimle Fencer (2/3+A)
  • :psfist: [I]Elite[/I]: helpful turtle (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook, lvl 8, (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

hmmm, not looking good. didnt think he would let rook stay around this long. should have teched those earthquakes like i said i should.

"


#45

Game 3 Player 2, Turn 5

P1 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Makeshift Rambaster
Pillage
Crashbarrow
Crashbarrow
Ember Sparks

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Captured Bugblatter
Ember Sparks x2
Crashbarrow x2
Gunpoint Taxman x2


Main:

  • Ember Sparks, 3 damage to Fencer (6)
  • Crashbarrow, kill Fencer and overpower 5 to Rook, crumbling him from his first life (3)
  • Crashbarrow, kill Rook for real, Jaina to level 3, you get a card (0)
  • Nautical Dog trades with Turtle
  • Zane breaks your tower, your base to 17
  • Jaina and injured Taxman break your tech 2, your base to 15
  • skip worker
Workers

Bombaster, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Blood

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (4/1 lvl 6)
  • Jaina (2/3 lvl 3)
  • Gunpoint Taxman (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloodrage Ogre
Mad Man
Ember Sparks
Charge

End of Turn Discard

Nautical Dog
Kidnapping
Captured Bugblatter
Crashbarrow
Crashbarrow
Ember Sparks
Pillage
Makeshift Rambaster

My Thoughts

For valhalla!



#46

obviously a bad choice to go so hard on rook and not tech earthquakes. i didnt expect him to last that long, and didnt adjust accordingly.

"P1T6


Tech StartingHand Workers

TECH
grounded guide
birds nest


STARTING HAND
nimble fencer
Granfalloon Flagbearer
Wither
star crossed starlet
maestro


WORKERS
Fruit Ninja
Brick Thief
spark
Older Brother
Granfalloon Flagbearer


NextHand

Tenderfoot (1/2)
starcrossed starlet
TM (1/1)


Tech 2 card(s)
Get Paid - ($8)
tech draw
my base to 16
rebuld tech 2
NImble Fencer - ($6)
Star Crossed Starlet - ($4)
River - ($2)
wither taxman - ($0)
starlet trades with taxman
fencer trades with zane, river to lvl 3

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: river (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#47

I don’t really think Earthquake would have helped, as you didn’t have means of damaging my buildings easily anyway.

Also note that your base is at 15 (not 16) from Drakk death, and you have 8 workers (not 9) :slight_smile:

Game 3 Player 2, Turn 6

P1 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Bloodrage Ogre
Mad Man
Ember Sparks
Charge

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ogre Recruiter, Captured Bugblatter
Kidnapping, Captured Bugblatter
Ember Sparks x2
Crashbarrow x2
Gunpoint Taxman x2


Main:

  • Drakk + Maxband (2)
  • Bloodrage Ogre, haste from Drakk, kills River. You get a card, Jaina to level 5 (0)
  • Taxman and Jaina break your tech 2 again, your base to 13
Workers

Bombaster, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Blood

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (3/4 lvl 6)
  • :target: Lookout:

In Play:

  • Jaina (3/3 lvl 5)
  • Gunpoint Taxman (3/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Captured Bugblatter
Kidnapping
Pillage
Nautical Dog
Crashbarrow

End of Turn Discard
My Thoughts

Should be gg he’s so down on cards



#48

ill have to gg it right there. so many misplays. i guess im not as comfortable with white as i thought i was, much less using the neutral starter.


#49

GG WP! Practice makes perfect, happy to play again as you like.

I think maxing rook just for a strong blocker is a solid play, especially if you can Max sets behind him


#50

Yeah, sure. I’ll just switch to mono white for now. P1 to you.


#51

GL HF!

Game 4 Player 1, Turn 1

P2 White vs P1 Red

Starting Hand

Charge
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster
Pillage

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Scorch
Bloodburn
Mad Man
Careless Musketeer

End of Turn Discard

Charge
Makeshift Rambaster

My Thoughts

El Classico red opening



#52

Did you accidentally pay 3 for Ogre?


#53

No just accidentally marked my gold like I was still P2


#54

"P2T1


StartingHand Workers

STARTING HAND
Smoker
Grappling Hook
Morningstar Flagbearer
Safe Attacking
Fox Viper


WORKERS
Fox Viper


NextHand

Aged Sensei
Sensei’s Advice
Snapback
Savior Monk


Discard

Morningstar Flagbearer
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Rook - ($1)
safe attacking - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

rushing morningstar pass and doubling barbarians. working fox viper so i can save flagbearer for later. im also fine if he trades into both my guys because that’s what you do against red, make them trades 2 for 1.

"


#55

Game 4 Player 1, Turn 2

P2 White vs P1 Red

Starting Hand

Scorch
Bloodburn
Mad Man
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Lobber


Main:

  • Bloodburn (2)
  • BROgre kills Smoker, takes 1, bloodburn gets a charge
  • Worker (1)
  • Tech 1 (0)
Workers

Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Bloodburn (1 rune)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bombaster
Gunpoint Taxman
Makeshift Rambaster
Mad Man

End of Turn Discard
My Thoughts

Keeping threat high, going to go with Bloodburn to help with potential birds and also b/c it’ll make going Hotter Fire more fun XD Taxman for solid body and Lobber for the eventual Hotter Fire play



#56

"P2T2


Tech StartingHand Workers

TECH
mythmaking
adra’s boulder


STARTING HAND
Savior Monk
Aged Sensei
Snapback
Sensei’s Advice


WORKERS
Fox Viper
Savior Monk


NextHand

Snapback
Morningstar Flagbearer
Sensei’s Advice
Fox Primus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Aged Sensei - ($3)
tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

hmmmm, well, bloodburn huh? well, he might not be as aggressive as i thought. rook can hit dog, then midband…but he’d have free range at my tech 1.

i think the tower will be useful later on as well, and i need something to sink my gold into in the meantime, i dont want to put it into rook, ad i dont want to bring out a second unit because cards in hand are a thing…

aged sensei, and tower is balanced enough for now. i think mythmaking and adr’a boulder should be good to stand against bloodburn. hoping for the double draw…

"


#57

Game 4 Player 1, Turn 3

P2 White vs P1 Red

Starting Hand

Bombaster
Gunpoint Taxman
Makeshift Rambaster
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hotter Fire x2
Gunpoint Taxman, Lobber


Main:

  • Zane (4)
  • Gunpoint Taxman (2)
  • Dog trades with Sensei
  • Mad Man, hits Rook for 1 (1)
  • Brogre trades with Rook, you get a card, Zane to level 3
  • Zane smacks your tower for 2, takes 1 back
  • Bloodburn hits your tower for 1 more
  • Worker (0)
Workers

Makeshift Rambaster, Careless Musketeer, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Zane (2/1 lvl 3)
  • Bloodburn (3 runes)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scorch
Lobber
Charge

End of Turn Discard

Mad Man
Hotter Fire
Bloodrage Ogre
Hotter Fire
Nautical Dog
Bombaster

My Thoughts

Whoops, bloodburn can’t boil heroes :frowning:



#58

edit: tower to 1 health from previous turn change.

ugh, sometimes i struggle against red.

"P2T3


Tech StartingHand Workers

TECH
Doubleing Barbarbarian
Whitestar Grappler


STARTING HAND
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Snapback
mythmaking


WORKERS
Fox Viper
Savior Monk
Fox Primus


NextHand

Smoker (1/1+A)
adra’s boulder
Snapback
MorningStar Flagbearer
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
tech draw
worker - ($6)
mythmaking - ($4)
mid grave - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave, lvl 3 (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Mythmaking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

ugh, these draws are killing me. well, nothing to do except play on. hoping for boulder and mythmaking on the redraw.

"


#59

bloodburn can target only units/buildings tho


#60

Legion is right, that’s my bad @codexnewb. I will replay my turn 3 in a bit