Codex Newb Finesse Discipline Ninjitsu vs FrozenStorm Mono-Red

Nah I had them split. If I hadn’t, I would’ve taken the Zane draw last turn on Grave :slight_smile: Didn’t want to risk ruining the split so I didn’t

Also I don’t think you have a Surplus, I think you have a Tech Lab :wink:

Game 1 Player 2, Turn 8

P1 [Finesse]/Discipline/Ninjutsu vs P2 Red

Starting Hand

Steam Tank
Bloodrage Ogre
Pirate Gunship

Events of Turn:


Upkeep:

  • Get Gold (10+3float)
  • tech 1 card in
All Teched Cards

Burning Volley
Pirate Gunship x2
Steam Tank, Gunpoint Taxman
Marauder, Steam Tank
Gunpoint Taxman, Kidnapping


Main:

  • Pirate Gunship, obliterates your patrol and kills Sets, Drakk to level 3 (6)
  • Steam Tank (3)
  • Drakk and Jaina break your tech 2, your base to 17 (I don’t think it should be at 18, I think it’s at 19 still)
  • Midband Drakk (2)
  • Gunpoint taxman smacks your base to 13
Workers

Makeshift Rambaster, Pillage, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jaina (4/3 lvl 7)
  • Drakk (2/3 lvl 4)
  • Pirate Gunship (7/6 flying)
  • Gunpoint Taxman (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Marauder
Bloodrage Ogre
Steam Tank

End of Turn Discard
My Thoughts

Agree with him that I think this is GG


lol. one mistake after another. i swear, im normally much better in staying organized.

ill have to GG it there. i just had no idea what i was doing with this codex, but have a much better idea with waht works and what doesnt.

would you be willing to humor me another game?

1 Like

Definitely! I’ll start one tomorrow morning or later tonight, gotta wrap up work and my wife’s out this evening so I’m hanging out with my daughter :slight_smile:

1 Like

Sounds good! After reading your thoughts, I think ill swap grave for rook because I agree. i kept missing having rook throughout that game. rook and sets benefit much more from bloom that grave does.

have a great night!

We did, ty :slight_smile: watched Monsters Inc together :slight_smile: GL HF!

Game 2 Player 1, Turn 1

P2 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Nautical Dog
Scorch
Pillage
Makeshift Rambaster
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nautical Dog (3)
  • Drakk (1)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Careless Musketeer
Charge
Mad Man
Bloodrage Ogre
Bloodburn

End of Turn Discard
My Thoughts

<3 Drakk :wink: edited over whoops


"P2T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom
Wither


WORKERS
Granfalloon Flagbearer


NextHand

Timely Messenger
Brick Thief
Tenderfoot
Helpful Turtle
Older Brother


Discard

Bloom
Wither
Spark
Fruit Ninja


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook, lvl 1, (3/5+A) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

very odd opening hand, no one drops, not 2 g units. just fruit ninja and flagbearer. looks like i just need to make him trade into me, which is the whole goal when playing against red anyways.

i think worst case scenario is charged bloodrage ogre. but he would still have to trade into me both ogre and the dog. a 2 for 1 card trade nxt turn i can at least tech up, drop 2 units, and sets (if rook dies).

"

Game 2 Player 1, Turn 2

P2 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Careless Musketeer
Charge
Mad Man
Bloodrage Ogre
Bloodburn

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Lobber


Main:

  • Bloodrage Ogre (3)
  • Worker (2)
  • Tech1 (1)
Workers

Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Drakk (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Charge
Lobber
Makeshift Rambaster
Bombaster
Gunpoint Taxman

End of Turn Discard
My Thoughts

I think I’ll go to the Hotter Fire plan, seeing as he has no uprgrade removal, so a Lobber will be good to have around, and Taxman is just overall super solid. He’ll probably kill BROgre, but better than than scoring levels off Drakk; I can’t let that happen as I don’t have good ways to deal with Rook maxband


"P2T2


Tech StartingHand Workers

TECH
speed of the fox
speed of the fox


STARTING HAND
Older Brother
Tenderfoot
Timely Messenger
Helpful Turtle
Brick Thief


WORKERS
Granfalloon Flagbearer
Older Brother


NextHand

timely messenger
speed of the fox
speed of the fox
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
rook hits bloodrage ogre, takes 3
timely messenger, trades with dog - ($3)
tenderfoot - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: tenderfoot (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook, lvl 1, (3/2)+
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

rook probbaly wont survive, so teching double speed of the fox so i can respond accordingly next turn. i dont really like my tech 1’s against his, given kidnapping and he has drak out already. i think max rook later is going to be huge, and sets can delay enough for that in teh meantime. as for tech 2, i think strength doubling barbarians are perfect to let him trade into me, just so long as i watch out for kidnapping.

"

Bold move, cotton

Game 2 Player 1, Turn 3

P2 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Charge
Lobber
Makeshift Rambaster
Bombaster
Gunpoint Taxman
Pillage (techn)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, War Drums
Gunpoint Taxman, Lobber


Main:

  • Gunpoint Taxman (5)
  • Pillage, your base to 18 and I steal your 2 gold (6)
  • Midband Drakk (3)
  • Drakk kills Tenderfoot, you get a card
  • Lobber, kills Rook, Drakk maxbands (2)
  • Worker (1)
Workers

Bombaster, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Careless Musketeer
Mad Man
War Drums
Lobber

End of Turn Discard
My Thoughts

Woo he gave a lot of resource advantage there! Floating gold against red, tut tut. Grabbing War Drums and another Lobber, might as well bring some pain XD

WHAT A DRAW! I might be able to melt his base next turn if he’s not careful lol


Playing the Taxman before Drakk reached max level seems to be strictly incorrect, since you didn’t play any other units that turn and having the option to use it as a hasty attacker is better than not having that option (even if you still just patrolled it). :smile:

wellllllllllllllllll shheeeeeeeeet - very nicely done. lets see if i can recover somehow.

"P2T3


Tech StartingHand Workers

TECH
glorious ninja
glorious ninja


STARTING HAND
Helpful Turtle
speed of the fox
speed of the fox
timely messenger


WORKERS
Granfalloon Flagbearer
Older Brother


NextHand

Spark
Wither
Bloom
Fruit Ninja
brick theif


Discard

tenderfoot (1/2)
speed of the fox
Helpful Turtle
speed of the fox
glorious ninja
glorious ninja


Tech 2 card(s)
tech draw
Get Paid + float - ($7)
Worker - ($6)
sets (4)
timely messenger (3)
tower - (0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: timely messenger (1/1)
  • :pschip: [I]Technician[/I]: setsuki 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    tower - 4hp

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

rook probbaly wont survive, so teching double speed of the fox so i can respond accordingly next turn. i dont really like my tech 1’s against his, given kidnapping and he has drak out already. i think max rook later is going to be huge, and sets can delay enough for that in teh meantime. as for tech 2, i think strength doubling barbarians are perfect to let him trade into me, just so long as i watch out for kidnapping.

"

You have no float, I stole it :wink: So you’d be one short of mid sets + SotF.

It does (I considered it), except that I needed to play Lobber first to get the maxband, so it doesn’t actually matter

Oh, I didn’t see that you played a Lobber that turn. That’s why I always put the act of playing a unit on its own line, even if it has haste! :wink:

updated. my bad.

This was a hilariously fortunate draw, my apologies for your misfortune and GG WP sir!

Game 2 Player 1, Turn 4

P2 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Careless Musketeer
Mad Man
War Drums
Lobber

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Lobber, War Drums
Gunpoint Taxman, Lobber


Main:

  • War Drums (6)
  • Careless Musketeer, gets haste from Drakk, War Drums +2 (4)
  • Lobber, War Drums +3 (3)
  • Mad Man, War Drums +4 (2)
  • Drakk kills Sets, takes 2, you get a card
  • Taxman kills Messenger, you get a gold and I steal it (3)
  • Lobber hits your base for 7, down to 11
  • Musketeer hits your base to 4 and dies, War Drums +3
  • Mad man finishes your base, GG WP!
1 Like

HAHA, lol, that was so cool i don’t even mind.

"P1T1


StartingHand Workers

STARTING HAND
Older Brother
Bloom
Fruit Ninja
Timely Messenger
Helpful Turtle


WORKERS
Fruit Ninja


NextHand

Brick Thief
Granfalloon Flagbearer
Tenderfoot
Spark
Wither


Discard

Bloom
Older Brother
Helpful Turtle


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
timely messenger - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: TM (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "
1 Like

GL HF!

Game 3 Player 2, Turn 1

P1 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Bombaster
Scorch
Bloodrage Ogre
Pillage
Charge

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (3)
  • Drakk (1)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nautical Dog
Makeshift Rambaster
Careless Musketeer
Bloodburn
Mad Man

End of Turn Discard

Charge
Pillage
Bombaster

My Thoughts

Mad man in next hand, so Mid Drakk + Mad Man + Tech 1 and I could kill 2 patrollers and Rook. He best be careful XD


"P1T2


Tech StartingHand Workers

TECH
nimble fencer
star crossed starlet


STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Spark
Wither
Brick Thief


WORKERS
Fruit Ninja
Brick Thief


NextHand

Wither
TM (1/1)
Spark
star crossed starlet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
wither drak - ($1)
rook and messenger kill ogre
tenderfoot - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook, lvl 1 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

teching nimble fencer and sts to mix things up. i think i went the right way last time, just teching GG too early.

"

Ugh, wither :wink:

Game 3 Player 2, Turn 2

P1 [Finesse]/Strength/Ninjutsu vs P2 Red

Starting Hand

Nautical Dog
Makeshift Rambaster
Careless Musketeer
Bloodburn
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman x2


Main:

  • Nautical Dog (5)
  • Worker (4)
  • Tech1 (3)
Workers

Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (0/2 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Pillage
Makeshift Rambaster
Bombaster
Gunpoint Taxman
Careless Musketeer

End of Turn Discard
My Thoughts

Durn, Wither… Going to float a bunch for a fast tech, Taxman seem most effective for shutting down Rook


"P1T3


Tech StartingHand Workers

TECH
star crossed starlet
nimble fencer


STARTING HAND
Wither
star crossed starlet
TM (1/1)
Spark


WORKERS
Fruit Ninja
Brick Thief
spark


NextHand

Granfalloon Flagbearer
Older Brother
nimble fencer


Discard

Wither
starcrossed starlet
star crossed starlet
nimble fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
wither dog - ($3)
rook kills drak, gains two levels
mid rook, heals - ($1)
timely messenger - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: TM (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook, lvl 5, (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

another fencer and starlet, tech 2 next turn, max sets turn after. going for double maestro.

"