Risky bringing Oni out
Game 10 Player 1, Turn 2
Starting Hand
Grappling Hook
Fox Viper
Smoker
Morningstar Flagbearer
Savior Monk
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Sparring Partner, Versatile Style
Main:
- Midband Grave (3)
- Sensei buffs Grave, he kills TD and suffers no harm
- Smoker (2)
- Worker (1)
- Tech 1 (0)
Workers
Fox Viper, Fox Primus
- Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Grave (3/4+1armor lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Aged Sensei (1/1)
- Smoker (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Versatile Style
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Snapback
End of Turn Discard
My Thoughts
Hmm, I kinda feel like he probably isn’t going Aven, but I’m teching Versatile Style just in case. Sparring Partner feels generically useful, too, so why not. Part of me wants Fuzz Cuddles but I know I shouldn’t listen to that part
…
Well I got the Style, so I’ll be prepared at least?