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Codex Newb Finesse Discipline Ninjitsu vs FrozenStorm Mono-Red


#181

"P1T2


Tech StartingHand Workers

TECH
scribe
Free speech


STARTING HAND
Arrest
Bluecoat Musketeer
Reputable Newsman
Building Inspector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Manufactured Truth
Jail
Lawful Search
Free speech


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, no 0 cost - ($2)
tech 1 - ($1)
Aven and TD hit your base to 17

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1)
  • Spectral Aven (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

well, last time around, i regretted not having free speech earlier than i did. so teching that first thing. the second one i think is going to be scribe - as P1, ill have to delay tech 2 so ill need scribes to throw down, and survive as a potential manufactured truth copy of aven…

"


#182

Game 9 Player 2, Turn 2

P2 White vs P1 Blue

Starting Hand

Safe Attacking
Snapback
Sensei’s Advice
Grappling Hook
Smoker

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Versatile Style, Sparring Partner


Main:

  • Aged Sensei (6)
  • Tech1 (5)
  • Hero’s Hall (3)
  • Worker (2)
Workers

Fox Viper, Smoker

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Fox Primus
Sparring Partner
Savior Monk
Sensei’s Advice
Snapback

End of Turn Discard
My Thoughts

Hey! No 2-cost ban, booya. I’ll take it, and an extra card for Sensei if he wants to take the free shot.



#183

"P1T3


Tech StartingHand Workers

TECH
Scribe
Tax Collector


STARTING HAND
Manufactured Truth
Free speech
Jail
Lawful Search


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail


NextHand

scribe
Arrest
Building Inspector


Discard

Free speech
Manufactured Truth
Lawful Search
Scribe
Tax Collector


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Quince, mirror illusion - ($4)
Free Speech - ($2)
Manufactured Truth TD into Aven, not a target for some reason… - ($1)
Aven’s break hero’s hall, your base to 18

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1)
  • Spectral Aven (2/2)
  • Quince, lvl 1 (1/3)
  • Illusion (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

okay, teching another scribe to continue to have a board presence, while maintaining my hand at at least what it is now. as for the second, im torn beween tax collecetor and a second free speech. i think ill go with tax collector because given his hero based strategy last turn, he’ll be leaning to float gold to save for big hero turns from time to time

next tech is definitely a macciatus and either a tiger or roc

"


#184

Free speech? Cmon, man…

Game 9 Player 2, Turn 3

P2 White vs P1 Blue

Starting Hand

Fox Primus
Sparring Partner
Savior Monk
Sensei’s Advice
Snapback

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Whitestar Grappler
Versatile Style, Sparring Partner


Main:

  • Midband Rook, he and Aged Sensei ice Newsman (5)
  • Fox Primus (2)
  • Sparring Partner (1)
  • Worker (0)
Workers

Sensei’s Advice, Fox Viper, Smoker

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+1armor anti-air)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Rook (3/5 lvl 5)
  • Aged Sensei (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Grappling Hook
Versatile Style
Morningstar Flagbearer
Bird’s Nest

End of Turn Discard
My Thoughts

Free Speech, didn’t draw VS anyway and no HH so I guess I’ll go with heavy units



#185

yeah. put newsman in discard, redrew, adjusted patrol, updated cards in deck, traffic director doesnt attack

. i messed something up on my next hand, so i just put it under current hand with a notation.

"P1T4


Tech StartingHand Workers

TECH
flagstone garrison
flagstone garrison


STARTING HAND
Building Inspector
scribe
Arrest
Scribe
ending hand
garrison
garrison
tax collector
aven


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Arrest



[/details]

Discard

Scribe
Building Inspector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 peace - ($3)
Aven trades with sparring partner
scribe, d1 - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: traffic director (1/1)
  • :pschip: [I]Technician[/I]: Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince, lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

okay, he’ll need to kills scribe before he can get to newsman. he’s most likely going to max rook. but free speech deals with that pretty well.

"


#186

I killed Newsman last turn, does that change your plan?


#187

alright, all updated.


#188

Coolness :slight_smile:

Game 9 Player 2, Turn 4

P2 White vs P1 Blue

Starting Hand

Grappling Hook
Versatile Style
Morningstar Flagbearer
Bird’s Nest
Whitestar Grappler (techn, eh)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake x2
Bird’s Nest, Whitestar Grappler
Versatile Style, Sparring Partner


Main:

  • Grappling Hook Scribe to Lookout
  • Aged Sensei safely kills TD, you get a gold
  • Primus safely kills Scribe
  • Rook walks past Illusion and aces Quince, goes to level 7
  • Maxband Rook (7)
  • Bird’s Nest (5)
  • Worker (4)
  • Tech 2 Strength (0)
Workers

Versatile Style, Sensei’s Advice, Fox Viper, Smoker

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8 two lives)
  • Fox Primus (2/2)
  • Aged Sensei (1/1)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Snapback
Savior Monk
Grappling Hook
Earthquake

End of Turn Discard
My Thoughts

I have a nice kill on Quince here, and Bird’s Nest to boot. I could tech 2x Earthquake, giving myself really great odds to draw it and thus really shut down some buildings (combined with my birds). Yea, let’s do that. Even knowing Free Speech is in there, I can spend money on tech 3 if I get caught in free speech on turn 6. Next turn, though, will be some sweet breakage XD



#189

"P1T5


Tech StartingHand Workers

TECH
overeager cadet
free speech


STARTING HAND
Lawful Search
Manufactured Truth
flagstone garrison
Tax Collector
Spectral Aven (2/2)
Tax Collector
flagstone garrison
flagstone garrison
Reputable Newsman (0/3)
Free speech


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Arrest
Free speech


NextHand

free speech
Manufactured Truth
Lawful Search


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Flagstone Garrison - ($7)
Spectral Aven, d1 - ($5)
reputable newsman, no 5 cost spells, d1- ($3)
tax collector, d1 - ($1)
worker - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tax Collector (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Aven (2/2)
    [B]In Play:[/B]
  • flagstone garrison (4HP)
  • Reputable Newsman (0/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

gosh, that sucked. not looking good.

"


#190

Game 9 Player 2, Turn 5

P2 White vs P1 Blue

Starting Hand

Grappling Hook
Earthquake
Snapback
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doubling Barbarbarian, Oathkeeper of Kor Mountain
Earthquake x2
Bird’s Nest, Whitestar Grappler
Versatile Style, Sparring Partner


Main:

  • Grave (7)
  • Grappling Hook Aven, it pops (6)
  • Primus kills SQL
  • Rook walks past Tax Collector and smothers Newsman
  • Birds ping Garrison and tech 2
  • Earthquake, your Garrison and tech 2 fall, your tech 1 loses a brick, your base to 18 (1)
  • Worker (0)
Workers

Savior Monk, Versatile Style, Sensei’s Advice, Fox Viper, Smoker

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8 two lives)
  • Fox Primus (2/2)
  • Aged Sensei (1/1)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Sparring Partner
Morningstar Flagbearer
Whitestar Grappler

End of Turn Discard

Doubling Barbarbarian
Oathkeeper of Kor Mountain
Grappling Hook
Earthquake
Snapback

My Thoughts

Yeap, transition to tech 3 next turn if he goes Free Speech, grab a Barb and Oathkeeper for the reshuffle. I think this is in the bag.

Unless I don’t draw the Earthquake, lolol. WSG and Tech 3 it is then. Even if he does Free Speech, I can probably re-break a tech building with all the board presence I have



#191

"P1T6


Tech StartingHand Workers

TECH
drill sergeant
drill sergeant


STARTING HAND
Lawful Search
Manufactured Truth
free speech
Scribe
Scribe (1/3+A)


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Arrest
Free speech
Scribe (1/3+A)


NextHand

Traffic Director (1/1)
overeager cadet


Discard

Aven (2/2)
Reputable Newsman (0/3)
flagstone garrison (4HP)
Lawful Search
free speech
drill sergeant
drill sergeant


Tech 2 card(s)
Get Paid - ($9)
Quince, illusion - ($7)
Free Speech - ($5)
lawful search, look at your hand, d1 - ($4)
scribe, draw 1 - ($2)
worker - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tax Collector (2/3)
  • :pschip: [I]Technician[/I]: Quince, lvl 1, (1/3)
  • :target: [I]Lookout[/I]: Scribe (1/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

gosh, that sucked. not looking good.

"


#192

not disc 1 draw 3? u started with 3. -FS =2; LS -1+1=2; scribe-1+1=2; worker 2-1=1?


#193

woops, you’re right. i accidentally moved over a worker card, then delted a second card thinking i hadnt workered. added back in second card to my discard, and drew an extra card.


#194

although, i dont think it matters, im pretty sure this game is over anyways.


#195

I generally agree with that sentiment; this looks pretty over

Game 9 Player 2, Turn 6

P2 White vs P1 Blue

Starting Hand

Sparring Partner
Morningstar Flagbearer
Whitestar Grappler

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Doubling Barbarbarian, Oathkeeper of Kor Mountain
Earthquake x2
Bird’s Nest, Whitestar Grappler
Versatile Style, Sparring Partner


Main:

  • Rook kills Illusion
  • Primus kills Quince safely, Grave to level 3, you get a card
  • Birds + Sensei kill Tax Collector safely, you get a gold
  • Grave kills Scribe, takes 1
  • Tech 3 (5)
  • Whitestar Grappler (2)
  • Sparring Partner (1)
Workers

Savior Monk, Versatile Style, Sensei’s Advice, Fox Viper, Smoker

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8 two lives)
  • Grave (3/3 lvl 3)
  • Whitestar Grappler (3/5)
  • Sparring Partner (2/2)
  • Fox Primus (2/2)
  • Aged Sensei (1/1)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Earthquake
Oathkeeper of Kor Mountain
Grappling Hook

End of Turn Discard
My Thoughts

Well no re-break but I mean it looks like I have lockdown after this, and I’m drawing into Earthquake so might just be able to end…



#196

yeah…ill just gg it right there.


#197

GG WP! The extra gold of P2 seems pretty beneficial to both parties.

Shall I start another?


#198

yeah. lets give this another shot.


#199

GL HF @codexnewb

Game 10 Player 1, Turn 1

P1 White vs P2 Blue

Starting Hand

Fox Primus
Snapback
Safe Attacking
Sensei’s Advice
Aged Sensei

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Grave (2)
  • Aged Sensei (1)
  • Worker (0)
Workers

Fox Primus

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3 lvl 1)
  • Aged Sensei (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Grappling Hook
Fox Viper
Smoker
Morningstar Flagbearer
Savior Monk

End of Turn Discard

Sensei’s Advice
Safe Attacking
Snapback

My Thoughts

Okay keeping Versatile Style in the back pocket, sucks to worker Primus since it turned out she took care of Aven for me last game, but hopefully Versatile Style will be enough.



#200

"P2T1


StartingHand Workers

STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Reputable Newsman


WORKERS
Bluecoat Musketeer


NextHand

Lawful Search
Building Inspector
Arrest
Manufactured Truth
Spectral Aven


Discard

reputable Newsman
Porkhand Magistrate
Jail


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Oni - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Oni, lvl 1, (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

well, need to be more aggressive. not the ideal split, but i can work with it. TD should be stable in SQL.

"