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[CAWS20] Round7: FrozenStorm [Demonology/Necromancy]/Finesse vs bansa [Finesse]/Blood/Fire

@bansa GL HF!

CAWS20 Round7: Player 1, Turn 1

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Summon Skeletons
Graveyard
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Pestering Haunt
  • Worker (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Skeletal Archery
Jandra, the Negator
Thieving Imp
Poisonblade Rogue

End of Turn Discard
My Thoughts

Nice draw to start this one off! Maybe I can hang in this tourney a little longer :slight_smile:


Oh no… the god hand!

3 Likes

Yea 2nd time P1 getting it this tourney out of 3 P1 games, lucky draws

1 Like

Lol that’s what I was thinking…

P2T1


StartingHand Workers

STARTING HAND
Wither
Older Brother
Tenderfoot
Fruit Ninja
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Timely Messenger
Spark
Helpful Turtle
Bloom
Brick Thief


Discard

Wither
Older Brother
Granfalloon Flagbearer
Tenderfoot


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Wither Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Jaina (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

great… facing the ultimate vandy opening… offer jaina for a trade… bad trade but nothing else i can do…

CAWS20 Round7: Player 1, Turn 2

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Skeletal Archery
Jandra, the Negator
Thieving Imp
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Gargoyle


Main:

  • Thieving Imp, discard #1 of 5 (2)
  • Pestering Haunt pings base to 19
  • Worker (1)
  • Tech 1 (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (1/2 lvl 1, -)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Deteriorate
Jandra, the Negator
Poisonblade Rogue
Graveyard

End of Turn Discard
My Thoughts

Well, Wither was a decent choice… Imp should be a good response though, and I should be able to score some levels off Jaina. Meta will still be threatening if I let it be :slight_smile:


P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Timely Messenger
Helpful Turtle
Bloom
Spark
Brick Thief


WORKERS
Fruit Ninja
Spark


NextHand

Crash Bomber
Wither
Timely Messenger
Helpful Turtle
Tenderfoot


Tech 2 card(s)
Get Paid + discard 1 of 5 - ($6)
Worker - ($5)
Tower - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

ah shoot why isn’t he accepting the trade… sigh… not much i can do… sucks to be P2… build tower and offer trade again…

CAWS20 Round7: Player 1, Turn 3

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Deteriorate
Jandra, the Negator
Poisonblade Rogue
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Soul Stone, Two Step
Dark Pact, Gargoyle


Main:

  • Jandra, the Negator (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy (1/2 lvl 1, -)
  • Jandra, the Negator (3/3)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Gargoyle
Dark Pact
Two Step

End of Turn Discard
My Thoughts

Tower, interesting… I feel pretty okay laying low and playing for a big explosion, not workering Jandra plays well here. I’ll go Two Step and Soul Stone and can probably turn that into some board domination.


P2T3


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Crash Bomber
Tenderfoot
Wither
Timely Messenger
Helpful Turtle


WORKERS
Fruit Ninja
Spark
Helpful Turtle


NextHand

Crash Bomber
Brick Thief
Granfalloon Flagbearer
Bloom
Older Brother


Discard

Tenderfoot
Timely Messenger
Wither
Bloodlust
Bloodlust


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Crash Bomber - ($6)
Max Jaina shoots Jandra down - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • L7 Jaina (4/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

failed worker, failed tech, failed plan, failed everything…

CAWS20 Round7: Player 1, Turn 4

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Sacrifice the Weak
Gargoyle
Dark Pact
Two Step

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Discord, Shadow Blade
Soul Stone, Two Step
Dark Pact, Gargoyle


Main:

  • River (5)
  • Dark Pact, base to 18 draw 2
  • Deteriorate Crash Bomber, Pestering Haunt trades, you rs draw 1, my base to 17
  • Two Step Jav and Imp (3)
  • Jav hucks a spear at Jaina, she dies, takes 1 from tower, Vandy Midbands
  • Soul Stone Imp, it breaks your tech1, your base to 17 (1)
  • Vandy hits your base to 15, takes 1
  • Worker (0)
Workers

Gargoyle, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/2 lvl 3, -)
  • Skeleton Javelineer (3/2, dancing)
  • Thieving Imp (5/4, dancing, soul stone)
  • Two Step

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Graveyard
Deteriorate
Pestering Haunt

End of Turn Discard
My Thoughts

I think I go hard here, plan to play for meta. Discord and Shadow Blade to beat the patrol down, break the tech1 to avoid any plans that don’t involve Drakk, I doubt very much lust or kidnap were pre-teched so it’s just a matter of avoiding them on the RS, if they were teched at all.


P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Kidnapping


STARTING HAND
Granfalloon Flagbearer
Crash Bomber
Brick Thief
Bloom
Older Brother
Bloodlust


WORKERS
Fruit Ninja
Spark
Helpful Turtle


NextHand

Timely Messenger
Crash Bomber
Tenderfoot
Bloodlust
Wither


Discard

Bloodlust
Bloom
Brick Thief
Granfalloon Flagbearer
Older Brother
Crash Bomber
Crashbarrow
Kidnapping


Tech 2 card(s)
Get Paid + t draw - ($8)
Drakk - ($6)
Brick Thief - ($4)
Bloom Thief - ($2)
Bloodlust Thief and Drakk - ($0)
Thief trades with River, Javelineer dies, Drakk to L3, your base: 15 hp, my base: 17 hp
Drakk kills Vandy, Drakk to L5
Rebuild Tech I

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Drakk (2/2), -1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

dark pack and two step… okay… but soul stone? gotta take vandy out… this is prolly my only chance… not considering other lines…

Ah man, either that was a beautiful Bloodlust 1st cycle timing or you got a nice 17/33% on that reshuffle

CAWS20 Round7: Player 1, Turn 5

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Graveyard
Deteriorate
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Voidblocker
Discord, Shadow Blade
Soul Stone, Two Step
Dark Pact, Gargoyle


Main:

  • Garth (6)
  • Imp kills Drakk, my base to 14, Garth to level 3, soul stone removed
  • Make a skeleton (5)
  • Tech 2 Demonology (1)
  • Worker (0)
Workers

Gargoyle, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Garth (1/3 lvl 3)

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Jandra, the Negator
Sacrifice the Weak
Dark Pact
Shadow Blade

End of Turn Discard
My Thoughts

Ooof big swing there, but still I’m getting really good value gold-wise in these exchanges (Jaina spends 6 to take out 3g Jandra and I take her 8g out basically for free, there’s 8g and 3 cards to get… well 9g and 2 cards I guess, plus the 4g of levels, but caused a worker skip and I get to kill the drakk for 2g and a card I already spent).

So what’s the win con from here? I still think Meta is the hardest for him to counter and just playing aggro with heroes in general. Terras Q, the Shackled and Blackhand Dozer are a little too unit-indexed against Kidnapping (though TQ is resist 3… maybe). But Demonz would still be the best backup to heroes for me. Voidblocker is great at shutting down Bansa’s moves, I can tech up to Zarra if need be, Shrine can’t be easily countered (it’s just slow), Banefire I don’t think is a great option but TerrasQ + discord could also work. Okay, I think that’s the play. We’ll see how it goes and hope to mess up whatever he’s up to.


Can’t tell you which one but yea. Not exactly what I planned but not gonna complain :wink:

P2T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Bloodlust
Crash Bomber
Wither
Timely Messenger
Tenderfoot


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither


NextHand

Kidnapping
Granfalloon Flagbearer
Bloodlust
Older Brother
Crash Bomber


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crash Bomber - ($6)
Jaina - ($4)
Tech II (Blood) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

demonology… void blocker… gotta keep pinging the base

XD Kinda weird game so far but I’ll take it

CAWS20 Round7: Player 1, Turn 6

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Jandra, the Negator
Sacrifice the Weak
Dark Pact
Shadow Blade

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Voidblocker
Nimble Fencer, Voidblocker
Discord, Shadow Blade
Soul Stone, Two Step
Dark Pact, Gargoyle


Main:

  • Vandy (7)
  • Skeleton hits Jaina, Shadow Blade to kill her, you discard #2 of 5, Garth to level 5 (4)
  • Garth kills Bomber, my base to 13, you draw 1
  • Maxband Garth, fetch Voidblocker (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Jandra, the Negator, Pestering Haunt, Gargoyle, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout: Voidblocker (2/6)

In Play:

  • Vandy (2/3 lvl 1)
  • Garth (3/4 lvl 7)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Discord
Deteriorate
Metamorphosis
Nimble Fencer

End of Turn Discard
My Thoughts

Yeah I like meta as the win-con, I’ll clear these two off w/ Shadow Blade and Garth free heal, get the Voidblocker, I’ll tech another just to keep blood t2 at bay, should hopefully be able to break the t2 next turn w/ the right draw (drawing into discord defo helps, I won’t DP just to keep that setup and hopefully put off the meta)

Well, that wasn’t the best drawing meta, but Det and Fencer were solid pulls, we’ll take that.


Nah… wish I had made it weird and give you some thrills but I see same old nightmare ending :slight_smile:

P2T6


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Granfalloon Flagbearer
Bloodlust
Older Brother
Kidnapping
Crash Bomber
Brick Thief


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither


NextHand

Timely Messenger
Bloom
Captured Bugblatter
Tenderfoot


Discard

Granfalloon Flagbearer
Brick Thief
Crash Bomber
Bloodlust
Older Brother
Kidnapping
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + discard 2 of 5 + t draw - ($9)
River - ($7)
Drakk - ($5)
Brick Thief, your base: 12, my base: 18 - ($3)
Crash Bomber - ($2)
Bloodlust Drakk and Thief - ($0)
Drakk kills Skeleton
Thief trades with Imp, your base: 11, my base: 19

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 River (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • L1 Drakk (1/1), -1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

very unfortunate draw… gg…

1 Like

It’s gonna be a clencher… all that brick thiefin’ adds up

CAWS20 Round7: Player 1, Turn 7

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Discord
Deteriorate
Metamorphosis
Nimble Fencer
Dark Pact (skele)
Two Step + Graveyard (DP)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • no techs
All Teched Cards

Metamorphosis, Voidblocker
Nimble Fencer, Voidblocker
Discord, Shadow Blade
Soul Stone, Two Step
Dark Pact, Gargoyle


Main:

  • River (9)
  • Make a skeleton, sacrifice to draw (8)
  • Dark Pact, base to 9 draw 2
  • Discord, Bomber low (6)
  • Deteriorate, Bomber dies, my base to 8
  • Nimble Fencer (4)
  • Two Step Fencer and Voidblocker (2)
  • Voidblocker takes down Jaina, takes 4, Vandy midbands
  • Garth takes out Drakk, takes 2, Vandy maxbands and dooms fencer, my base to 7
  • Vandy breaks tower, your base to 17, takes 1
  • Fencer breaks tech2, your base to 15
  • Graveyard (0)
Workers

Jandra, the Negator, Pestering Haunt, Gargoyle, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 7
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: River (2/3 lvl 1)

In Play:

  • Vandy (4/4 lvl 5)
  • Garth (3/2 lvl 7)
  • Nimble Fencer (6/7, doomed, dancing)
  • Voidblocker (4/4, dancing)
  • Two Step
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Soul Stone
Skeleton Javelineer
Sacrifice the Weak

End of Turn Discard
My Thoughts

Well it sucks that meta’s in this hand, but we can pressure this hard. Let’s see if we can skeleton for a shadow blade , soul stone, or two step draw.

Dark Pact, hrrmrmmmmm. I’m getting close to chip range so this is dangerous, but I think it’s worth all the death I can cause to get one of those pulls.

Two Step, okay, and Graveyard, cool, okay that sets up fairly well. I can get tower, Drakk, AND tech 2. He’ll have to tower which only leaves 6g, might be able to pressure through that.


P2T7


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Captured Bugblatter
Bloom
Timely Messenger
Tenderfoot
Captured Bugblatter


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither


NextHand

Captured Bugblatter
Crashbarrow
Bloodlust
Crash Bomber
Brick Thief


Tech 2 card(s)
Get Paid + t draw - ($9)
Tenderfoot - ($8)
Timely Messenger - ($7)
Rebuild Tech II
Heroes’ Hall - ($5)

Float ($5)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

i screwed up hero order… looking for miracle… need jaina spells… asdfhapoghapsokfdjklasdf… gg

No tower? If you say so…

CAWS20 Round7: Player 1, Turn 8

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Soul Stone
Skeleton Javelineer
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (10)
  • fencer to graveyard, no more dancing
  • no techs
All Teched Cards

Metamorphosis, Voidblocker
Nimble Fencer, Voidblocker
Discord, Shadow Blade
Soul Stone, Two Step
Dark Pact, Gargoyle


Main:

  • Soul Stone Voidblocker (8)
  • Vandy fetches Meta, She Garth and River go super saiyan, soul stone falls off voidblocker (1)
  • Make a skeleton (0)
  • Skeleton Javelineer, for free
  • Garth breaks your tech2, your base to 13
  • River breaks your tech1, your base to 11
Workers

Jandra, the Negator, Pestering Haunt, Gargoyle, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 7
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: River (5/6 lvl 5)
  • :exhaust: Technician: Garth (5/4 lvl 7)
  • :target: Lookout: Voidblocker (2/6)

In Play:

  • Vandy (6/6 lvl 5)
  • Graveyard (3hp, holding Nimble Fencer)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Shadow Blade
Voidblocker

End of Turn Discard

Dark Pact
Discord
Deteriorate
Metamorphosis
Thieving Imp
Two Step
Soul Stone
Sacrifice the Weak
Metamorphosis

My Thoughts

Well let’s hope no bingo draw of fire spells or something! I think I had better break the tech1 though, cbomber chip and fencers are more threatening than River + Drakk or something


P2T8


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Crashbarrow
Bloodlust
Brick Thief
Captured Bugblatter
Crash Bomber


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Wither


NextHand

Granfalloon Flagbearer
Crash Bomber
Ember Sparks
Bloodlust
Flame Arrow


Discard

Brick Thief
Bloodlust
Timely Messenger
Tenderfoot
Crash Bomber
Crashbarrow
Captured Bugblatter
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid + float - ($14)
Mid Drakk - ($9)
Mid River - ($5)
Brick Thief, your base: 6, my base: 12 - ($3)
Bloodlust River and Thief - ($1)
Messenger trades with SQL Skeleton
Thief trades with Garth, your base: 5, my base: 13, River to L5
River and Tenderfoot trade with River, Drakk to L6
Rebuild Tech I

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Drakk (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

this is best i can do… out of my hands now… gg…

1 Like

Brick Thief MVP here ma gawd

CAWS20 Round7: Player 1, Turn 9

P1 Nightmare vs P2 Finesse/Blood/Fire

Starting Hand

Shadow Blade
Voidblocker
Metamorphosis (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • rs draw 1 techn
  • no techs
All Teched Cards

Metamorphosis, Voidblocker
Nimble Fencer, Voidblocker
Discord, Shadow Blade
Soul Stone, Two Step
Dark Pact, Gargoyle


Main:

  • Skeleton Jav hucks his spear at Drakk
  • Shadow Blade Drakk, discard #4 of 5 and draw 1 (8)
  • Vandy hits your base to 7
  • Vandy fetches Soul Stone, plays it on Voidblocker (5)
  • Voidblocker and Fencer hit your tech1, your base to 5
  • Voidblocker the second (2)
Workers

Jandra, the Negator, Pestering Haunt, Gargoyle, Poisonblade Rogue, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 7
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (6/6 invis)
  • :target: Lookout:

In Play:

  • Vandy (6/6 lvl 5)
  • Voidblocker (2/6)
  • Nimble Fencer (2/3)
  • Skeleton Javelineer (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Soul Stone
Discord

End of Turn Discard
My Thoughts

Bah! I’m only a dark pact or Soul Stone in hand away from finishing this! I probably should have teched the starlets to have more outs. That brick thief healing 6 total HP is making this hard. Well now I probably lose to Jaina spells but I’ll break the tech1 JIC it’s lobbers in hand, I’ll have lethal next turn almost no matter what.


1 Like

I had two Jaina spells in slot 3 and 5 :cold_face: Jaina - Ember Sparks and Flame Arrow to deal 6 to base to break, GG! :sob: :sob::sob::sob::sob::sob::sob::sob: oh my gosh… this game was so hard and so stressful required so much brain power… i was playing with icepack on my forehead… thanks for the game… will never forget this match… i almost gave up in T6 and T7 after whipping my draws… but man brick theif was sticky this game :wink: nothing really went as planned… hasty thief was not what i was going for but its pretty good now that i look back :slight_smile:

4 Likes