[CAWS20] Round6: zhavier [Blood]/Feral/Strength vs CarpeGuitarrem MonoRed

@CarpeGuitarrem

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Nautical Dog
Bloodburn


WORKERS
Bloodburn


NextHand

Charge
Mad Man
Pillage
Careless Musketeer


Discard

Bombaster
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
1 Like

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Bombaster
Makeshift Rambaster
Nautical Dog
Mad Man


WORKERS
Bloodrage Ogre


NextHand

Scorch
Bloodburn
Careless Musketeer
Pillage


Discard

Mad Man
Makeshift Rambaster
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Summon Zane, he crashes into Bloodrage Ogre, dealing 1 damage after armor - ($3)
Play Mad Man; he trades with Bloodrage Ogre - ($2)
Play Nautical Dog - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (frenzy 1) 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I could respond with Zane, Mad Man, Dog, Worker, and be on parity. That knocks out Zane as an option for me next turn, but I think it’s the best way for me to stall. Looking like a lot of potential token spam, but I can deal with that via Crash Bombers and Ember Sparks. I’m thinking Bugblatters are great here. More immediate concern: Rook is a pain if I don’t build up early board presence. I’m guessing birds don’t come out, but he’s a big beefy boi and I need to stop him from hitting maxband, which means putting pressure on fast. Which actually looks like Gunpoint Taxman if I’m being honest. I’ll worker BRO because I can get a better 3/3 with Tech 1, and Rambaster can be useful to burst down tech buildings. (Almost patrolled in Elite before I forgot that there’s no Zane to worry about, phew!)

@zhavier’s turn!

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Murkwood Allies


STARTING HAND
Careless Musketeer
Pillage
Charge
Mad Man


WORKERS
Bloodburn
Careless Musketeer


NextHand

Bombaster
Bloodrage Ogre
Murkwood Allies
Scorch
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Kidnapping


STARTING HAND
Pillage
Careless Musketeer
Scorch
Bloodburn


WORKERS
Bloodrage Ogre
Bloodburn


NextHand

Charge
Makeshift Rambaster
Mad Man
Pillage


Tech 2 card(s)
Get Paid - ($6)
Summon Drakk - ($4)
Drakk casts Scorch on Calamandra, dealing 2 damage - ($1)
Dog kills Calamandra, Drakk gains 2 levels
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Drakk Ramhorn (Dies:*) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Scorch and Dog trade kills Cal, gives me two free levels, but I skip Tech 1. Leaving Cal up potentially threatens to drop tigers or wreak havoc on my backline, and I don’t have a clean answer to her. I can probably Tech 1 next turn?

@zhavier’s turn!

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Scorch
Murkwood Allies
Bloodrage Ogre
Bombaster
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Bombaster


NextHand

Bloodlust
Charge
Pillage
Crash Bomber
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk - ($3)
Scorch - ($0)
Dog kills your Drakk

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 1/3+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

:rofl: Turnabout is fair play, huh.

P2T3


Tech StartingHand Workers

TECH
Steam Tank
Surprise Attack


STARTING HAND
Charge
Pillage
Makeshift Rambaster
Mad Man


WORKERS
Bloodrage Ogre
Bloodburn
Pillage


NextHand

Nautical Dog (frenzy 1) 1/1
Gunpoint Taxman
Bombaster
Careless Musketeer
Scorch


Discard

Mad Man
Makeshift Rambaster
Charge
Steam Tank
Surprise Attack


Tech 2 card(s)
Get Paid - ($7)
Summon Jaina - ($5)
Midband Jaina - ($2)
Worker - ($1)
Tech - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L4 Jaina Stormborne (sparkshot) 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I really ought to have stuck Drakk in not-SQL. As it stands, the only way I kill Drakk is Midband Zane, Mad Man trade. That leaves me with a maxband Zane and no Tech 1, which means I can’t play either teched card next turn. I think it’s better to put Jaina in patrol and then build Tech 1, relying on being able to trade Jaina away or to have Tech 1 ready. I think I dare zhavier to break Tech 1. My only annoyance here is uh that’s a lot of gold being floated. Do I just midband Jaina so that she trades clean with Drakk? I could also float gold and summon Rambaster. I think I’ll just midband Jaina, put her in scav, leave the door open for Drakk + Kidnapping + GPT if she dies. If she doesn’t die, I can GPT and Tech 2.

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
Bird’s Nest
Captured Bugblatter


STARTING HAND
Mad Man
Charge
Pillage
Crash Bomber
Bloodlust


WORKERS
Bloodburn
Careless Musketeer
Bombaster
Charge


NextHand

Crash Bomber
Makeshift Rambaster
Scorch
Bloodrage Ogre


Discard

Bloodlust
Crash Bomber
Mad Man
Pillage
Bird’s Nest
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mid Drakk - ($5)
Crash Bomber - ($4)
Bloodlust Drakk and Bomber - ($2)
Heroes’ Hall - ($0)
Bomber kills Jaina, death hits Tech 1, Drakk to Max
Drakk breaks Tech 1, base to 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 3/3, lvl 6

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Gambles are fun!

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Steam Tank


STARTING HAND
Scorch
Careless Musketeer
Gunpoint Taxman
Nautical Dog (frenzy 1) 1/1
Bombaster


WORKERS
Bloodrage Ogre
Bloodburn
Pillage
Careless Musketeer


NextHand

Surprise Attack
Scorch
Steam Tank
Bombaster
Kidnapping


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Summon Zane - ($6)
Midband Zane - ($3)
Zane trades with Drakk, levels fizzle, 1 damage to base
Summon Drakk - ($1)
Worker - ($0)
Rebuild Tech 1

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (Dies:*) 1/3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Wow Crash Bomber is just so good. I think I just clear out Drakk with Zane, rebuild Tech 1, I have 2 gold so I can drop a Bombaster. I lose access to Surprise Sharks but I’ll have Kidnapping online next turn and that’s much better. Wait I can just summon Drakk so I can build Tech 2 next turn. Keep out of patrol so I can avoid Scorch; I’ll have to endure the risk of Charge instead, but I’m fine with that resource expenditure.

@zhavier’s turn!

P1T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Crashbarrow


STARTING HAND
Bloodrage Ogre
Scorch
Makeshift Rambaster
Crash Bomber


WORKERS
Bloodburn
Careless Musketeer
Bombaster
Charge
Scorch


NextHand

Makeshift Rambaster
Murkwood Allies
Captured Bugblatter
Nautical Dog


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crash Bomber - ($6)
Rook - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Kidnapping
Scorch
Surprise Attack
Steam Tank
Bombaster


WORKERS
Bloodrage Ogre
Bloodburn
Pillage
Careless Musketeer
Steam Tank


NextHand

Bloodlust
Nautical Dog (frenzy 1) 1/1
Steam Tank
Gunpoint Taxman
Mad Man


Discard

Kidnapping
Bombaster
Scorch
Surprise Attack
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Midband Drakk - ($6)
Drakk casts Kidnapping on Crash Bomber - ($2)
Frenzied Crash Bomber hits Rook for 3 damage, pinging your Tech 2 for 1 upon death
Drakk attacks Rook for 2 damage, killing him; Drakk maxbands and heals
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn (Dies:*) 3/4

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Cool, my Crash Bomber now. 4 gold, I can midband for 3, hmm that kills Rook but blocks my Tech 2. It’s definitely my strongest option, though. With that said, if I’m rushing Gunships I don’t need to get Tech 2 up this turn.

@zhavier’s turn!

Missing tech cards

Don’t play while tired. Redrew my next hand.

P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Kidnapping


STARTING HAND
Nautical Dog
Murkwood Allies
Makeshift Rambaster
Captured Bugblatter


WORKERS
Bloodburn
Careless Musketeer
Bombaster
Charge
Scorch


NextHand

Mad Man
Crashbarrow
Captured Bugblatter
Bloodlust


Discard

Crash Bomber
Nautical Dog
Murkwood Allies
Shoddy Glider
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Captured Bugblatter - ($6)
Cala - ($4)
Makeshift Rambaster, hits base to 14 - ($2)
Drakk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 1/3, lvl 1
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2
  • Captured Bugblatter 4/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
1 Like

Exciting back to back Scorch actions :slight_smile:

The race is afoot!

P2T6


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Bloodlust
Steam Tank
Nautical Dog (frenzy 1) 1/1
Mad Man


WORKERS
Bloodrage Ogre
Bloodburn
Pillage
Careless Musketeer
Steam Tank


NextHand

Makeshift Rambaster
Surprise Attack
Charge


Tech 0 card(s)
Get Paid + float - ($11)
Tech 2 – Anarchy - ($7)
Play Gunpoint Taxman, it gains haste from Drakk - ($5)
Frenzied Gunpoint Taxman kills Cal, takes 2 damage, no gold to steal
Play Nautical Dog and Mad Man from hand - ($3)
Drakk casts Bloodlust on Dog and Mad Man - ($1)
Frenzied Bloodlusted Dog kills Drakk, 2 pings to my base
Mad Man trades with Bugblatter, 2 ping to my base
Drakk kills Rambaster, takes 1 damage

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Drakk Ramhorn (Dies:*) 3/3
  • Gunpoint Taxman (anti-air) 3/1

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Spooky, I might lose this base race with that timely Blatter tech. Gotta clear everything out at this point.

@zhavier’s turn!

Not exactly gg… But checkmate anyway.

"P1T7


Tech StartingHand Workers

TECH
Kidnapping
Bloodlust


STARTING HAND
Mad Man
Bloodlust
Crashbarrow
Captured Bugblatter
Crash Bomber


WORKERS
Bloodburn
Careless Musketeer
Bombaster
Charge
Scorch


NextHand

Bloodrage Ogre
Pillage
Bird’s Nest


Discard

Crash Bomber
Nautical Dog
Murkwood Allies
Shoddy Glider
Kidnapping
Makeshift Rambaster
Captured Bugblatter
Mad Man
Bloodlust
Kidnapping
Bloodlust
Crashbarrow


Tech 2 card(s)
Get Paid - ($9)
Crash Bomber - ($8)
Captured Bugblatter - ($5)
Crashbarrow - ($2)
Mad Man - ($1)
Crashbarrow hits base for 6
Mad Man trades with gunpoint, base takes 2
end of turn crashbarrow dies, base to 1, checkmate

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Captured Bugblatter 4/2

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 12

Gold:

  • Gold: 1
  • Workers: 9
    "

Indeed, gg! @FrozenStorm

1 Like