GLHF @hardy83!
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Scorch
Bombaster
Makeshift Rambaster
Pillage
Nautical Dog
WORKERS
Scorch
NextHand
Bloodburn
Bloodrage Ogre
Careless Musketeer
Mad Man
Discard
Bombaster
Pillage
Tech 0 card(s)
Get Paid - ($4)
Play Makeshift Rambaster from hand, it smacks your base for 3 (down to 17) - ($2)
Play Nautical Dog from hand - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Nautical Dog (frenzy 1) 1/1
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1*/2
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
Thoughts
Hmm, so my main advantages in this matchup are efficient burn spells and base damage. Hardy has a path to swing boards with Fencers and Discord and tech up to Gunships. So I have to burn the base down first and force hardy to stabilize. I can’t believe I’m workering Scorch but Bombaster still exists here and I want to keep my options open in case I can open a path for Rambaster actually y’know what let’s just go in with Rambaster
hardy83’s turn!