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[CAWS20] Round5: CarpeGuitarrem MonoRed vs hardy83 [Discipline]/Anarchy/Finesse

GLHF @hardy83!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Scorch
Bombaster
Makeshift Rambaster
Pillage
Nautical Dog


WORKERS
Scorch


NextHand

Bloodburn
Bloodrage Ogre
Careless Musketeer
Mad Man


Discard

Bombaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Play Makeshift Rambaster from hand, it smacks your base for 3 (down to 17) - ($2)
Play Nautical Dog from hand - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (frenzy 1) 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Hmm, so my main advantages in this matchup are efficient burn spells and base damage. Hardy has a path to swing boards with Fencers and Discord and tech up to Gunships. So I have to burn the base down first and force hardy to stabilize. I can’t believe I’m workering Scorch but Bombaster still exists here and I want to keep my options open in case I can open a path for Rambaster actually y’know what let’s just go in with Rambaster

hardy83’s turn!

started the match pretty soon after finishing the other one! not exhausted from your previous fight? :wink:

glhf

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Grappling Hook
Fox Viper
Savior Monk
Smoker
Fox Primus


WORKERS
Fox Viper


NextHand

Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Snapback


Discard

Fox Primus
Grappling Hook
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Zane whacks the dog, you collect gold - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane, L1 (2/1) :exhaust:

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

will he bring and max out zane and skip tech 1? or go down further in hand size to get that 2 free levels? am i suicidal presenting my hero on a silver plate?

@CarpeGuitarrem’s turn!

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Mad Man
Bloodrage Ogre
Bloodburn
Careless Musketeer


WORKERS
Scorch
Bloodburn


NextHand

Charge
Pillage
Mad Man
Crash Bomber


Tech 2 card(s)
Get Paid + scav - ($6)
Play Bloodrage Ogre - ($4)
Summon Drakk - ($2)
Build Tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite: L1 Drakk Ramhorn (Dies:*) 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Definitely should’ve patrolled in Elite to at least force a Grappling Hook. Ah well. I think I come out ahead if I throw out a hero and BRO. hardy would have to Grappling a squad leader to another slot and then kill BRO with Zane and kill Jaina with Monkand unfortunately that heals back up. Costs a coin and a card. Leaves 2 coins for a hero like Grave along with Tech 1. With Charge at my disposal, I’m okay with that. Wait no Jaina only dies to Monk if hardy also plays Sensei’s advice, so that’s two cards and 2 coin, 2 coin for tech 1, 1 coin for worker, 1 gold remaining (EDIT: ah right, multicolor penalty, so no gold left, literally no extra board). That’s pretty solid as a trade-off. So which patrol loses less to Sensei’s Advice alone? Looks like BRO in squad leader. I love that Monk has 2 health! I could even patrol Drakk in Elite instead and be prepped for frenzy.

@hardy83’s turn!

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Aged Sensei
Sensei’s Advice


WORKERS
Fox Viper
Safe Attacking


NextHand

Aged Sensei
Sensei’s Advice
Fox Primus
Gunpoint Taxman
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Flagbearer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician: Captain Zane, L1 (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ahm… i’m not sure anymore why i summoned zane… seems like a litte mental blackout in hindsight. there’s definitely no way to protect him if carpe wants him gone.

with midband drakk he can easily clean out everything, no matter how i patrol. put a lobber on top of that and a tech 1 goes up in smoke. i think, i gotta patrol with zane to hopefully prevent that. at least i have two cards in play and will draw for technician. hope to have two taxmen in hand next turn with a functional tech 1

@CarpeGuitarrem’s turn!

P1T3


Tech StartingHand Workers

TECH
Desperation
Lobber


STARTING HAND
Charge
Pillage
Mad Man
Crash Bomber


WORKERS
Scorch
Bloodburn


NextHand

Crash Bomber
Nautical Dog (frenzy 1) 1/1


Discard

Crash Bomber
Charge
Mad Man
Pillage
Desperation
Lobber


Tech 2 card(s)
Get Paid - ($6)
Play Crash Bomber from hand - ($5)
Drakk casts Charge on Crash Bomber, it gains +1 ATK and haste - ($3)
Crash Bomber trades with Savior Monk, pings a damage onto Zane
Drakk kills Zane, you draw, Drakk levels to 3, takes 2 damage
Midband Drakk, he heals - ($2)
Play Mad Man from hand - ($1)
Frenzied Mad Man trades with Flagbearer, you get a gold
Frenzied Rambaster and Bloodrage Ogre hit your base for 8 damage total, down to 9
Drakk casts Pillage on your base, down to 8 HP, I steal your Scavenger gold
Skip worker because what are cards lol

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2
  • Bloodrage Ogre 3/2
  • L4 Drakk Ramhorn (Dies:*, Frenzy aura) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Crash Bomber Charge will kill Squad Leader and ping a damage onto someone else like Zane. Drakk can finish the job. 3 gold so far. If I’m okay spending 3 cards I can throw Mad Man down (4 gold) and midband Drakk (5 gold) for frenzy aura. Mad Man trades with Flagbearer, Rambaster and BRO break tech 1. (Unfortunate that so much damage is wasted but I don’t want Nimble Fencers in play). Can hit Desperation and a Lobber on my tech, just pushing that Tech 1 advantage. Or. I…I can bring the base down to 8 HP. I’M GONNA DO IT.

@hardy83’s turn!

1 Like

Lol love all of this. “What are cards LMAO” :rofl:

4 Likes

Imagine starting your turn three on 8 health

4 Likes

i hate starting my turn like this…

sorry for the little delay. here’s my desperate t3. are you desperate, too?

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Versatile Style
Steam Tank


STARTING HAND
Aged Sensei
Sensei’s Advice
Gunpoint Taxman
Snapback
Fox Primus
Smoker


WORKERS
Fox Viper
Safe Attacking
Fox Primus


NextHand

Gunpoint Taxman
Sensei’s Advice
Grappling Hook
Versatile Style


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
GPT - ($4)
Smoker - ($3)
Sensei - ($2)
River - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite: Smoker (1+1/1)
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: River Montoya, L1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

oh wow… and i was worried about my tech 1… getting pillaged is quite annoying. at least he suicided his crash bomber before pillaging… so i guess i can’t tech up this turn. need to put some bodies down. unfortunately i didn’t draw my second gpt

i’m kind of clueless here. plan is to somehow tech up until gunships. lack of other ideas. maybe fencers would have been better than gpt.a fencer instead of gpt would be super useful this turn to remove drakk with sensei’s advice. hätte hätte fahrradkette as the germans say… does he have desperation already? is it worth to play snapback this turn? that would mean to skip worker. i guess that’s a bad idea after all.

@CarpeGuitarrem’s turn!

P1T4


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Crash Bomber
Nautical Dog (frenzy 1) 1/1


WORKERS
Scorch
Bloodburn


NextHand

Mad Man
Careless Musketeer
Bombaster


Tech 2 card(s)
Get Paid + float - ($7)
Maxband Drakk - ($5)
Frenzied Bloodrage Ogre trades with Taxman
Play Crash Bomber from hand, it gains haste - ($4)
Crash Bomber trades with River, pings a damage onto Aged Sensei to kill it
Drakk kills Smoker, takes 2 damage.
Frenzied Rambaster hits your base for 4, down to 4
Build Heroes’ Hall - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2
  • L6 MAX Drakk Ramhorn (Dies:*, Frenzy aura) 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Okay, we can pour gold into clearing the patrol zone. Maxband Drakk, BRO takes out squad lead, Crash Bomber trades with River and bounces Smoker back to hand, Drakk kills Sensei, 4 damage to base. Leaves me with 4 gold. I can HH and uh float 2? Killing Smoker with Drakk better than bouncing to hand probably. I only need 3 damage and I can get that with Ember Sparks, but I need to draw into it fast. Pillage plus Crash also does it. Also, good sign that Taxman came out, that’s not a Nimble Fencer.

Gotta say this game has the blood pumping hard haha

@hardy83’s turn!

Did you forget to write in drakk’s attack?

1 Like

…yes. Yes I did forget.

1 Like

there’s the heroes’ hall! :wink: suppose you wouldn’t have needed it this time

P2T4


Tech StartingHand Workers

TECH
Versatile Style
Steam Tank


STARTING HAND
Gunpoint Taxman
Grappling Hook
Sensei’s Advice
Versatile Style
Snapback


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Sensei’s Advice


NextHand

Steam Tank
Steam Tank
Morningstar Flagbearer (2/2)
Savior Monk (2/2a)


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
zane trades with drakk, base takes dmg - ($6)
Grave heals base with versatile style - ($2)
Gpt - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L1 (2/3) - sparkshot
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Again, i would prefer a fencer over gpt

@CarpeGuitarrem’s turn!

Shouldn´t your Base heal 2 points from 4 to 6?

You would need Bomber´s kleptomaniac Brick Thief now :smile:

It would if Drakk dying hadn’t put it on 3hp prior to the heal :wink:

1 Like

I don’t think mad man can deal the 2 damage to GPT that would be required here. GPT has 3hp, -1 from Zane shoulder bash, but no frenzy w/o drakk to buff mad man

1 Like

Yeah I literally just realized this. Redoing.

1 Like

P1T6


Tech StartingHand Workers

TECH
Kidnapping
Fire Dart
EDIT: these were erroneously captured as Ember Sparks x2 for some reason.


STARTING HAND


WORKERS
Scorch
Bloodburn


NextHand

Charge
Desperation
Ember Sparks
Nautical Dog (frenzy 1) 1/1


Discard

Careless Musketeer
Mad Man
Kidnapping
Fire Dart


Tech 2 card(s)
Get Paid + float - ($8)
Maxband Zane, shove GPT into Scavenger - ($1)
Zane kills GPT, takes 3 damage, earns a gold - ($2)
Play Bombaster from hand - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2
  • L6 MAX Captain Zane (haste) 4/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Versatile Style…what a pain. At least this means dedicated tech slots to it. Stay on target…stay on target…

@hardy83’s turn!

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Savior Monk (2/2a)
Morningstar Flagbearer (2/2)
Steam Tank
Steam Tank


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Sensei’s Advice
Savior Monk


NextHand

Versatile Style
Snapback
Gunpoint Taxman (3/3a)
Versatile Style


Discard

Gunpoint Taxman
Steam Tank
Steam Tank
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + scav - ($10)
Flagbearer - ($7)
Grave to lvl 3, he hits bombaster - ($5)
Tech 2 - Anarchy - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L3 (3/2a) - sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

sigh

@CarpeGuitarrem’s turn!

Hang on, something got messed up on the spreadsheet. Need to review my previous turn. For some reason it didn’t take my tech correctly.
EDIT: Okay there wasn’t a reshuffle so I should just be able to put down the cards that are currently sitting in the Techs section of my sheet for some reason.

P1T7


Tech StartingHand Workers

TECH
Fire Dart
Lobber


STARTING HAND
Nautical Dog (frenzy 1) 1/1
Desperation
Charge
Ember Sparks


WORKERS
Scorch
Bloodburn


NextHand

Pillage
Ember Sparks
Bloodrage Ogre 3/2+a
Lobber


Discard

Careless Musketeer
Mad Man
Bombaster 2/2+a
Kidnapping
Fire Dart
Ember Sparks
Desperation
Charge
Fire Dart
Lobber


Tech 2 card(s)
Get Paid - ($6)
Summon Jaina - ($4)
Zane trades with Grave, 2 levels to Jaina
Jaina casts Ember Sparks, targeting Flagbearer twice and your base once (Base to 4 HP) - ($1)
Makeshift Rambaster hits your base for 3, down to 1 HP
Play Nautical Dog from hand - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (frenzy 1) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Jaina Stormborne (sparkshot) 2/3
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1*/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Zane trades, Jaina Ember is 5, which hits Flagbearer for 2 and base for 1, Rambaster for 3 more, leaves base at 1. Play Nautical Dog to protect Jaina because her midband is lethal.

@hardy83’s turn!

1 Like