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[CAWS20] Round3: zhavier [Blood]/Feral/Strength vs Bomber678 [Finesse]/Anarchy/Strength

@Bomber678

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Mad Man
Charge
Bombaster


WORKERS
Bloodburn


NextHand

Nautical Dog
Careless Musketeer
Bloodrage Ogre
Pillage
Makeshift Rambaster


Discard

Scorch
Charge
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Mad Man, pings your base to 19 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook 2/4

In Play:

  • Mad Man 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Oh boy


Turn 1

Hand: Tenderfoot, Brick Thief, Spark, Fruit Ninja, Older Brother
Workers: Fruit Ninja

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Brick Thief, heal my base, damage yours ($2)
  4. Summon Tenderfoot ($1)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Brick Thief (2/1)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Bloom, Timely Messenger, Wither, Helpful Turtle

Discard

Older Brother, Spark

Think

This is certainly going to be a tough match. Not only is Zhavier very strong, but his deck is incredibly scary.
For now, I’m not playing a hero, not even Rook, because of red starter’s explosive power. I might not even next turn, because thunderclap would be an excellent tech to kill me. I’m going to have to be conservative and defend intelligently. Taxmen will be strong, as always, and I’ll likely need a tower.

P1T2


Tech StartingHand Workers

TECH
Thunderclap
Crash Bomber


STARTING HAND
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Pillage
Careless Musketeer


WORKERS
Bloodburn
Careless Musketeer


NextHand

Charge
Makeshift Rambaster
Scorch
Bombaster
Thunderclap


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :pschip: Technician:
  • :target: Lookout: Rook 2/4

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Turn 2

Hand: Bloom, Timely Messenger, Wither, Helpful Turtle
Workers: Fruit Ninja, Timely Messenger

Techs


Turn 2: Gunpoint Taxman, Gunpoint Taxman


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($4)
  5. Summon Helpful Turtle ($2)
  6. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Brick Thief (2/1+A)
    :psfist:Elite: Helpful Turtle (2/2)
    :ps_:Scavenger:
    :pschip:Technician: Tenderfoot (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 2
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Granfalloon Flagbearer, Spark, Bloom, Gunpoint Taxman

Discard

Think

Still can’t risk playing a hero because of thunderclap. I just have to tech up quickly without getting blown out, and I can take a lead.

P1T3


Tech StartingHand Workers

TECH
Behind the Ferns
Crash Bomber


STARTING HAND
Scorch
Makeshift Rambaster
Thunderclap
Bombaster
Charge


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Nautical Dog
Pillage
Crash Bomber
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thunderclap, clears patrol, pay 1 resist - ($2)
mad man removes brick thief
ogre kills turtle
Makeshift Rambaster, hits tech 1 to 2 - ($0)
Rook breaks tech 1, base to 18

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre 3/1
  • Makeshift Rambaster 1/2
  • Rook 2/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Rrrgh, I knew it…


Turn 3

Hand: Granfalloon Flagbearer, Spark, Bloom, Gunpoint Taxman
Workers: Fruit Ninja, Timely Messenger, Spark

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Surprise Attack, Steam Tank


  1. Tech 2 cards
  2. Get paid (+$7, $9)
  3. Rebuild Tech 1 ($9)
  4. Hire a worker ($8)
  5. Summon Granfalloon Flagbearer ($5)
  6. Summon Captain Zeno Zane ($3)
  7. Cast Bloom on Zane ($1)
  8. Zane and Tenderfoot kills Rook, Zane gains 2 levels
  9. Midband Zane ($0)
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Granfalloon Flagbearer (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Captain Zeno Zane lvl 4 (4/4)
  • Base: 18
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 7

Hand

Older Brother, Wither, Gunpoint Taxman

Discard

Steam Tank, Surprise Attack, Tenderfoot, Helpful Turtle, Bloom, Gunpoint Taxman, Brick Thief

Think

I knew it was coming, and I didn’t give away free levels. Good.
Now, he’s going to have to expend quite the resource cost to kill Zane, and if he doesn’t there’s a chance I can draw into and play sharks next turn, or just tech up.
Good momentum swing, Zane.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Crash Bomber
Pillage
Nautical Dog
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Scorch
Nautical Dog


NextHand

Charge
Mad Man
Behind the Ferns
Thunderclap


Discard

Bloodrage Ogre
Bombaster
Pillage
Crashbarrow
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crash Bomber - ($5)
Bro kills granfalloon
Tech 2 Blood - ($1)
Rambaster hits base to 15

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Crash Bomber 2/2

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Turn 4

Hand: Older Brother, Wither, Gunpoint Taxman
Workers: Fruit Ninja, Timely Messenger, Spark, Wither

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Surprise Attack, Steam Tank
Turn 4: Steam Tank, Pirate Gunship


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Anarchy ($3)
  5. Summon Gunpoint Taxman ($1)
  6. Zane kills Crash Bomber, my base takes 1
  7. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Gunpoint Taxman (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Captain Zeno Zane lvl 4 (4/2)
  • Base: 14
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 8
  • Discard: 0

Hand

Steam Tank, Older Brother, Brick Thief

Discard

Think

If he preteched his crashbarrows, which is pretty likely, I don’t have a lot of options left.
He’ll probably break my tech 2, so my best choice is just to slam maxband Rook. Wish I had an extra gold so I could brick thief too.

Our feature match is heating up!

P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Mad Man
Behind the Ferns
Thunderclap
Charge


WORKERS
Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Thunderclap


NextHand

Pillage
Crash Bomber
Captured Bugblatter


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Calamandra - ($6)
Behind the Ferns - ($4)
Mad Man - ($3)
Rambaster and madman kill zane sneakily, cala to lvl 3
Drakk level 2 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 1/3
  • :target: Lookout:

In Play:

  • Behind the Ferns

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Turn 5

Hand: Steam Tank, Older Brother, Brick Thief
Workers: Fruit Ninja, Timely Messenger, Spark, Wither, Older Brother

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Surprise Attack, Steam Tank
Turn 4: Steam Tank, Pirate Gunship
Turn 5: Pirate Gunship, Disguised Monkey


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Hire a worker ($9)
  4. Build Tech 3 ($4)
  5. Summon Steam Tank ($1)
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Steam Tank (3/6+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Gunpoint Taxman (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
  • Base: 14
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 3
  • Deck: 5
  • Discard: 3

Hand

Surprise Attack, Bloom, Pirate Gunship

Discard

Brick Thief, Pirate Gunship, Disguised Monkey

Think

Ok well, I have two options: Defend and tech up, or defend with Rook. Since I have no rook spells, I’m just going to tech up, since hitting gunship basically wins me the game. So here’s hoping I don’t now immediately lose to crashbarrows!

P1T6


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Crash Bomber
Captured Bugblatter
Pillage


WORKERS
Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Thunderclap


NextHand

Bombaster
Captured Bugblatter


Discard

Pillage
Captured Bugblatter
Crash Bomber
Bloodlust
Bloodlust


Tech 2 card(s)
Get Paid - ($9)
Maxband Drakk - ($5)
Crash Bomber kills Gunpoint sneakily, deals 1 to tech 3 - ($4)
Max Cal - ($2)
Discard to give Cal stealth, breaks tech 3, base t 12
Heroes’ Hall - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 3/4, lvl 6
  • :target: Lookout:

In Play:

  • Behind the Ferns
  • Calamandra 4/5, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
1 Like

SURPRISE!


Turn 6

Hand: Surprise Attack, Bloom, Pirate Gunship, Gunpoint Taxman
Workers: Fruit Ninja, Timely Messenger, Spark, Wither, Older Brother

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Surprise Attack, Steam Tank
Turn 4: Steam Tank, Pirate Gunship
Turn 5: Pirate Gunship, Disguised Monkey


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $11)
  4. Rebuild Tech 3 ($11)
  5. Summon Captain Zeno Zane ($9)
  6. Cast Surprise Attack ($4)
  7. Summon Garus Rook ($2)
  8. Cast Bloom on a Shark ($0)
  9. Big Shark kills Drakk, Rook gains 2 levels, you draw
  10. Shark and Zane kill Calamandra, Rook midbands
  11. Steam Tank destroys Tech 2, your base takes 2
  12. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook lvl 5 (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
    Steam Tank (3/6)
  • Base: 12
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 8

Hand

Helpful Turtle, Steam Tank, Granfalloon Flagbearer, Tenderfoot

Discard

Pirate Gunship, Pirate Gunship, Gunpoint Taxman, Gunpoint Taxman, Bloom, Surprise Attack, Brick Thief, Disguised Monkey

Think

Well, I did forget about Calamandra stealth too, but nice to not see crashbarrows. Taking this opportunity to really set him back, as it will hopefully give me enough PRESENCE to stop him from doing anything other than maxband Rook, which I’ll probably respond with and put big fat defence in my patrol zone, hopefully leading to GUNSHIPS.
So all in all, looking ok for now. FOR NOW.

Drakk puts your base at 11

P1T7


Tech StartingHand Workers

TECH
Ogre Recruiter
Kidnapping


STARTING HAND
Bombaster
Captured Bugblatter
Crash Bomber


WORKERS
Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Thunderclap
Bombaster


NextHand

Crashbarrow
Mad Man
Crashbarrow


Discard

Pillage
Captured Bugblatter
Crash Bomber
Bloodlust
Bloodlust
Behind the Ferns
Captured Bugblatter
Ogre Recruiter
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Crash Bomber - ($7)
Rook - ($5)
rebuild tech 2

Float ($5)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 5
  • Workers: 10

You are right


Turn 7

Hand: Helpful Turtle, Steam Tank, Granfalloon Flagbearer, Tenderfoot
Workers: Fruit Ninja, Timely Messenger, Spark, Wither, Older Brother, Granfalloon Flagbearer

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Surprise Attack, Steam Tank
Turn 4: Steam Tank, Pirate Gunship
Turn 5: Pirate Gunship, Disguised Monkey
Turn 7: Chameleon Lizzo


  1. Tech 1 card
  2. Get paid (+$10, $10)
  3. Hire a worker ($9)
  4. Summon Steam Tank ($6)
  5. Build a Tower ($3)
  6. Maxband Rook ($0)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Steam Tank (3/6+A)
    :psfist:Elite:
    :ps_:Scavenger: Steam Tank (3/6)
    :pschip:Technician: Garus Rook lvl 8 (4/6)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
  • Base: 11
  • Other:

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Chameleon Lizzo, Helpful Turtle, Pirate Gunship, Gunpoint Taxman

Discard

Think

Well, I don’t like that float. He’s about to hit me hard with some BLOOD STUFF. Will I survive? Who knows. Not I!

P1T8


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Crashbarrow
Mad Man
Crashbarrow


WORKERS
Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Thunderclap
Bombaster


NextHand

Makeshift Rambaster
Bloodrage Ogre
Charge


Discard

Pillage
Captured Bugblatter
Crash Bomber
Bloodlust
Bloodlust
Behind the Ferns
Captured Bugblatter
Ogre Recruiter
Kidnapping
Crash Bomber
Mad Man
Crashbarrow
Crashbarrow
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid + float - ($15)
Mid Drakk - ($10)
Crashbarrow - ($7)
Mad Man - ($6)
Crashbarrow kills first steam tank
Mad man and Crash Bomber kill second steam tank
Tech 3 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 2/3, lvl 4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 15

Gold:

  • Gold: 1
  • Workers: 10
Turn 8

Hand: Chameleon Lizzo, Helpful Turtle, Pirate Gunship, Older Brother
Workers: Fruit Ninja, Timely Messenger, Spark, Wither, Older Brother, Granfalloon Flagbearer

Techs

Turn 2: Gunpoint Taxman, Gunpoint Taxman
Turn 3: Surprise Attack, Steam Tank
Turn 4: Steam Tank, Pirate Gunship
Turn 5: Pirate Gunship, Disguised Monkey
Turn 7: Chameleon Lizzo


  1. Tech?
  2. Get paid (+$11, $12)
  3. Summon Pirate Gunship ($6)
  4. Summon Chameleon Lizzo ($2)
  5. Summon River Montoya ($0)
  6. Gunship destroys your Tech 2, your base takes 2
  7. Lizzo kills Drakk, you reshuffle and draw, River midbands, my base takes 1
  8. Discard 2, draw 4
  9. Return Lizzo to my hand

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook lvl 8 (4/6)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: River Montoya lvl 3 (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
    Pirate Gunship (7/6)
  • Base: 10
  • Other:

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 4

Hand

Surprise Attack, Disguised Monkey, Pirate Gunship, Gunpoint Taxman, Chameleon Lizzo

Discard

Helpful Turtle, Gunpoint Taxman, Steam Tank, Steam Tank

Think

Eurgh I have to hope he doesn’t have his tech 3 in hand now. If I get my second gunship down without losing, I win.

And that’s where we call it. GG!

One less steam tank, and maybe I coulda gotten through. Well played. Also if I had gotten extremely lucky, and drew the pirate gang commander, that would have been fun.

@frozenstorm

6 Likes

Wow gg! I have been waiting nervously since I posted my turn to see if I Just Lost.

That was tense the whole way through.

5 Likes

Bomber is on fire!